mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Pass I
This commit is contained in:
@@ -16,8 +16,7 @@
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throw_range = 15
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throw_speed = 3
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=1"
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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@@ -7,8 +7,7 @@
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w_class = 2
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flags = CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 50
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g_amt = 20
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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action_button_name = "Flashlight"
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var/on = 0
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var/brightness_on = 4 //luminosity when on
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@@ -119,8 +118,7 @@
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brightness_on = 5
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w_class = 4
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flags = CONDUCT
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m_amt = 0
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g_amt = 0
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materials = list()
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on = 1
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@@ -214,6 +212,7 @@ obj/item/device/flashlight/lamp/bananalamp
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w_class = 1
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brightness_on = 6
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light_color = "#FFBF00"
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materials = list()
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on = 1 //Bio-luminesence has one setting, on.
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/obj/item/device/flashlight/slime/New()
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@@ -7,8 +7,7 @@
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var/pointer_icon_state
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flags = CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 500
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g_amt = 500
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materials = list(MAT_METAL=500, MAT_GLASS=500)
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w_class = 2 //Increased to 2, because diodes are w_class 2. Conservation of matter.
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origin_tech = "combat=1"
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origin_tech = "magnets=2"
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@@ -15,8 +15,7 @@
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throw_range = 15
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throw_speed = 3
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desc = "You can use this on airlocks or APCs to try to hack them without cutting wires."
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m_amt = 50
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g_amt = 20
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=1"
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var/obj/machinery/buffer // simple machine buffer for device linkage
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@@ -10,8 +10,7 @@
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throwforce = 5
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throw_speed = 1
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throw_range = 2
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m_amt = 750
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w_amt = 750
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materials = list(MAT_METAL=750)
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origin_tech = "powerstorage=3;syndicate=5"
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var/drain_rate = 1500000 // amount of power to drain per tick
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var/apc_drain_rate = 5000 // Max. amount drained from single APC. In Watts.
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@@ -7,8 +7,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BACK
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w_class = 5.0
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g_amt = 2500
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m_amt = 10000
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materials = list(MAT_METAL=10000, MAT_GLASS=2500)
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var/code = 2
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/obj/item/device/radio/electropack/attack_hand(mob/user as mob)
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@@ -4,7 +4,7 @@
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var/radio_desc = ""
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icon_state = "headset"
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item_state = "headset"
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m_amt = 75
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materials = list(MAT_METAL=75)
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subspace_transmission = 1
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canhear_range = 0 // can't hear headsets from very far away
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@@ -39,7 +39,7 @@
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add_fingerprint(user)
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spawn(0)
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attack_self(user)
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/obj/item/device/radio/intercom/attack_ghost(mob/user as mob)
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spawn(0)
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attack_self(user)
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@@ -160,5 +160,4 @@
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icon_state = "door_electronics"
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desc = "Looks like a circuit. Probably is."
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w_class = 2.0
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m_amt = 50
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g_amt = 50
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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@@ -26,8 +26,8 @@
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throw_range = 9
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w_class = 2
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m_amt = 75
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g_amt = 25
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materials = list(MAT_METAL=75)
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var/const/FREQ_LISTENING = 1
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var/prison_radio = 0
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var/atom/follow_target // Custom follow target for autosay-using bots
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@@ -16,7 +16,7 @@ REAGENT SCANNER
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slot_flags = SLOT_BELT
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w_class = 2
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item_state = "electronic"
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m_amt = 150
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materials = list(MAT_METAL=150)
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origin_tech = "magnets=1;engineering=1"
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var/scan_range = 1
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var/pulse_duration = 10
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@@ -121,7 +121,7 @@ REAGENT SCANNER
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w_class = 1.0
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throw_speed = 5
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throw_range = 10
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m_amt = 200
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materials = list(MAT_METAL=200)
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origin_tech = "magnets=1;biotech=1"
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var/upgraded = 0
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var/mode = 1;
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@@ -296,8 +296,7 @@ REAGENT SCANNER
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=1;engineering=1"
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/obj/item/device/analyzer/attack_self(mob/user as mob)
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@@ -363,8 +362,7 @@ REAGENT SCANNER
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=2;biotech=2"
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var/details = 0
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var/recent_fail = 0
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@@ -436,8 +434,7 @@ REAGENT SCANNER
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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origin_tech = "magnets=2;biotech=2"
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var/details = 0
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var/recent_fail = 0
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@@ -493,8 +490,7 @@ REAGENT SCANNER
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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m_amt = 30
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g_amt = 20
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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/obj/item/device/slime_scanner/attack(mob/living/M as mob, mob/living/user as mob)
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if (!isslime(M))
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@@ -5,8 +5,7 @@
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item_state = "analyzer"
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w_class = 2
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slot_flags = SLOT_BELT
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m_amt = 60
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g_amt = 30
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materials = list(MAT_METAL=60, MAT_GLASS=30)
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force = 2
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throwforce = 0
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var/recording = 0
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@@ -262,8 +261,7 @@
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icon_state = "tape_white"
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item_state = "analyzer"
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w_class = 1
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m_amt = 20
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g_amt = 5
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materials = list(MAT_METAL=20, MAT_GLASS=5)
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force = 1
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throwforce = 0
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var/max_capacity = 600
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@@ -85,7 +85,7 @@ effective or pretty fucking useless.
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w_class = 1.0
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throw_speed = 5
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throw_range = 10
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m_amt = 200
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materials = list(MAT_METAL=400)
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origin_tech = "magnets=3;biotech=5;syndicate=3"
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var/intensity = 5 // how much damage the radiation does
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var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
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