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Handcuff refactor, IV drip fix
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@@ -440,7 +440,7 @@
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id = "handcuffs"
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build_type = AUTOLATHE
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materials = list("$metal" = 500)
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build_path = /obj/item/weapon/handcuffs
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build_path = /obj/item/weapon/restraints/handcuffs
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category = list("hacked", "Security")
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/datum/design/incendiary_slug
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@@ -51,7 +51,7 @@
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/obj/item/weapon/stock_parts/cell,\
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/obj/item/weapon/circular_saw,\
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/obj/item/weapon/hatchet,\
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/obj/item/weapon/handcuffs,\
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/obj/item/weapon/restraints/handcuffs,\
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/obj/item/weapon/hemostat,\
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/obj/item/weapon/kitchenknife,\
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/obj/item/weapon/lighter,\
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@@ -183,12 +183,12 @@
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apply_image_decorations = 1
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if(8)
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item_type = "handcuffs"
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new_item = new /obj/item/weapon/handcuffs(src.loc)
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new_item = new /obj/item/weapon/restraints/handcuffs(src.loc)
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additional_desc = "[pick("They appear to be for securing two things together","Looks kinky","Doesn't seem like a children's toy")]."
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if(9)
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item_type = "[pick("wicked","evil","byzantine","dangerous")] looking [pick("device","contraption","thing","trap")]"
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apply_prefix = 0
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new_item = new /obj/item/weapon/legcuffs/beartrap(src.loc)
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new_item = new /obj/item/weapon/restraints/legcuffs/beartrap(src.loc)
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additional_desc = "[pick("It looks like it could take a limb off",\
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"Could be some kind of animal trap",\
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"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along part of it")]."
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