mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
Pass I
This commit is contained in:
@@ -5,8 +5,7 @@
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icon_state = ""
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flags = CONDUCT
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w_class = 2.0
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m_amt = 100
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g_amt = 0
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materials = list(MAT_METAL=100)
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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@@ -2,8 +2,7 @@
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name = "igniter"
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desc = "A small electronic device able to ignite combustable substances."
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icon_state = "igniter"
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m_amt = 500
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g_amt = 50
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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w_amt = 10
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origin_tech = "magnets=1"
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@@ -2,8 +2,7 @@
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name = "infrared emitter"
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desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
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icon_state = "infrared"
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m_amt = 1000
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g_amt = 500
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materials = list(MAT_METAL=1000, MAT_GLASS=500)
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origin_tech = "magnets=2"
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bomb_name = "tripwire mine"
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@@ -2,7 +2,7 @@
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name = "mousetrap"
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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icon_state = "mousetrap"
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m_amt = 100
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materials = list(MAT_METAL=100)
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origin_tech = "combat=1"
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var/armed = 0
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@@ -2,8 +2,7 @@
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name = "proximity sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon_state = "prox"
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m_amt = 800
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g_amt = 200
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materials = list(MAT_METAL=800, MAT_GLASS=200)
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origin_tech = "magnets=1"
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secured = 0
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@@ -3,8 +3,7 @@
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desc = "Used to remotely activate devices."
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icon_state = "signaller"
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item_state = "signaler"
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m_amt = 400
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g_amt = 120
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materials = list(MAT_METAL=400, MAT_GLASS=120)
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origin_tech = "magnets=1"
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wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
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@@ -18,7 +17,7 @@
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var/delay = 0
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var/datum/radio_frequency/radio_connection
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var/airlock_wire = null
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New()
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..()
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if(!radio_controller)
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@@ -2,8 +2,7 @@
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name = "timer"
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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m_amt = 500
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g_amt = 50
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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secured = 0
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@@ -2,8 +2,7 @@
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name = "voice analyzer"
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desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
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icon_state = "voice"
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m_amt = 500
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g_amt = 50
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1"
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var/listening = 0
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var/recorded = null //the activation message
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@@ -17,8 +17,7 @@
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icon_state = "welding"
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH
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item_state = "welding"
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m_amt = 1750
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g_amt = 400
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materials = list(MAT_METAL=1750, MAT_GLASS=400)
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var/up = 0
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flash_protect = 2
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tint = 2
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@@ -21,8 +21,7 @@
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desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd."
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icon_state = "weldingmask"
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item_state = "weldingmask"
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m_amt = 3000
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g_amt = 1000
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materials = list(MAT_METAL=4000, MAT_GLASS=2000)
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var/up = 0
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flash_protect = 2
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tint = 2
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@@ -153,7 +153,7 @@ var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfi
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icon_state = "teeth"
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force = 2.0
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throwforce = 5.0
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g_amt = 0
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materials = list()
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/obj/item/weapon/shard/shark_teeth/New()
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src.pixel_x = rand(-5,5)
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@@ -264,7 +264,7 @@
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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m_amt = 50
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materials = list(MAT_METAL=50)
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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//Hatchets and things to kill kudzu
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@@ -281,7 +281,7 @@
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throwforce = 15.0
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throw_speed = 4
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throw_range = 4
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m_amt = 15000
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materials = list(MAT_METAL=15000)
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origin_tech = "materials=2;combat=1"
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attack_verb = list("chopped", "torn", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -58,7 +58,7 @@
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3750 //one sheet, but where can you make them?
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materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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@@ -151,7 +151,7 @@
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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m_amt = 50
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materials = list(MAT_METAL=50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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@@ -21,7 +21,7 @@
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w_class = 1.0
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throw_speed = 3
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throw_range = 7
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m_amt = 10
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materials = list(MAT_METAL=10)
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var/colour = "black" //what colour the ink is!
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pressure_resistance = 2
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@@ -444,7 +444,7 @@
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item_state = "videocam"
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w_class = 2.0
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slot_flags = SLOT_BELT
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m_amt = 2000
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materials = list(MAT_METAL=2000)
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var/on = 0
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var/obj/machinery/camera/camera
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var/icon_on = "videocam_on"
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@@ -8,7 +8,7 @@
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w_class = 1.0
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throw_speed = 3
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throw_range = 7
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m_amt = 60
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materials = list(MAT_METAL=60)
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_color = "cargo"
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pressure_resistance = 2
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attack_verb = list("stamped")
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@@ -76,7 +76,7 @@
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name = "Nanotrasen Representative's rubber stamp"
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icon_state = "stamp-cent"
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_color = "centcom"
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/obj/item/weapon/stamp/syndicate
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name = "suspicious rubber stamp"
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icon_state = "stamp-syndicate"
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@@ -470,8 +470,7 @@ obj/structure/cable/proc/cableColor(var/colorC)
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w_class = 2.0
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throw_speed = 2
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throw_range = 5
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m_amt = 50
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g_amt = 20
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "coil"
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@@ -605,7 +605,7 @@
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var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
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var/base_state
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var/switchcount = 0 // number of times switched
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m_amt = 60
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materials = list(MAT_METAL=60)
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var/rigged = 0 // true if rigged to explode
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var/brightness_range = 2 //how much light it gives off
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var/brightness_power = 1
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@@ -617,7 +617,7 @@
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icon_state = "ltube"
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base_state = "ltube"
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item_state = "c_tube"
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g_amt = 100
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materials = list(MAT_GLASS=100)
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brightness_range = 8
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brightness_power = 3
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@@ -633,7 +633,7 @@
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icon_state = "lbulb"
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base_state = "lbulb"
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item_state = "contvapour"
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g_amt = 100
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materials = list(MAT_GLASS=100)
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brightness_range = 5
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brightness_power = 2
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brightness_color = "#a0a080"
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@@ -648,7 +648,7 @@
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icon_state = "fbulb"
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base_state = "fbulb"
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item_state = "egg4"
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g_amt = 100
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materials = list(MAT_GLASS=100)
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brightness_range = 5
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brightness_power = 2
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@@ -67,7 +67,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "syringe_kit"
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m_amt = 30000
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materials = list(MAT_METAL=30000)
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throwforce = 2
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w_class = 1.0
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throw_speed = 4
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@@ -38,7 +38,7 @@
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = "/obj/item/projectile/bullet"
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m_amt = 4000
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/buckshot
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@@ -55,7 +55,7 @@
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
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m_amt = 250
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/improvised
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@@ -63,7 +63,7 @@
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "gshell"
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projectile_type = "/obj/item/projectile/bullet/pellet/weak"
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m_amt = 250
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materials = list(MAT_METAL=250)
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pellets = 5
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deviation = 30
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@@ -73,7 +73,7 @@
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propellant. It's like playing russian roulette, with a shotgun."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/random
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m_amt = 250
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materials = list(MAT_METAL=250)
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pellets = 5
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deviation = 30
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@@ -86,7 +86,7 @@
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = "/obj/item/projectile/bullet/stunshot"
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m_amt = 200
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/meteorshot
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@@ -164,7 +164,7 @@
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desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
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icon_state = "cshell"
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projectile_type = "/obj/item/projectile/bullet/dart/syringe/tranquilizer"
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m_amt = 250
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/syringegun
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name = "syringe gun spring"
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@@ -54,7 +54,7 @@
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 8
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m_amt = 100000
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materials = list(MAT_METAL=32000)
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/obj/item/ammo_box/shotgun/buck
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name = "Ammunition Box (buckshot)"
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@@ -63,15 +63,15 @@
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/obj/item/ammo_box/shotgun/stun
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name = "Ammunition Box (stun shells)"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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m_amt = 20000
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materials = list(MAT_METAL=2000)
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/obj/item/ammo_box/shotgun/beanbag
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name = "Ammunition Box (beanbag shells)"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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m_amt = 4000
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materials = list(MAT_METAL=2000)
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||||
|
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/obj/item/ammo_box/shotgun/tranquilizer
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name = "Ammunition Box (tranquilizer darts)"
|
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icon_state = "45box"
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ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
|
||||
m_amt = 2000
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materials = list(MAT_METAL=2000)
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@@ -10,7 +10,7 @@
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||||
item_state = "gun"
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||||
flags = CONDUCT
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slot_flags = SLOT_BELT
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||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
w_class = 3.0
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
charge_cost = 830
|
||||
w_class = 3.0
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
|
||||
@@ -272,7 +272,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
w_class = 2
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
projectile_type = "/obj/item/projectile/energy/bolt"
|
||||
@@ -285,7 +285,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
desc = "A reverse engineered weapon using syndicate technology."
|
||||
icon_state = "crossbowlarge"
|
||||
w_class = 3
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=4000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
|
||||
silenced = 0
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
@@ -294,7 +294,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
desc = "One and done!"
|
||||
icon_state = "crossbowlarge"
|
||||
origin_tech = null
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter
|
||||
name = "plasma cutter"
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
icon_state = "crossbow"
|
||||
w_class = 2.0
|
||||
item_state = "crossbow"
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
fire_sound = 'sound/weapons/Genhit.ogg'
|
||||
@@ -98,7 +98,7 @@
|
||||
silenced = 0
|
||||
w_class = 3.0
|
||||
force = 10
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=4000)
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "pistol"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
w_class = 3.0
|
||||
m_amt = 1000
|
||||
materials = list(MAT_METAL=1000)
|
||||
// recoil = 1
|
||||
var/mag_type = "/obj/item/ammo_box/magazine/m10mm" //Removes the need for max_ammo and caliber info
|
||||
var/obj/item/ammo_box/magazine/magazine
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/ammo_type = /obj/item/weapon/grenade
|
||||
var/unloaded
|
||||
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "glass_empty"
|
||||
amount_per_transfer_from_this = 10
|
||||
volume = 50
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
|
||||
|
||||
proc/smash(mob/living/target as mob, mob/living/user as mob)
|
||||
|
||||
@@ -181,8 +181,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "beaker"
|
||||
item_state = "beaker"
|
||||
m_amt = 0
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
var/obj/item/device/assembly_holder/assembly = null
|
||||
|
||||
on_reagent_change()
|
||||
@@ -276,7 +275,7 @@
|
||||
name = "large beaker"
|
||||
desc = "A large beaker. Can hold up to 100 units."
|
||||
icon_state = "beakerlarge"
|
||||
g_amt = 2500
|
||||
materials = list(MAT_GLASS=2500)
|
||||
volume = 100
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
||||
@@ -286,7 +285,7 @@
|
||||
name = "vial"
|
||||
desc = "A small glass vial. Can hold up to 25 units."
|
||||
icon_state = "vial"
|
||||
g_amt = 250
|
||||
materials = list(MAT_GLASS=250)
|
||||
volume = 25
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25)
|
||||
@@ -296,7 +295,7 @@
|
||||
name = "cryostasis beaker"
|
||||
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
||||
icon_state = "beakernoreact"
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
flags = OPENCONTAINER | NOREACT
|
||||
@@ -305,7 +304,7 @@
|
||||
name = "bluespace beaker"
|
||||
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
||||
icon_state = "beakerbluespace"
|
||||
g_amt = 5000
|
||||
materials = list(MAT_GLASS=5000)
|
||||
volume = 300
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100,300)
|
||||
@@ -335,8 +334,7 @@
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "bucket"
|
||||
item_state = "bucket"
|
||||
m_amt = 200
|
||||
g_amt = 0
|
||||
materials = list(MAT_METAL=200)
|
||||
w_class = 3.0
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,80,100,120)
|
||||
@@ -357,7 +355,7 @@
|
||||
name = "vial"
|
||||
desc = "Small glass vial. Looks fragile."
|
||||
icon_state = "vial"
|
||||
g_amt = 500
|
||||
materials = list(MAT_GLASS=500)
|
||||
volume = 15
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(1,5,15)
|
||||
@@ -386,8 +384,7 @@
|
||||
icon = 'icons/obj/tank.dmi'
|
||||
icon_state = "canister"
|
||||
item_state = "canister"
|
||||
m_amt = 300
|
||||
g_amt = 0
|
||||
materials = list(MAT_METAL=300)
|
||||
w_class = 4.0
|
||||
|
||||
amount_per_transfer_from_this = 20
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 4
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
clumsy_check = 0
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
var/list/syringes = list()
|
||||
|
||||
@@ -271,8 +271,7 @@ datum/tech/robotics
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/tech/stored
|
||||
|
||||
/obj/item/weapon/disk/tech_disk/New()
|
||||
@@ -286,8 +285,7 @@ datum/tech/robotics
|
||||
icon_state = "datadisk2"
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
m_amt = 30
|
||||
g_amt = 10
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
var/datum/design/blueprint
|
||||
|
||||
/obj/item/weapon/disk/design_disk/New()
|
||||
|
||||
@@ -81,8 +81,7 @@ datum
|
||||
desc = "A small, open-topped glass container for delicate research samples. It sports a re-useable strip for labelling with a pen."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "solution_tray"
|
||||
m_amt = 0
|
||||
g_amt = 5
|
||||
materials = list(MAT_GLASS=5)
|
||||
w_class = 1.0
|
||||
amount_per_transfer_from_this = 1
|
||||
possible_transfer_amounts = list(1, 2)
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "Retracts stuff."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "retractor"
|
||||
m_amt = 6000
|
||||
g_amt = 3000
|
||||
materials = list(MAT_METAL=6000, MAT_GLASS=3000)
|
||||
flags = CONDUCT
|
||||
w_class = 2.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -15,8 +14,7 @@
|
||||
desc = "You think you have seen this before."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "hemostat"
|
||||
m_amt = 5000
|
||||
g_amt = 2500
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2500)
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -28,8 +26,7 @@
|
||||
desc = "This stops bleeding."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "cautery"
|
||||
m_amt = 2500
|
||||
g_amt = 750
|
||||
materials = list(MAT_METAL=2500, MAT_GLASS=750)
|
||||
flags = CONDUCT
|
||||
w_class = 1.0
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
@@ -42,8 +39,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "drill"
|
||||
hitsound = 'sound/weapons/drill.ogg'
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
sharp = 1
|
||||
@@ -71,8 +67,7 @@
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 4000
|
||||
g_amt = 1000
|
||||
materials = list(MAT_METAL=4000, MAT_GLASS=1000)
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -136,8 +131,7 @@
|
||||
throwforce = 9.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
m_amt = 10000
|
||||
g_amt = 6000
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=6000)
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
attack_verb = list("attacked", "slashed", "sawed", "cut")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user