refactor: remove unused /turf/proc/reachableAdjacentTurfs (#25580)

* refactor: remove unused /turf/proc/reachableAdjacentTurfs

* Update code/game/turfs/turf.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-05-23 00:06:58 +00:00
committed by GitHub
co-authored by DGamerL
parent 83dfa64ecb
commit a2d3e51861
-21
View File
@@ -581,27 +581,6 @@
/turf/AllowDrop()
return TRUE
/**
* Returns adjacent turfs to this turf that are reachable, in all cardinal directions
*
* Arguments:
* * caller: The movable, if one exists, being used for mobility checks to see what tiles it can reach
* * ID: An ID card that decides if we can gain access to doors that would otherwise block a turf
* * simulated_only: Do we only worry about turfs with simulated atmos, most notably things that aren't space?
* * no_id: When true, doors with public access will count as impassible
*/
/turf/proc/reachableAdjacentTurfs(caller, ID, simulated_only, no_id = FALSE)
var/static/space_type_cache = typecacheof(/turf/space)
. = list()
for(var/iter_dir in GLOB.cardinal)
var/turf/turf_to_check = get_step(src, iter_dir)
if(!turf_to_check || (simulated_only && space_type_cache[turf_to_check.type]))
continue
if(turf_to_check.density || LinkBlockedWithAccess(turf_to_check, caller, ID, no_id = no_id))
continue
. += turf_to_check
// Makes an image of up to 20 things on a turf + the turf
/turf/proc/photograph(limit = 20)
var/image/I = new()