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Pass I
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@@ -67,7 +67,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "syringe_kit"
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m_amt = 30000
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materials = list(MAT_METAL=30000)
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throwforce = 2
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w_class = 1.0
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throw_speed = 4
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@@ -38,7 +38,7 @@
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icon_state = "blshell"
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caliber = "shotgun"
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projectile_type = "/obj/item/projectile/bullet"
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m_amt = 4000
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materials = list(MAT_METAL=4000)
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/obj/item/ammo_casing/shotgun/buckshot
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@@ -55,7 +55,7 @@
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desc = "A weak beanbag slug for riot control."
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icon_state = "bshell"
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projectile_type = "/obj/item/projectile/bullet/weakbullet/rubber"
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m_amt = 250
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/improvised
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@@ -63,7 +63,7 @@
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desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards."
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icon_state = "gshell"
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projectile_type = "/obj/item/projectile/bullet/pellet/weak"
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m_amt = 250
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materials = list(MAT_METAL=250)
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pellets = 5
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deviation = 30
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@@ -73,7 +73,7 @@
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propellant. It's like playing russian roulette, with a shotgun."
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icon_state = "improvshell"
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projectile_type = /obj/item/projectile/bullet/pellet/random
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m_amt = 250
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materials = list(MAT_METAL=250)
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pellets = 5
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deviation = 30
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@@ -86,7 +86,7 @@
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desc = "A stunning taser slug."
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icon_state = "stunshell"
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projectile_type = "/obj/item/projectile/bullet/stunshot"
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m_amt = 200
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/shotgun/meteorshot
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@@ -164,7 +164,7 @@
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desc = "A tranquilizer round used to subdue individuals utilizing stimulants."
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icon_state = "cshell"
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projectile_type = "/obj/item/projectile/bullet/dart/syringe/tranquilizer"
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m_amt = 250
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materials = list(MAT_METAL=250)
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/obj/item/ammo_casing/syringegun
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name = "syringe gun spring"
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@@ -54,7 +54,7 @@
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origin_tech = "combat=2"
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 8
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m_amt = 100000
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materials = list(MAT_METAL=32000)
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/obj/item/ammo_box/shotgun/buck
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name = "Ammunition Box (buckshot)"
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@@ -63,15 +63,15 @@
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/obj/item/ammo_box/shotgun/stun
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name = "Ammunition Box (stun shells)"
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ammo_type = /obj/item/ammo_casing/shotgun/stunslug
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m_amt = 20000
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materials = list(MAT_METAL=2000)
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/obj/item/ammo_box/shotgun/beanbag
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name = "Ammunition Box (beanbag shells)"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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m_amt = 4000
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materials = list(MAT_METAL=2000)
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/obj/item/ammo_box/shotgun/tranquilizer
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name = "Ammunition Box (tranquilizer darts)"
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icon_state = "45box"
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ammo_type = /obj/item/ammo_casing/shotgun/tranquilizer
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m_amt = 2000
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materials = list(MAT_METAL=2000)
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@@ -10,7 +10,7 @@
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item_state = "gun"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 2000
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materials = list(MAT_METAL=2000)
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w_class = 3.0
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throwforce = 5
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throw_speed = 4
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@@ -6,7 +6,7 @@
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fire_sound = 'sound/weapons/Laser.ogg'
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charge_cost = 830
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w_class = 3.0
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m_amt = 2000
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=3;magnets=2"
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projectile_type = "/obj/item/projectile/beam"
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@@ -272,7 +272,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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icon_state = "crossbow"
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item_state = "crossbow"
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w_class = 2
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m_amt = 2000
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=2;magnets=2;syndicate=5"
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silenced = 1
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projectile_type = "/obj/item/projectile/energy/bolt"
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@@ -285,7 +285,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = 3
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m_amt = 4000
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materials = list(MAT_METAL=4000)
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origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
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silenced = 0
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projectile_type = "/obj/item/projectile/energy/bolt/large"
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@@ -294,7 +294,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
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desc = "One and done!"
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icon_state = "crossbowlarge"
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origin_tech = null
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m_amt = 0
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materials = list()
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/obj/item/weapon/gun/energy/plasmacutter
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name = "plasma cutter"
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@@ -63,7 +63,7 @@
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icon_state = "crossbow"
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w_class = 2.0
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item_state = "crossbow"
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m_amt = 2000
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=2;magnets=2;syndicate=5"
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silenced = 1
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fire_sound = 'sound/weapons/Genhit.ogg'
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@@ -98,7 +98,7 @@
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silenced = 0
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w_class = 3.0
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force = 10
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m_amt = 4000
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materials = list(MAT_METAL=4000)
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projectile_type = "/obj/item/projectile/energy/bolt/large"
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@@ -8,7 +8,7 @@
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icon_state = "pistol"
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origin_tech = "combat=2;materials=2"
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w_class = 3.0
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m_amt = 1000
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materials = list(MAT_METAL=1000)
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// recoil = 1
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var/mag_type = "/obj/item/ammo_box/magazine/m10mm" //Removes the need for max_ammo and caliber info
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var/obj/item/ammo_box/magazine/magazine
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