mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Pass I
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
charge_cost = 830
|
||||
w_class = 3.0
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=3;magnets=2"
|
||||
projectile_type = "/obj/item/projectile/beam"
|
||||
|
||||
|
||||
@@ -272,7 +272,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
w_class = 2
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
projectile_type = "/obj/item/projectile/energy/bolt"
|
||||
@@ -285,7 +285,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
desc = "A reverse engineered weapon using syndicate technology."
|
||||
icon_state = "crossbowlarge"
|
||||
w_class = 3
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=4000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
|
||||
silenced = 0
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
@@ -294,7 +294,7 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
|
||||
desc = "One and done!"
|
||||
icon_state = "crossbowlarge"
|
||||
origin_tech = null
|
||||
m_amt = 0
|
||||
materials = list()
|
||||
|
||||
/obj/item/weapon/gun/energy/plasmacutter
|
||||
name = "plasma cutter"
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
icon_state = "crossbow"
|
||||
w_class = 2.0
|
||||
item_state = "crossbow"
|
||||
m_amt = 2000
|
||||
materials = list(MAT_METAL=2000)
|
||||
origin_tech = "combat=2;magnets=2;syndicate=5"
|
||||
silenced = 1
|
||||
fire_sound = 'sound/weapons/Genhit.ogg'
|
||||
@@ -98,7 +98,7 @@
|
||||
silenced = 0
|
||||
w_class = 3.0
|
||||
force = 10
|
||||
m_amt = 4000
|
||||
materials = list(MAT_METAL=4000)
|
||||
projectile_type = "/obj/item/projectile/energy/bolt/large"
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "pistol"
|
||||
origin_tech = "combat=2;materials=2"
|
||||
w_class = 3.0
|
||||
m_amt = 1000
|
||||
materials = list(MAT_METAL=1000)
|
||||
// recoil = 1
|
||||
var/mag_type = "/obj/item/ammo_box/magazine/m10mm" //Removes the need for max_ammo and caliber info
|
||||
var/obj/item/ammo_box/magazine/magazine
|
||||
|
||||
Reference in New Issue
Block a user