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Updates syndi kits, add armored suit jacket
- Adds two suit jackets to the arrivals locker vendor - Adds the armored suit jacket to armors. Same defense as standard security armor. - Adds the executive suit and armored jacket to Bond, Payday, and Professional syndi kits - Replaces the X4 in Payday by a C4 - Reskins the thermal glasses in Professional to look like sunglasses. Does not provide flash protection. - Replaces the toolbox in professional by a pair of combat gloves.
This commit is contained in:
@@ -1379,7 +1379,7 @@
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vend_reply = "Thank you for using the ClothesMate!"
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products = list(/obj/item/clothing/head/that=2,/obj/item/clothing/head/fedora=1,/obj/item/clothing/glasses/monocle=1,
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/obj/item/clothing/under/suit_jacket/navy=2,/obj/item/clothing/under/kilt=1,/obj/item/clothing/under/overalls=1,
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/obj/item/clothing/under/suit_jacket/really_black=2,/obj/item/clothing/under/pants/jeans=3,/obj/item/clothing/under/pants/classicjeans=2,
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/obj/item/clothing/under/suit_jacket/really_black=2,/obj/item/clothing/suit/storage/lawyer/blackjacket=2,/obj/item/clothing/under/pants/jeans=3,/obj/item/clothing/under/pants/classicjeans=2,
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/obj/item/clothing/under/pants/camo = 1,/obj/item/clothing/under/pants/blackjeans=2,/obj/item/clothing/under/pants/khaki=2,
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/obj/item/clothing/under/pants/white=2,/obj/item/clothing/under/pants/red=1,/obj/item/clothing/under/pants/black=2,
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/obj/item/clothing/under/pants/tan=2,/obj/item/clothing/under/pants/blue=1,/obj/item/clothing/under/pants/track=1,/obj/item/clothing/suit/jacket/miljacket = 1,
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@@ -23,7 +23,7 @@
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new /obj/item/storage/box/syndie_kit/safecracking(src)
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return
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if("bond") // 29TC + Healing Cocktail
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if("bond") // 29TC + Healing Cocktail + armored suit jacket
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new /obj/item/gun/projectile/automatic/pistol(src)
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new /obj/item/suppressor(src)
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new /obj/item/ammo_box/magazine/m10mm/hp(src)
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@@ -34,6 +34,8 @@
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new /obj/item/dnascrambler(src)
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new /obj/item/storage/box/syndie_kit/emp(src)
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new /obj/item/CQC_manual(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src)
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return
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if("sabotage") // 31TC + RCD + Insuls
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@@ -46,13 +48,15 @@
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new /obj/item/storage/box/syndie_kit/space(src)
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return
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if("payday") // 32TC
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if("payday") // 31TC + armored suit jacket
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new /obj/item/gun/projectile/revolver(src)
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new /obj/item/ammo_box/a357(src)
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new /obj/item/ammo_box/a357(src)
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new /obj/item/card/emag(src)
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new /obj/item/grenade/plastic/x4(src)
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new /obj/item/grenade/plastic/c4(src)
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new /obj/item/card/id/syndicate(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src)
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new /obj/item/clothing/gloves/color/latex/nitrile(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/thermal_drill(src)
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@@ -93,14 +97,15 @@
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new /obj/item/multitool/ai_detect(src)
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return
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if("professional") // 30TC
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if("professional") // 29TC + armored suit jacket + insulated combat gloves
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new /obj/item/gun/projectile/automatic/sniper_rifle/soporific(src) // Unique version that starts with soporific rounds loaded and cannot be suppressed
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
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new /obj/item/pen/edagger(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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new /obj/item/storage/toolbox/syndicate(src)
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new /obj/item/clothing/under/suit_jacket(src)
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new /obj/item/clothing/glasses/thermal/syndi/sunglasses(src)
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/clothing/suit/storage/lawyer/blackjacket/armored(src)
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new /obj/item/clothing/gloves/combat(src)
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return
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/obj/item/storage/box/syndie_kit
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@@ -409,6 +409,18 @@
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origin_tech = "magnets=3;syndicate=4"
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prescription_upgradable = 1
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/obj/item/clothing/glasses/thermal/syndi/sunglasses
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover."
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icon_state = "sun"
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item_state = "sunglasses"
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi',
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"Drask" = 'icons/mob/species/drask/eyes.dmi',
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"Grey" = 'icons/mob/species/grey/eyes.dmi'
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)
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/obj/item/clothing/glasses/thermal/monocle
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name = "Thermoncle"
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desc = "A monocle thermal."
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@@ -440,7 +440,7 @@
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name = "emergency response team security armor"
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desc = "A set of armor worn by security members of the Nanotrasen Emergency Response Team. Has red highlights."
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icon_state = "ertarmor_sec"
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/obj/item/clothing/suit/armor/vest/ert/security/paranormal
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name = "emergency response team paranormal armor"
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@@ -465,3 +465,15 @@
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name = "emergency response team janitor armor"
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desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights."
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icon_state = "ertarmor_jan"
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//same defense as basic sec armor
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/obj/item/clothing/suit/storage/lawyer/blackjacket/armored
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desc = "A snappy dress jacket, reinforced with a layer of armor protecting the torso."
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allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/gun/projectile/revolver, /obj/item/gun/projectile/automatic/pistol)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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cold_protection = UPPER_TORSO|LOWER_TORSO
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|LOWER_TORSO
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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