- Standardized var definition for RND and radio code (possibly some other stuff)

- Removed all cases (that I saw anyway) of flags being defined by static numbers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3663 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz@gmail.com
2012-05-25 14:48:47 +00:00
parent 4413e5456d
commit a30aca4327
13 changed files with 107 additions and 92 deletions
+35 -23
View File
@@ -46,31 +46,43 @@
throw_range = 10
origin_tech = "magnets=1"
var
secured = 1
small_icon_state_left = null
small_icon_state_right = null
list/small_icon_state_overlays = null
obj/item/device/assembly_holder/holder = null
cooldown = 0//To prevent spam
wires = WIRE_RECEIVE | WIRE_PULSE
var/secured = 1
var/small_icon_state_left = null
var/small_icon_state_right = null
var/list/small_icon_state_overlays = null
var/obj/item/device/assembly_holder/holder = null
var/cooldown = 0//To prevent spam
var/wires = WIRE_RECEIVE | WIRE_PULSE
var/const
WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
var/const/WIRE_RECEIVE = 1 //Allows Pulsed(0) to call Activate()
var/const/WIRE_PULSE = 2 //Allows Pulse(0) to act on the holder
var/const/WIRE_PULSE_SPECIAL = 4 //Allows Pulse(0) to act on the holders special assembly
var/const/WIRE_RADIO_RECEIVE = 8 //Allows Pulsed(1) to call Activate()
var/const/WIRE_RADIO_PULSE = 16 //Allows Pulse(1) to send a radio message
proc
activate() //What the device does when turned on
pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
toggle_secure() //Code that has to happen when the assembly is un\secured goes here
attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
process_cooldown() //Called via spawn(10) to have it count down the cooldown var
holder_movement() //Called when the holder is moved
interact(mob/user as mob) //Called when attack_self is called
proc/activate() //What the device does when turned on
return
proc/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
return
proc/pulse(var/radio = 0) //Called when this device attempts to act on another device, var/radio determines if it was sent via radio or direct
return
proc/toggle_secure() //Code that has to happen when the assembly is un\secured goes here
return
proc/attach_assembly(var/obj/A, var/mob/user) //Called when an assembly is attacked by another
return
proc/process_cooldown() //Called via spawn(10) to have it count down the cooldown var
return
proc/holder_movement() //Called when the holder is moved
return
proc/interact(mob/user as mob) //Called when attack_self is called
return
process_cooldown()
+13 -9
View File
@@ -11,16 +11,20 @@
throw_speed = 3
throw_range = 10
var
secured = 0
obj/item/device/assembly/a_left = null
obj/item/device/assembly/a_right = null
obj/special_assembly = null
var/secured = 0
varobj/item/device/assembly/a_left = null
varobj/item/device/assembly/a_right = null
varobj/special_assembly = null
proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
return
proc/attach_special(var/obj/O, var/mob/user)
return
proc/process_activation(var/obj/item/device/D)
return
proc
attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
attach_special(var/obj/O, var/mob/user)
process_activation(var/obj/item/device/D)
IsAssemblyHolder()
+2 -3
View File
@@ -6,9 +6,8 @@
pass_flags = PASSBLOB
see_in_dark = 8
see_invisible = 2
var
ghost_name = "Unknown"
creating_blob = 0
var/ghost_name = "Unknown"
var/creating_blob = 0
New()
@@ -5,10 +5,10 @@
w_class = 100.0
item_state = "electronic"
flags = FPRINT|TABLEPASS | CONDUCT
var
list/modules = list()
obj/item/emag = null
obj/item/borg/upgrade/jetpack = null
var/list/modules = list()
var/obj/item/emag = null
var/obj/item/borg/upgrade/jetpack = null
emp_act(severity)
+1 -1
View File
@@ -2,7 +2,7 @@
icon = 'AM_Engine.dmi'
density = 1
anchored = 1.0
flags = 512.0
flags = ON_BORDER
/obj/machinery/power/am_engine/bits
name = "Antimatter Engine"
+5 -5
View File
@@ -8,11 +8,11 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
name = "Circuit Imprinter"
icon_state = "circuit_imprinter"
flags = OPENCONTAINER
var
g_amount = 0
gold_amount = 0
diamond_amount = 0
max_material_amount = 75000.0
var/g_amount = 0
var/gold_amount = 0
var/diamond_amount = 0
var/max_material_amount = 75000.0
New()
..()
+11 -11
View File
@@ -11,17 +11,17 @@ Note: Must be placed west/left of and R&D console to function.
name = "Protolathe"
icon_state = "protolathe"
flags = OPENCONTAINER
var
max_material_storage = 100000 //All this could probably be done better with a list but meh.
m_amount = 0.0
g_amount = 0.0
gold_amount = 0.0
silver_amount = 0.0
plasma_amount = 0.0
uranium_amount = 0.0
diamond_amount = 0.0
clown_amount = 0.0
adamantine_amount = 0.0
var/max_material_storage = 100000 //All this could probably be done better with a list but meh.
var/m_amount = 0.0
var/g_amount = 0.0
var/gold_amount = 0.0
var/silver_amount = 0.0
var/plasma_amount = 0.0
var/uranium_amount = 0.0
var/diamond_amount = 0.0
var/clown_amount = 0.0
var/adamantine_amount = 0.0
New()