mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
GLASS:
- Making single panned glass now checks if there is already a pane facing the default way and adjusts to face the nearest empty way in a counter-clockwise search direction. Should make placing windows easier - Windows now have 'rotate clockwise' and 'rotate counter-clockwise' verbs - Fixed window creation, a bug which my previous update made MAPPING DEBUG TOOLS: - Renamed all verbs in mapping to other names so they don't interfere with existing verbs when writing part of the command and pressing tab. (copied for previous update as this one actually fixes it) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1166 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -27,10 +27,28 @@ SHARDS
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if(!(win.ini_dir in cardinal))
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usr << "\red Can't let you do that."
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return 1
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var/obj/window/W = new /obj/window( usr.loc, reinf )
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if (directions.len)
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W.dir = directions[1]
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W.ini_dir = W.dir
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var/dir_to_set = 2
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//yes, this could probably be done better but hey... it works...
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for(var/obj/window/WT in usr.loc)
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if (WT.dir == dir_to_set)
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dir_to_set = 4
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for(var/obj/window/WT in usr.loc)
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if (WT.dir == dir_to_set)
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dir_to_set = 1
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for(var/obj/window/WT in usr.loc)
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if (WT.dir == dir_to_set)
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dir_to_set = 8
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for(var/obj/window/WT in usr.loc)
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if (WT.dir == dir_to_set)
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dir_to_set = 2
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var/obj/window/W
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if(reinf)
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W = new /obj/window/reinforced( usr.loc, reinf )
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W.state = 0
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else
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W = new /obj/window/basic( usr.loc, reinf )
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W.dir = dir_to_set
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W.ini_dir = W.dir
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W.anchored = 0
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src.use(1)
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if("full (2 sheets)")
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@@ -39,7 +57,12 @@ SHARDS
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if (locate(/obj/window) in usr.loc)
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usr << "\red Can't let you do that."
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return 1
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var/obj/window/W = new /obj/window( usr.loc, reinf )
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var/obj/window/W
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if(reinf)
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W = new /obj/window/reinforced( usr.loc, reinf )
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W.state = 0
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else
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W = new /obj/window/basic( usr.loc, reinf )
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W.dir = SOUTHWEST
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W.ini_dir = SOUTHWEST
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W.anchored = 0
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@@ -149,9 +149,6 @@
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return
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/obj/window/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/screwdriver))
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if(reinf && state >= 1)
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state = 3 - state
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@@ -197,7 +194,7 @@
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/obj/window/verb/rotate()
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set name = "Rotate Window"
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set name = "Rotate Window Counter-Clockwise"
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set src in oview(1)
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if (src.anchored)
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@@ -213,6 +210,23 @@
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src.ini_dir = src.dir
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return
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/obj/window/verb/revrotate()
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set name = "Rotate Window Clockwise"
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set src in oview(1)
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if (src.anchored)
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usr << "It is fastened to the floor; therefore, you can't rotate it!"
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return 0
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update_nearby_tiles(need_rebuild=1) //Compel updates before
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src.dir = turn(src.dir, 270)
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update_nearby_tiles(need_rebuild=1)
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src.ini_dir = src.dir
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return
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/obj/window/New(Loc,re=0)
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..()
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