Merge pull request #6511 from davipatury/autolathe-ui

Autolathe Nano-UI-ification
This commit is contained in:
Crazy Lemon
2017-02-20 20:08:42 -08:00
committed by GitHub
2 changed files with 279 additions and 205 deletions
+129 -205
View File
@@ -1,6 +1,6 @@
#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
/obj/machinery/autolathe
name = "autolathe"
@@ -31,21 +31,13 @@
var/list/being_built = list()
var/datum/research/files
var/list/datum/design/matching_designs
var/temp_search
var/selected_category
var/screen = 1
var/datum/material_container/materials
var/list/categories = list(
"Communication",
"Construction",
"Electronics",
"Medical",
"Miscellaneous",
"Security",
"Tools",
"Imported"
)
var/list/categories = list("Communication", "Construction", "Electronics", "Imported", "Medical", "Miscellaneous", "Security", "Tools")
/obj/machinery/autolathe/New()
..()
@@ -56,7 +48,7 @@
component_parts += new /obj/item/weapon/stock_parts/matter_bin(null)
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
component_parts += new /obj/item/weapon/stock_parts/console_screen(null)
materials = new /datum/material_container(src, list(MAT_METAL=1, MAT_GLASS=1))
materials = new /datum/material_container(src, list(MAT_METAL = 1, MAT_GLASS = 1))
RefreshParts()
wires = new(src)
@@ -83,36 +75,109 @@
/obj/machinery/autolathe/interact(mob/user)
if(shocked && !(stat & NOPOWER))
shock(user,50)
user.set_machine(src)
var/dat
shock(user, 50)
return
if(panel_open)
dat = wires.GetInteractWindow()
wires.Interact()
else
switch(screen)
if(AUTOLATHE_MAIN_MENU)
dat = main_win(user)
if(AUTOLATHE_CATEGORY_MENU)
dat = category_win(user,selected_category)
if(AUTOLATHE_SEARCH_MENU)
dat = search_win(user)
ui_interact(user)
var/datum/browser/popup = new(user, "autolathe", name, 800, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/autolathe/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "autolathe.tmpl", name, 800, 550)
ui.open()
return
/obj/machinery/autolathe/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
var/data[0]
data["screen"] = screen
data["total_amount"] = materials.total_amount
data["max_amount"] = materials.max_amount
data["metal_amount"] = materials.amount(MAT_METAL)
data["glass_amount"] = materials.amount(MAT_GLASS)
switch(screen)
if(AUTOLATHE_MAIN_MENU)
data["uid"] = UID()
data["categories"] = categories
if(AUTOLATHE_CATEGORY_MENU)
data["selected_category"] = selected_category
var/list/designs = list()
data["designs"] = designs
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(!(selected_category in D.category))
continue
var/list/design = list()
designs[++designs.len] = design
design["name"] = D.name
design["id"] = D.id
design["disabled"] = disabled || !can_build(D) ? "disabled" : null
if(ispath(D.build_path, /obj/item/stack))
design["max_multiplier"] = min(D.maxstack, D.materials[MAT_METAL] ? round(materials.amount(MAT_METAL) / D.materials[MAT_METAL]) : INFINITY, D.materials[MAT_GLASS] ? round(materials.amount(MAT_GLASS) / D.materials[MAT_GLASS]) : INFINITY)
else
design["max_multiplier"] = null
design["materials"] = design_cost_data(D)
if(AUTOLATHE_SEARCH_MENU)
data["search"] = temp_search
var/list/designs = list()
data["designs"] = designs
for(var/datum/design/D in matching_designs)
var/list/design = list()
designs[++designs.len] = design
design["name"] = D.name
design["id"] = D.id
design["disabled"] = disabled || !can_build(D) ? "disabled" : null
if(ispath(D.build_path, /obj/item/stack))
design["max_multiplier"] = min(D.maxstack, D.materials[MAT_METAL] ? round(materials.amount(MAT_METAL) / D.materials[MAT_METAL]) : INFINITY, D.materials[MAT_GLASS] ? round(materials.amount(MAT_GLASS) / D.materials[MAT_GLASS]) : INFINITY)
else
design["max_multiplier"] = null
design["materials"] = design_cost_data(D)
data = queue_data(data)
return data
/obj/machinery/autolathe/proc/design_cost_data(datum/design/D)
var/list/data = list()
var/coeff = get_coeff(D)
var/has_metal = 1
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] / coeff)))
has_metal = 0
var/has_glass = 1
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] / coeff)))
has_glass = 0
data[++data.len] = list("name" = "metal", "amount" = D.materials[MAT_METAL] / coeff, "is_red" = !has_metal)
data[++data.len] = list("name" = "glass", "amount" = D.materials[MAT_GLASS] / coeff, "is_red" = !has_glass)
return data
/obj/machinery/autolathe/proc/queue_data(list/data)
var/temp_metal = materials.amount(MAT_METAL)
var/temp_glass = materials.amount(MAT_GLASS)
data["processing"] = being_built.len ? get_processing_line() : null
if(istype(queue) && queue.len)
var/list/data_queue = list()
for(var/list/L in queue)
var/datum/design/D = L[1]
var/list/LL = get_design_cost_as_list(D, L[2])
data_queue[++data_queue.len] = list("name" = initial(D.name), "can_build" = can_build(D, L[2], temp_metal, temp_glass), "multiplier" = L[2])
temp_metal = max(temp_metal - LL[1], 1)
temp_glass = max(temp_glass - LL[2], 1)
data["queue"] = data_queue
data["queue_len"] = data_queue.len
else
data["queue"] = null
return data
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
if(busy)
to_chat(user, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
to_chat(user, "<span class='alert'>The autolathe is busy. Please wait for completion of previous operation.</span>")
return 1
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
updateUsrDialog()
nanomanager.update_uis(src)
return
if(exchange_parts(user, O))
@@ -168,15 +233,15 @@
if(O.materials[MAT_METAL])
flick("autolathe_o",src)//plays metal insertion animation
if(O.materials[MAT_GLASS])
flick("autolathe_r",src)//plays glass insertion animation
flick("autolathe_r", src)//plays glass insertion animation
to_chat(user, "<span class='notice'>You insert [inserted] sheet[inserted>1 ? "s" : ""] to the autolathe.</span>")
use_power(inserted*100)
use_power(inserted * 100)
else
to_chat(user, "<span class='notice'>You insert a material total of [inserted] to the autolathe.</span>")
use_power(max(500,inserted/10))
use_power(max(500, inserted / 10))
qdel(O)
busy = 0
src.updateUsrDialog()
nanomanager.update_uis(src)
/obj/machinery/autolathe/attack_ghost(mob/user)
interact(user)
@@ -195,6 +260,7 @@
if(href_list["category"])
selected_category = href_list["category"]
screen = AUTOLATHE_CATEGORY_MENU
if(href_list["make"])
BuildTurf = loc
@@ -215,14 +281,14 @@
if(!is_stack && (multiplier > 1))
return
if(!(multiplier in list(1,10,25,max_multiplier))) //"enough materials ?" is checked in the build proc
if(!(multiplier in list(1, 10, 25, max_multiplier))) //"enough materials ?" is checked in the build proc
return
/////////////////
if((queue.len+1)<queue_max_len)
if((queue.len + 1) < queue_max_len)
add_to_queue(design_last_ordered,multiplier)
else
to_chat(usr, "\red The autolathe queue is full!")
to_chat(usr, "<span class='warning'>The autolathe queue is full!</span>")
if(!busy)
busy = 1
process_queue()
@@ -230,28 +296,32 @@
if(href_list["remove_from_queue"])
var/index = text2num(href_list["remove_from_queue"])
if(isnum(index) && IsInRange(index,1,queue.len))
if(isnum(index) && IsInRange(index, 1, queue.len))
remove_from_queue(index)
if(href_list["queue_move"] && href_list["index"])
var/index = text2num(href_list["index"])
var/new_index = index + text2num(href_list["queue_move"])
if(isnum(index) && isnum(new_index))
if(IsInRange(new_index,1,queue.len))
if(IsInRange(new_index, 1, queue.len))
queue.Swap(index,new_index)
if(href_list["clear_queue"])
queue = list()
if(href_list["search"])
if(href_list["to_search"])
temp_search = href_list["to_search"]
if(!temp_search)
return
matching_designs.Cut()
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(findtext(D.name,href_list["to_search"]))
if(findtext(D.name, temp_search))
matching_designs.Add(D)
screen = AUTOLATHE_SEARCH_MENU
src.updateUsrDialog()
return
nanomanager.update_uis(src)
return 1
/obj/machinery/autolathe/RefreshParts()
var/tot_rating = 0
@@ -263,19 +333,19 @@
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
prod_coeff += M.rating - 1
/obj/machinery/autolathe/proc/get_coeff(var/datum/design/D)
/obj/machinery/autolathe/proc/get_coeff(datum/design/D)
var/coeff = (ispath(D.build_path,/obj/item/stack) ? 1 : 2 ** prod_coeff)//stacks are unaffected by production coefficient
return coeff
/obj/machinery/autolathe/proc/build_item(var/datum/design/D, var/multiplier)
/obj/machinery/autolathe/proc/build_item(datum/design/D, multiplier)
desc = initial(desc)+"\nIt's building \a [initial(D.name)]."
var/is_stack = ispath(D.build_path, /obj/item/stack)
var/coeff = get_coeff(D)
var/metal_cost = D.materials[MAT_METAL]
var/glass_cost = D.materials[MAT_GLASS]
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
if(can_build(D,multiplier))
being_built = list(D,multiplier)
if(can_build(D, multiplier))
being_built = list(D, multiplier)
use_power(power)
icon_state = "autolathe"
flick("autolathe_n",src)
@@ -285,7 +355,7 @@
else
var/list/materials_used = list(MAT_METAL=metal_cost/coeff, MAT_GLASS=glass_cost/coeff)
materials.use_amount(materials_used)
updateUsrDialog()
nanomanager.update_uis(src)
sleep(32/coeff)
if(is_stack)
var/obj/item/stack/S = new D.build_path(BuildTurf)
@@ -294,10 +364,10 @@
var/obj/item/new_item = new D.build_path(BuildTurf)
new_item.materials[MAT_METAL] /= coeff
new_item.materials[MAT_GLASS] /= coeff
updateUsrDialog()
nanomanager.update_uis(src)
desc = initial(desc)
/obj/machinery/autolathe/proc/can_build(var/datum/design/D,var/multiplier=1,var/custom_metal,var/custom_glass)
/obj/machinery/autolathe/proc/can_build(datum/design/D, multiplier = 1, custom_metal, custom_glass)
if(D.make_reagents.len)
return 0
@@ -316,7 +386,7 @@
return 0
return 1
/obj/machinery/autolathe/proc/get_design_cost_as_list(var/datum/design/D,var/multiplier=1)
/obj/machinery/autolathe/proc/get_design_cost_as_list(datum/design/D, multiplier = 1)
var/list/OutputList = list(0,0)
var/coeff = get_coeff(D)
if(D.materials[MAT_METAL])
@@ -332,43 +402,7 @@
var/output = "PROCESSING: [initial(D.name)][is_stack?" (x[multiplier])":null]"
return output
/obj/machinery/autolathe/proc/get_queue()
var/temp_metal = materials.amount(MAT_METAL)
var/temp_glass = materials.amount(MAT_GLASS)
var/output = "<td valign='top' style='width: 300px'>"
output += "<div class='statusDisplay'>"
output += "<b>Queue contains:</b>"
if(!istype(queue) || !queue.len)
if(being_built.len)
output += "<ol><li>"
output += get_processing_line()
output += "</li></ol>"
else
output += "<br>Nothing"
else
output += "<ol>"
if(being_built.len)
output += "<li>"
output += get_processing_line()
output += "</li>"
var/i = 0
var/datum/design/D
for(var/list/L in queue)
i++
D = L[1]
var/multiplier = L[2]
var/list/LL = get_design_cost_as_list(D,multiplier)
var/is_stack = (multiplier>1)
output += "<li[!can_build(D,multiplier,temp_metal,temp_glass)?" style='color: #f00;'":null]>[initial(D.name)][is_stack?" (x[multiplier])":null] - [i>1?"<a href='?src=[UID()];queue_move=-1;index=[i]' class='arrow'>&uarr;</a>":null] [i<queue.len?"<a href='?src=[UID()];queue_move=+1;index=[i]' class='arrow'>&darr;</a>":null] <a href='?src=[UID()];remove_from_queue=[i]'>Remove</a></li>"
temp_metal = max(temp_metal-LL[1],1)
temp_glass = max(temp_glass-LL[2],1)
output += "</ol>"
output += "<a href='?src=[UID()];clear_queue=1'>Clear queue</a>"
output += "</div></td>"
return output
/obj/machinery/autolathe/proc/add_to_queue(D,var/multiplier)
/obj/machinery/autolathe/proc/add_to_queue(D, multiplier)
if(!istype(queue))
queue = list()
if(D)
@@ -391,10 +425,10 @@
else
return
while(D)
if(stat&(NOPOWER|BROKEN))
if(stat & (NOPOWER|BROKEN))
being_built = new /list()
return 0
if(!can_build(D,multiplier))
if(!can_build(D, multiplier))
visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Not enough resources. Queue processing terminated.\"")
queue = list()
being_built = new /list()
@@ -407,117 +441,7 @@
being_built = new /list()
//visible_message("[bicon(src)] <b>\The [src]</b> beeps, \"Queue processing finished successfully.\"")
/obj/machinery/autolathe/proc/main_win(mob/user)
var/dat = "<table style='width:100%'><tr>"
dat += "<td valign='top' style='margin-right: 300px'>"
dat += "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
dat += "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
dat += "<b>Metal amount:</b> [materials.amount(MAT_METAL)] cm<sup>3</sup><br>"
dat += "<b>Glass amount:</b> [materials.amount(MAT_GLASS)] cm<sup>3</sup><br>"
dat += "<form name='search' action='?src=[UID()]'> \
<input type='hidden' name='src' value='[UID()]'> \
<input type='hidden' name='search' value='to_search'> \
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'> \
<input type='text' name='to_search'> \
<input type='submit' value='Search'> \
</form><hr>"
var/line_length = 1
dat += "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=[UID()];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
dat += "</td>"
dat += get_queue()
dat += "</tr></table>"
return dat
/obj/machinery/autolathe/proc/category_win(mob/user,var/selected_category)
var/dat = "<table style='width:100%'><tr><td valign='top' style='margin-right: 300px'>"
dat += "<div class='statusDisplay'>"
dat += "<A href='?src=[UID()];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<h3>Browsing [selected_category]:</h3><br>"
dat += "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
dat += "<b>Metal amount:</b> [materials.amount(MAT_METAL)] cm<sup>3</sup><br>"
dat += "<b>Glass amount:</b> [materials.amount(MAT_GLASS)] cm<sup>3</sup><br>"
for(var/v in files.known_designs)
var/datum/design/D = files.known_designs[v]
if(!(selected_category in D.category))
continue
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[UID()];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if(max_multiplier>10 && !disabled)
dat += " <a href='?src=[UID()];make=[D.id];multiplier=10'>x10</a>"
if(max_multiplier>25 && !disabled)
dat += " <a href='?src=[UID()];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[UID()];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
dat += "</td>"
dat += get_queue()
dat += "</tr></table>"
return dat
/obj/machinery/autolathe/proc/search_win(mob/user)
var/dat = "<table style='width:100%'><tr><td valign='top' style='margin-right: 300px'>"
dat += "<div class='statusDisplay'>"
dat += "<A href='?src=[UID()];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<h3>Search results:</h3><br>"
dat += "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
dat += "<b>Metal amount:</b> [materials.amount(MAT_METAL)] cm<sup>3</sup><br>"
dat += "<b>Glass amount:</b> [materials.amount(MAT_GLASS)] cm<sup>3</sup><br>"
for(var/datum/design/D in matching_designs)
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[UID()];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if(max_multiplier>10 && !disabled)
dat += " <a href='?src=[UID()];make=[D.id];multiplier=10'>x10</a>"
if(max_multiplier>25 && !disabled)
dat += " <a href='?src=[UID()];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[UID()];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
dat += "</td>"
dat += get_queue()
dat += "</tr></table>"
return dat
/obj/machinery/autolathe/proc/get_design_cost(var/datum/design/D)
var/coeff = get_coeff(D)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] / coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] / coeff] glass"
return dat
/obj/machinery/autolathe/proc/adjust_hacked(var/hack)
/obj/machinery/autolathe/proc/adjust_hacked(hack)
hacked = hack
if(hack)
@@ -527,4 +451,4 @@
else
for(var/datum/design/D in files.known_designs)
if("hacked" in D.category)
files.known_designs -= D.id
files.known_designs -= D.id
+150
View File
@@ -0,0 +1,150 @@
<!--
Title: Autolathe UI
Used In File(s): \code\game\machinery\autolathe.dm
-->
<!--
#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
-->
<style type="text/css">
input[type=text], input[type=submit] {
border: 1px solid #161616;
background-color: #40628a;
color: #FFFFFF;
padding: 4px;
}
input[type=submit]:hover {
background-color: #507aac;
}
</style>
{{if data.screen == 2 || data.screen == 3}}
<div class='item'>
{{:helper.link('Main Menu', 'reply', {'menu' : 1})}}
</div>
{{/if}}
<table style='width:100%'><tr>
<td valign='top' style='margin-right: 300px'>
<div class='statusDisplay'>
{{if data.screen == 1}} <!-- AUTOLATHE_MAIN_MENU -->
<h3>Autolathe Menu</h3>
<div class='itemLabelWidest'><table>
<tr>
<td><b>Total amount:</b></td><td>{{:data.total_amount}} / {{:data.max_amount}} cm<sup>3</sup></td>
</tr>
<tr>
<td><b>Metal amount:</b></td><td>{{:data.metal_amount}} cm<sup>3</sup></td>
</tr>
<tr>
<td><b>Glass amount:</b></td><td>{{:data.glass_amount}} cm<sup>3</sup></td>
</tr>
</table></div>
<form action='byond://'>
<input type='hidden' name='src' value='{{:data.uid}}'>
<input type='hidden' name='search' value='1'>
<input type='text' name='to_search'> <input type='submit' value='Search'>
</form>
<hr>
<table class='item'><tr>
{{for data.categories}}
{{if (index & 1) == 0 && index != 0}}
</tr><tr>
{{/if}}
<td>{{:helper.link(value, 'arrow-right', {'category': value})}}</td>
{{/for}}
</tr></table>
{{else data.screen == 2 || data.screen == 3}}
{{if data.screen == 2}} <!-- AUTOLATHE_CATEGORY_MENU -->
<h3>Viewing Category {{:data.selected_category}}:</h3>
{{else data.screen == 3}} <!-- AUTOLATHE_SEARCH_MENU -->
<h3>Search Results for '{{:data.search}}':</h3>
{{/if}}
<div class='itemLabelWidest'><table>
<tr>
<td><b>Total amount:</b></td><td>{{:data.total_amount}} / {{:data.max_amount}} cm<sup>3</sup></td>
</tr>
<tr>
<td><b>Metal amount:</b></td><td>{{:data.metal_amount}} cm<sup>3</sup></td>
</tr>
<tr>
<td><b>Glass amount:</b></td><td>{{:data.glass_amount}} cm<sup>3</sup></td>
</tr>
</table></div>
<table>
{{for data.designs}}
<tr>
<td>{{:helper.link(value.name, 'print', {'make' : value.id, 'multiplier' : 1}, value.disabled)}}</td>
<td>{{if value.max_multiplier > 10}}
{{:helper.link('x10', null, {'make' : value.id, 'multiplier' : 10}, value.disabled)}}
{{/if}}</td>
<td>{{if value.max_multiplier > 25}}
{{:helper.link('x25', null, {'make' : value.id, 'multiplier' : 25}, value.disabled)}}
{{/if}}</td>
<td>{{if value.max_multiplier}}
{{:helper.link('x' + value.max_multiplier, null, {'make' : value.id, 'multiplier' : value.max_multiplier}, value.disabled)}}
{{/if}}</td>
<td>
{{for value.materials : material : i}}
{{if material.amount}}
|
{{if material.is_red}}
<span class='bad'>
{{/if}}
{{:material.amount}} {{:material.name}}
{{if material.is_red}}
</span>
{{/if}}
{{/if}}
{{/for}}
</td>
</tr>
{{/for}}
</table>
{{/if}}
</div>
</td>
<td valign='top' style='width: 300px'>
<div class="statusDisplay">
<h3>Queue contains:</h3>
{{if data.queue}}
{{if data.processing}}
<ol class='good'>{{:data.processing}}</ol>
{{/if}}
<ol>
{{for data.queue}}
<li>
{{if !value.can_build}}
<span class='bad'>
{{/if}}
{{:value.name}} {{:value.multiplier > 1 ? '(xvalue.multiplier)' : ''}}
{{if !value.can_build}}
</span>
{{/if}}
<div class='item'>
{{if index + 1 > 1}}
{{:helper.link('', 'arrow-up', {'queue_move' : -1, 'index' : index + 1})}}
{{/if}}
{{if index + 1 < data.queue_len}}
{{:helper.link('', 'arrow-down', {'queue_move' : +1, 'index' : index + 1})}}
{{/if}}
{{:helper.link('Remove', 'times', {'remove_from_queue' : index + 1})}}
</div>
</li>
{{/for}}
</ol>
{{:helper.link('Clear queue', 'trash', {'clear_queue' : 1})}}
{{else}}
{{if data.processing}}
<ol class='good'>{{:data.processing}}</ol>
{{else}}
<ol class='average'>Nothing</ol>
{{/if}}
{{/if}}
</div>
</td>
</tr></table>