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Handcuff refactor, IV drip fix
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@@ -440,7 +440,7 @@
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id = "handcuffs"
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build_type = AUTOLATHE
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materials = list("$metal" = 500)
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build_path = /obj/item/weapon/handcuffs
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build_path = /obj/item/weapon/restraints/handcuffs
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category = list("hacked", "Security")
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/datum/design/incendiary_slug
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