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plastitanium and shuttle windows got buffed (#19062)
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@@ -604,6 +604,7 @@
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shardtype = /obj/item/shard/plasma
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glass_type = /obj/item/stack/sheet/plasmarglass
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reinf = TRUE
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heat_resistance = 32000
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max_integrity = 500
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explosion_block = 2
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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@@ -658,6 +659,7 @@
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shardtype = /obj/item/shard/plasma
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glass_type = /obj/item/stack/sheet/plasmarglass
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reinf = TRUE
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heat_resistance = 32000
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max_integrity = 1000
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explosion_block = 2
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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@@ -706,7 +708,7 @@
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icon = 'icons/obj/smooth_structures/shuttle_window.dmi'
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icon_state = "shuttle_window-0"
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base_icon_state = "shuttle_window"
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max_integrity = 100
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max_integrity = 200
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reinf = TRUE
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heat_resistance = 1600
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explosion_block = 3
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@@ -727,11 +729,11 @@
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icon = 'icons/obj/smooth_structures/plastitanium_window.dmi'
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icon_state = "plastitanium_window-0"
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base_icon_state = "plastitanium_window"
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max_integrity = 100
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max_integrity = 1200
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reinf = TRUE
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heat_resistance = 1600
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 50, BIO = 100, RAD = 100, FIRE = 80, ACID = 100)
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rad_insulation = RAD_HEAVY_INSULATION
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heat_resistance = 32000
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armor = list(MELEE = 85, BULLET = 20, LASER = 0, ENERGY = 0, BOMB = 60, BIO = 100, RAD = 100, FIRE = 99, ACID = 100)
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rad_insulation = RAD_NO_INSULATION
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explosion_block = 3
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glass_type = /obj/item/stack/sheet/plastitaniumglass
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smoothing_groups = list(SMOOTH_GROUP_SHUTTLE_PARTS, SMOOTH_GROUP_WINDOW_FULLTILE_PLASTITANIUM, SMOOTH_GROUP_PLASTITANIUM_WALLS)
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