- Suit properties are better organized (so they can be clearly/ quickly read and edited).
- Fat People can wear All robes, lab coats, aprons, suspenders and the hazard vest.
- Radiation suit has a heat transference of .30 now, 1000 protective temperature, gas transfer coefficient of 0.90. Reason, it may be made with lead, but it isn't a fire suit that also has radiation protection.
- Chef Apron has heat transference and permeability at .50. Reason, it will make it slightly harder to heat up, and it keep you from getting sick better than wearing nothing to shield you from germs.

Just minor little tweaks, nothing important overall. Unless you enjoy being a fat doctor or chef a lot.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1496 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
tronaldnwn@hotmail.com
2011-04-24 02:21:43 +00:00
parent 0504256a1c
commit a2d77b8511
+43 -39
View File
@@ -13,10 +13,10 @@
icon_state = "bombsuit"
item_state = "bombsuit"
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
heat_transfer_coefficient = 0.30
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2
/obj/item/clothing/suit/bomb_suit/security
@@ -30,10 +30,10 @@
icon_state = "bio"
item_state = "bio_suit"
// w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
heat_transfer_coefficient = 0.30
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1.3
/obj/item/clothing/suit/bio_suit/general
@@ -56,6 +56,7 @@
desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
icon_state = "plaguedoctor"
item_state = "bio_suit"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/suit/det_suit
name = "coat"
@@ -70,6 +71,7 @@
desc = "This robe commands authority."
icon_state = "judge"
item_state = "judge"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash)
@@ -78,9 +80,10 @@
desc = "A suit that protects against minor chemical spills."
icon_state = "labcoat"
item_state = "labcoat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
permeability_coefficient = 0.25
heat_transfer_coefficient = 0.75
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
/obj/item/clothing/suit/labcoat/cmo
@@ -113,6 +116,7 @@
name = "apron"
icon_state = "apron"
item_state = "apron"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
@@ -121,11 +125,12 @@
icon_state = "chef"
item_state = "chef"
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.90
permeability_coefficient = 0.50
heat_transfer_coefficient = 0.50
protective_temperature = 1000 //If you can't stand the heat, get back to the kitchen - Micro
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list (/obj/item/weapon/kitchenknife)
protective_temperature = 1000 //If you can't stand the heat, get back to the kitchen - Micro
heat_transfer_coefficient = 0.75
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
@@ -135,6 +140,7 @@
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
permeability_coefficient = 0.01
heat_transfer_coefficient = 0.01
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/teleportation_scroll)
@@ -161,6 +167,14 @@
desc = "A vest designed to make one more noticable. It's not very good at it though"
icon_state = "hazard"
item_state = "hazard"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
/obj/item/clothing/suit/suspenders
name = "suspenders"
desc = "They suspend the illusion of the mime's play." //Meh -- Urist
icon = 'belts.dmi'
icon_state = "suspenders"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
// ARMOR
@@ -202,16 +216,16 @@
desc = "Wearing this armor exemplifies who is in charge. You are in charge."
icon_state = "caparmor"
item_state = "caparmor"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
flags = FPRINT | TABLEPASS | SUITSPACE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
permeability_coefficient = 0.02
protective_temperature = 1000
heat_transfer_coefficient = 0.02
radiation_protection = 0.25
slowdown = 1.5
w_class = 4//bulky item
protective_temperature = 1000
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags = FPRINT | TABLEPASS | SUITSPACE
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1.5
/obj/item/clothing/suit/armor/centcomm
name = "Cent. Com. armor"
@@ -251,8 +265,8 @@
icon_state = "deathsquad"
item_state = "swat_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1
// FIRE SUITS
@@ -264,12 +278,11 @@
//w_class = 4//bulky item
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1.3
protective_temperature = 4500
heat_transfer_coefficient = 0.01
protective_temperature = 4500
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
slowdown = 1.3
/obj/item/clothing/suit/fire/firefighter
icon_state = "firesuit"
@@ -281,25 +294,22 @@
icon_state = "rad"
item_state = "rad_suit"
//w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
heat_transfer_coefficient = 1
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.50
heat_transfer_coefficient = 0.30 //Not a fire suit
radiation_protection = 0.75
protective_temperature = 1000 // Not a fire suit
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 1.3
protective_temperature = 4500
heat_transfer_coefficient = 0.01
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1.3
/obj/item/clothing/suit/fire/heavy
name = "firesuit"
desc = "A suit that protects against extreme fire and heat."
//icon_state = "thermal"
item_state = "ro_suit"
//w_class = 4//bulky item
w_class = 4//bulky item
protective_temperature = 10000
heat_transfer_coefficient = 0.01
slowdown = 1.7
// SPACE SUITS
@@ -308,25 +318,25 @@
name = "space suit"
desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
icon_state = "space"
gas_transfer_coefficient = 0.01
item_state = "s_suit"
w_class = 4//bulky item
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
heat_transfer_coefficient = 0.02
radiation_protection = 0.25
protective_temperature = 1000
flags = FPRINT | TABLEPASS | SUITSPACE
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
permeability_coefficient = 0.02
protective_temperature = 1000
heat_transfer_coefficient = 0.02
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 3
radiation_protection = 0.25
/obj/item/clothing/suit/space/rig
name = "rig suit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig"
item_state = "rig_suit"
slowdown = 2
radiation_protection = 0.50
slowdown = 2
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
@@ -360,7 +370,6 @@
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 1
radiation_protection = 0.75
var/affecting = null
var/active = 0//Stealth off.
@@ -372,6 +381,7 @@
var/aboost = 3.0//Number of adrenaline boosters.
var/amount_per_transfer_from_this = 20//How much reagent is transferred.
var/datum/effects/system/spark_spread/spark_system
slowdown = 1
/obj/item/clothing/suit/space/pirate
name = "pirate coat"
@@ -380,10 +390,4 @@
item_state = "pirate"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
slowdown = 0
/obj/item/clothing/suit/suspenders
name = "suspenders"
desc = "They suspend the illusion of the mime's play." //Meh -- Urist
icon = 'belts.dmi'
icon_state = "suspenders"
slowdown = 0