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Fox helped me fix.
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@@ -465,14 +465,11 @@
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if(SUPERMATTER_WARNING)
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playsound(src, 'sound/machines/terminal_alert.ogg', 75)
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/obj/machinery/power/supermatter_shard/proc/emergency_lighting(var/active)
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for(var/area/A in world)
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if(!is_station_level(A.z))
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continue
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if(active)
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A.radiation_alert()
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else
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A.reset_radiation_alert()
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/obj/machinery/power/supermatter_shard/proc/emergency_lighting(active)
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if(active)
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post_status("alert", "radiation")
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else
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post_status("shuttle")
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/obj/machinery/power/supermatter_shard/proc/supermatter_zap()
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playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5)
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