mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 13:07:46 +01:00
TG: Removing more referencing of variables replacing with procs. So make updating
the system easier. r2802
This commit is contained in:
@@ -121,7 +121,7 @@
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ear_damage += 15
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ear_deaf += 60
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -224,7 +224,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustFireLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -472,7 +472,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -501,7 +501,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -526,7 +526,7 @@
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else
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damage = rand(5, 35)
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bruteloss += damage
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adjustBruteLoss(damage)
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if(M.powerlevel > 0)
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var/stunprob = 10
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@@ -566,6 +566,16 @@
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return
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/mob/living/carbon/alien/humanoid/attack_animal(mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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adjustBruteLoss(damage)
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updatehealth()
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/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M as mob)
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if (!ticker)
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M << "You cannot attack people before the game has started."
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@@ -672,7 +682,7 @@
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for(var/mob/O in viewers(M, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has weakened []!</B>", M, src), 1, "\red You hear someone fall.", 2)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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if(M.type != /mob/living/carbon/human/tajaran)
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@@ -741,7 +751,7 @@ In all, this is a lot like the monkey code. /N
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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M << "\green <B>[name] is too injured for that.</B>"
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@@ -413,7 +413,7 @@
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if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
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//if(!src.rejuv) src.oxyloss++
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if(!src.reagents.has_reagent("inaprovaline")) src.oxyloss++
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if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(1)
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if(src.stat != 2) src.stat = 1
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Paralyse(5)
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@@ -585,5 +585,5 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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src.nutrition += 10
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@@ -75,7 +75,7 @@
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if(health >= 250)
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adjustToxLoss(20)
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else
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bruteloss -= 5
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adjustBruteLoss(-5)
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adjustFireLoss(-5)
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handle_regular_status_updates()
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@@ -99,7 +99,7 @@
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if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
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//if(!src.rejuv) src.oxyloss++
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if(!src.reagents.has_reagent("inaprovaline")) src.oxyloss++
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if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(1)
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if(src.stat != 2) src.stat = 1
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Paralyse(5)
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@@ -274,7 +274,7 @@
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if(health >= 25)
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adjustToxLoss(5)
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else
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bruteloss -= 5
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adjustBruteLoss(-5)
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adjustFireLoss(-5)
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return
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@@ -338,7 +338,7 @@
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if(health <= 20 && prob(1)) spawn(0) emote("gasp")
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//if(!rejuv) oxyloss++
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if(!reagents.has_reagent("inaprovaline")) oxyloss++
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if(!reagents.has_reagent("inaprovaline")) adjustOxyLoss(1)
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if(stat != 2) stat = 1
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Paralyse(5)
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@@ -514,5 +514,5 @@
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continue
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if(air_master.current_cycle%3==1)
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if(!M.nodamage)
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M.bruteloss += 5
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M.adjustBruteLoss(5)
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nutrition += 10
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@@ -414,16 +414,16 @@
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// if(src.health <= 20 && prob(1)) spawn(0) emote("gasp")
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//if(!src.rejuv) src.oxyloss++
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if(!src.reagents.has_reagent("inaprovaline")) src.oxyloss+=10
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if(!src.reagents.has_reagent("inaprovaline")) src.adjustOxyLoss(10)
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if(src.stat != DEAD) src.stat = UNCONSCIOUS
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if(prob(30))
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if(getOxyLoss()>0) oxyloss = max(getOxyLoss()-1, 0)
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if(getToxLoss()>0) adjustToxLoss(-1)
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if(getFireLoss()>0) adjustFireLoss(-1)
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if(cloneloss>0) cloneloss = max(cloneloss-1,0)
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if(getBruteLoss()>0) bruteloss = max(getBruteLoss()-1,0)
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adjustOxyLoss(-1)
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adjustToxLoss(-1)
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adjustFireLoss(-1)
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adjustCloneLoss(-1)
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adjustBruteLoss(-1)
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if (src.stat == DEAD)
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@@ -174,7 +174,7 @@
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if(3.0)
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b_loss += 30
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bruteloss += b_loss
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adjustBruteLoss(b_loss)
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adjustFireLoss(f_loss)
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updatehealth()
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@@ -214,7 +214,7 @@
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if ((M.client && !( M.blinded )))
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M.show_message(text("\red [] has been hit by []", src, O), 1)
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if (health > 0)
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bruteloss += (istype(O, /obj/effect/meteor/small) ? 10 : 25)
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adjustBruteLoss((istype(O, /obj/effect/meteor/small) ? 10 : 25))
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adjustFireLoss(30)
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updatehealth()
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@@ -341,13 +341,24 @@
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else
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damage = rand(1, 3)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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return
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/mob/living/carbon/metroid/attack_animal(mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0)
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M.emote("[M.friendly] [src]")
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else
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for(var/mob/O in viewers(src, null))
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O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
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var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
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adjustBruteLoss(damage)
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updatehealth()
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/mob/living/carbon/metroid/attack_paw(mob/living/carbon/monkey/M as mob)
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if(!(istype(M, /mob/living/carbon/monkey))) return//Fix for aliens receiving double messages when attacking other aliens.
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@@ -531,7 +542,7 @@
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has [attack_verb]ed []!</B>", M, src), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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if(M.type != /mob/living/carbon/human/tajaran)
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@@ -575,7 +586,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has wounded [name]!</B>", M), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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else
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playsound(loc, 'slashmiss.ogg', 25, 1, -1)
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@@ -638,7 +649,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[] has disarmed [name]!</B>", M), 1)
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bruteloss += damage
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adjustBruteLoss(damage)
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updatehealth()
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return
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