This commit is contained in:
Fox-McCloud
2015-09-04 05:18:48 -04:00
parent 7c29e59784
commit a019934e9e
80 changed files with 254 additions and 329 deletions
+1 -1
View File
@@ -67,7 +67,7 @@
flags = CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"
m_amt = 30000
materials = list(MAT_METAL=30000)
throwforce = 2
w_class = 1.0
throw_speed = 4
@@ -38,7 +38,7 @@
icon_state = "blshell"
caliber = "shotgun"
projectile_type = "/obj/item/projectile/bullet"
m_amt = 4000
materials = list(MAT_METAL=4000)
/obj/item/ammo_casing/shotgun/buckshot
@@ -55,7 +55,7 @@
desc = "A weak beanbag slug for riot control."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
m_amt = 250
materials = list(MAT_METAL=250)
/obj/item/ammo_casing/shotgun/improvised
@@ -63,7 +63,7 @@
desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
icon_state = "gshell"
projectile_type = "/obj/item/projectile/bullet/pellet/weak"
m_amt = 250
materials = list(MAT_METAL=250)
pellets = 5
deviation = 30
@@ -73,7 +73,7 @@
propellant. It's like playing russian roulette, with a shotgun."
icon_state = "improvshell"
projectile_type = /obj/item/projectile/bullet/pellet/random
m_amt = 250
materials = list(MAT_METAL=250)
pellets = 5
deviation = 30
@@ -86,7 +86,7 @@
desc = "A stunning taser slug."
icon_state = "stunshell"
projectile_type = "/obj/item/projectile/bullet/stunshot"
m_amt = 200
materials = list(MAT_METAL=250)
/obj/item/ammo_casing/shotgun/meteorshot
@@ -164,7 +164,7 @@
desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
icon_state = "cshell"
projectile_type = "/obj/item/projectile/bullet/dart/syringe/tranquilizer"
m_amt = 250
materials = list(MAT_METAL=250)
/obj/item/ammo_casing/syringegun
name = "syringe gun spring"
+4 -4
View File
@@ -54,7 +54,7 @@
origin_tech = "combat=2"
ammo_type = /obj/item/ammo_casing/shotgun
max_ammo = 8
m_amt = 100000
materials = list(MAT_METAL=32000)
/obj/item/ammo_box/shotgun/buck
name = "Ammunition Box (buckshot)"
@@ -63,15 +63,15 @@
/obj/item/ammo_box/shotgun/stun
name = "Ammunition Box (stun shells)"
ammo_type = /obj/item/ammo_casing/shotgun/stunslug
m_amt = 20000
materials = list(MAT_METAL=2000)
/obj/item/ammo_box/shotgun/beanbag
name = "Ammunition Box (beanbag shells)"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
m_amt = 4000
materials = list(MAT_METAL=2000)
/obj/item/ammo_box/shotgun/tranquilizer
name = "Ammunition Box (tranquilizer darts)"
icon_state = "45box"
ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
m_amt = 2000
materials = list(MAT_METAL=2000)
+1 -1
View File
@@ -10,7 +10,7 @@
item_state = "gun"
flags = CONDUCT
slot_flags = SLOT_BELT
m_amt = 2000
materials = list(MAT_METAL=2000)
w_class = 3.0
throwforce = 5
throw_speed = 4
@@ -6,7 +6,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
charge_cost = 830
w_class = 3.0
m_amt = 2000
materials = list(MAT_METAL=2000)
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam"
@@ -272,7 +272,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
icon_state = "crossbow"
item_state = "crossbow"
w_class = 2
m_amt = 2000
materials = list(MAT_METAL=2000)
origin_tech = "combat=2;magnets=2;syndicate=5"
silenced = 1
projectile_type = "/obj/item/projectile/energy/bolt"
@@ -285,7 +285,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
desc = "A reverse engineered weapon using syndicate technology."
icon_state = "crossbowlarge"
w_class = 3
m_amt = 4000
materials = list(MAT_METAL=4000)
origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
silenced = 0
projectile_type = "/obj/item/projectile/energy/bolt/large"
@@ -294,7 +294,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
desc = "One and done!"
icon_state = "crossbowlarge"
origin_tech = null
m_amt = 0
materials = list()
/obj/item/weapon/gun/energy/plasmacutter
name = "plasma cutter"
+2 -2
View File
@@ -63,7 +63,7 @@
icon_state = "crossbow"
w_class = 2.0
item_state = "crossbow"
m_amt = 2000
materials = list(MAT_METAL=2000)
origin_tech = "combat=2;magnets=2;syndicate=5"
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
@@ -98,7 +98,7 @@
silenced = 0
w_class = 3.0
force = 10
m_amt = 4000
materials = list(MAT_METAL=4000)
projectile_type = "/obj/item/projectile/energy/bolt/large"
+1 -1
View File
@@ -8,7 +8,7 @@
icon_state = "pistol"
origin_tech = "combat=2;materials=2"
w_class = 3.0
m_amt = 1000
materials = list(MAT_METAL=1000)
// recoil = 1
var/mag_type = "/obj/item/ammo_box/magazine/m10mm" //Removes the need for max_ammo and caliber info
var/obj/item/ammo_box/magazine/magazine