Updates syndi kits, add armored suit jacket

- Adds two suit jackets to the arrivals locker vendor
- Adds the armored suit jacket to armors. Same defense as standard
security armor.
- Adds the executive suit and armored jacket to Bond, Payday, and
Professional syndi kits
- Replaces the X4 in Payday by a C4
- Reskins the thermal glasses in Professional to look like sunglasses.
Does not provide flash protection.
- Replaces the toolbox in professional by a pair of combat gloves.
This commit is contained in:
datlo
2019-01-28 18:37:58 +00:00
parent 45fe99029f
commit a2ee8a0d7e
4 changed files with 38 additions and 9 deletions
+12
View File
@@ -409,6 +409,18 @@
origin_tech = "magnets=3;syndicate=4"
prescription_upgradable = 1
/obj/item/clothing/glasses/thermal/syndi/sunglasses
name = "sunglasses"
desc = "Strangely ancient technology used to help provide rudimentary eye cover."
icon_state = "sun"
item_state = "sunglasses"
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/eyes.dmi',
"Drask" = 'icons/mob/species/drask/eyes.dmi',
"Grey" = 'icons/mob/species/grey/eyes.dmi'
)
/obj/item/clothing/glasses/thermal/monocle
name = "Thermoncle"
desc = "A monocle thermal."
+13 -1
View File
@@ -440,7 +440,7 @@
name = "emergency response team security armor"
desc = "A set of armor worn by security members of the Nanotrasen Emergency Response Team. Has red highlights."
icon_state = "ertarmor_sec"
/obj/item/clothing/suit/armor/vest/ert/security/paranormal
name = "emergency response team paranormal armor"
@@ -465,3 +465,15 @@
name = "emergency response team janitor armor"
desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights."
icon_state = "ertarmor_jan"
//same defense as basic sec armor
/obj/item/clothing/suit/storage/lawyer/blackjacket/armored
desc = "A snappy dress jacket, reinforced with a layer of armor protecting the torso."
allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/gun/projectile/revolver, /obj/item/gun/projectile/automatic/pistol)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
cold_protection = UPPER_TORSO|LOWER_TORSO
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
heat_protection = UPPER_TORSO|LOWER_TORSO
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
burn_state = FIRE_PROOF
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)