Merge pull request #16560 from AffectedArc07/multi-instance-support

[READY] Multi instance support
This commit is contained in:
Fox McCloud
2021-10-20 15:25:26 -04:00
committed by GitHub
29 changed files with 534 additions and 48 deletions
+1
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@@ -5,6 +5,7 @@
### AffectedArc07
# Actual Code
/code/controllers/subsystem/instancing.dm @AffectedArc07
/code/controllers/subsystem/mapping.dm @AffectedArc07
/code/controllers/subsystem/ticker.dm @AffectedArc07
/tgui/ @AffectedArc07
+17
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@@ -114,6 +114,7 @@ CREATE TABLE `death` (
`pod` text NOT NULL COMMENT 'Place of death',
`coord` text NOT NULL COMMENT 'X, Y, Z POD',
`tod` datetime NOT NULL COMMENT 'Time of death',
`server_id` TEXT NULL DEFAULT NULL,
`job` text NOT NULL,
`special` text NOT NULL,
`name` text NOT NULL,
@@ -197,6 +198,7 @@ CREATE TABLE `ban` (
`bantime` datetime NOT NULL,
`ban_round_id` INT(11) NULL DEFAULT NULL,
`serverip` varchar(32) COLLATE utf8mb4_unicode_ci NOT NULL,
`server_id` VARCHAR(50) NULL DEFAULT NULL COLLATE utf8mb4_general_ci,
`bantype` varchar(32) COLLATE utf8mb4_unicode_ci NOT NULL,
`reason` mediumtext COLLATE utf8mb4_unicode_ci NOT NULL,
`job` varchar(32) COLLATE utf8mb4_unicode_ci DEFAULT NULL,
@@ -320,6 +322,7 @@ CREATE TABLE `karma` (
`receiverspecial` text,
`isnegative` tinyint(1) DEFAULT NULL,
`spenderip` text NOT NULL,
`server_id` TEXT NULL DEFAULT NULL,
`time` datetime NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=73614 DEFAULT CHARSET=utf8mb4;
@@ -374,6 +377,7 @@ CREATE TABLE `legacy_population` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`playercount` int(11) DEFAULT NULL,
`admincount` int(11) DEFAULT NULL,
`server_id` VARCHAR(50) NULL DEFAULT NULL,
`time` datetime NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=2550 DEFAULT CHARSET=utf8mb4;
@@ -532,6 +536,7 @@ CREATE TABLE `connection_log` (
`ckey` varchar(32) NOT NULL,
`ip` varchar(32) NOT NULL,
`computerid` varchar(32) NOT NULL,
`server_id` VARCHAR(50) NULL DEFAULT NULL,
`result` ENUM('ESTABLISHED','DROPPED - IPINTEL','DROPPED - BANNED','DROPPED - INVALID') NOT NULL DEFAULT 'ESTABLISHED' COLLATE 'utf8mb4_general_ci',
PRIMARY KEY (`id`),
KEY `ckey` (`ckey`),
@@ -584,6 +589,7 @@ CREATE TABLE `round` (
`shuttle_name` VARCHAR(64) NULL,
`map_name` VARCHAR(32) NULL,
`station_name` VARCHAR(80) NULL,
`server_id` VARCHAR(50) NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
@@ -612,3 +618,14 @@ CREATE TABLE `pai_saves` (
PRIMARY KEY (`id`) USING BTREE,
UNIQUE INDEX `ckey` (`ckey`) USING BTREE
) COLLATE='utf8mb4_general_ci' ENGINE=InnoDB;
--
-- Table structure for table `instance_data_cache`
--
CREATE TABLE `instance_data_cache` (
`server_id` VARCHAR(50) NOT NULL COLLATE 'utf8mb4_general_ci',
`key_name` VARCHAR(50) NOT NULL COLLATE 'utf8mb4_general_ci',
`key_value` VARCHAR(50) NOT NULL COLLATE 'utf8mb4_general_ci',
`last_updated` TIMESTAMP NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
PRIMARY KEY (`server_id`, `key_name`) USING HASH
) COLLATE='utf8mb4_general_ci' ENGINE=MEMORY;
+32
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@@ -0,0 +1,32 @@
# Updates DB from 26 to 27 -AffectedArc07
# Adds a new table for instance data caching, and server_id fields on other tables
CREATE TABLE `instance_data_cache` (
`server_id` VARCHAR(50) NOT NULL COLLATE 'utf8mb4_general_ci',
`key_name` VARCHAR(50) NOT NULL COLLATE 'utf8mb4_general_ci',
`key_value` VARCHAR(50) NOT NULL COLLATE 'utf8mb4_general_ci',
`last_updated` TIMESTAMP NOT NULL DEFAULT current_timestamp() ON UPDATE current_timestamp(),
PRIMARY KEY (`server_id`, `key_name`) USING HASH
) COLLATE='utf8mb4_general_ci' ENGINE=MEMORY;
ALTER TABLE `ban`
ADD COLUMN `server_id` VARCHAR(50) NULL DEFAULT NULL AFTER `serverip`;
ALTER TABLE `connection_log`
ADD COLUMN `server_id` VARCHAR(50) NULL DEFAULT NULL AFTER `computerid`;
ALTER TABLE `death`
ADD COLUMN `server_id` TEXT NULL AFTER `tod`;
ALTER TABLE `karma`
ADD COLUMN `server_id` TEXT NULL AFTER `spenderip`;
ALTER TABLE `legacy_population`
ADD COLUMN `server_id` VARCHAR(50) NULL DEFAULT NULL AFTER `admincount`;
# Notes already has a column for this
ALTER TABLE `notes`
CHANGE COLUMN `server` `server` VARCHAR(50) NULL COLLATE 'utf8mb4_general_ci' AFTER `edits`;
ALTER TABLE `round`
ADD COLUMN `server_id` VARCHAR(50) NULL DEFAULT NULL AFTER `station_name`;
+1 -1
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@@ -365,7 +365,7 @@
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
#define SQL_VERSION 26
#define SQL_VERSION 27
// Vending machine stuff
#define CAT_NORMAL 1
+3 -2
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@@ -2061,11 +2061,12 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/log_connection(ckey, ip, cid, connection_type)
ASSERT(connection_type in list(CONNECTION_TYPE_ESTABLISHED, CONNECTION_TYPE_DROPPED_IPINTEL, CONNECTION_TYPE_DROPPED_BANNED, CONNECTION_TYPE_DROPPED_INVALID))
var/datum/db_query/query_accesslog = SSdbcore.NewQuery("INSERT INTO connection_log (`datetime`, `ckey`, `ip`, `computerid`, `result`) VALUES(Now(), :ckey, :ip, :cid, :result)", list(
var/datum/db_query/query_accesslog = SSdbcore.NewQuery("INSERT INTO connection_log (`datetime`, `ckey`, `ip`, `computerid`, `result`, `server_id`) VALUES(Now(), :ckey, :ip, :cid, :result, :server_id)", list(
"ckey" = ckey,
"ip" = "[ip ? ip : ""]", // This is important. NULL is not the same as "", and if you directly open the `.dmb` file, you get a NULL IP.
"cid" = cid,
"result" = connection_type
"result" = connection_type,
"server_id" = GLOB.configuration.system.instance_id
))
query_accesslog.warn_execute()
qdel(query_accesslog)
@@ -46,6 +46,8 @@ GLOBAL_DATUM_INIT(configuration, /datum/server_configuration, new())
var/datum/configuration_section/url_configuration/url
/// Holder for the voting configuration datum
var/datum/configuration_section/vote_configuration/vote
/// Raw data. Stored here to avoid passing data between procs constantly
var/list/raw_data = list()
/datum/server_configuration/Destroy(force)
@@ -53,6 +55,16 @@ GLOBAL_DATUM_INIT(configuration, /datum/server_configuration, new())
// This is going to stay existing. I dont care.
return QDEL_HINT_LETMELIVE
/datum/server_configuration/vv_get_var(var_name)
if(var_name == "raw_data") // NO!
return FALSE
. = ..()
/datum/server_configuration/vv_edit_var(var_name, var_value)
if(var_name == "raw_data") // NO!
return FALSE
. = ..()
/datum/server_configuration/CanProcCall(procname)
return FALSE // No thanks
@@ -85,33 +97,66 @@ GLOBAL_DATUM_INIT(configuration, /datum/server_configuration, new())
var/config_file = "config/config.toml"
if(!fexists(config_file))
config_file = "config/example/config.toml" // Fallback to example if user hasnt setup config properly
var/raw_config_data = rustg_read_toml_file(config_file)
raw_data = rustg_read_toml_file(config_file)
// Now pass through all our stuff
admin.load_data(raw_config_data["admin_configuration"])
afk.load_data(raw_config_data["afk_configuration"])
custom_sprites.load_data(raw_config_data["custom_sprites_configuration"])
database.load_data(raw_config_data["database_configuration"])
discord.load_data(raw_config_data["discord_configuration"])
event.load_data(raw_config_data["event_configuration"])
gamemode.load_data(raw_config_data["gamemode_configuration"])
gateway.load_data(raw_config_data["gateway_configuration"])
general.load_data(raw_config_data["general_configuration"])
ipintel.load_data(raw_config_data["ipintel_configuration"])
jobs.load_data(raw_config_data["job_configuration"])
logging.load_data(raw_config_data["logging_configuration"])
mc.load_data(raw_config_data["mc_configuration"])
metrics.load_data(raw_config_data["metrics_configuration"])
movement.load_data(raw_config_data["movement_configuration"])
overflow.load_data(raw_config_data["overflow_configuration"])
ruins.load_data(raw_config_data["ruin_configuration"])
system.load_data(raw_config_data["system_configuration"])
url.load_data(raw_config_data["url_configuration"])
vote.load_data(raw_config_data["voting_configuration"])
load_all_sections()
// Clear our list to save RAM
raw_data = list()
// And report the load
DIRECT_OUTPUT(world.log, "Config loaded in [stop_watch(start)]s")
/datum/server_configuration/proc/load_all_sections()
safe_load(admin, "admin_configuration")
safe_load(afk, "afk_configuration")
safe_load(custom_sprites, "custom_sprites_configuration")
safe_load(database, "database_configuration")
safe_load(discord, "discord_configuration")
safe_load(event, "event_configuration")
safe_load(gamemode, "gamemode_configuration")
safe_load(gateway, "gateway_configuration")
safe_load(general, "general_configuration")
safe_load(ipintel, "ipintel_configuration")
safe_load(jobs, "job_configuration")
safe_load(logging, "logging_configuration")
safe_load(mc, "mc_configuration")
safe_load(metrics, "metrics_configuration")
safe_load(movement, "movement_configuration")
safe_load(overflow, "overflow_configuration")
safe_load(ruins, "ruin_configuration")
safe_load(system, "system_configuration")
safe_load(url, "url_configuration")
safe_load(vote, "voting_configuration")
// Proc to load up instance-specific overrides
/datum/server_configuration/proc/load_overrides()
var/override_file = "config/overrides_[world.port].toml"
if(!fexists(override_file))
DIRECT_OUTPUT(world.log, "Overrides not found for this instance.")
return
DIRECT_OUTPUT(world.log, "Overrides found for this instance. Loading them.")
var/start = start_watch() // Time tracking
raw_data = rustg_read_toml_file(override_file)
// Now safely load our overrides.
// Due to the nature of config wrappers, only vars that exist in the config file are applied to the config datums.
// This means that an override missing a key doesnt null it out from the main server
load_all_sections()
// Clear our list to save RAM
raw_data = list()
// And report the load
DIRECT_OUTPUT(world.log, "Config overrides loaded in [stop_watch(start)]s")
// Only loads the data for a config section if that key exists in the JSON
/datum/server_configuration/proc/safe_load(datum/configuration_section/CS, section)
if(!isnull(raw_data[section]))
CS.load_data(raw_data[section])
/datum/configuration_section
/// See __config_defines.dm
@@ -18,6 +18,10 @@
var/_2fa_auth_host = null
/// List of IP addresses which bypass world topic rate limiting
var/list/topic_ip_ratelimit_bypass = list()
/// Server instance ID
var/instance_id = "paradise_main"
/// Server internal IP
var/internal_ip = "127.0.0.1"
/datum/configuration_section/system_configuration/load_data(list/data)
// Use the load wrappers here. That way the default isnt made 'null' if you comment out the config line
@@ -31,3 +35,6 @@
CONFIG_LOAD_STR(_2fa_auth_host, data["_2fa_auth_host"])
CONFIG_LOAD_LIST(topic_ip_ratelimit_bypass, data["topic_ip_ratelimit_bypass"])
CONFIG_LOAD_STR(instance_id, data["instance_id"])
CONFIG_LOAD_STR(internal_ip, data["internal_ip"])
+1 -1
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@@ -62,7 +62,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/// For scheduling different subsystems for different stages of the round
var/current_runlevel
/// Do we want to sleep until players log in?
var/sleep_offline_after_initializations = TRUE
var/sleep_offline_after_initializations = FALSE // No we dont
var/static/restart_clear = 0
var/static/restart_timeout = 0
+4 -3
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@@ -287,8 +287,8 @@ SUBSYSTEM_DEF(blackbox)
lakey = L.lastattackerckey
var/datum/db_query/deathquery = SSdbcore.NewQuery({"
INSERT INTO death (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss, coord)
VALUES (:name, :key, :job, :special, :pod, NOW(), :laname, :lakey, :gender, :bruteloss, :fireloss, :brainloss, :oxyloss, :coord)"},
INSERT INTO death (name, byondkey, job, special, pod, tod, laname, lakey, gender, bruteloss, fireloss, brainloss, oxyloss, coord, server_id)
VALUES (:name, :key, :job, :special, :pod, NOW(), :laname, :lakey, :gender, :bruteloss, :fireloss, :brainloss, :oxyloss, :coord, :server_id)"},
list(
"name" = L.real_name,
"key" = L.key,
@@ -302,7 +302,8 @@ SUBSYSTEM_DEF(blackbox)
"fireloss" = L.getFireLoss(),
"brainloss" = L.getBrainLoss(),
"oxyloss" = L.getOxyLoss(),
"coord" = "[L.x], [L.y], [L.z]"
"coord" = "[L.x], [L.y], [L.z]",
"server_id" = GLOB.configuration.system.instance_id
)
)
deathquery.warn_execute()
+2 -2
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@@ -160,8 +160,8 @@ SUBSYSTEM_DEF(dbcore)
if(!IsConnected())
return
var/datum/db_query/query_round_initialize = SSdbcore.NewQuery(
"INSERT INTO round (initialize_datetime, server_ip, server_port) VALUES (Now(), INET_ATON(:internet_address), :port)",
list("internet_address" = world.internet_address || "0", "port" = "[world.port]")
"INSERT INTO round (initialize_datetime, server_ip, server_port, server_id) VALUES (Now(), INET_ATON(:internet_address), :port, :server_id)",
list("internet_address" = world.internet_address || "0", "port" = "[world.port]", "server_id" = GLOB.configuration.system.instance_id)
)
query_round_initialize.Execute(async = FALSE)
GLOB.round_id = "[query_round_initialize.last_insert_id]"
+184
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@@ -0,0 +1,184 @@
SUBSYSTEM_DEF(instancing)
name = "Instancing"
runlevels = RUNLEVEL_INIT | RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 30 SECONDS
flags = SS_KEEP_TIMING
/datum/controller/subsystem/instancing/Initialize(start_timeofday)
// Dont even bother if we arent connected
if(!SSdbcore.IsConnected())
flags |= SS_NO_FIRE
return ..()
update_heartbeat() // Make sure you do this before announcing to peers, or no one will hear your announcement
var/startup_msg = "The server <code>[GLOB.configuration.general.server_name]</code> is now starting up. The map is [SSmapping.map_datum.fluff_name] ([SSmapping.map_datum.technical_name]). You can connect with the <code>Switch Server</code> verb."
message_all_peers(startup_msg)
return ..()
/datum/controller/subsystem/instancing/fire(resumed)
update_heartbeat()
update_playercache()
/**
* Playercache updater
*
* Updates the player cache in the DB. Different from heartbeat so we can force invoke it on player operations
*/
/datum/controller/subsystem/instancing/proc/update_playercache(optional_ckey)
// You may be wondering, why the fuck is an "optional ckey" variable here
// Well, this is invoked in client/New(), and needs to read from GLOB.clients
// However, this proc sleeps, and if you sleep during client/New() once the client is in GLOB.clients, stuff breaks bad
// (See my comment rambling in client/New())
// By passing the ckey through, we can sleep in this proc and still get the data
if(!SSdbcore.IsConnected())
return
// First iterate clients to get ckeys
var/list/ckeys = list()
for(var/client/C in GLOB.clients) // No code review. I am not doing the `as anything` bullshit, because we *do* need the type checks here to avoid null clients which do happen sometimes
ckeys += C.ckey
// Add our optional
if(optional_ckey)
ckeys += optional_ckey
// Note: We dont have to sort the list here. The only time this is read for is a search,
// and order doesnt matter for that.
var/ckey_json = json_encode(ckeys)
// Yes I care about performance savings this much here to mass execute this shit
var/list/datum/db_query/queries = list()
queries += SSdbcore.NewQuery("UPDATE instance_data_cache SET key_value=:json WHERE key_name='playerlist' AND server_id=:sid", list(
"json" = ckey_json,
"sid" = GLOB.configuration.system.instance_id
))
queries += SSdbcore.NewQuery("UPDATE instance_data_cache SET key_value=:count WHERE key_name='playercount' AND server_id=:sid", list(
"count" = length(ckeys),
"sid" = GLOB.configuration.system.instance_id
))
SSdbcore.MassExecute(queries, TRUE, TRUE, FALSE, FALSE)
/**
* Heartbeat updater
*
* Updates the heartbeat in the DB. Used so other servers can see when this one was alive
*/
/datum/controller/subsystem/instancing/proc/update_heartbeat()
// this could probably just go in fire() but clean code and profiler ease who cares
var/datum/db_query/dbq = SSdbcore.NewQuery("UPDATE instance_data_cache SET key_value=NOW() WHERE key_name='heartbeat' AND server_id=:sid", list(
"sid" = GLOB.configuration.system.instance_id
))
dbq.warn_execute()
qdel(dbq)
/**
* Seed data
*
* Seeds all our data into the DB for other servers to discover from.
* This is called during world/New() instead of on initialize so it can be done *instantly*
*/
/datum/controller/subsystem/instancing/proc/seed_data()
// We need to seed a lot of keys, so lets just use a key-value-pair-map to do this easily
var/list/kvp_map = list()
kvp_map["server_name"] = GLOB.configuration.general.server_name // Name of the server
kvp_map["server_port"] = world.port // Server port (used for redirection and topics)
kvp_map["topic_key"] = GLOB.configuration.system.topic_key // Server topic key (used for topics)
kvp_map["internal_ip"] = GLOB.configuration.system.internal_ip // Server internal IP (used for topics)
kvp_map["playercount"] = length(GLOB.clients) // Server client count (used for status info)
kvp_map["playerlist"] = json_encode(list()) // Server client list. Used for dupe login checks. This gets filled in later
kvp_map["heartbeat"] = SQLtime() // SQL timestamp for heartbeat purposes. Any server without a heartbeat in the last 60 seconds can be considered dead
// Also note for above. You may say "But AA you dont need to JSON encode it, just use "\[]"."
// Well to that I say, no. This is meant to be JSON regardless, and it should represent that. This proc is ran once during world/New()
// An extra nanosecond of load will make zero difference.
for(var/key in kvp_map)
var/datum/db_query/dbq = SSdbcore.NewQuery("INSERT INTO instance_data_cache (server_id, key_name, key_value) VALUES (:sid, :kn, :kv) ON DUPLICATE KEY UPDATE key_value=:kv2", // Is this necessary? Who knows!
list(
"sid" = GLOB.configuration.system.instance_id,
"kn" = key,
"kv" = "[kvp_map[key]]", // String encoding IS necessary since these tables use strings, not ints
"kv2" = "[kvp_map[key]]", // Dont know if I need the second but better to be safe
)
)
dbq.warn_execute(FALSE) // Do NOT async execute here because world/New() shouldnt sleep. EVER. You get issues if you do.
qdel(dbq)
/**
* Message all peers
*
* Wrapper for [topic_all_peers] to format the input into a message topic. Will send a server-wide announcement to the other servers
*
* Arguments:
* * message - Message to send to the other servers
*/
/datum/controller/subsystem/instancing/proc/message_all_peers(message)
if(!SSdbcore.IsConnected())
return
var/topic_string = "instance_announce&msg=[url_encode(message)]"
topic_all_peers(topic_string)
/**
* Sends a topic to all peers
*
* Sends a raw topic to the other servers. WILL APPEND &key=[commskey] ON THE END. PLEASE ACCOUNT FOR THIS.
*
* Arguments:
* * raw_topic - The raw topic to send to the other servers
*/
/datum/controller/subsystem/instancing/proc/topic_all_peers(raw_topic)
// Someone here is going to say "AA you shouldnt put load on the DB server you can do sorting in BYOND"
// Well let me put it this way. The DB server is an entirely different machine to BYOND, with this entire dataset being stored in its RAM, not even on disk
// By making the DB server do the work, we can offload from BYOND, which is already strained
var/datum/db_query/dbq1 = SSdbcore.NewQuery({"
SELECT server_id, key_name, key_value FROM instance_data_cache WHERE server_id IN
(SELECT server_id FROM instance_data_cache WHERE server_id !=:sid AND
key_name='heartbeat' AND last_updated BETWEEN NOW() - INTERVAL 60 SECOND AND NOW())
AND key_name IN ("topic_key", "internal_ip", "server_port")"}, list(
"sid" = GLOB.configuration.system.instance_id
))
if(!dbq1.warn_execute())
qdel(dbq1)
return
var/servers_outer = list()
while(dbq1.NextRow())
if(!servers_outer[dbq1.item[1]])
servers_outer[dbq1.item[1]] = list()
servers_outer[dbq1.item[1]][dbq1.item[2]] = dbq1.item[3] // This should assoc load our data
qdel(dbq1)
for(var/server in servers_outer)
var/server_data = servers_outer[server]
world.Export("byond://[server_data["internal_ip"]]:[server_data["server_port"]]?[raw_topic]&key=[server_data["topic_key"]]")
/**
* Player checker
*
* Check all connected peers to see if a player exists in the player cache
* This is used to make sure players dont log into 2 servers at once
* Arguments:
* ckey - The ckey to check if they are logged into another server
*/
/datum/controller/subsystem/instancing/proc/check_player(ckey)
// Please see above rant on L127
var/datum/db_query/dbq1 = SSdbcore.NewQuery({"
SELECT server_id, key_value FROM instance_data_cache WHERE server_id IN
(SELECT server_id FROM instance_data_cache WHERE server_id != :sid AND
key_name='heartbeat' AND last_updated BETWEEN NOW() - INTERVAL 60 SECOND AND NOW())
AND key_name IN ("playerlist")"}, list(
"sid" = GLOB.configuration.system.instance_id
))
if(!dbq1.warn_execute())
qdel(dbq1)
return
while(dbq1.NextRow())
var/list/other_server_cache = json_decode(dbq1.item[2])
if(ckey in other_server_cache)
var/target_server = dbq1.item[1] // Yes. This var is necessary.
qdel(dbq1)
return target_server
qdel(dbq1)
return null // If we are here, it means we didnt find our player on another server
+1
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@@ -28,6 +28,7 @@ SUBSYSTEM_DEF(metrics)
out["elapsed_real"] = (REALTIMEOFDAY - world_init_time)
out["client_count"] = length(GLOB.clients)
out["round_id"] = text2num(GLOB.round_id) // This is so we can filter the metrics by a single round ID
out["server_id"] = GLOB.configuration.system.instance_id // And this is so we can filter by instance ID
// Funnel in all SS metrics
var/list/ss_data = list()
+3 -2
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@@ -18,10 +18,11 @@ SUBSYSTEM_DEF(statistics)
return
else
var/datum/db_query/statquery = SSdbcore.NewQuery(
"INSERT INTO legacy_population (playercount, admincount, time) VALUES (:playercount, :admincount, NOW())",
"INSERT INTO legacy_population (playercount, admincount, time, server_id) VALUES (:playercount, :admincount, NOW(), :server_id)",
list(
"playercount" = length(GLOB.clients),
"admincount" = length(GLOB.admins)
"admincount" = length(GLOB.admins),
"server_id" = GLOB.configuration.system.instance_id
)
)
statquery.warn_execute()
+32
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@@ -0,0 +1,32 @@
/**
* # Peer server
*
* This datum is essentially a model class to represent another instance of Paracode running
*
* It contains communications passes, an internal IP to communicate to, an external IP for players to connect to
*
*/
/datum/peer_server
// The following options will be loaded from configuration
/// Peer server internal IP, used for communications
var/internal_ip
/// Port of the server
var/server_port = 0
/// Comms key for this server
var/commskey
// The following options will be pulled from the peer at runtime
/// Peer server external IP, used for routing players around
var/external_ip
/// Peer server ID, used internally. Pulled from the peer on startup.
var/server_id
/// Peer server name, presented to players. Pulled from the peer on startup.
var/server_name
/// Have we done initial data discovery yet?
var/discovered = FALSE
/// Is the peer server online?
var/online = FALSE
/// Playercount of the peer server on last ping
var/playercount
/// Last world.time that an operation was attempted
var/last_operation_time = 0
+49
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@@ -0,0 +1,49 @@
/client/verb/switch_server()
set name = "Switch Server"
set desc = "Switch to a different Paradise server"
set category = "OOC"
// First get our peers
var/datum/db_query/dbq1 = SSdbcore.NewQuery({"
SELECT server_id, key_name, key_value FROM instance_data_cache WHERE server_id IN
(SELECT server_id FROM instance_data_cache WHERE
key_name='heartbeat' AND last_updated BETWEEN NOW() - INTERVAL 60 SECOND AND NOW())
AND key_name IN ("playercount", "server_port", "server_name")"})
if(!dbq1.warn_execute())
qdel(dbq1)
return
var/servers_outer = list()
while(dbq1.NextRow())
if(!servers_outer[dbq1.item[1]])
servers_outer[dbq1.item[1]] = list()
servers_outer[dbq1.item[1]][dbq1.item[2]] = dbq1.item[3] // This should assoc load our data
// Format the server names into an assoc list of K: name V: port
var/list/formatted_servers = list()
for(var/server in servers_outer)
var/server_data = servers_outer[server]
formatted_servers["[server_data["server_name"]] - ([server_data["playercount"]] playing)"] = text2num(server_data["server_port"])
if(length(formatted_servers) == 1)
to_chat(usr, "<span class='warning'>You are already connected to the one online instance!</span>")
return
var/selected_server = input(usr, "Select a server", "Server hop") as anything in formatted_servers
if(!selected_server)
return // Should never happen
if(formatted_servers[selected_server] == world.port)
to_chat(usr, "<span class='warning'>You are already connected to this instance!</span>")
return
// Now we reconnect them
to_chat(usr, "<span class='notice'>Now connecting you to: <b>[selected_server]</b></span>")
if(watchlisted) // I mean why not
message_admins("[key_name_admin(usr)] is on the watchlist and just jumped to [selected_server]")
// Formulate a connection URL
var/target = "byond://[world.internet_address]:[formatted_servers[selected_server]]"
src << link(target)
+5 -1
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@@ -22,11 +22,15 @@ GLOBAL_LIST_INIT(map_transition_config, list(CC_TRANSITION_CONFIG))
//temporary file used to record errors with loading config and the database, moved to log directory once logging is set up
GLOB.config_error_log = GLOB.world_game_log = GLOB.world_runtime_log = GLOB.sql_log = "data/logs/config_error.log"
GLOB.configuration.load_configuration()
GLOB.configuration.load_configuration() // Load up the base config.toml
// Load up overrides for this specific instance, based on port
// If this instance is listening on port 6666, the server will look for config/overrides_6666.toml
GLOB.configuration.load_overrides()
// Right off the bat, load up the DB
SSdbcore.CheckSchemaVersion() // This doesnt just check the schema version, it also connects to the db! This needs to happen super early! I cannot stress this enough!
SSdbcore.SetRoundID() // Set the round ID here
SSinstancing.seed_data() // Set us up in the DB
// Setup all log paths and stamp them with startups, including round IDs
SetupLogs()
+6
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@@ -27,6 +27,12 @@
if(A && (A.rights & R_ADMIN))
admin = 1
// Lets see if they are logged in on another paradise server
if(SSdbcore.IsConnected())
var/other_server_login = SSinstancing.check_player(ckey)
if(other_server_login)
return list("reason"="duplicate login", "desc"="\nReason: You are already logged in on server '[other_server_login]'. Please contact the server host if you believe this is an error.")
//Guest Checking
if(GLOB.configuration.general.guest_ban && IsGuestKey(key))
log_adminwarn("Failed Login: [key] [computer_id] [address] - Guests not allowed")
+3 -1
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@@ -45,6 +45,7 @@ GLOBAL_LIST_INIT(admin_verbs_admin, list(
/datum/admins/proc/toggleemoji, /*toggles using emoji in ooc for everyone*/
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/client/proc/gsay, /*cross-server asay*/
/datum/admins/proc/PlayerNotes,
/client/proc/cmd_mentor_say,
/datum/admins/proc/show_player_notes,
@@ -67,7 +68,8 @@ GLOBAL_LIST_INIT(admin_verbs_admin, list(
/client/proc/toggle_mentor_chat,
/client/proc/toggle_advanced_interaction, /*toggle admin ability to interact with not only machines, but also atoms such as buttons and doors*/
/client/proc/list_ssds_afks,
/client/proc/ccbdb_lookup_ckey
/client/proc/ccbdb_lookup_ckey,
/client/proc/view_instances
))
GLOBAL_LIST_INIT(admin_verbs_ban, list(
/client/proc/ban_panel,
+4 -3
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@@ -146,8 +146,8 @@
qdel(adm_query)
var/datum/db_query/query_insert = SSdbcore.NewQuery({"
INSERT INTO ban (`id`,`bantime`,`serverip`,`bantype`,`reason`,`job`,`duration`,`rounds`,`expiration_time`,`ckey`,`computerid`,`ip`,`a_ckey`,`a_computerid`,`a_ip`,`who`,`adminwho`,`edits`,`unbanned`,`unbanned_datetime`,`unbanned_ckey`,`unbanned_computerid`,`unbanned_ip`,`ban_round_id`,`unbanned_round_id`)
VALUES (null, Now(), :serverip, :bantype_str, :reason, :job, :duration, :rounds, Now() + INTERVAL :duration MINUTE, :ckey, :computerid, :ip, :a_ckey, :a_computerid, :a_ip, :who, :adminwho, '', null, null, null, null, null, :roundid, null)
INSERT INTO ban (`id`,`bantime`,`serverip`,`bantype`,`reason`,`job`,`duration`,`rounds`,`expiration_time`,`ckey`,`computerid`,`ip`,`a_ckey`,`a_computerid`,`a_ip`,`who`,`adminwho`,`edits`,`unbanned`,`unbanned_datetime`,`unbanned_ckey`,`unbanned_computerid`,`unbanned_ip`,`ban_round_id`,`unbanned_round_id`, `server_id`)
VALUES (null, Now(), :serverip, :bantype_str, :reason, :job, :duration, :rounds, Now() + INTERVAL :duration MINUTE, :ckey, :computerid, :ip, :a_ckey, :a_computerid, :a_ip, :who, :adminwho, '', null, null, null, null, null, :roundid, null, :server_id)
"}, list(
// Get ready for parameters
"serverip" = serverip,
@@ -164,7 +164,8 @@
"a_ip" = a_ip,
"who" = who,
"adminwho" = adminwho,
"roundid" = GLOB.round_id
"roundid" = GLOB.round_id,
"server_id" = GLOB.configuration.system.instance_id
))
if(!query_insert.warn_execute())
qdel(query_insert)
+2 -7
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@@ -1,5 +1,4 @@
// Do not attemtp to remove the blank string from the server arg. It will break DB saving.
/proc/add_note(target_ckey, notetext, timestamp, adminckey, logged = 1, server = "", checkrights = 1, show_after = TRUE, automated = FALSE)
/proc/add_note(target_ckey, notetext, timestamp, adminckey, logged = 1, checkrights = 1, show_after = TRUE, automated = FALSE)
if(checkrights && !check_rights(R_ADMIN|R_MOD))
return
if(!SSdbcore.IsConnected())
@@ -53,10 +52,6 @@
else if(usr && (usr.ckey == ckey(adminckey))) // Don't ckeyize special note sources
adminckey = ckey(adminckey)
if(!server)
if(GLOB.configuration.general.server_name)
server = GLOB.configuration.general.server_name
// Force cast this to 1/0 incase someone tries to feed bad data
automated = !!automated
@@ -67,7 +62,7 @@
"targetckey" = target_ckey,
"notetext" = notetext,
"adminkey" = adminckey,
"server" = server,
"server" = GLOB.configuration.system.instance_id,
"crewnum" = crew_number,
"roundid" = GLOB.round_id,
"automated" = automated
+27
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@@ -0,0 +1,27 @@
// GSAY
// Like asay but global between instances!
// *Insert changeling hivemind :g joke here*
/client/proc/gsay(msg as text)
set name = "gsay"
set hidden = TRUE
if(!check_rights(R_ADMIN))
return
if(!msg)
return
msg = sanitize(copytext(msg, 1, MAX_MESSAGE_LEN))
// To whoever says "Why dont you just topic the full message with formatting"
// This lets us use this in other apps, like a discord bot, without HTML parsing
// It also removes a way to put whatever HTML we want in the chat window
var/built_topic = "gsay&msg=[url_encode(msg)]&usr=[url_encode(usr.ckey)]&src=[url_encode(GLOB.configuration.system.instance_id)]"
// Send to peers
SSinstancing.topic_all_peers(built_topic)
// Send to online admins
for(var/client/C in GLOB.admins)
if(R_ADMIN & C.holder.rights)
to_chat(C, "<span class='admin_channel'>GSAY: [usr.ckey]@[GLOB.configuration.system.instance_id]: [msg]</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "gsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -0,0 +1,33 @@
/client/proc/view_instances()
set name = "View Server Instances"
set desc = "View the running server instances"
set category = "Server"
if(!check_rights(R_ADMIN))
return
to_chat(usr, "<b>Server instances info</b>")
var/datum/db_query/dbq1 = SSdbcore.NewQuery({"
SELECT server_id, key_name, key_value FROM instance_data_cache WHERE server_id IN
(SELECT server_id FROM instance_data_cache WHERE
key_name='heartbeat' AND last_updated BETWEEN NOW() - INTERVAL 60 SECOND AND NOW())
AND key_name IN ("playercount")"})
if(!dbq1.warn_execute())
qdel(dbq1)
return
var/servers_outer = list()
while(dbq1.NextRow())
if(!servers_outer[dbq1.item[1]])
servers_outer[dbq1.item[1]] = list()
servers_outer[dbq1.item[1]][dbq1.item[2]] = dbq1.item[3] // This should assoc load our data
qdel(dbq1)
for(var/server in servers_outer)
var/server_data = servers_outer[server]
var/players = text2num(server_data["playercount"])
to_chat(usr, "<code>[server]</code> - [players] player[players == 1 ? "" : "s"] online.")
to_chat(usr, "<i>Offline instances are not reported</i>")
+5
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@@ -327,12 +327,16 @@
if(length(related_accounts_cid))
log_admin("[key_name(src)] Alts by CID: [jointext(related_accounts_cid, " ")]")
// This sleeps so it has to go here. Dont fucking move it.
SSinstancing.update_playercache(ckey)
// This has to go here to avoid issues
// If you sleep past this point, you will get SSinput errors as well as goonchat errors
// DO NOT STUFF RANDOM SQL QUERIES BELOW THIS POINT WITHOUT USING `INVOKE_ASYNC()` OR SIMILAR
// YOU WILL BREAK STUFF. SERIOUSLY. -aa07
GLOB.clients += src
spawn() // Goonchat does some non-instant checks in start()
chatOutput.start()
@@ -448,6 +452,7 @@
GLOB.admins -= src
GLOB.directory -= ckey
GLOB.clients -= src
SSinstancing.update_playercache() // Clear us out
QDEL_NULL(chatOutput)
QDEL_NULL(pai_save)
if(movingmob)
+4 -3
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@@ -16,15 +16,16 @@
return
var/datum/db_query/log_query = SSdbcore.NewQuery({"
INSERT INTO karma (spendername, spenderkey, receivername, receiverkey, receiverrole, receiverspecial, spenderip, time)
VALUES (:sname, :skey, :rname, :rkey, :rrole, :rspecial, :sip, Now())"}, list(
INSERT INTO karma (spendername, spenderkey, receivername, receiverkey, receiverrole, receiverspecial, spenderip, time, server_id)
VALUES (:sname, :skey, :rname, :rkey, :rrole, :rspecial, :sip, Now(), :server_id)"}, list(
"sname" = spender.name,
"skey" = spender.ckey,
"rname" = receiver.name,
"rkey" = receiver.ckey,
"rrole" = receiverrole,
"rspecial" = receiverspecial,
"sip" = spender.client.address
"sip" = spender.client.address,
"server_id" = GLOB.configuration.system.instance_id
))
if(!log_query.warn_execute())
+18
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@@ -0,0 +1,18 @@
// Just dumps the text in the admin chat box
/datum/world_topic_handler/gsay
topic_key = "gsay"
requires_commskey = TRUE
/datum/world_topic_handler/gsay/execute(list/input, key_valid)
if(!input["msg"] || !input["usr"] || !input["src"])
return json_encode(list("error" = "Malformed request"))
var/message = input["msg"]
var/user = input["usr"]
var/source = input["src"]
// Send to online admins
for(var/client/C in GLOB.admins)
if(R_ADMIN & C.holder.rights)
to_chat(C, "<span class='admin_channel'>GSAY: [user]@[source]: [message]</span>")
@@ -0,0 +1,8 @@
/datum/world_topic_handler/instance_announce
topic_key = "instance_announce"
requires_commskey = TRUE
/datum/world_topic_handler/instance_announce/execute(list/input, key_valid)
var/msg = input["msg"]
to_chat(world, "<center><span class='boldannounce'><big>Attention</big></span></center><hr>[msg]<hr>")
SEND_SOUND(world, sound('sound/misc/notice2.ogg')) // Same as captains priority announce
+8 -1
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@@ -21,6 +21,7 @@
# - gamemode_configuration
# - gateway_configuration
# - general_configuration
# - instancing_configuration
# - ipintel_configuration
# - job_configuration
# - logging_configuration
@@ -141,7 +142,7 @@ ipc_screens = [
# Enable/disable the database on a whole
sql_enabled = false
# SQL version. If this is a mismatch, round start will be delayed
sql_version = 26
sql_version = 27
# SQL server address. Can be an IP or DNS name
sql_address = "127.0.0.1"
# SQL server port
@@ -724,6 +725,12 @@ shutdown_on_reboot = false
topic_ip_ratelimit_bypass = ["127.0.0.1"]
# Turn this to true if you are running a production server
is_production = false
# Server instance ID. This is used for tagging the server in the database
# You do NOT want to change this once you are running in production
instance_id = "paradise_main"
# Server internal IP. Used if you are splitting instances over multiple internal IPs.
# In most cases this is just 127.0.0.1
internal_ip = "127.0.0.1"
################################################################
+7
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@@ -230,6 +230,7 @@
#include "code\controllers\subsystem\icon_smooth.dm"
#include "code\controllers\subsystem\idlenpcpool.dm"
#include "code\controllers\subsystem\input.dm"
#include "code\controllers\subsystem\instancing.dm"
#include "code\controllers\subsystem\ipintel.dm"
#include "code\controllers\subsystem\jobs.dm"
#include "code\controllers\subsystem\late_mapping.dm"
@@ -293,6 +294,7 @@
#include "code\datums\mind.dm"
#include "code\datums\mixed.dm"
#include "code\datums\mutable_appearance.dm"
#include "code\datums\peer_server.dm"
#include "code\datums\periodic_news.dm"
#include "code\datums\pipe_datums.dm"
#include "code\datums\progressbar.dm"
@@ -1162,6 +1164,7 @@
#include "code\game\verbs\ooc.dm"
#include "code\game\verbs\randomtip.dm"
#include "code\game\verbs\suicide.dm"
#include "code\game\verbs\switch_server.dm"
#include "code\game\verbs\webmap.dm"
#include "code\game\verbs\who.dm"
#include "code\modules\admin\admin.dm"
@@ -1209,6 +1212,7 @@
#include "code\modules\admin\verbs\freeze.dm"
#include "code\modules\admin\verbs\getlogs.dm"
#include "code\modules\admin\verbs\gimmick_team.dm"
#include "code\modules\admin\verbs\gsay.dm"
#include "code\modules\admin\verbs\infiltratorteam_syndicate.dm"
#include "code\modules\admin\verbs\logging_view.dm"
#include "code\modules\admin\verbs\manage_queue.dm"
@@ -1230,6 +1234,7 @@
#include "code\modules\admin\verbs\ticklag.dm"
#include "code\modules\admin\verbs\toggledebugverbs.dm"
#include "code\modules\admin\verbs\tripAI.dm"
#include "code\modules\admin\verbs\view_instances.dm"
#include "code\modules\admin\verbs\vox_raiders.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2.dm"
#include "code\modules\admin\verbs\SDQL2\SDQL_2_parser.dm"
@@ -2520,6 +2525,8 @@
#include "code\modules\world_topic\_topic_base.dm"
#include "code\modules\world_topic\adminmsg.dm"
#include "code\modules\world_topic\announce.dm"
#include "code\modules\world_topic\gsay.dm"
#include "code\modules\world_topic\instance_announce.dm"
#include "code\modules\world_topic\manifest.dm"
#include "code\modules\world_topic\ping.dm"
#include "code\modules\world_topic\players.dm"
+1
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@@ -0,0 +1 @@
{"name":"common","version":"3.0.0"}