fix player controlled terrors still moving under AI pathing

This commit is contained in:
Kyep
2020-07-16 02:56:31 -07:00
parent 95d3d4a46c
commit a0d354771b
@@ -42,5 +42,6 @@
to_chat(user, "<span class='notice'>Someone else already took this spider.</span>")
return
key = user.key
walk(src, 0) // if spider is moving under ai control (already aggroed on something before player control), then stop AI movement
for(var/mob/dead/observer/G in GLOB.player_list)
G.show_message("<i>A ghost has taken control of <b>[src]</b>. ([ghost_follow_link(src, ghost=G)]).</i>")