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Updates syndi kits, add armored suit jacket
- Adds two suit jackets to the arrivals locker vendor - Adds the armored suit jacket to armors. Same defense as standard security armor. - Adds the executive suit and armored jacket to Bond, Payday, and Professional syndi kits - Replaces the X4 in Payday by a C4 - Reskins the thermal glasses in Professional to look like sunglasses. Does not provide flash protection. - Replaces the toolbox in professional by a pair of combat gloves.
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@@ -409,6 +409,18 @@
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origin_tech = "magnets=3;syndicate=4"
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prescription_upgradable = 1
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/obj/item/clothing/glasses/thermal/syndi/sunglasses
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name = "sunglasses"
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desc = "Strangely ancient technology used to help provide rudimentary eye cover."
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icon_state = "sun"
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item_state = "sunglasses"
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi',
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"Drask" = 'icons/mob/species/drask/eyes.dmi',
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"Grey" = 'icons/mob/species/grey/eyes.dmi'
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)
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/obj/item/clothing/glasses/thermal/monocle
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name = "Thermoncle"
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desc = "A monocle thermal."
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@@ -440,7 +440,7 @@
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name = "emergency response team security armor"
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desc = "A set of armor worn by security members of the Nanotrasen Emergency Response Team. Has red highlights."
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icon_state = "ertarmor_sec"
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/obj/item/clothing/suit/armor/vest/ert/security/paranormal
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name = "emergency response team paranormal armor"
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@@ -465,3 +465,15 @@
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name = "emergency response team janitor armor"
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desc = "A set of armor worn by janitorial members of the Nanotrasen Emergency Response Team. Has red and white highlights."
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icon_state = "ertarmor_jan"
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//same defense as basic sec armor
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/obj/item/clothing/suit/storage/lawyer/blackjacket/armored
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desc = "A snappy dress jacket, reinforced with a layer of armor protecting the torso."
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allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/gun/projectile/revolver, /obj/item/gun/projectile/automatic/pistol)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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cold_protection = UPPER_TORSO|LOWER_TORSO
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|LOWER_TORSO
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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