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Handcuff refactor, IV drip fix
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@@ -399,13 +399,13 @@ var/list/slot_equipment_priority = list( \
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if(slot_handcuffed)
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if(H.handcuffed)
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return 0
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if(!istype(src, /obj/item/weapon/handcuffs))
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if(!istype(src, /obj/item/weapon/restraints/handcuffs))
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return 0
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return 1
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if(slot_legcuffed)
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if(H.legcuffed)
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return 0
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if(!istype(src, /obj/item/weapon/legcuffs))
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if(!istype(src, /obj/item/weapon/restraints/legcuffs))
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return 0
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return 1
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if(slot_in_backpack)
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