Merge pull request #3459 from Mloc/probfix

Fix for autotraitor not working in secret probabilities.
This commit is contained in:
Jim "Apples"
2013-08-07 09:00:51 -07:00
3 changed files with 2 additions and 14 deletions
@@ -4,7 +4,7 @@
/datum/game_mode/traitor/autotraitor
name = "AutoTraitor"
config_tag = "Extend-A-Traitormongous"
config_tag = "extend-a-traitormongous"
var/list/possible_traitors
var/num_players = 0
+1 -1
View File
@@ -17,7 +17,7 @@
var/config_tag = null
var/intercept_hacked = 0
var/votable = 1
var/probability = 1
var/probability = 0
var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
var/explosion_in_progress = 0 //sit back and relax
var/list/datum/mind/modePlayer = new
-12
View File
@@ -74,25 +74,13 @@ LOG_PDA
##
## default probablity is 1, increase to make that mode more likely to be picked
## set to 0 to disable that mode
## Cult mode is in alpha test, enable at your own risk
PROBABILITY EXTENDED 1
PROBABILITY TRAITOR 0
PROBABILITY METEOR 0
PROBABILITY MALFUNCTION 1
PROBABILITY BLOB 0
PROBABILITY NUCLEAR 1
PROBABILITY SANDBOX 0
PROBABILITY WIZARD 1
PROBABILITY RESTRUCTURING 0
PROBABILITY REVOLUTION 0
PROBABILITY CHANGELING 1
PROBABILITY CULT 1
PROBABILITY MONKEY 0
PROBABILITY TRAITORCHAN 0
PROBABILITY EXTEND-A-TRAITORMONGOUS 6
PROBABILITY EPIDEMIC 0
PROBABILITY MEME 0
PROBABILITY RP-REVOLUTION 0
## Hash out to disable random events during the round.
ALLOW_RANDOM_EVENTS