mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
@@ -0,0 +1,27 @@
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/obj/item/thermal_drill
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name = "thermal safe drill"
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desc = "A tungsten carbide thermal drill with magnetic clamps for the purpose of drilling hardened objects. Guaranteed 100% jam proof."
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icon = 'icons/obj/items.dmi'
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icon_state = "hardened_drill"
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w_class = WEIGHT_CLASS_GIGANTIC
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force = 15.0
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var/time_multiplier = 1
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var/datum/looping_sound/thermal_drill/soundloop
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var/datum/effect_system/spark_spread/spark_system
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/obj/item/thermal_drill/New()
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soundloop = new(list(src), FALSE)
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(1, 0, src)
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spark_system.attach(src)
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/obj/item/thermal_drill/Destroy()
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QDEL_NULL(soundloop)
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QDEL_NULL(spark_system)
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return ..()
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/obj/item/thermal_drill/diamond_drill
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name = "diamond tipped thermal safe drill"
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desc = "A diamond tipped thermal drill with magnetic clamps for the purpose of quickly drilling hardened objects. Guaranteed 100% jam proof."
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icon_state = "diamond_drill"
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time_multiplier = 0.5
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@@ -265,4 +265,15 @@
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<font size = "1">This is a highly experimental prototype chemical designed to repair damaged bones of soldiers in the field, use only as a last resort. The autoinjector contains prototype nanites bearing a calcium based payload. The nanites will simultaneously shut down body systems whilst aiding bone repair.<BR><BR><BR>Warning: Side effects can cause temporary paralysis, loss of co-ordination and sickness. <B>Do not use with any kind of stimulant or drugs. Serious damage can occur!</B><BR><BR><BR>
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To apply, hold the injector a short distance away from the outer thigh before applying firmly to the skin surface. Bones should begin repair after a short time, during which you are advised to remain still. <BR><BR><BR><BR>After use you are advised to see a doctor at the next available opportunity. Mild scarring and tissue damage may occur after use. This is a prototype.</font><BR><HR></font>
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"}
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"}
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/obj/item/storage/box/syndie_kit/safecracking
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name = "Safe-cracking Kit"
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desc = "Everything you need to quietly open a mechanical combination safe."
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/obj/item/storage/box/syndie_kit/safecracking/New()
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..()
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/clothing/mask/balaclava(src)
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new /obj/item/clothing/accessory/stethoscope(src)
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new /obj/item/book/manual/engineering_hacking(src)
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@@ -2,8 +2,12 @@
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CONTAINS:
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SAFES
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FLOOR SAFES
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Safe Codes
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Safe Internals
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*/
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GLOBAL_LIST_EMPTY(safes)
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//SAFES
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/obj/structure/safe
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name = "\improper Safe"
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@@ -13,7 +17,7 @@ FLOOR SAFES
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anchored = 1
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density = 1
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var/open = FALSE //is the safe open?
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var/unlocked = FALSE
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var/locked = TRUE
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var/tumbler_1_pos //the tumbler position- from 0 to 72
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var/tumbler_1_open //the tumbler position to open at- 0 to 72
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var/tumbler_2_pos
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@@ -23,9 +27,18 @@ FLOOR SAFES
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var/space = 0 //the combined w_class of everything in the safe
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var/maxspace = 24 //the maximum combined w_class of stuff in the safe
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var/combo_to_open //so admins know the code
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var/obj/item/thermal_drill/drill = null
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var/drill_timer
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var/time_to_drill
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var/image/bar
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var/drill_start_time
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var/drill_x_offset = -13
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var/drill_y_offset = -3
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var/knownby = list()
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/obj/structure/safe/New()
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GLOB.safes += src
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tumbler_2_pos = rand(0, 99) // first value in the combination set first
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tumbler_2_open = rand(0, 99)
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@@ -43,7 +56,8 @@ FLOOR SAFES
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if(num2 > 99)
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num2 = num2 - 100
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combo_to_open = "Go right past [num1] twice then stop at [num1]. Go left past [num2] once then stop at [num2]. Turn right till it stops and its open."
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combo_to_open = "[num1] - [num2]"
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/obj/structure/safe/Initialize()
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..()
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@@ -57,9 +71,9 @@ FLOOR SAFES
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/obj/structure/safe/proc/check_unlocked()
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if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open && dial == open_pos)
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unlocked = TRUE
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locked = FALSE
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return TRUE
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unlocked = FALSE
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locked = TRUE
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return FALSE
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/obj/structure/safe/proc/make_noise(turns, turns_total, tum1 = 0, tum2 = 0, mob/user, canhear)
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@@ -74,20 +88,63 @@ FLOOR SAFES
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to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
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if(tumbler_2_pos == tumbler_2_open && turns_total == 1 && tum2) // You cant hear tumblers if you spin fast!
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to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
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if(unlocked)
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if(!locked)
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if(user)
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visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
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/obj/structure/safe/update_icon()
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if(open)
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icon_state = "[initial(icon_state)]-open"
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if(broken)
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icon_state = "[initial(icon_state)]-open-broken"
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else
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icon_state = "[initial(icon_state)]-open"
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else
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icon_state = initial(icon_state)
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if(broken)
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icon_state = "[initial(icon_state)]-broken"
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else
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icon_state = initial(icon_state)
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overlays.Cut()
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if(istype(drill, /obj/item/thermal_drill/diamond_drill))
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if(drill_timer)
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_d-drill-on", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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else
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_d-drill-off", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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else if(istype(drill, /obj/item/thermal_drill))
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if(drill_timer)
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_h-drill-on", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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else
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_h-drill-off", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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/obj/structure/safe/attack_hand(mob/user)
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if(..())
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return TRUE
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ui_interact(user)
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if(drill)
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switch(alert("What would you like to do?", "Thermal Drill", "Turn [drill_timer ? "Off" : "On"]", "Remove Drill", "Cancel"))
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if("Turn On")
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if(do_after(user, 2 SECONDS, target = src))
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drill_timer = addtimer(CALLBACK(src, .proc/drill_open), time_to_drill)
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drill_start_time = world.time
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drill.soundloop.start()
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update_icon()
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processing_objects.Add(src)
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if("Turn Off")
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if(do_after(user, 2 SECONDS, target = src))
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deltimer(drill_timer)
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drill_timer = null
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drill.soundloop.stop()
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update_icon()
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processing_objects.Remove(src)
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if("Remove Drill")
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if(drill_timer)
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to_chat(user, "<span class='warning'>You cant remove the drill while it's running!</span>")
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else if(do_after(user, 2 SECONDS, target = src))
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user.put_in_hands(drill)
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drill = null
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update_icon()
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if("Cancel")
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return
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else
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ui_interact(user)
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return
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/obj/structure/safe/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
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@@ -109,7 +166,7 @@ FLOOR SAFES
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data["dial"] = dial
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data["open"] = open
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data["unlocked"] = unlocked
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data["locked"] = locked
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data["rotation"] = "[-dial*3.6]deg"
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data["contents"] = contents_names
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@@ -130,7 +187,7 @@ FLOOR SAFES
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canhear = 1
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if(href_list["open"])
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if(check_unlocked() || open)
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if(check_unlocked() || open || broken)
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to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
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open = !open
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update_icon()
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@@ -143,6 +200,9 @@ FLOOR SAFES
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var/ticks = text2num(href_list["decrement"])
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if(open)
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return
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if(broken)
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to_chat(user, "The dial will not turn, the mechanism is destroyed.")
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return
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for(var/i=1 to ticks)
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if(!check_unlocked())
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dial = Wrap(dial - 1, 0 ,100)
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@@ -162,6 +222,9 @@ FLOOR SAFES
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var/ticks = text2num(href_list["increment"])
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if(open)
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return
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if(broken)
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to_chat(user, "The dial will not turn, the mechanism is destroyed.")
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return
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for(var/i=1 to ticks)
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check_unlocked()
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dial = Wrap(dial + 1, 0, 100)
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@@ -194,7 +257,13 @@ FLOOR SAFES
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/obj/structure/safe/attackby(obj/item/I, mob/user, params)
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if(open)
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if(I.w_class + space <= maxspace)
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if(broken && istype(I, /obj/item/safe_internals) && do_after(user, 2 SECONDS, target = src))
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to_chat(user, "You replace the broken mechanism.")
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qdel(I)
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broken = !broken
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update_icon()
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return
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else if(I.w_class + space <= maxspace)
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space += I.w_class
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
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@@ -210,10 +279,27 @@ FLOOR SAFES
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if(istype(I, /obj/item/clothing/accessory/stethoscope))
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to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
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return
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else if(istype(I, /obj/item/thermal_drill))
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if(drill)
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to_chat(user, "There is already a drill attached!")
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else if(do_after(user, 2 SECONDS, target = src))
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>[I] is stuck to your hand, you cannot put it in the safe!</span>")
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return
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I.loc = src
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drill = I
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time_to_drill = 300 SECONDS * drill.time_multiplier
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update_icon()
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else
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to_chat(user, "<span class='warning'>You can't put [I] in into the safe while it is closed!</span>")
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return
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/obj/structure/safe/proc/drill_open()
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broken = TRUE
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drill_timer = null
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drill.soundloop.stop()
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update_icon()
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processing_objects.Remove(src)
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/obj/structure/safe/blob_act()
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return
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@@ -224,6 +310,24 @@ FLOOR SAFES
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/obj/structure/safe/examine_status(mob/user)
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return
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/obj/structure/safe/Destroy()
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GLOB.safes -= src
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drill.soundloop.stop()
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return ..()
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/obj/structure/safe/process()
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if(drill_timer)
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overlays -= bar
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bar = image('icons/effects/progessbar.dmi', src, "prog_bar_[round((((world.time - drill_start_time) / time_to_drill) * 100), 5)]", HUD_LAYER)
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overlays += bar
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if(prob(15))
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drill.spark_system.start()
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/obj/structure/safe/examine(mob/user)
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..()
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if(open)
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to_chat(user, "On the inside of the the door is <b>[combo_to_open]</b>")
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//FLOOR SAFES
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/obj/structure/safe/floor
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name = "floor safe"
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@@ -231,13 +335,35 @@ FLOOR SAFES
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density = 0
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level = 1 //underfloor
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layer = 2.5
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drill_x_offset = -1
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drill_y_offset = 20
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/obj/structure/safe/floor/Initialize()
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..()
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var/turf/T = loc
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hide(T.intact)
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/obj/structure/safe/floor/hide(var/intact)
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invisibility = intact ? 101 : 0
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invisibility = intact ? 101 : 0
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/obj/item/safe_internals
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name = "safe internals"
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desc = "The mechanism and locking bolts for a Scarborough Arms - 2 tumbler safe"
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icon_state = "safe_internals"
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/obj/item/paper/safe_code
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name = "safe codes"
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var/owner
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info = "<div style='text-align:center;'><img src='ntlogo.png'><center><h3>Safe Codes</h3></center>"
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/obj/item/paper/safe_code/New()
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..()
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addtimer(CALLBACK(src, .proc/populate_codes), 10)
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/obj/item/paper/safe_code/proc/populate_codes()
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for(var/safe in GLOB.safes)
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var/obj/structure/safe/S = safe
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if(owner in S.knownby)
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info += "<br> The combination for the safe located in the [get_area(S).name] is: [S.combo_to_open]<br>"
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info_links = info
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update_icon()
|
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Reference in New Issue
Block a user