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Pass I
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@@ -58,7 +58,7 @@
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3750 //one sheet, but where can you make them?
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materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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@@ -151,7 +151,7 @@
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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m_amt = 50
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materials = list(MAT_METAL=50)
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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