Increase very low probability to escape grabs

This commit raises two probability values in resist code, namely for
resisting out of grabs. The previous probabilities were 25 and 5, they are
now 60 and 15.
This commit is contained in:
Tigercat2000
2015-05-10 12:09:58 -07:00
parent 0e948ffeec
commit a46518f120
+4 -4
View File
@@ -572,21 +572,21 @@
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
resisting++
if (G.state == 1)
del(G)
qdel(G)
else
if(G.state == 2)
if(prob(25))
if(prob(60))
for(var/mob/O in viewers(L, null))
O.show_message(text("\red [] has broken free of []'s grip!", L, G.assailant), 1)
del(G)
qdel(G)
else
if(G.state == 3)
if(prob(5))
for(var/mob/O in viewers(usr, null))
O.show_message(text("\red [] has broken free of []'s headlock!", L, G.assailant), 1)
del(G)
qdel(G)
if(resisting)
for(var/mob/O in viewers(usr, null))