Replaced engineering rig suits with sexy new environment suits, sprites courtesy of Baystation 12.

Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3662 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
petethegoat@gmail.com
2012-05-25 14:40:43 +00:00
parent 43a4e3771f
commit 4413e5456d
22 changed files with 120 additions and 55 deletions
+1
View File
@@ -73,6 +73,7 @@
desc = "A face-covering mask that can be connected to an air supply."
icon_state = "gas_alt"
flags = FPRINT|TABLEPASS|SUITSPACE|MASKCOVERSMOUTH|MASKCOVERSEYES
flags_inv = HIDEEARS|HIDEEYES
w_class = 3.0
see_face = 0.0
item_state = "gas_alt"
+2 -1
View File
@@ -3,7 +3,8 @@
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
w_class = 4.0
flags = 259.0
flags = FPRINT|TABLEPASS
slot_flags = SLOT_BACK //ERROOOOO
max_w_class = 3
max_combined_w_class = 21
+7 -7
View File
@@ -50,7 +50,7 @@
/obj/effect/alien/resin/hitby(AM as mob|obj)
..()
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[src] was hit by [AM].</B>"), 1)
O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
var/tforce = 0
if(ismob(AM))
tforce = 10
@@ -64,9 +64,9 @@
/obj/effect/alien/resin/attack_hand()
if ((usr.mutations & HULK))
usr << text("\blue You easily destroy the [name].")
usr << "\blue You easily destroy the [name]."
for(var/mob/O in oviewers(src))
O.show_message(text("\red [] destroys the [name]!", usr), 1)
O.show_message("\red [usr] destroys the [name]!", 1)
health = 0
healthcheck()
return
@@ -77,15 +77,15 @@
/obj/effect/alien/resin/attack_alien()
if (islarva(usr))//Safety check for larva. /N
return
usr << text("\green You claw at the [name].")
usr << "\green You claw at the [name]."
for(var/mob/O in oviewers(src))
O.show_message(text("\red [] claws at the resin!", usr), 1)
O.show_message("\red [usr] claws at the resin!", 1)
playsound(loc, 'attackblob.ogg', 100, 1)
health -= rand(10, 20)
if(health <= 0)
usr << text("\green You slice the [name] to pieces.")
usr << "\green You slice the [name] to pieces."
for(var/mob/O in oviewers(src))
O.show_message(text("\red [] slices the [name] apart!", usr), 1)
O.show_message("\red [usr] slices the [name] apart!", 1)
healthcheck()
return
+1 -1
View File
@@ -60,7 +60,7 @@
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
else
user << "\red Access Denied"
return
@@ -50,15 +50,15 @@
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
else
for(var/mob/O in viewers(user, 3))
O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2)
O.show_message("\blue The locker has been broken by [user] with an electromagnetic card!", 1, "You hear a faint electrical spark.", 2)
else if(src.allowed(user))
src.locked = !src.locked
for(var/mob/O in viewers(user, 3))
if((O.client && !( O.blinded )))
O << text("\blue The locker has been []locked by [].", (src.locked ? null : "un"), user)
O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]."
if(src.locked)
src.icon_state = src.icon_locked
else
+21
View File
@@ -1,6 +1,27 @@
obj/structure
icon = 'structures.dmi'
obj/structure/blob_act()
if(prob(50))
del(src)
obj/structure/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if(prob(50))
del(src)
return
if(3.0)
return
obj/structure/meteorhit(obj/O as obj)
del(src)
/obj/structure/girder
icon_state = "girder"
anchored = 1
+16 -15
View File
@@ -39,10 +39,10 @@ TABLE AND RACK OBJECT INTERATIONS
/obj/structure/table/attack_paw(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the table.")
usr << "\blue You destroy the table."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes the table apart!", usr)
O << "\red [user] smashes the table apart!"
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
@@ -57,16 +57,16 @@ TABLE AND RACK OBJECT INTERATIONS
user.layer = TURF_LAYER
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("[] hides under the table!", user)
O << "[user] hides under the table!"
//Foreach goto(69)
return
/obj/structure/table/attack_alien(mob/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
usr << text("\green You destroy the table.")
usr << "\green You destroy the table."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] slices the table apart!", user)
O << "\red [user] slices the table apart!"
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
@@ -80,10 +80,10 @@ TABLE AND RACK OBJECT INTERATIONS
/obj/structure/table/attack_animal(mob/living/simple_animal/user as mob) //Removed code for larva since it doesn't work. Previous code is now a larva ability. /N
if(user.wall_smash)
usr << text("\red You destroy the table.")
usr << "\red You destroy the table."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes the table apart!", user)
O << "\red [user] smashes the table apart!"
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
@@ -99,10 +99,10 @@ TABLE AND RACK OBJECT INTERATIONS
/obj/structure/table/attack_hand(mob/user as mob)
if ((usr.mutations & HULK))
usr << text("\blue You destroy the table.")
usr << "\blue You destroy the table."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes the table apart!", usr)
O << "\red [user] smashes the table apart!"
if(istype(src, /obj/structure/table/reinforced))
new /obj/item/weapon/table_parts/reinforced( src.loc )
else if(istype(src, /obj/structure/table/woodentable))
@@ -145,7 +145,7 @@ TABLE AND RACK OBJECT INTERATIONS
G.affecting.Weaken(5)
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the table.", G.assailant, G.affecting)
O << "\red [G.assailant] puts [G.affecting] on the table."
del(W)
return
@@ -169,7 +169,7 @@ TABLE AND RACK OBJECT INTERATIONS
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
O.show_message("\blue The table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
new /obj/item/weapon/table_parts( src.loc )
del(src)
return
@@ -191,7 +191,7 @@ TABLE AND RACK OBJECT INTERATIONS
G.affecting.Weaken(5)
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the wooden table.", G.assailant, G.affecting)
O << "\red [G.assailant] puts [G.affecting] on the wooden table."
del(W)
return
if (istype(W, /obj/item/weapon/wrench))
@@ -211,7 +211,7 @@ TABLE AND RACK OBJECT INTERATIONS
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The wooden table was sliced apart by []!", user), 1, text("\red You hear wood coming apart."), 2)
O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
new /obj/item/weapon/table_parts/wood( src.loc )
del(src)
return
@@ -233,7 +233,7 @@ TABLE AND RACK OBJECT INTERATIONS
G.affecting.Weaken(5)
for(var/mob/O in viewers(world.view, src))
if (O.client)
O << text("\red [] puts [] on the reinforced table.", G.assailant, G.affecting)
O << "\red [G.assailant] puts [G.affecting] on the reinforced table."
del(W)
return
@@ -241,6 +241,7 @@ TABLE AND RACK OBJECT INTERATIONS
if(W:welding == 1)
if(src.status == 2)
W:welding = 2
W:eyecheck(user)
user << "\blue Now weakening the reinforced table"
playsound(src.loc, 'Welder.ogg', 50, 1)
if (do_after(user, 50))
@@ -281,7 +282,7 @@ TABLE AND RACK OBJECT INTERATIONS
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message(text("\blue The reinforced table was sliced apart by []!", user), 1, text("\red You hear metal coming apart."), 2)
O.show_message("\blue The reinforced table was sliced apart by [user]!", 1, "\red You hear metal coming apart.", 2)
new /obj/item/weapon/table_parts/reinforced( src.loc )
del(src)
return
+3 -2
View File
@@ -35,7 +35,7 @@
set src in usr
..()
if(air_contents.oxygen < 1 && loc==usr)
usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
usr << "\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"
usr << sound('alert.ogg')
@@ -44,6 +44,7 @@
desc = "Contains dangerous plasma. Do not inhale."
icon_state = "plasma"
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = null //they have no straps!
/obj/item/weapon/tank/blob_act()
if(prob(50))
@@ -282,7 +283,7 @@
else
descriptive = "furiously hot"
usr << text("\blue \The \icon[][src] feels []", icon, descriptive)
usr << "\blue \The \icon[icon][src] feels [descriptive]"
return
+1 -1
View File
@@ -177,7 +177,7 @@
else
C.clean_blood() //other things that can't wear gloves should just wash the mob.
for(var/mob/V in viewers(src, null))
V.show_message(text("\blue [M] washes their hands using \the [src]."))
V.show_message("\blue [M] washes their hands using \the [src].")
/obj/structure/sink/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(busy)
+5 -5
View File
@@ -84,7 +84,7 @@
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
for(var/mob/O in viewers(world.view, src.loc))
O << text("<font color='red'>[M] triggered the \icon[] [src]</font>", src)
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
triggered = 1
call(src,triggerproc)(M)
@@ -164,7 +164,7 @@
for(var/mob/O in viewers(user, null))
if(O == user)
continue
O.show_message(text("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>"), 1)
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
return
user << "\blue You disarm the mousetrap."
armed = !armed
@@ -181,7 +181,7 @@
for(var/mob/O in viewers(user, null))
if(O == user)
continue
O.show_message(text("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>"), 1)
O.show_message("\red <B>[user] accidentally sets off the mousetrap, breaking their fingers.</B>", 1)
return
..()
@@ -194,12 +194,12 @@
for(var/mob/O in viewers(H, null))
if(O == H)
continue
O.show_message(text("\red <B>[H] accidentally steps on the mousetrap.</B>"), 1)
O.show_message("\red <B>[H] accidentally steps on the mousetrap.</B>", 1)
..()
/obj/item/weapon/mousetrap/hitby(A as mob|obj)
if(!armed)
return ..()
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>The mousetrap is triggered by [A].</B>"), 1)
O.show_message("\red <B>The mousetrap is triggered by [A].</B>", 1)
src.triggered(null)
+19 -17
View File
@@ -68,7 +68,7 @@
..()
for(var/mob/O in viewers(src, null))
O.show_message(text("\red <B>[src] was hit by [AM].</B>"), 1)
O.show_message("\red <B>[src] was hit by [AM].</B>", 1)
var/tforce = 0
if(ismob(AM))
tforce = 40
@@ -90,12 +90,14 @@
..()
return
//These all need to be rewritten to use visiblemessage()
/obj/structure/window/attack_hand()
if ((usr.mutations & HULK))
usr << text("\blue You smash through the window.")
usr << "\blue You smash through the window."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes through the window!", usr)
O << "\red [usr] smashes through the window!"
src.health = 0
new /obj/item/weapon/shard( src.loc )
if(reinf) new /obj/item/stack/rods( src.loc)
@@ -105,10 +107,10 @@
/obj/structure/window/attack_paw()
if ((usr.mutations & HULK))
usr << text("\blue You smash through the window.")
usr << "\blue You smash through the window."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes through the window!", usr)
O << "\red [usr] smashes through the window!"
src.health = 0
new /obj/item/weapon/shard( src.loc )
if(reinf) new /obj/item/stack/rods( src.loc)
@@ -119,17 +121,17 @@
/obj/structure/window/attack_alien()
if (istype(usr, /mob/living/carbon/alien/larva))//Safety check for larva. /N
return
usr << text("\green You smash against the window.")
usr << "\green You smash against the window."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes against the window.", usr)
O << "\red [usr] smashes against the window."
playsound(src.loc, 'Glasshit.ogg', 100, 1)
src.health -= 15
if(src.health <= 0)
usr << text("\green You smash through the window.")
usr << "\green You smash through the window."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes through the window!", usr)
O << "\red [usr] smashes through the window!"
src.health = 0
new /obj/item/weapon/shard(src.loc)
if(reinf)
@@ -143,17 +145,17 @@
/obj/structure/window/attack_animal(mob/living/simple_animal/M as mob)
if (M.melee_damage_upper == 0)
return
M << text("\green You smash against the window.")
M << "\green You smash against the window."
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O << text("\red [] smashes against the window.", M)
O << "\red [M] smashes against the window."
playsound(src.loc, 'Glasshit.ogg', 100, 1)
src.health -= M.melee_damage_upper
if(src.health <= 0)
M << text("\green You smash through the window.")
M << "\green You smash through the window."
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O << text("\red [] smashes through the window!", M)
O << "\red [M] smashes through the window!"
src.health = 0
new /obj/item/weapon/shard(src.loc)
if(reinf)
@@ -167,17 +169,17 @@
if(!istype(usr, /mob/living/carbon/metroid/adult))
return
usr<< text("\green You smash against the window.")
usr<< "\green You smash against the window."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes against the window.", usr)
O << "\red [usr] smashes against the window."
playsound(src.loc, 'Glasshit.ogg', 100, 1)
src.health -= rand(10,15)
if(src.health <= 0)
usr << text("\green You smash through the window.")
usr << "\green You smash through the window."
for(var/mob/O in oviewers())
if ((O.client && !( O.blinded )))
O << text("\red [] smashes through the window!", usr)
O << "\red [usr] smashes through the window!"
src.health = 0
new /obj/item/weapon/shard(src.loc)
if(reinf)
@@ -0,0 +1,36 @@
/obj/item/clothing/head/helmet/space/engineer
name = "environment suit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES
see_face = 1
flags_inv = HIDEEARS
icon_state = "engspace_helmet"
item_state = "engspace_helmet"
protective_temperature = 5000
armor = list(melee = 20, bullet = 5, laser = 10,energy = 5, bomb = 15, bio = 100, rad = 75)
/obj/item/clothing/head/helmet/space/engineer/ce
name = "chief engineer's environment suit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "cespace_helmet"
item_state = "cespace_helmet"
/obj/item/clothing/suit/space/engineer
name = "environment suit"
desc = "An environment suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "engspace_suit"
item_state = "engspace_suit"
protective_temperature = 5000 //For not dieing near a fire, but still not being great in a full inferno
slowdown = 2
armor = list(melee = 20, bullet = 5, laser = 10,energy = 5, bomb = 15, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
/obj/item/device/radio, /obj/item/device/analyzer)
//yes, you can fit everything and your dog in it.
//i figure this might mitigate some of the inevitable bitching about it being a downgrade from the rig.
/obj/item/clothing/suit/space/engineer/ce
name = "chief engineer's environment suit"
desc = "An environment suit that protects against hazardous, low pressure environments. Has radiation shielding and Chief Engineer colours."
icon_state = "cespace_suit"
item_state = "cespace_suit"
+2 -1
View File
@@ -58,7 +58,8 @@
set category = "Object"
set src in usr
if ((usr.mutations & CLUMSY) && prob(50))usr << "\red You cut yourself on the paper."
if ((usr.mutations & CLUMSY) && prob(50))
usr << "\red You cut yourself on the paper."
return
var/n_name = copytext(sanitize(input(usr, "What would you like to label the paper?", "Paper Labelling", null) as text),1,MAX_NAME_LEN)
if ((loc == usr && usr.stat == 0))
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+2 -2
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@@ -5392,7 +5392,7 @@
"bZJ" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall/r_wall,/area/engine/chiefs_office)
"bZK" = (/obj/machinery/computer/atmos_alert,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor{dir = 9; icon_state = "yellow"},/area/engine/chiefs_office)
"bZL" = (/turf/simulated/floor,/area/engine/chiefs_office)
"bZM" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light{dir = 1},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/rig/elite,/obj/item/clothing/head/helmet/space/rig/elite,/turf/simulated/floor,/area/engine/chiefs_office)
"bZM" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/obj/machinery/light{dir = 1},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/shoes/magboots,/obj/item/clothing/suit/space/engineer/ce,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/engineer/ce,/turf/simulated/floor,/area/engine/chiefs_office)
"bZN" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/structure/filingcabinet,/turf/simulated/floor,/area/engine/chiefs_office)
"bZO" = (/obj/machinery/power/apc{dir = 1; name = "CE office APC"; pixel_x = 0; pixel_y = 25},/obj/structure/closet/secure_closet/engineering_chief{req_access_txt = "0"},/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/engine/chiefs_office)
"bZP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/obj/structure/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating,/area/engine/chiefs_office)
@@ -5480,7 +5480,7 @@
"cbt" = (/obj/machinery/power/apc{dir = 8; name = "Aft Maintenance APC"; pixel_x = -25; pixel_y = 0},/obj/structure/cable,/turf/simulated/floor/plating,/area/maintenance/aft)
"cbu" = (/obj/structure/table,/obj/machinery/cell_charger,/obj/machinery/camera{c_tag = "Engineering SMES Room"; dir = 4; network = "SS13"},/turf/simulated/floor,/area/engine/engineering)
"cbv" = (/obj/structure/table,/obj/item/weapon/airlock_electronics,/obj/item/weapon/airlock_electronics,/obj/item/weapon/module/power_control,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor,/area/engine/engineering)
"cbw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/space/rig,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/rig,/turf/simulated/floor,/area/engine/engineering)
"cbw" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/structure/rack{dir = 8; layer = 2.9},/obj/item/clothing/suit/space/engineer,/obj/item/clothing/mask/breath,/obj/item/clothing/head/helmet/space/engineer,/turf/simulated/floor,/area/engine/engineering)
"cbx" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/structure/table,/obj/item/weapon/book/manual/engineering_singularity_safety,/obj/item/clothing/gloves/yellow,/turf/simulated/floor,/area/engine/engineering)
"cby" = (/obj/machinery/dispenser,/turf/simulated/floor,/area/engine/engineering)
"cbz" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 8; icon_state = "manifold-r-f"; initialize_directions = 11; level = 1; name = "pipe manifold"},/turf/simulated/floor/plating,/area/engine/engineering)
+1
View File
@@ -792,6 +792,7 @@
#include "code\modules\clothing\glasses\glasses.dm"
#include "code\modules\clothing\glasses\hud.dm"
#include "code\modules\clothing\spacesuits\captain.dm"
#include "code\modules\clothing\spacesuits\engineer.dm"
#include "code\modules\clothing\spacesuits\miscellaneous.dm"
#include "code\modules\clothing\spacesuits\ninja.dm"
#include "code\modules\clothing\spacesuits\rig.dm"