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https://github.com/ParadiseSS13/Paradise.git
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Fixed a bug where rig helmet lights would not turn off and a bug with door assembly icons.
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@@ -170,7 +170,6 @@
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#define FILE_DIR "code/WorkInProgress/Apples"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/BirdMan"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jumper"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
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#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Tajara"
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@@ -210,7 +209,6 @@
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#define FILE_DIR "icons/vending_icons"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "maps/RandomZLevels"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/AI"
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@@ -174,7 +174,7 @@
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if(on)
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user.ul_SetLuminosity(user.LuminosityRed + brightness_on, user.LuminosityGreen + (brightness_on - 1), user.LuminosityBlue)
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else
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user.ul_SetLuminosity(user.LuminosityRed + brightness_on, user.LuminosityGreen + (brightness_on - 1), user.LuminosityBlue)
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user.ul_SetLuminosity(user.LuminosityRed - brightness_on, user.LuminosityGreen - (brightness_on - 1), user.LuminosityBlue)
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/obj/item/clothing/head/helmet/space/rig/pickup(mob/user)
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if(on)
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@@ -379,7 +379,7 @@ obj/structure/door_assembly
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src.mineral = "glass"
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src.name = "Near finished Window Airlock Assembly"
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src.airlock_type = /obj/machinery/door/airlock/glass
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src.base_icon_state = "door_as_glass" //this will be applied to the icon_state with the correct state number at the proc's end.
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src.base_icon_state = "door_as_g" //this will be applied to the icon_state with the correct state number at the proc's end.
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if(/obj/item/stack/sheet/gold)
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if(G.amount>=2)
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playsound(src.loc, 'Crowbar.ogg', 100, 1)
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