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Grammar Fixes, Less Shouting (still praising)
Converting a novaflower to it's weapon form now has only a 10% chance to actually make you shout "PRAISE THE SUN!" - Rest assured though, that you will still be praising the sun internally when doing this even if you don't shout it. Fixes some grammar mistakes on the cashpod results.
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@@ -421,7 +421,10 @@
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return
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if("novaflower")
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var/obj/item/weapon/grown/novaflower/NF = new /obj/item/weapon/grown/novaflower(user.loc)
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user.say("PRAISE THE SUN!")
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if(prob(10))
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user.say("PRAISE THE SUN!")
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else
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user << "PRAISE THE SUN!"
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user.unEquip(src)
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user.put_in_hands(NF)
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qdel(src)
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@@ -435,28 +438,28 @@
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if(0)
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user << "It's empty! What a waste..."
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if(1 to 10)
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user << "It's got a space dollar inside. Woo."
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user << "It has a space dollar inside. Woo."
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dosh = new /obj/item/weapon/spacecash(user.loc)
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if(11 to 20)
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user << "It's got 10 space dollars inside!"
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user << "It has 10 space dollars inside!"
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dosh = new /obj/item/weapon/spacecash/c10(user.loc)
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if(21 to 30)
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user << "It's got 20 space dollars inside! Cool!"
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user << "It has 20 space dollars inside! Cool!"
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dosh = new /obj/item/weapon/spacecash/c20(user.loc)
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if(31 to 40)
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user << "It's got 50 space dollars inside! Nice!"
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user << "It has 50 space dollars inside! Nice!"
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dosh = new /obj/item/weapon/spacecash/c50(user.loc)
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if(41 to 50)
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user << "It's got 100 space dollars inside! Sweet!"
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user << "It has 100 space dollars inside! Sweet!"
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dosh = new /obj/item/weapon/spacecash/c100(user.loc)
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if(51 to 60)
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user << "It's got 200 space dollars inside! Awesome!"
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user << "It has 200 space dollars inside! Awesome!"
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dosh = new /obj/item/weapon/spacecash/c200(user.loc)
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if(61 to 80)
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user << "It's got 500 space dollars inside! CHA-CHING!"
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user << "It has 500 space dollars inside! CHA-CHING!"
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dosh = new /obj/item/weapon/spacecash/c500(user.loc)
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else
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user << "It's got 1000 space dollars inside! JACKPOT!"
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user << "It has 1000 space dollars inside! JACKPOT!"
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dosh = new /obj/item/weapon/spacecash/c1000(user.loc)
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if(dosh)
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