after_slip /atom level

This commit is contained in:
SteelSlayer
2020-06-09 21:13:12 -05:00
parent 6bf7df8131
commit a3be213089
2 changed files with 11 additions and 11 deletions
+11
View File
@@ -395,6 +395,17 @@
/atom/proc/get_spooked()
return
/**
Base proc, intended to be overriden.
This should only be called from one place: inside the slippery component.
Called after a human mob slips on this atom.
If you want the person who slipped to have something special done to them, put it here.
*/
/atom/proc/after_slip(mob/living/carbon/human/H)
return
/atom/proc/add_hiddenprint(mob/living/M as mob)
if(isnull(M)) return
if(isnull(M.key)) return
-11
View File
@@ -330,17 +330,6 @@
SSspacedrift.processing[src] = src
return 1
/**
Base proc, intended to be overriden.
This should only be called from one place: inside the slippery component.
Called after a human mob slips on this atom.
If you want the person who slipped to have something special done to them, put it here.
*/
/atom/movable/proc/after_slip(mob/living/carbon/human/H)
return
//called when src is thrown into hit_atom
/atom/movable/proc/throw_impact(atom/hit_atom, throwingdatum)
set waitfor = 0