mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Suits:
- Suit properties are better organized (so they can be clearly/ quickly read and edited). - Fat People can wear All robes, lab coats, aprons, suspenders and the hazard vest. - Radiation suit has a heat transference of .30 now, 1000 protective temperature, gas transfer coefficient of 0.90. Reason, it may be made with lead, but it isn't a fire suit that also has radiation protection. - Chef Apron has heat transference and permeability at .50. Reason, it will make it slightly harder to heat up, and it keep you from getting sick better than wearing nothing to shield you from germs. Just minor little tweaks, nothing important overall. Unless you enjoy being a fat doctor or chef a lot. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1496 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -13,10 +13,10 @@
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icon_state = "bombsuit"
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item_state = "bombsuit"
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w_class = 4//bulky item
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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heat_transfer_coefficient = 0.30
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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/obj/item/clothing/suit/bomb_suit/security
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@@ -30,10 +30,10 @@
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icon_state = "bio"
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item_state = "bio_suit"
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// w_class = 4//bulky item
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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heat_transfer_coefficient = 0.30
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 1.3
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/obj/item/clothing/suit/bio_suit/general
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@@ -56,6 +56,7 @@
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desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses."
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icon_state = "plaguedoctor"
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item_state = "bio_suit"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/suit/det_suit
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name = "coat"
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@@ -70,6 +71,7 @@
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desc = "This robe commands authority."
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icon_state = "judge"
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item_state = "judge"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/cigpacket,/obj/item/weapon/spacecash)
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@@ -78,9 +80,10 @@
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desc = "A suit that protects against minor chemical spills."
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icon_state = "labcoat"
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item_state = "labcoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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permeability_coefficient = 0.25
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heat_transfer_coefficient = 0.75
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen)
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/obj/item/clothing/suit/labcoat/cmo
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@@ -113,6 +116,7 @@
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name = "apron"
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icon_state = "apron"
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item_state = "apron"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
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@@ -121,11 +125,12 @@
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icon_state = "chef"
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item_state = "chef"
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.90
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permeability_coefficient = 0.50
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heat_transfer_coefficient = 0.50
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protective_temperature = 1000 //If you can't stand the heat, get back to the kitchen - Micro
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/kitchenknife)
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protective_temperature = 1000 //If you can't stand the heat, get back to the kitchen - Micro
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heat_transfer_coefficient = 0.75
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/obj/item/clothing/suit/wizrobe
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name = "wizard robe"
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@@ -135,6 +140,7 @@
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gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
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permeability_coefficient = 0.01
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heat_transfer_coefficient = 0.01
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/teleportation_scroll)
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@@ -161,6 +167,14 @@
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desc = "A vest designed to make one more noticable. It's not very good at it though"
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icon_state = "hazard"
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item_state = "hazard"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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desc = "They suspend the illusion of the mime's play." //Meh -- Urist
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icon = 'belts.dmi'
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icon_state = "suspenders"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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// ARMOR
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@@ -202,16 +216,16 @@
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desc = "Wearing this armor exemplifies who is in charge. You are in charge."
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icon_state = "caparmor"
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item_state = "caparmor"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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flags = FPRINT | TABLEPASS | SUITSPACE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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permeability_coefficient = 0.02
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protective_temperature = 1000
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heat_transfer_coefficient = 0.02
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radiation_protection = 0.25
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slowdown = 1.5
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w_class = 4//bulky item
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protective_temperature = 1000
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags = FPRINT | TABLEPASS | SUITSPACE
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1.5
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/obj/item/clothing/suit/armor/centcomm
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name = "Cent. Com. armor"
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@@ -251,8 +265,8 @@
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icon_state = "deathsquad"
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item_state = "swat_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 1
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1
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// FIRE SUITS
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@@ -264,12 +278,11 @@
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//w_class = 4//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 1.3
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protective_temperature = 4500
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heat_transfer_coefficient = 0.01
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protective_temperature = 4500
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
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slowdown = 1.3
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/obj/item/clothing/suit/fire/firefighter
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icon_state = "firesuit"
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@@ -281,25 +294,22 @@
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icon_state = "rad"
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item_state = "rad_suit"
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//w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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heat_transfer_coefficient = 1
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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heat_transfer_coefficient = 0.30 //Not a fire suit
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radiation_protection = 0.75
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protective_temperature = 1000 // Not a fire suit
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 1.3
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protective_temperature = 4500
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heat_transfer_coefficient = 0.01
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1.3
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/obj/item/clothing/suit/fire/heavy
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name = "firesuit"
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desc = "A suit that protects against extreme fire and heat."
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//icon_state = "thermal"
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item_state = "ro_suit"
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//w_class = 4//bulky item
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w_class = 4//bulky item
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protective_temperature = 10000
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heat_transfer_coefficient = 0.01
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slowdown = 1.7
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// SPACE SUITS
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@@ -308,25 +318,25 @@
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name = "space suit"
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desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
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icon_state = "space"
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gas_transfer_coefficient = 0.01
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item_state = "s_suit"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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heat_transfer_coefficient = 0.02
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radiation_protection = 0.25
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protective_temperature = 1000
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flags = FPRINT | TABLEPASS | SUITSPACE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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permeability_coefficient = 0.02
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protective_temperature = 1000
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heat_transfer_coefficient = 0.02
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 3
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radiation_protection = 0.25
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/obj/item/clothing/suit/space/rig
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name = "rig suit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "rig"
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item_state = "rig_suit"
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slowdown = 2
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radiation_protection = 0.50
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slowdown = 2
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/obj/item/clothing/suit/space/syndicate
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name = "red space suit"
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@@ -360,7 +370,6 @@
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icon_state = "s-ninja"
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item_state = "s-ninja_suit"
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 1
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radiation_protection = 0.75
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var/affecting = null
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var/active = 0//Stealth off.
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@@ -372,6 +381,7 @@
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var/aboost = 3.0//Number of adrenaline boosters.
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var/amount_per_transfer_from_this = 20//How much reagent is transferred.
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var/datum/effects/system/spark_spread/spark_system
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slowdown = 1
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/obj/item/clothing/suit/space/pirate
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name = "pirate coat"
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@@ -380,10 +390,4 @@
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item_state = "pirate"
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w_class = 3
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 0
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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desc = "They suspend the illusion of the mime's play." //Meh -- Urist
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icon = 'belts.dmi'
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icon_state = "suspenders"
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slowdown = 0
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