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Increase very low probability to escape grabs
This commit raises two probability values in resist code, namely for resisting out of grabs. The previous probabilities were 25 and 5, they are now 60 and 15.
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@@ -572,21 +572,21 @@
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for(var/obj/item/weapon/grab/G in usr.grabbed_by)
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resisting++
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if (G.state == 1)
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del(G)
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qdel(G)
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else
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if(G.state == 2)
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if(prob(25))
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if(prob(60))
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for(var/mob/O in viewers(L, null))
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O.show_message(text("\red [] has broken free of []'s grip!", L, G.assailant), 1)
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del(G)
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qdel(G)
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else
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if(G.state == 3)
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if(prob(5))
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for(var/mob/O in viewers(usr, null))
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O.show_message(text("\red [] has broken free of []'s headlock!", L, G.assailant), 1)
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del(G)
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qdel(G)
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if(resisting)
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for(var/mob/O in viewers(usr, null))
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