for-God-has-redeemed-us-all

This commit is contained in:
Fox McCloud
2019-09-30 16:49:15 -04:00
parent 2224229fad
commit a469d0fcf2
53 changed files with 485 additions and 406 deletions
+1 -1
View File
@@ -214,7 +214,7 @@ GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new())
user.throw_at(general_direction,pressures/10,pressures/50)
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
if(can_unwrench)
if(stored)
stored.forceMove(get_turf(src))
+5
View File
@@ -62,6 +62,11 @@
else
return ..()
/obj/machinery/pdapainter/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(stat & BROKEN))
stat |= BROKEN
update_icon()
/obj/machinery/pdapainter/attack_hand(mob/user as mob)
if(..())
+13
View File
@@ -1033,6 +1033,19 @@
spawn(rand(0,15))
update_icon()
/obj/machinery/alarm/obj_break(damage_flag)
..()
update_icon()
/obj/machinery/alarm/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 2)
var/obj/item/I = new /obj/item/airalarm_electronics(loc)
if(!disassembled)
I.obj_integrity = I.max_integrity * 0.5
new /obj/item/stack/cable_coil(loc, 3)
qdel(src)
/obj/machinery/alarm/examine(mob/user)
. = ..()
if(buildstage < 2)
+29 -41
View File
@@ -246,30 +246,38 @@ update_flag
/obj/machinery/portable_atmospherics/canister/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(exposed_temperature > temperature_resistance)
health -= 5
healthcheck()
take_damage(5, BURN, 0)
/obj/machinery/portable_atmospherics/canister/proc/healthcheck()
if(destroyed)
return 1
/obj/machinery/portable_atmospherics/canister/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(stat & BROKEN))
canister_break()
if(disassembled)
new /obj/item/stack/sheet/metal (loc, 10)
else
new /obj/item/stack/sheet/metal (loc, 5)
qdel(src)
if(src.health <= 10)
var/atom/location = src.loc
location.assume_air(air_contents)
air_update_turf()
/obj/machinery/portable_atmospherics/canister/obj_break(damage_flag)
if((stat & BROKEN) || (flags & NODECONSTRUCT))
return
canister_break()
src.destroyed = 1
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
src.density = 0
update_icon()
/obj/machinery/portable_atmospherics/canister/proc/canister_break()
disconnect()
var/datum/gas_mixture/expelled_gas = air_contents.remove(air_contents.total_moles())
var/turf/T = get_turf(src)
T.assume_air(expelled_gas)
air_update_turf()
if(src.holding)
src.holding.loc = src.loc
src.holding = null
stat |= BROKEN
density = FALSE
playsound(src.loc, 'sound/effects/spray.ogg', 10, TRUE, -3)
update_icon()
return 1
else
return 1
if(holding)
holding.forceMove(T)
holding = null
/obj/machinery/portable_atmospherics/canister/process_atmos()
if(destroyed)
@@ -336,28 +344,8 @@ update_flag
qdel(src)
return
if(!istype(W, /obj/item/wrench) && !istype(W, /obj/item/tank) && !istype(W, /obj/item/analyzer) && !istype(W, /obj/item/pda))
visible_message("<span class='warning'>[user] hits the [src] with a [W]!</span>")
src.health -= W.force
src.add_fingerprint(user)
healthcheck()
if(istype(user, /mob/living/silicon/robot) && istype(W, /obj/item/tank/jetpack))
var/datum/gas_mixture/thejetpack = W:air_contents
var/env_pressure = thejetpack.return_pressure()
var/pressure_delta = min(10*ONE_ATMOSPHERE - env_pressure, (air_contents.return_pressure() - env_pressure)/2)
//Can not have a pressure delta that would cause environment pressure > tank pressure
var/transfer_moles = 0
if((air_contents.temperature > 0) && (pressure_delta > 0))
transfer_moles = pressure_delta*thejetpack.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)//Actually transfer the gas
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
thejetpack.merge(removed)
to_chat(user, "You pulse-pressurize your jetpack from the tank.")
return
..()
SSnanoui.update_uis(src) // Update all NanoUIs attached to src
if(istype(W, /obj/item/wrench) && !istype(W, /obj/item/tank) && !istype(W, /obj/item/analyzer) && !istype(W, /obj/item/pda))
return ..()
/obj/machinery/portable_atmospherics/canister/replace_tank(mob/living/user, close_valve)
. = ..()
+6 -2
View File
@@ -136,8 +136,12 @@
"[user] unfastens \the [src].", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear ratchet.")
new /obj/item/pipe_meter(src.loc)
qdel(src)
deconstruct(TRUE)
/obj/machinery/meter/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/pipe_meter(loc)
qdel(src)
/obj/machinery/meter/singularity_pull(S, current_size)
..()
+12 -11
View File
@@ -245,17 +245,18 @@
wires.CutAll()
/obj/machinery/camera/deconstruct(disassembled = TRUE)
if(disassembled)
if(!assembly)
assembly = new()
assembly.forceMove(loc)
assembly.state = 1
assembly.setDir(dir)
assembly.update_icon()
assembly = null
else
new /obj/item/camera_assembly(loc)
new /obj/item/stack/cable_coil(loc, 2)
if(!(flags & NODECONSTRUCT))
if(disassembled)
if(!assembly)
assembly = new()
assembly.forceMove(drop_location())
assembly.state = 1
assembly.setDir(dir)
assembly.update_icon()
assembly = null
else
new /obj/item/camera_assembly(loc)
new /obj/item/stack/cable_coil(loc, 2)
qdel(src)
/obj/machinery/camera/update_icon()
@@ -176,7 +176,8 @@
return FALSE
/obj/item/camera_assembly/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal(loc)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc)
qdel(src)
+5
View File
@@ -12,6 +12,11 @@
var/obj/item/stock_parts/cell/charging = null
var/chargelevel = -1
/obj/machinery/cell_charger/deconstruct()
if(charging)
charging.forceMove(drop_location())
return ..()
/obj/machinery/cell_charger/Destroy()
QDEL_NULL(charging)
return ..()
+5
View File
@@ -562,6 +562,11 @@
else
return
/obj/machinery/clonepod/deconstruct(disassembled = TRUE)
if(occupant)
go_out()
..()
/obj/machinery/clonepod/onSoullinkRevive(mob/living/L)
if(occupant && L == clonemind.current)
// The old body's back in shape, time to ditch the cloning one
@@ -8,10 +8,10 @@
var/state = 0
var/obj/item/circuitboard/circuit = null
var/base_mineral = /obj/item/stack/sheet/metal
// weight = 1.0E8
/obj/structure/computerframe/deconstruct(disassembled = TRUE)
drop_computer_parts()
if(!(flags & NODECONSTRUCT))
drop_computer_parts()
return ..() // will qdel the frame
/obj/structure/computerframe/obj_break(damage_flag)
+52 -23
View File
@@ -93,6 +93,51 @@
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/machinery/computer/obj_break(damage_flag)
if(circuit && !(flags & NODECONSTRUCT)) //no circuit, no breaking
if(!(stat & BROKEN))
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
stat |= BROKEN
update_icon()
set_light(0)
/obj/machinery/computer/emp_act(severity)
..()
switch(severity)
if(1)
if(prob(50))
obj_break("energy")
if(2)
if(prob(10))
obj_break("energy")
/obj/machinery/computer/deconstruct(disassembled = TRUE, mob/user)
on_deconstruction()
if(!(flags & NODECONSTRUCT))
if(circuit) //no circuit, no computer frame
var/obj/structure/computerframe/A = new /obj/structure/computerframe(loc)
var/obj/item/circuitboard/M = new circuit(A)
A.setDir(dir)
A.circuit = M
A.anchored = TRUE
if(stat & BROKEN)
if(user)
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
else
playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE)
new /obj/item/shard(drop_location())
new /obj/item/shard(drop_location())
A.state = 3
A.icon_state = "3"
else
if(user)
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
A.state = 4
A.icon_state = "4"
for(var/obj/C in src)
C.forceMove(loc)
qdel(src)
/obj/machinery/computer/proc/set_broken()
if(!(resistance_flags & INDESTRUCTIBLE))
stat |= BROKEN
@@ -111,26 +156,10 @@
if(istype(user, /mob/dead/observer)) return 0
return ..()
/obj/machinery/computer/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/screwdriver) && circuit && !(resistance_flags & INDESTRUCTIBLE))
var/obj/item/screwdriver/S = I
playsound(src.loc, S.usesound, 50, 1)
if(do_after(user, 20 * S.toolspeed, target = src))
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/circuitboard/M = new circuit( A )
A.circuit = M
A.anchored = 1
for(var/obj/C in src)
C.loc = src.loc
if(src.stat & BROKEN)
to_chat(user, "<span class='notice'>The broken glass falls out.</span>")
new /obj/item/shard(loc)
A.state = 3
A.icon_state = "3"
else
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
A.state = 4
A.icon_state = "4"
qdel(src)
else
attack_hand(user)
/obj/machinery/computer/attackby(obj/item/I, mob/user, params)
if(isscrewdriver(I) && circuit && !(flags & NODECONSTRUCT))
playsound(loc, I.usesound, 50, TRUE)
if(do_after(user, 20 * I.toolspeed, target = src))
deconstruct(TRUE, user)
return
return ..()
+8 -7
View File
@@ -17,13 +17,14 @@
var/pattern_idx=0
/obj/machinery/constructable_frame/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal(src.loc, 5)
if(state >= 3)
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil(loc)
A.amount = 5
if(circuit)
circuit.forceMove(loc)
circuit = null
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 5)
if(state >= 3)
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil(loc)
A.amount = 5
if(circuit)
circuit.forceMove(loc)
circuit = null
return ..()
/obj/machinery/constructable_frame/obj_break(damage_flag)
+2 -1
View File
@@ -20,7 +20,8 @@
var/stacktype = /obj/item/stack/sheet/metal
/obj/structure/barricade/deconstruct(disassembled = TRUE)
make_debris()
if(!(flags & NODECONSTRUCT))
make_debris()
qdel(src)
+1 -1
View File
@@ -1291,7 +1291,7 @@ About the new airlock wires panel:
update_icon()
/obj/machinery/door/airlock/deconstruct(disassembled = TRUE, mob/user)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
var/obj/structure/door_assembly/DA
if(assemblytype)
DA = new assemblytype(loc)
+1 -1
View File
@@ -214,7 +214,7 @@
close()
/obj/machinery/door/firedoor/deconstruct(disassembled = TRUE)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
var/obj/structure/firelock_frame/F = new assemblytype(get_turf(src))
if(disassembled)
F.constructionStep = CONSTRUCTION_PANEL_OPEN
+1 -1
View File
@@ -185,7 +185,7 @@
playsound(src, 'sound/items/welder.ogg', 100, TRUE)
/obj/machinery/door/window/deconstruct(disassembled = TRUE)
if(can_deconstruct && !disassembled)
if(!(flags & NODECONSTRUCT) && !disassembled)
for(var/obj/fragment in debris)
fragment.forceMove(get_turf(src))
transfer_fingerprints_to(fragment)
+15
View File
@@ -155,6 +155,21 @@ FIRE ALARM
deconstruct()
..()
/obj/machinery/firealarm/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT) && buildstage != 0) //can't break the electronics if there isn't any inside.
stat |= BROKEN
update_icon()
/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 1)
if(!(stat & BROKEN))
var/obj/item/I = new /obj/item/firealarm_electronics(loc)
if(!disassembled)
I.obj_integrity = I.max_integrity * 0.5
new /obj/item/stack/cable_coil(loc, 3)
qdel(src)
/obj/machinery/firealarm/process()//Note: this processing was mostly phased out due to other code, and only runs when needed
if(stat & (NOPOWER|BROKEN))
return
+5
View File
@@ -55,6 +55,11 @@
else
return ..()
/obj/machinery/iv_drip/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc)
qdel(src)
/obj/machinery/iv_drip/examine(mob/user)
. = ..()
if(bag)
+4 -3
View File
@@ -387,17 +387,18 @@ Class Procs:
/obj/machinery/proc/default_deconstruction_crowbar(var/obj/item/crowbar/C, var/ignore_panel = 0)
if(istype(C) && (panel_open || ignore_panel))
playsound(loc, C.usesound, 50, 1)
deconstruct()
deconstruct(TRUE)
return 1
return 0
/obj/machinery/deconstruct(disassembled = TRUE)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
on_deconstruction()
if(component_parts && component_parts.len)
spawn_frame(disassembled)
for(var/obj/item/I in component_parts)
I.forceMove(loc)
component_parts.Cut()
qdel(src)
/obj/machinery/proc/spawn_frame(disassembled)
@@ -411,7 +412,7 @@ Class Procs:
M.icon_state = "box_1"
/obj/machinery/obj_break(damage_flag)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
stat |= BROKEN
/obj/machinery/proc/default_deconstruction_screwdriver(var/mob/user, var/icon_state_open, var/icon_state_closed, var/obj/item/screwdriver/S)
+13
View File
@@ -625,6 +625,19 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/machinery/newscaster/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 2)
new /obj/item/shard(loc)
new /obj/item/shard(loc)
qdel(src)
/obj/machinery/newscaster/obj_break()
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
stat |= BROKEN
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
update_icon()
/obj/machinery/newscaster/proc/AttachPhoto(mob/user)
if(photo)
if(!issilicon(user))
+3
View File
@@ -460,6 +460,9 @@ var/list/turret_icons
/obj/machinery/porta_turret/proc/reset_attacked()
attacked = FALSE
/obj/machinery/porta_turret/deconstruct(disassembled = TRUE)
qdel(src)
/obj/machinery/porta_turret/ex_act(severity)
switch(severity)
if(1)
+4 -3
View File
@@ -354,9 +354,10 @@
occupant = null
/obj/machinery/suit_storage_unit/deconstruct(disassembled = TRUE)
open_machine()
dump_contents()
new /obj/item/stack/sheet/metal (loc, 2)
if(!(flags & NODECONSTRUCT))
open_machine()
dump_contents()
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
/obj/machinery/suit_storage_unit/MouseDrop_T(atom/A, mob/user)
+4
View File
@@ -320,3 +320,7 @@
update_icon()
/obj/machinery/washing_machine/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal(drop_location(), 2)
qdel(src)
@@ -129,6 +129,22 @@
random_icon_states = list("gvomit_1", "gvomit_2", "gvomit_3", "gvomit_4")
scoop_reagents = list("green_vomit" = 5)
/obj/effect/decal/cleanable/shreds
name = "shreds"
desc = "The shredded remains of what appears to be clothing."
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
qdel(src)
/obj/effect/decal/cleanable/shreds/Initialize(mapload)
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
. = ..()
/obj/effect/decal/cleanable/tomato_smudge
name = "tomato smudge"
desc = "It's red."
@@ -124,6 +124,11 @@
if(!(opened ? close() : open()))
to_chat(user, "<span class='notice'>It won't budge!</span>")
/obj/structure/closet/deconstruct(disassembled = TRUE)
if(ispath(material_drop) && material_drop_amount && !(flags & NODECONSTRUCT))
new material_drop(loc, material_drop_amount)
qdel(src)
/obj/structure/closet/ex_act(severity)
switch(severity)
if(1)
@@ -239,9 +244,7 @@
visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
"<span class='notice'>You cut \the [src] apart with \the [WT].</span>",
"<span class='italics'>You hear welding.</span>")
var/turf/T = get_turf(src)
new material_drop(T, material_drop_amount)
qdel(src)
deconstruct(TRUE)
return
if(isrobot(user))
return
+9 -4
View File
@@ -47,7 +47,7 @@
/obj/structure/extinguisher_cabinet/Destroy()
QDEL_NULL(has_extinguisher)
return ..()
/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user, params)
if(isrobot(user) || isalien(user))
return
@@ -82,9 +82,7 @@
visible_message("<span class='notice'>[user] slices apart [src].</span>",
"<span class='notice'>You cut [src] apart with [WT].</span>",
"<span class='italics'>You hear welding.</span>")
var/turf/T = get_turf(src)
new material_drop(T)
qdel(src)
deconstruct(TRUE)
else
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
opened = !opened
@@ -127,6 +125,13 @@
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc)
if(has_extinguisher)
has_extinguisher.forceMove(loc)
has_extinguisher = null
qdel(src)
/obj/structure/extinguisher_cabinet/update_icon()
if(!opened)
+4 -29
View File
@@ -173,32 +173,7 @@
update_icon() //Not really needed without overlays, but keeping just in case
updateUsrDialog()
/*
Overlays for cart_unused
/obj/structure/foodcart/update_icon()
overlays = null
if(food1)
overlays += "cart_food1"
if(food2)
overlays += "cart_food2"
if(food3)
overlays += "cart_food3"
if(food4)
overlays += "cart_food4"
if(food5)
overlays += "cart_food5"
if(food6)
overlays += "cart_food6"
if(drink1)
overlays += "cart_drink1"
if(drink2)
overlays += "cart_drink2"
if(drink3)
overlays += "cart_drink3"
if(drink4)
overlays += "cart_drink4"
if(drink5)
overlays += "cart_drink5"
if(drink6)
overlays += "cart_drink6"
*/
/obj/structure/foodcart/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 4)
qdel(src)
@@ -52,10 +52,7 @@
playsound(loc, G.usesound, 100, 1)
if(do_after(user, 20 * G.toolspeed, target = src))
to_chat(user, "<span class='notice'>You pry the spikes out of the frame.</span>")
new /obj/item/stack/rods(loc, 4)
new /obj/structure/kitchenspike_frame(loc)
add_fingerprint(user)
qdel(src)
deconstruct(TRUE)
else
to_chat(user, "<span class='notice'>You can't do that while something's on the spike!</span>")
return
@@ -37,6 +37,10 @@
user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
onclose(user, "noticeboard")
/obj/structure/noticeboard/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal (loc, 1)
qdel(src)
/obj/structure/noticeboard/Topic(href, href_list)
..()
+36 -94
View File
@@ -5,76 +5,41 @@
icon_state = ""
density = 1
anchored = 0
var/hardness = 1
var/oreAmount = 5
var/material_drop_type = /obj/item/stack/sheet/metal
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(iswrench(W))
if(anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] is loosening the [name]'s bolts.", \
"<span class='notice'>You are loosening the [name]'s bolts...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc || !anchored)
return
user.visible_message("[user] loosened the [name]'s bolts!", \
"<span class='notice'>You loosen the [name]'s bolts!</span>")
anchored = 0
else
if(!isfloorturf(loc))
user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
return
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] is securing the [name]'s bolts...", \
"<span class='notice'>You are securing the [name]'s bolts...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc || anchored)
return
user.visible_message("[user] has secured the [name]'s bolts.", \
"<span class='notice'>You have secured the [name]'s bolts.</span>")
anchored = 1
else if(istype(W, /obj/item/gun/energy/plasmacutter))
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] is slicing apart the [name]...", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc)
return
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name].</span>")
Dismantle(TRUE)
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
var/obj/item/pickaxe/drill/jackhammer/D = W
if(!loc)
if(!(flags & NODECONSTRUCT))
if(default_unfasten_wrench(user, W))
return
user.visible_message("[user] destroys the [name]!", \
"<span class='notice'>You destroy the [name].</span>")
D.playDigSound()
qdel(src)
else if(iswelder(W) && !anchored)
var/obj/item/weldingtool/WT = W
if(WT.remove_fuel(0, user))
playsound(loc, W.usesound, 40, 1)
user.visible_message("[user] is slicing apart the [name].", \
if(istype(W, /obj/item/gun/energy/plasmacutter))
playsound(src, W.usesound, 100, 1)
user.visible_message("[user] is slicing apart the [name]...", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc)
return
playsound(loc, W.usesound, 50, 1)
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name]!</span>")
Dismantle(TRUE)
else
hardness -= W.force/100
..()
CheckHardness()
return ..()
"<span class='notice'>You slice apart the [name].</span>")
deconstruct(TRUE)
return
else if(iswelder(W))
var/obj/item/weldingtool/WT = W
if(WT.remove_fuel(0, user))
playsound(loc, W.usesound, 40, 1)
user.visible_message("[user] is slicing apart the [name].", \
"<span class='notice'>You are slicing apart the [name]...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!loc)
return
playsound(loc, W.usesound, 50, 1)
user.visible_message("[user] slices apart the [name].", \
"<span class='notice'>You slice apart the [name]!</span>")
deconstruct(TRUE)
return
return ..()
/obj/structure/statue/attack_hand(mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
@@ -85,35 +50,17 @@
/obj/structure/statue/CanAtmosPass()
return !density
/obj/structure/statue/proc/CheckHardness()
if(hardness <= 0)
Dismantle(TRUE)
/obj/structure/statue/proc/Dismantle(disassembled = TRUE)
if(material_drop_type)
var/drop_amt = oreAmount
if(!disassembled)
drop_amt -= 2
if(drop_amt > 0)
new material_drop_type(get_turf(src), drop_amt)
/obj/structure/statue/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(material_drop_type)
var/drop_amt = oreAmount
if(!disassembled)
drop_amt -= 2
if(drop_amt > 0)
new material_drop_type(get_turf(src), drop_amt)
qdel(src)
/obj/structure/statue/ex_act(severity = 1)
switch(severity)
if(1)
Dismantle(TRUE)
if(2)
if(prob(20))
Dismantle(TRUE)
else
hardness--
CheckHardness()
if(3)
hardness -= 0.1
CheckHardness()
/obj/structure/statue/uranium
hardness = 3
light_range = 2
material_drop_type = /obj/item/stack/sheet/mineral/uranium
var/last_event = 0
@@ -151,7 +98,6 @@
active = null
/obj/structure/statue/plasma
hardness = 2
material_drop_type = /obj/item/stack/sheet/mineral/plasma
desc = "This statue is suitably made from plasma."
@@ -192,14 +138,13 @@
/obj/structure/statue/plasma/proc/PlasmaBurn()
atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 160)
Dismantle(FALSE)
deconstruct(FALSE)
/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
if(exposed_temperature > 300)
PlasmaBurn()
/obj/structure/statue/gold
hardness = 3
material_drop_type = /obj/item/stack/sheet/mineral/gold
desc = "This is a highly valuable statue made from gold."
@@ -224,7 +169,6 @@
icon_state = "rd"
/obj/structure/statue/silver
hardness = 3
material_drop_type = /obj/item/stack/sheet/mineral/silver
desc = "This is a valuable statue made from silver."
@@ -249,7 +193,6 @@
icon_state = "medborg"
/obj/structure/statue/diamond
hardness = 10
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue."
@@ -266,7 +209,6 @@
icon_state = "ai2"
/obj/structure/statue/bananium
hardness = 3
material_drop_type = /obj/item/stack/sheet/mineral/bananium
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
var/spam_flag = 0
@@ -295,7 +237,6 @@
spam_flag = 0
/obj/structure/statue/sandstone
hardness = 0.5
material_drop_type = /obj/item/stack/sheet/mineral/sandstone
/obj/structure/statue/sandstone/assistant
@@ -310,7 +251,6 @@
icon_state = "venus"
/obj/structure/statue/tranquillite
hardness = 0.5
material_drop_type = /obj/item/stack/sheet/mineral/tranquillite
desc = "..."
@@ -328,7 +268,9 @@
to_chat(user, "It is fastened to the floor!")
return
setDir(turn(dir, 90))
////////////////////////////////
/obj/structure/snowman
name = "snowman"
desc = "Seems someone made a snowman here."
@@ -374,4 +316,4 @@
icon = 'icons/obj/decorations.dmi'
icon_state = "chickenstatue"
anchored = 1
density = 1
density = 1
@@ -40,11 +40,20 @@
/obj/structure/bed/proc/handle_rotation()
return
/obj/structure/bed/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/wrench))
playsound(loc, W.usesound, 50, 1)
new buildstacktype(loc, buildstackamount)
qdel(src)
/obj/structure/bed/attackby(obj/item/W, mob/user, params)
if(iswrench(W) && !(flags & NODECONSTRUCT))
playsound(loc, W.usesound, 50, TRUE)
deconstruct(TRUE)
else
return ..()
/obj/structure/bed/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(buildstacktype)
new buildstacktype(loc, buildstackamount)
..()
/*
* Roller beds
*/
@@ -51,10 +51,18 @@
SK.loc = E
SK.master = E
qdel(src)
if(istype(W, /obj/item/wrench))
return
if(iswrench(W) && !(flags & NODECONSTRUCT))
playsound(loc, W.usesound, 50, 1)
deconstruct(TRUE)
return
return ..()
/obj/structure/chair/deconstruct()
// If we have materials, and don't have the NOCONSTRUCT flag
if(buildstacktype && (!(flags & NODECONSTRUCT)))
new buildstacktype(loc, buildstackamount)
qdel(src)
..()
/obj/structure/chair/MouseDrop(over_object, src_location, over_location)
. = ..()
+5 -5
View File
@@ -244,7 +244,7 @@
return ..()
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
var/turf/T = get_turf(src)
new buildstack(T, buildstackamount)
if(!wrench_disassembly)
@@ -422,13 +422,13 @@
qdel(src)
/obj/structure/table/glass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
if(disassembled)
..()
return
else
var/turf/T = get_turf(src)
playsound(T, "shatter", 50, 1)
playsound(T, "shatter", 50, TRUE)
for(var/X in debris)
var/atom/movable/AM = X
AM.forceMove(T)
@@ -680,7 +680,7 @@
step(O, get_dir(O, src))
/obj/structure/rack/attackby(obj/item/W, mob/user, params)
if(iswrench(W) && can_deconstruct)
if(iswrench(W) && !(flags & NODECONSTRUCT) && user.a_intent != INTENT_HELP)
playsound(loc, W.usesound, 50, 1)
deconstruct(TRUE)
return
@@ -729,7 +729,7 @@
*/
/obj/structure/rack/deconstruct(disassembled = TRUE)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
density = FALSE
var/obj/item/rack_parts/newparts = new(loc)
transfer_fingerprints_to(newparts)
@@ -118,3 +118,11 @@
else
SSnanoui.close_user_uis(usr,src)
return 1
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/metal(loc, 2)
qdel(src)
+1 -1
View File
@@ -345,7 +345,7 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
return
if(!disassembled)
playsound(src, breaksound, 70, 1)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
for(var/i in debris)
var/obj/item/I = i
I.forceMove(loc)
+10
View File
@@ -787,3 +787,13 @@ BLIND // can't see anything
/obj/item/clothing/under/AltClick()
handle_accessories_removal()
/obj/item/clothing/obj_destruction(damage_flag)
if(damage_flag == "bomb" || damage_flag == "melee")
var/turf/T = get_turf(src)
spawn(1) //so the shred survives potential turf change from the explosion.
var/obj/effect/decal/cleanable/shreds/Shreds = new(T)
Shreds.desc = "The sad remains of what used to be [name]."
deconstruct(FALSE)
else
..()
@@ -248,3 +248,8 @@
var/datum/browser/popup = new(user, "cream_master","Cream-Master Deluxe", 700, 400, src)
popup.set_content(dat)
popup.open()
/obj/machinery/icemachine/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 4)
qdel(src)
@@ -214,6 +214,12 @@ var/list/ingredients_source = list(
usr << browse(null,"window=icecreamvat")
return
/obj/machinery/icecream_vat/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 4)
qdel(src)
/obj/item/reagent_containers/food/snacks/icecream
name = "ice cream cone"
desc = "Delicious waffle cone, but no ice cream."
+5 -3
View File
@@ -145,9 +145,11 @@
log_game("[user] ([user.key ? user.key : "no key"]) primed a cherry bomb for detonation at [A] ([user.x],[user.y],[user.z]).")
prime()
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/burn()
prime()
..()
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/deconstruct(disassembled = TRUE)
if(!disassembled)
prime()
if(!QDELETED(src))
qdel(src)
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/ex_act(severity)
qdel(src) //Ensuring that it's deleted by its own explosion. Also prevents mass chain reaction with piles of cherry bombs
+4 -33
View File
@@ -61,7 +61,7 @@
"<span class='notice'>You disassemble \the [src].</span>")
busy = 0
density = 0
qdel(src)
deconstruct(TRUE)
else
busy = 0
return 1
@@ -71,15 +71,6 @@
name = ("bookcase ([sanitize(newname)])")
return 1
else
switch(O.damtype)
if("fire")
health -= O.force * 1
if("brute")
health -= O.force * 0.75
else
if(health <= 0)
visible_message("<span class='warning'>The bookcase is smashed apart!</span>")
qdel(src)
return ..()
/obj/structure/bookcase/attack_hand(var/mob/user as mob)
@@ -94,32 +85,12 @@
choice.forceMove(get_turf(src))
update_icon()
/obj/structure/bookcase/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/item/I in contents)
qdel(I)
qdel(src)
return
if(2.0)
for(var/obj/item/I in contents)
if(prob(50))
qdel(I)
qdel(src)
return
if(3.0)
if(prob(50))
qdel(src)
return
return
/obj/structure/bookcase/Destroy()
for(var/i in 1 to 5)
new /obj/item/stack/sheet/wood(get_turf(src))
/obj/structure/bookcase/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/wood(loc, 5)
for(var/obj/item/I in contents)
if(is_type_in_list(I, allowed_books))
I.forceMove(get_turf(src))
return ..()
qdel(src)
/obj/structure/bookcase/update_icon()
if(contents.len < 5)
+8 -1
View File
@@ -202,8 +202,15 @@
return 1
return ..()
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
if(locked)
boom(user)
/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
if(locked)
boom(user)
else
..()
..()
/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
boom()
@@ -86,7 +86,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
update_icon()
/obj/structure/marker_beacon/deconstruct(disassembled = TRUE)
if(can_deconstruct)
if(!(flags & NODECONSTRUCT))
var/obj/item/stack/marker_beacon/M = new(loc)
M.picked_color = picked_color
M.update_icon()
@@ -271,8 +271,9 @@
return !arbitraryatmosblockingvar
/obj/structure/fans/deconstruct()
if(buildstacktype)
new buildstacktype(loc, buildstackamount)
if(!(flags & NODECONSTRUCT))
if(buildstacktype)
new buildstacktype(loc, buildstackamount)
qdel(src)
/obj/structure/fans/attackby(obj/item/W, mob/user, params)
+1 -5
View File
@@ -63,10 +63,6 @@
to_chat(usr, "<span class='notice'>You empty the box.</span>")
updateUsrDialog()
obj/structure/ore_box/ex_act(severity, target)
if(prob(100 / severity) && severity < 3)
qdel(src) //nothing but ores can get inside unless its a bug and ores just return nothing on ex_act, not point in calling it on them
/obj/structure/ore_box/deconstruct(disassembled = TRUE, mob/user)
var/obj/item/stack/sheet/wood/W = new (loc, 4)
if(user)
@@ -84,7 +80,7 @@ obj/structure/ore_box/ex_act(severity, target)
CHECK_TICK
/obj/structure/ore_box/onTransitZ()
return
return
/obj/structure/ore_box/verb/empty_box()
set name = "Empty Ore Box"
+6
View File
@@ -53,6 +53,12 @@
else
to_chat(user, "<span class='notice'>You can't put [P] in [src]!</span>")
/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 2)
for(var/obj/item/I in src)
I.forceMove(loc)
qdel(src)
/obj/structure/filingcabinet/attack_hand(mob/user as mob)
if(contents.len <= 0)
+14
View File
@@ -660,6 +660,20 @@
return 0
. = ..()
/obj/machinery/power/apc/obj_break(damage_flag)
if(!(flags & NODECONSTRUCT))
set_broken()
/obj/machinery/power/apc/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!(stat & BROKEN))
set_broken()
if(opened != 2)
opened = 2
coverlocked = FALSE
visible_message("<span class='warning'>The APC cover is knocked down!</span>")
update_icon()
/obj/machinery/power/apc/emag_act(user as mob)
if(!(emagged || malfhack)) // trying to unlock with an emag card
if(opened)
+6 -17
View File
@@ -79,11 +79,12 @@ By design, d1 is the smallest direction and d2 is the highest
return ..() // then go ahead and delete the cable
/obj/structure/cable/deconstruct(disassembled = TRUE)
var/turf/T = get_turf(src)
if(d1) // 0-X cables are 1 unit, X-X cables are 2 units long
new/obj/item/stack/cable_coil(T, 2, paramcolor = color)
else
new/obj/item/stack/cable_coil(T, 1, paramcolor = color)
if(!(flags & NODECONSTRUCT))
var/turf/T = get_turf(src)
if(d1) // 0-X cables are 1 unit, X-X cables are 2 units long
new/obj/item/stack/cable_coil(T, 2, paramcolor = color)
else
new/obj/item/stack/cable_coil(T, 1, paramcolor = color)
qdel(src)
///////////////////////////////////
@@ -218,18 +219,6 @@ By design, d1 is the smallest direction and d2 is the highest
if(current_size >= STAGE_FIVE)
deconstruct()
//explosion handling
/obj/structure/cable/ex_act(severity)
switch(severity)
if(1)
qdel(src) // qdel
if(2)
if(prob(50))
deconstruct()
if(3)
if(prob(25))
deconstruct()
obj/structure/cable/proc/cable_color(var/colorC)
if(colorC)
if(colorC == "rainbow")
+57 -46
View File
@@ -114,10 +114,15 @@
else
return ..()
/obj/structure/light_construct/blob_act(obj/structure/blob/B)
/obj/machinery/light_construct/blob_act(obj/structure/blob/B)
if(B && B.loc == loc)
qdel(src)
/obj/machinery/light_construct/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, sheets_refunded)
qdel(src)
/obj/machinery/light_construct/small
name = "small light fixture frame"
desc = "A small light fixture under construction."
@@ -372,21 +377,7 @@
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] opens [src]'s casing.", \
"You open [src]'s casing.", "You hear a noise.")
var/obj/machinery/light_construct/newlight = null
switch(fitting)
if("tube")
newlight = new /obj/machinery/light_construct(src.loc)
newlight.icon_state = "tube-construct-stage2"
if("bulb")
newlight = new /obj/machinery/light_construct/small(src.loc)
newlight.icon_state = "bulb-construct-stage2"
newlight.dir = src.dir
newlight.stage = 2
newlight.fingerprints = src.fingerprints
newlight.fingerprintshidden = src.fingerprintshidden
newlight.fingerprintslast = src.fingerprintslast
qdel(src)
deconstruct()
return
to_chat(user, "You stick \the [W] into the light socket!")
@@ -397,6 +388,38 @@
else
return ..()
/obj/machinery/light/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
var/obj/machinery/light_construct/newlight = null
var/cur_stage = 2
if(!disassembled)
cur_stage = 1
switch(fitting)
if("tube")
newlight = new /obj/machinery/light_construct(src.loc)
newlight.icon_state = "tube-construct-stage2"
if("bulb")
newlight = new /obj/machinery/light_construct/small(src.loc)
newlight.icon_state = "bulb-construct-stage2"
newlight.setDir(src.dir)
newlight.stage = cur_stage
if(!disassembled)
newlight.obj_integrity = newlight.max_integrity * 0.5
if(status != LIGHT_BROKEN)
break_light_tube()
if(status != LIGHT_EMPTY)
drop_light_tube()
new /obj/item/stack/cable_coil(loc, 1, "red")
transfer_fingerprints_to(newlight)
qdel(src)
/obj/machinery/light/attacked_by(obj/item/I, mob/living/user)
..()
if(status == LIGHT_BROKEN || status == LIGHT_EMPTY)
if(on && (I.flags & CONDUCT))
if(prob(12))
electrocute_mob(user, get_area(src), src, 0.3, TRUE)
/obj/machinery/light/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
@@ -483,38 +506,12 @@
return
else
to_chat(user, "You remove the light [fitting].")
// create a light tube/bulb item and put it in the user's hand
var/obj/item/light/L = new light_type(get_turf(user))
L.status = status
L.rigged = rigged
L.brightness_range = brightness_range
L.brightness_power = brightness_power
L.brightness_color = brightness_color
L.materials = lightmaterials
// light item inherits the switchcount, then zero it
L.switchcount = switchcount
switchcount = 0
L.update()
L.add_fingerprint(user)
user.put_in_hands(L) //puts it in our active hand
status = LIGHT_EMPTY
update()
drop_light_tube(user)
// break the light and make sparks if was on
/obj/machinery/light/attack_tk(mob/user)
if(status == LIGHT_EMPTY)
to_chat(user, "There is no [fitting] in this light.")
return
to_chat(user, "You telekinetically remove the light [fitting].")
// create a light tube/bulb item and put it in the user's hand
/obj/machinery/light/proc/drop_light_tube(mob/user)
var/obj/item/light/L = new light_type()
L.status = status
L.rigged = rigged
@@ -528,11 +525,25 @@
switchcount = 0
L.update()
L.add_fingerprint(user)
L.loc = loc
L.forceMove(loc)
if(user) //puts it in our active hand
L.add_fingerprint(user)
user.put_in_active_hand(L)
status = LIGHT_EMPTY
update()
return L
/obj/machinery/light/attack_tk(mob/user)
if(status == LIGHT_EMPTY)
to_chat(user, "There is no [fitting] in this light.")
return
to_chat(user, "You telekinetically remove the light [fitting].")
// create a light tube/bulb item and put it in the user's hand
var/obj/item/light/L = drop_light_tube()
L.attack_tk(user)
/obj/machinery/light/proc/break_light_tube(skip_sound_and_sparks = 0, overloaded = 0)
if(status == LIGHT_EMPTY || status == LIGHT_BROKEN)
@@ -142,6 +142,10 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
..()
return
/obj/structure/particle_accelerator/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal (loc, 5)
qdel(src)
/obj/structure/particle_accelerator/Move()
. = ..()
@@ -149,20 +153,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
master.toggle_power()
investigate_log("was moved whilst active; it <font color='red'>powered down</font>.","singulo")
/obj/structure/particle_accelerator/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if(prob(50))
qdel(src)
return
if(3.0)
if(prob(25))
qdel(src)
/obj/machinery/particle_accelerator/control_box/blob_act(obj/structure/blob/B)
if(prob(50))
qdel(src)
+21 -22
View File
@@ -55,24 +55,15 @@
/obj/machinery/power/solar/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/crowbar))
if(iscrowbar(W))
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
user.visible_message("[user] begins to take the glass off the solar panel.", "<span class='notice'>You begin to take the glass off the solar panel...</span>")
if(do_after(user, 50 * W.toolspeed, target = src))
var/obj/item/solar_assembly/S = locate() in src
if(S)
S.loc = src.loc
S.give_glass()
playsound(src.loc, W.usesound, 50, 1)
user.visible_message("[user] takes the glass off the solar panel.", "<span class='notice'>You take the glass off the solar panel.</span>")
qdel(src)
deconstruct(TRUE)
return
else if(W)
src.add_fingerprint(user)
src.health -= W.force
src.healthcheck()
..()
return ..()
/obj/machinery/power/solar/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
@@ -84,17 +75,25 @@
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/machinery/power/solar/proc/healthcheck()
if(src.health <= 0)
if(!(stat & BROKEN))
broken()
else
new /obj/item/shard(src.loc)
new /obj/item/shard(src.loc)
qdel(src)
return
return
/obj/machinery/power/solar/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
stat |= BROKEN
unset_control()
update_icon()
/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(disassembled)
var/obj/item/solar_assembly/S = locate() in src
if(S)
S.forceMove(loc)
S.give_glass(stat & BROKEN)
else
playsound(src, "shatter", 70, TRUE)
new /obj/item/shard(src.loc)
new /obj/item/shard(src.loc)
qdel(src)
/obj/machinery/power/solar/update_icon()
..()
+22 -8
View File
@@ -58,20 +58,34 @@
control.cdir = angle
/obj/machinery/power/tracker/attackby(var/obj/item/W, var/mob/user)
if(istype(W, /obj/item/crowbar))
if(iscrowbar(W))
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] begins to take the glass off the solar tracker.</span>")
if(do_after(user, 50 * W.toolspeed, target = src))
var/obj/item/solar_assembly/S = locate() in src
if(S)
S.loc = src.loc
S.give_glass()
playsound(src.loc, W.usesound, 50, 1)
user.visible_message("<span class='notice'>[user] takes the glass off the tracker.</span>")
qdel(src) // qdel
deconstruct(TRUE)
return
..()
return ..()
/obj/machinery/power/tracker/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
stat |= BROKEN
unset_control()
/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(disassembled)
var/obj/item/solar_assembly/S = locate() in src
if(S)
S.forceMove(loc)
S.give_glass(stat & BROKEN)
else
playsound(src, "shatter", 70, TRUE)
new /obj/item/shard(src.loc)
new /obj/item/shard(src.loc)
qdel(src)
// Tracker Electronic
+5 -9
View File
@@ -40,16 +40,12 @@
chem_splash(loc, 5, list(reagents))
qdel(src)
/obj/structure/reagent_dispensers/ex_act(severity)
switch(severity)
if(1)
/obj/structure/reagent_dispensers/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
if(!disassembled)
boom()
if(2)
if(prob(50))
boom()
if(3)
if(prob(5))
boom()
else
qdel(src)
//Dispensers
/obj/structure/reagent_dispensers/watertank
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