mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Pass I
This commit is contained in:
@@ -81,8 +81,7 @@
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icon_broken = "ashtray_bork_bl"
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max_butts = 14
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health = 24.0
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g_amt = 30
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m_amt = 30
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materials = list(MAT_METAL=30, MAT_GLASS=30)
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empty_desc = "Cheap plastic ashtray."
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throwforce = 3.0
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die()
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@@ -102,7 +101,7 @@
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icon_broken = "ashtray_bork_br"
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max_butts = 10
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health = 72.0
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m_amt = 80
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materials = list(MAT_METAL=80)
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empty_desc = "Massive bronze ashtray."
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throwforce = 10.0
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@@ -123,7 +122,7 @@
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icon_broken = "ashtray_bork_gl"
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max_butts = 12
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health = 12.0
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g_amt = 60
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materials = list(MAT_GLASS=60)
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empty_desc = "Glass ashtray. Looks fragile."
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throwforce = 6.0
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@@ -16,8 +16,7 @@
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throw_range = 15
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throw_speed = 3
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=1"
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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@@ -7,8 +7,7 @@
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w_class = 2
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flags = CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 50
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g_amt = 20
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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action_button_name = "Flashlight"
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var/on = 0
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var/brightness_on = 4 //luminosity when on
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@@ -119,8 +118,7 @@
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brightness_on = 5
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w_class = 4
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flags = CONDUCT
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m_amt = 0
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g_amt = 0
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materials = list()
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on = 1
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@@ -214,6 +212,7 @@ obj/item/device/flashlight/lamp/bananalamp
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w_class = 1
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brightness_on = 6
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light_color = "#FFBF00"
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materials = list()
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on = 1 //Bio-luminesence has one setting, on.
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/obj/item/device/flashlight/slime/New()
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@@ -7,8 +7,7 @@
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var/pointer_icon_state
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flags = CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 500
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g_amt = 500
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materials = list(MAT_METAL=500, MAT_GLASS=500)
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w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
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origin_tech = "combat=1"
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origin_tech = "magnets=2"
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@@ -15,8 +15,7 @@
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throw_range = 15
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throw_speed = 3
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=1"
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var/obj/machinery/buffer // simple machine buffer for device linkage
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@@ -10,8 +10,7 @@
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throwforce = 5
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throw_speed = 1
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throw_range = 2
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m_amt = 750
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w_amt = 750
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materials = list(MAT_METAL=750)
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origin_tech = "powerstorage=3;syndicate=5"
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var/drain_rate = 1500000 // amount of power to drain per tick
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var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
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@@ -7,8 +7,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BACK
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w_class = 5.0
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g_amt = 2500
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m_amt = 10000
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materials = list(MAT_METAL=10000, MAT_GLASS=2500)
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var/code = 2
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/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
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@@ -4,7 +4,7 @@
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var/radio_desc = ""
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icon_state = "headset"
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item_state = "headset"
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m_amt = 75
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materials = list(MAT_METAL=75)
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subspace_transmission = 1
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canhear_range = 0 // can't hear headsets from very far away
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@@ -39,7 +39,7 @@
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add_fingerprint(user)
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spawn(0)
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attack_self(user)
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/obj/item/device/radio/intercom/attack_ghost(mob/user as mob)
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spawn(0)
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attack_self(user)
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@@ -160,5 +160,4 @@
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = 2.0
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m_amt = 50
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g_amt = 50
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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@@ -26,8 +26,8 @@
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throw_range = 9
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w_class = 2
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m_amt = 75
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g_amt = 25
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materials = list(MAT_METAL=75)
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var/const/FREQ_LISTENING = 1
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var/prison_radio = 0
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var/atom/follow_target // Custom follow target for autosay-using bots
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@@ -16,7 +16,7 @@ REAGENT SCANNER
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slot_flags = SLOT_BELT
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w_class = 2
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item_state = "electronic"
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m_amt = 150
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materials = list(MAT_METAL=150)
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origin_tech = "magnets=1;engineering=1"
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var/scan_range = 1
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var/pulse_duration = 10
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@@ -121,7 +121,7 @@ REAGENT SCANNER
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w_class = 1.0
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throw_speed = 5
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throw_range = 10
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m_amt = 200
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materials = list(MAT_METAL=200)
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origin_tech = "magnets=1;biotech=1"
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var/upgraded = 0
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var/mode = 1;
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@@ -296,8 +296,7 @@ REAGENT SCANNER
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/device/analyzer/attack_self(mob/user as mob)
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@@ -363,8 +362,7 @@ REAGENT SCANNER
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=2;biotech=2"
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var/details = 0
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var/recent_fail = 0
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@@ -436,8 +434,7 @@ REAGENT SCANNER
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=2;biotech=2"
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var/details = 0
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var/recent_fail = 0
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@@ -493,8 +490,7 @@ REAGENT SCANNER
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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/obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob)
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if (!isslime(M))
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@@ -5,8 +5,7 @@
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item_state = "analyzer"
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w_class = 2
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slot_flags = SLOT_BELT
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m_amt = 60
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g_amt = 30
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materials = list(MAT_METAL=60, MAT_GLASS=30)
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force = 2
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throwforce = 0
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var/recording = 0
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@@ -262,8 +261,7 @@
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icon_state = "tape_white"
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item_state = "analyzer"
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w_class = 1
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m_amt = 20
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g_amt = 5
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materials = list(MAT_METAL=20, MAT_GLASS=5)
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force = 1
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throwforce = 0
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var/max_capacity = 600
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@@ -85,7 +85,7 @@ effective or pretty fucking useless.
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w_class = 1.0
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throw_speed = 5
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throw_range = 10
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m_amt = 200
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materials = list(MAT_METAL=400)
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origin_tech = "magnets=3;biotech=5;syndicate=3"
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var/intensity = 5 // how much damage the radiation does
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var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
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@@ -8,7 +8,7 @@ Code shamelessly copied from apc_frame
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desc = "Used for building Air Alarms"
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icon = 'icons/obj/monitors.dmi'
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icon_state = "alarm_bitem"
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m_amt = 2000
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materials = list(MAT_METAL=2000)
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mount_reqs = list("simfloor", "nospace")
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/obj/item/mounted/frame/alarm_frame/do_build(turf/on_wall, mob/user)
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@@ -3,8 +3,7 @@
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desc = "Used to build newscasters, just secure to the wall."
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icon_state = "newscaster"
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item_state = "syringe_kit"
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m_amt = 14000
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g_amt = 8000
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materials = list(MAT_METAL=14000, MAT_GLASS=8000)
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mount_reqs = list("simfloor", "nospace")
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/obj/item/mounted/frame/newscaster_frame/try_build(turf/on_wall, mob/user)
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@@ -10,7 +10,7 @@
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throwforce = 10.0
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throw_speed = 3
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throw_range = 7
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m_amt = 1000
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materials = list(MAT_METAL=1000)
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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@@ -18,7 +18,7 @@
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desc = "HOLY SHEET! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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g_amt = MINERAL_MATERIAL_AMOUNT
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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origin_tech = "materials=1"
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var/created_window = /obj/structure/window/basic
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var/full_window = /obj/structure/window/full/basic
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@@ -28,7 +28,7 @@
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desc = "HOLY SHEET! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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g_amt = 0
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materials = list()
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created_window = /obj/structure/window/basic
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/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
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@@ -153,8 +153,7 @@
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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g_amt = MINERAL_MATERIAL_AMOUNT
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m_amt = MINERAL_MATERIAL_AMOUNT / 2
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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origin_tech = "materials=2"
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var/created_window = /obj/structure/window/reinforced
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var/full_window = /obj/structure/window/full/reinforced
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@@ -164,8 +163,7 @@
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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g_amt = 0
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m_amt = 0
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materials = list()
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/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
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construct_window(user)
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@@ -272,7 +270,7 @@
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desc = "A very strong and very resistant sheet of a plasma-glass alloy."
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singular_name = "glass sheet"
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icon_state = "sheet-plasmaglass"
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g_amt = MINERAL_MATERIAL_AMOUNT * 2
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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origin_tech = "materials=3;plasma=2"
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var/created_window = /obj/structure/window/plasmabasic
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var/full_window = /obj/structure/window/full/plasmabasic
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@@ -361,8 +359,7 @@
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desc = "Plasma glass which seems to have rods or something stuck in them."
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-plasmarglass"
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||||
g_amt = MINERAL_MATERIAL_AMOUNT * 2
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||||
m_amt = MINERAL_MATERIAL_AMOUNT / 2
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||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT*2)
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||||
origin_tech = "materials=3;plasma=2"
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||||
var/created_window = /obj/structure/window/plasmareinforced
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||||
var/full_window = /obj/structure/window/full/plasmareinforced
|
||||
|
||||
@@ -86,7 +86,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
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singular_name = "metal sheet"
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||||
icon_state = "sheet-metal"
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||||
m_amt = 3750
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||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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||||
throwforce = 10.0
|
||||
flags = CONDUCT
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||||
origin_tech = "materials=1"
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||||
@@ -96,7 +96,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
throwforce = 10.0
|
||||
flags = CONDUCT
|
||||
|
||||
@@ -124,7 +124,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
m_amt = 7500
|
||||
materials = list(MAT_METAL=6000, MAT_PLASMA=6000)
|
||||
throwforce = 10.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "tile"
|
||||
w_class = 3.0
|
||||
force = 6.0
|
||||
m_amt = 937.5
|
||||
materials = list(MAT_METAL=937.5)
|
||||
throwforce = 10.0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
|
||||
@@ -134,8 +134,7 @@
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3.0
|
||||
g_amt = 10
|
||||
m_amt = 10
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
|
||||
var/bullets = 7.0
|
||||
|
||||
@@ -190,8 +189,7 @@
|
||||
icon_state = "357-7"
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
g_amt = 10
|
||||
m_amt = 10
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
var/amount_left = 7.0
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -18,7 +18,7 @@ RCD
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
m_amt = 100000
|
||||
materials = list(MAT_METAL=100000)
|
||||
origin_tech = "engineering=4;materials=2"
|
||||
var/datum/effect/effect/system/spark_spread/spark_system
|
||||
var/max_matter = 100
|
||||
@@ -206,8 +206,7 @@ RCD
|
||||
density = 0
|
||||
anchored = 0.0
|
||||
origin_tech = "materials=2"
|
||||
m_amt = 16000
|
||||
g_amt = 8000
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS=8000)
|
||||
var/ammoamt = 20
|
||||
|
||||
/obj/item/weapon/rcd_ammo/large
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
m_amt = 90
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
var/max_water = 50
|
||||
var/last_use = 1.0
|
||||
@@ -31,7 +31,7 @@
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
force = 3.0
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
m_amt = 500
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "combat=1;plasmatech=1"
|
||||
var/status = 0
|
||||
var/throw_amount = 100
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
m_amt = 500
|
||||
materials = list(MAT_METAL=500)
|
||||
origin_tech = "materials=1"
|
||||
var/breakouttime = 600 //Deciseconds = 60s = 1 minutes
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
throwforce = 6.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
m_amt = 12000
|
||||
materials = list(MAT_METAL=12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
@@ -183,7 +183,6 @@
|
||||
throwforce = 8.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
m_amt = 12000
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
||||
|
||||
/obj/item/weapon/c_tube
|
||||
|
||||
@@ -8,8 +8,7 @@ var/global/list/cached_icons = list()
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_state = "paintcan"
|
||||
m_amt = 200
|
||||
g_amt = 0
|
||||
materials = list(MAT_METAL=200)
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(10,20,30,50,70)
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
var/charge = 0 // note %age conveted to actual charge in New
|
||||
var/maxcharge = 10000
|
||||
rating = 1
|
||||
m_amt = 700
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=700, MAT_GLASS=50)
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
var/minor_fault = 0 //If not 100% reliable, it will build up faults.
|
||||
var/construction_cost = list("metal"=750,"glass"=75)
|
||||
@@ -30,7 +29,7 @@
|
||||
origin_tech = "powerstorage=0"
|
||||
maxcharge = 5000
|
||||
rating = 2
|
||||
g_amt = 40
|
||||
materials = list(MAT_GLASS=40)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/crap/empty/New()
|
||||
..()
|
||||
@@ -41,7 +40,7 @@
|
||||
origin_tech = "powerstorage=0"
|
||||
maxcharge = 6000 //6000 max charge / 1000 charge per shot = six shots
|
||||
rating = 2.5
|
||||
g_amt = 40
|
||||
materials = list(MAT_GLASS=40)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/secborg/empty/New()
|
||||
..()
|
||||
@@ -53,7 +52,7 @@
|
||||
icon_state = "hcell"
|
||||
maxcharge = 15000
|
||||
rating = 3
|
||||
g_amt = 60
|
||||
materials = list(MAT_GLASS=60)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/high/empty/New()
|
||||
..()
|
||||
@@ -64,7 +63,7 @@
|
||||
origin_tech = "powerstorage=5"
|
||||
icon_state = "scell"
|
||||
maxcharge = 20000
|
||||
g_amt = 70
|
||||
materials = list(MAT_GLASS=70)
|
||||
rating = 4
|
||||
construction_cost = list("metal"=750,"glass"=100)
|
||||
|
||||
@@ -78,7 +77,7 @@
|
||||
icon_state = "hpcell"
|
||||
maxcharge = 30000
|
||||
rating = 5
|
||||
g_amt = 80
|
||||
materials = list(MAT_GLASS=80)
|
||||
construction_cost = list("metal"=500,"glass"=150,"gold"=200,"silver"=200)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/hyper/empty/New()
|
||||
@@ -90,7 +89,7 @@
|
||||
origin_tech = "powerstorage=7"
|
||||
icon_state = "bscell"
|
||||
maxcharge = 40000
|
||||
g_amt = 80
|
||||
materials = list(MAT_GLASS=80)
|
||||
rating = 6
|
||||
construction_cost = list("metal"=800,"gold"=300,"silver"=300,"glass"=160,"diamond"=160)
|
||||
|
||||
@@ -104,7 +103,7 @@
|
||||
origin_tech = null
|
||||
maxcharge = 30000
|
||||
rating = 6
|
||||
g_amt = 80
|
||||
materials = list(MAT_GLASS=80)
|
||||
use()
|
||||
return 1
|
||||
|
||||
@@ -117,8 +116,7 @@
|
||||
charge = 100
|
||||
maxcharge = 3000
|
||||
rating = 1
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
materials = list()
|
||||
minor_fault = 1
|
||||
|
||||
|
||||
@@ -130,8 +128,7 @@
|
||||
icon_state = "yellow slime extract" //"potato_battery"
|
||||
maxcharge = 10000
|
||||
rating = 3
|
||||
m_amt = 0
|
||||
g_amt = 0
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/pulse/carbine
|
||||
name = "pulse carbine power cell"
|
||||
@@ -146,7 +143,7 @@
|
||||
desc = "A standard ninja-suit power cell."
|
||||
maxcharge = 10000
|
||||
rating = 3
|
||||
g_amt = 60
|
||||
materials = list(MAT_GLASS=60)
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/emproof
|
||||
name = "\improper EMP-proof cell"
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
force = 5.0
|
||||
throwforce = 10.0
|
||||
item_state = "shard-glass"
|
||||
g_amt = MINERAL_MATERIAL_AMOUNT
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
|
||||
@@ -12,8 +12,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = 4
|
||||
g_amt = 7500
|
||||
m_amt = 1000
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
origin_tech = "materials=2"
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
@@ -74,45 +74,42 @@
|
||||
desc = "Used in the construction of computers and other devices with a interactive console."
|
||||
icon_state = "screen"
|
||||
origin_tech = "materials=1"
|
||||
g_amt = 200
|
||||
materials = list(MAT_GLASS=200)
|
||||
|
||||
/obj/item/weapon/stock_parts/capacitor
|
||||
name = "capacitor"
|
||||
desc = "A basic capacitor used in the construction of a variety of devices."
|
||||
icon_state = "capacitor"
|
||||
origin_tech = "powerstorage=1"
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module
|
||||
name = "scanning module"
|
||||
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
||||
icon_state = "scan_module"
|
||||
origin_tech = "magnets=1"
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator
|
||||
name = "micro-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "micro_mani"
|
||||
origin_tech = "materials=1;programming=1"
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser
|
||||
name = "micro-laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
icon_state = "micro_laser"
|
||||
origin_tech = "magnets=1"
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin
|
||||
name = "matter bin"
|
||||
desc = "A container for hold compressed matter awaiting re-construction."
|
||||
icon_state = "matter_bin"
|
||||
origin_tech = "materials=1"
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
//Rank 2
|
||||
|
||||
@@ -122,8 +119,7 @@
|
||||
icon_state = "adv_capacitor"
|
||||
origin_tech = "powerstorage=3"
|
||||
rating = 2
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module/adv
|
||||
name = "advanced scanning module"
|
||||
@@ -131,8 +127,7 @@
|
||||
icon_state = "adv_scan_module"
|
||||
origin_tech = "magnets=3"
|
||||
rating = 2
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator/nano
|
||||
name = "nano-manipulator"
|
||||
@@ -140,7 +135,7 @@
|
||||
icon_state = "nano_mani"
|
||||
origin_tech = "materials=3,programming=2"
|
||||
rating = 2
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser/high
|
||||
name = "high-power micro-laser"
|
||||
@@ -148,8 +143,7 @@
|
||||
icon_state = "high_micro_laser"
|
||||
origin_tech = "magnets=3"
|
||||
rating = 2
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin/adv
|
||||
name = "advanced matter bin"
|
||||
@@ -157,7 +151,7 @@
|
||||
icon_state = "advanced_matter_bin"
|
||||
origin_tech = "materials=3"
|
||||
rating = 2
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
//Rating 3
|
||||
|
||||
@@ -167,8 +161,7 @@
|
||||
icon_state = "super_capacitor"
|
||||
origin_tech = "powerstorage=5;materials=4"
|
||||
rating = 3
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
name = "phasic scanning module"
|
||||
@@ -176,8 +169,7 @@
|
||||
icon_state = "super_scan_module"
|
||||
origin_tech = "magnets=5"
|
||||
rating = 3
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator/pico
|
||||
name = "pico-manipulator"
|
||||
@@ -185,7 +177,7 @@
|
||||
icon_state = "pico_mani"
|
||||
origin_tech = "materials=5,programming=2"
|
||||
rating = 3
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser/ultra
|
||||
name = "ultra-high-power micro-laser"
|
||||
@@ -193,8 +185,7 @@
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=5"
|
||||
rating = 3
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin/super
|
||||
name = "super matter bin"
|
||||
@@ -202,7 +193,7 @@
|
||||
icon_state = "super_matter_bin"
|
||||
origin_tech = "materials=5"
|
||||
rating = 3
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
//Rating 4
|
||||
|
||||
@@ -212,8 +203,7 @@
|
||||
icon_state = "quadratic_capacitor"
|
||||
origin_tech = "powerstorage=6;materials=5"
|
||||
rating = 4
|
||||
m_amt = 50
|
||||
g_amt = 50
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module/triphasic
|
||||
name = "triphasic scanning module"
|
||||
@@ -221,8 +211,7 @@
|
||||
icon_state = "triphasic_scan_module"
|
||||
origin_tech = "magnets=6"
|
||||
rating = 4
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator/femto
|
||||
name = "femto-manipulator"
|
||||
@@ -230,7 +219,7 @@
|
||||
icon_state = "femto_mani"
|
||||
origin_tech = "materials=6;programming=3"
|
||||
rating = 4
|
||||
m_amt = 30
|
||||
materials = list(MAT_METAL=30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser/quadultra
|
||||
name = "quad-ultra micro-laser"
|
||||
@@ -238,8 +227,7 @@
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=6"
|
||||
rating = 4
|
||||
m_amt = 10
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin/bluespace
|
||||
name = "bluespace matter bin"
|
||||
@@ -247,7 +235,7 @@
|
||||
icon_state = "bluespace_matter_bin"
|
||||
origin_tech = "materials=6"
|
||||
rating = 4
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
|
||||
// Subspace stock parts
|
||||
|
||||
@@ -256,54 +244,49 @@
|
||||
icon_state = "subspace_ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
origin_tech = "programming=2;magnets=3;materials=2;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/filter
|
||||
name = "hyperwave filter"
|
||||
icon_state = "hyperwave_filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
origin_tech = "programming=2;magnets=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/amplifier
|
||||
name = "subspace amplifier"
|
||||
icon_state = "subspace_amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
origin_tech = "programming=2;magnets=2;materials=1;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/treatment
|
||||
name = "subspace treatment disk"
|
||||
icon_state = "treatment_disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
origin_tech = "programming=2;magnets=1;materials=3;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer
|
||||
name = "subspace wavelength analyzer"
|
||||
icon_state = "wavelength_analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
origin_tech = "programming=2;magnets=2;materials=2;bluespace=1"
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/crystal
|
||||
name = "ansible crystal"
|
||||
icon_state = "ansible_crystal"
|
||||
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
||||
origin_tech = "magnets=2;materials=2;bluespace=1"
|
||||
g_amt = 50
|
||||
materials = list(MAT_GLASS=50)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/transmitter
|
||||
name = "subspace transmitter"
|
||||
icon_state = "subspace_transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
origin_tech = "magnets=3;materials=3;bluespace=2"
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
|
||||
/obj/item/weapon/research//Makes testing much less of a pain -Sieve
|
||||
name = "research"
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
throw_range = 5
|
||||
w_class = 4.0
|
||||
flags = CONDUCT
|
||||
m_amt = 3000
|
||||
materials = list(MAT_METAL=3000)
|
||||
|
||||
/obj/item/weapon/storage/bag/tray/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
..()
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
/obj/item/weapon/storage/box/gauge
|
||||
name = "box of 12 gauge slugs"
|
||||
desc = "It has a picture of a gun and several warning symbols on the front."
|
||||
m_amt = 50000
|
||||
materials = list(MAT_METAL=28000)
|
||||
|
||||
New()
|
||||
..()
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
item_state = "radio"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 100
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "magnets=2;syndicate=3"*/
|
||||
|
||||
/obj/item/weapon/SWF_uplink
|
||||
@@ -34,5 +34,5 @@
|
||||
w_class = 2.0
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 100
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "magnets=1"
|
||||
@@ -12,7 +12,7 @@
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "table_parts"
|
||||
m_amt = 3750
|
||||
materials = list(MAT_METAL=3750)
|
||||
flags = CONDUCT
|
||||
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
desc = "Hard table parts. Well...harder..."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "reinf_tableparts"
|
||||
m_amt = 7500
|
||||
materials = list(MAT_METAL=7500)
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/weapon/table_parts/wood
|
||||
@@ -42,7 +42,7 @@
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags = CONDUCT
|
||||
m_amt = 3750
|
||||
materials = list(MAT_METAL=3750)
|
||||
|
||||
/*
|
||||
* Table Parts
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
item_state = "electronic"
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 400
|
||||
materials = list(MAT_METAL=400)
|
||||
origin_tech = "magnets=1"
|
||||
|
||||
/obj/item/weapon/locator/attack_self(mob/user as mob)
|
||||
@@ -132,7 +132,7 @@ Frequency:
|
||||
w_class = 2.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 10000
|
||||
materials = list(MAT_METAL=10000)
|
||||
origin_tech = "magnets=1;bluespace=3"
|
||||
var/active_portals = 0
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
m_amt = 150
|
||||
materials = list(MAT_METAL=150)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
*/
|
||||
/obj/item/weapon/screwdriver
|
||||
name = "screwdriver"
|
||||
desc = "You can be totally screwwy with this."
|
||||
desc = "You can be totally screwy with this."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "screwdriver"
|
||||
flags = CONDUCT
|
||||
@@ -45,8 +45,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
g_amt = 0
|
||||
m_amt = 75
|
||||
materials = list(MAT_METAL=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -84,7 +83,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/screwdriver/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M) || user.a_intent == "help")
|
||||
if(!istype(M) || user.a_intent == "help")
|
||||
return ..()
|
||||
if(user.zone_sel.selecting != "eyes" && user.zone_sel.selecting != "head")
|
||||
return ..()
|
||||
@@ -106,7 +105,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 2.0
|
||||
m_amt = 80
|
||||
materials = list(MAT_METAL=80)
|
||||
origin_tech = "materials=1;engineering=1"
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = "sound/items/Wirecutter.ogg"
|
||||
@@ -148,8 +147,7 @@
|
||||
w_class = 2.0
|
||||
|
||||
//Cost to make in the autolathe
|
||||
m_amt = 70
|
||||
g_amt = 20
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
|
||||
//R&D tech level
|
||||
origin_tech = "engineering=1"
|
||||
@@ -409,24 +407,21 @@
|
||||
/obj/item/weapon/weldingtool/largetank
|
||||
name = "Industrial Welding Tool"
|
||||
max_fuel = 40
|
||||
m_amt = 70
|
||||
g_amt = 60
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=60)
|
||||
origin_tech = "engineering=2"
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "Upgraded Welding Tool"
|
||||
max_fuel = 80
|
||||
w_class = 3.0
|
||||
m_amt = 70
|
||||
g_amt = 120
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=3"
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "Experimental Welding Tool"
|
||||
max_fuel = 40
|
||||
w_class = 3.0
|
||||
m_amt = 70
|
||||
g_amt = 120
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
origin_tech = "engineering=4;plasma=3"
|
||||
icon_state = "ewelder"
|
||||
var/last_gen = 0
|
||||
@@ -454,7 +449,7 @@
|
||||
throwforce = 7.0
|
||||
item_state = "crowbar"
|
||||
w_class = 2.0
|
||||
m_amt = 50
|
||||
materials = list(MAT_METAL=50)
|
||||
origin_tech = "engineering=1"
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
|
||||
@@ -470,7 +465,7 @@
|
||||
w_class = 3
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
m_amt = 66
|
||||
materials = list(MAT_METAL=70)
|
||||
icon_state = "crowbar_large"
|
||||
|
||||
/obj/item/weapon/weldingtool/attack(mob/M as mob, mob/user as mob)
|
||||
@@ -478,7 +473,7 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
|
||||
|
||||
if (!S)
|
||||
if (!S)
|
||||
return
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help" || S.open == 2)
|
||||
return ..()
|
||||
|
||||
@@ -158,7 +158,7 @@ obj/item/weapon/wirerod
|
||||
force = 9
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
m_amt = 1875
|
||||
materials = list(MAT_METAL=1875)
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
var/amount = 1.0
|
||||
var/laying = 0.0
|
||||
var/old_lay = null
|
||||
m_amt = 40
|
||||
materials = list(MAT_METAL=40)
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
|
||||
|
||||
suicide_act(mob/user)
|
||||
|
||||
Reference in New Issue
Block a user