mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-11 23:23:28 +01:00
Handcuff refactor, IV drip fix
This commit is contained in:
@@ -465,13 +465,13 @@
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if(slot_handcuffed)
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if(H.handcuffed)
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return 0
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if(!istype(src, /obj/item/weapon/handcuffs))
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if(!istype(src, /obj/item/weapon/restraints/handcuffs))
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return 0
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return 1
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if(slot_legcuffed)
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if(H.legcuffed)
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return 0
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if(!istype(src, /obj/item/weapon/legcuffs))
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if(!istype(src, /obj/item/weapon/restraints/legcuffs))
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return 0
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return 1
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if(slot_in_backpack)
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@@ -1,4 +1,4 @@
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/obj/item/weapon/handcuffs
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/obj/item/weapon/restraints/handcuffs
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name = "handcuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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@@ -12,132 +12,117 @@
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throw_range = 5
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m_amt = 500
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origin_tech = "materials=1"
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var/dispenser = 0
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var/breakouttime = 600 //Deciseconds = 60s = 1 minutes
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var/cuffsound = 'sound/weapons/handcuffs.ogg'
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var/trashtype = null //For disposable cuffs
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/obj/item/weapon/handcuffs/attack(mob/living/carbon/C, mob/user)
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/obj/item/weapon/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
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if(M_CLUMSY in user.mutations && prob(50))
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user << "<span class='warning'>Uh... how do those things work?!</span>"
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if(!C.handcuffed)
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user.drop_item()
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loc = C
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C.handcuffed = src
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C.update_inv_handcuffed()
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return
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var/cable = 0
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if(istype(src, /obj/item/weapon/handcuffs/cable))
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cable = 1
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apply_cuffs(user,user)
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if(!C.handcuffed)
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C.visible_message("<span class='danger'>[user] is trying to put handcuffs on [C]!</span>", \
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"<span class='danger'>[user] is trying to put handcuffs on [C]!</span>")
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if(cable)
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playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
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else
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playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
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C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
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playsound(loc, cuffsound, 30, 1, -2)
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if(do_mob(user, C, 30))
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if(C.handcuffed)
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return
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user.drop_item()
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loc = C
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C.handcuffed = src
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C.update_inv_handcuffed()
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if(cable)
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apply_cuffs(C,user)
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user << "<span class='notice'>You handcuff [C].</span>"
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if(istype(src, /obj/item/weapon/restraints/handcuffs/cable))
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feedback_add_details("handcuffs","C")
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else
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feedback_add_details("handcuffs","H")
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add_logs(C, user, "handcuffed")
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add_logs(user, C, "handcuffed")
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else
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user << "<span class='warning'>You fail to handcuff [C].</span>"
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/obj/item/weapon/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user)
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if(!target.handcuffed)
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user.drop_item()
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if(trashtype)
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target.handcuffed = new trashtype(target)
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qdel(src)
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else
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loc = target
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target.handcuffed = src
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target.update_inv_handcuffed(1)
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return
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var/last_chew = 0
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/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
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if (A != src) return ..()
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if (last_chew + 26 > world.time) return
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if (A != src)
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return ..()
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if (last_chew + 26 > world.time)
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return
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var/mob/living/carbon/human/H = A
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if (!H.handcuffed) return
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if (H.a_intent != "harm") return
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if (H.zone_sel.selecting != "mouth") return
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if (H.wear_mask) return
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if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket)) return
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if (!H.handcuffed)
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return
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if (H.a_intent != "harm")
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return
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if (H.zone_sel.selecting != "mouth")
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return
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if (H.wear_mask)
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return
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if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket))
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return
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var/datum/organ/external/O = H.organs_by_name[H.hand?"l_hand":"r_hand"]
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if (!O) return
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var/datum/organ/external/O = H.organs_by_name[H.hand ? "l_hand" : "r_hand"]
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if (!O)
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return
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var/s = "\red [H.name] chews on \his [O.display_name]!"
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H.visible_message(s, "\red You chew on your [O.display_name]!")
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var/s = "<span class='danger'>[H.name] chews on \his [O.display_name]!</span>"
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H.visible_message(s, "<span class='userdanger'>You chew on your [O.display_name]!</span>")
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H.attack_log += text("\[[time_stamp()]\] <font color='red'>[s] ([H.ckey])</font>")
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log_attack("[s] ([H.ckey])")
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if(O.take_damage(3,0,1,1,"teeth marks"))
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H:UpdateDamageIcon()
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H.UpdateDamageIcon()
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if(prob(10))
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O.droplimb()
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last_chew = world.time
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/obj/item/weapon/handcuffs/cable
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/obj/item/weapon/restraints/handcuffs/cable
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name = "cable restraints"
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desc = "Looks like some cables tied together. Could be used to tie something up."
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icon_state = "cuff_red"
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item_state = "coil_red"
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breakouttime = 300 //Deciseconds = 30s
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/weapon/handcuffs/cable/red
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/obj/item/weapon/restraints/handcuffs/cable/red
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icon_state = "cuff_red"
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/obj/item/weapon/handcuffs/cable/yellow
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/obj/item/weapon/restraints/handcuffs/cable/yellow
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icon_state = "cuff_yellow"
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/obj/item/weapon/handcuffs/cable/blue
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/obj/item/weapon/restraints/handcuffs/cable/blue
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icon_state = "cuff_blue"
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/obj/item/weapon/handcuffs/cable/green
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/obj/item/weapon/restraints/handcuffs/cable/green
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icon_state = "cuff_green"
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/obj/item/weapon/handcuffs/cable/pink
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/obj/item/weapon/restraints/handcuffs/cable/pink
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icon_state = "cuff_pink"
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/obj/item/weapon/handcuffs/cable/orange
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/obj/item/weapon/restraints/handcuffs/cable/orange
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icon_state = "cuff_orange"
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/obj/item/weapon/handcuffs/cable/cyan
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/obj/item/weapon/restraints/handcuffs/cable/cyan
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icon_state = "cuff_cyan"
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/obj/item/weapon/handcuffs/cable/white
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/obj/item/weapon/restraints/handcuffs/cable/white
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icon_state = "cuff_white"
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/obj/item/weapon/handcuffs/cyborg
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dispenser = 1
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/obj/item/weapon/handcuffs/cyborg/attack(mob/living/carbon/C as mob, mob/user as mob)
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if(!C.handcuffed)
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var/turf/p_loc = user.loc
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var/turf/p_loc_m = C.loc
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playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
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user.visible_message("\red <B>[user] is trying to put handcuffs on [C]!</B>")
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if (ishuman(C))
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var/mob/living/carbon/human/H = C
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if (!H.has_organ_for_slot(slot_handcuffed))
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user << "\red \The [H] needs at least two wrists before you can cuff them together!"
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return
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spawn(30)
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if(!C) return
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if(p_loc == user.loc && p_loc_m == C.loc)
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C.handcuffed = new /obj/item/weapon/handcuffs(C)
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C.update_inv_handcuffed()
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/obj/item/weapon/handcuffs/pinkcuffs
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/obj/item/weapon/restraints/handcuffs/pinkcuffs
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name = "fluffy pink handcuffs"
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desc = "Use this to keep prisoners in line. Or you know, your significant other."
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icon_state = "pinkcuffs"
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/obj/item/weapon/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
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/obj/item/weapon/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
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..()
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if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/R = I
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@@ -146,7 +131,92 @@ var/last_chew = 0
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user.u_equip(src)
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user.put_in_hands(W)
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user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
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del(src)
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qdel(src)
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else
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user << "<span class='warning'>You need one rod to make a wired rod.</span>"
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return
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/obj/item/weapon/restraints/handcuffs/cable/zipties
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name = "zipties"
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desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
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icon_state = "cuff_white"
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breakouttime = 450 //Deciseconds = 45s
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trashtype = /obj/item/weapon/restraints/handcuffs/cable/zipties/used
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/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
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if(isrobot(user))
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if(!C.handcuffed)
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playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
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C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
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if(do_mob(user, C, 30))
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if(!C.handcuffed)
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C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
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C.update_inv_handcuffed(1)
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user << "<span class='notice'>You handcuff [C].</span>"
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add_logs(user, C, "handcuffed")
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else
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user << "<span class='warning'>You fail to handcuff [C].</span>"
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/obj/item/weapon/restraints/handcuffs/cable/zipties/used/attack()
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return
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//Legcuffs
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/obj/item/weapon/restraints/legcuffs
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name = "leg cuffs"
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desc = "Use this to keep prisoners in line."
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gender = PLURAL
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icon = 'icons/obj/items.dmi'
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icon_state = "handcuff"
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flags = CONDUCT
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throwforce = 0
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w_class = 3.0
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origin_tech = "materials=1"
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slowdown = 7
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var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
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/obj/item/weapon/restraints/legcuffs/beartrap
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name = "bear trap"
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throw_speed = 1
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throw_range = 1
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icon_state = "beartrap0"
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desc = "A trap used to catch bears and other legged creatures."
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var/armed = 0
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/obj/item/weapon/restraints/legcuffs/beartrap/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is sticking \his head in the [src.name]! It looks like \he's trying to commit suicide.</span>")
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return (BRUTELOSS)
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/obj/item/weapon/restraints/legcuffs/beartrap/attack_self(mob/user as mob)
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..()
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if(ishuman(user) && !user.stat && !user.restrained())
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armed = !armed
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icon_state = "beartrap[armed]"
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user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
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/obj/item/weapon/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
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if(armed && isturf(src.loc))
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if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
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var/mob/living/L = AM
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armed = 0
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icon_state = "beartrap0"
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playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
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L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
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"<span class='userdanger'>You trigger \the [src]!</span>")
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if(ishuman(AM))
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var/mob/living/carbon/H = AM
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if(H.lying)
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H.apply_damage(20,BRUTE,"chest")
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else
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H.apply_damage(20,BRUTE,(pick("l_leg", "r_leg")))
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if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
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H.legcuffed = src
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src.loc = H
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H.update_inv_legcuffed(0)
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feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
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else
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L.apply_damage(20,BRUTE)
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..()
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@@ -110,7 +110,7 @@
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"/obj/item/weapon/grenade/flashbang",
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"/obj/item/weapon/grenade/chem_grenade/teargas",
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"/obj/item/weapon/reagent_containers/spray/pepper",
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"/obj/item/weapon/handcuffs",
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"/obj/item/weapon/restraints/handcuffs",
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"/obj/item/device/flash",
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"/obj/item/clothing/glasses",
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"/obj/item/ammo_casing/shotgun",
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@@ -413,7 +413,7 @@
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new /obj/item/device/multitool(src)
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new /obj/item/stack/cable_coil(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/dnainjector/xraymut(src)
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new /obj/item/weapon/dnainjector/firemut(src)
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new /obj/item/weapon/dnainjector/telemut(src)
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@@ -445,13 +445,13 @@
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New()
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..()
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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/obj/item/weapon/storage/box/fakesyndiesuit
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name = "boxed space suit and helmet"
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||||
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@@ -118,7 +118,7 @@
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item_state = "cutters_yellow"
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/obj/item/weapon/wirecutters/attack(mob/living/carbon/C as mob, mob/user as mob)
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if((C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/handcuffs/cable)))
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if((C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable)))
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usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\
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"You cut \the [C]'s restraints with \the [src]!",\
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"You hear cable being cut.")
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@@ -240,7 +240,7 @@
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/handcuffs(src)
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new /obj/item/weapon/restraints/handcuffs(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/glasses/hud/health_advanced
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@@ -1,4 +1,5 @@
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//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
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||||
#define NEST_RESIST_TIME 1200
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/obj/structure/stool/bed/nest
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name = "alien nest"
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||||
@@ -16,15 +17,20 @@
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"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
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"<span class='notice'>You hear squelching...</span>")
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||||
buckled_mob.pixel_y = 0
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||||
buckled_mob.old_y = 0
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unbuckle()
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||||
else
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||||
if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
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||||
return
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||||
buckled_mob.visible_message(\
|
||||
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
|
||||
"<span class='warning'>You struggle to break free from the gelatinous resin...</span>",\
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||||
"<span class='notice'>You hear squelching...</span>")
|
||||
spawn(600)
|
||||
spawn(NEST_RESIST_TIME)
|
||||
if(user && buckled_mob && user.buckled == src)
|
||||
buckled_mob.last_special = world.time
|
||||
buckled_mob.pixel_y = 0
|
||||
buckled_mob.old_y = 0
|
||||
unbuckle()
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
@@ -70,8 +76,7 @@
|
||||
var/aforce = W.force
|
||||
health = max(0, health - aforce)
|
||||
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
||||
for(var/mob/M in viewers(src, 7))
|
||||
M.show_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
|
||||
visible_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/stool/bed/nest/proc/healthcheck()
|
||||
|
||||
Reference in New Issue
Block a user