mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 23:17:02 +01:00
for-God-has-redeemed-us-all
This commit is contained in:
@@ -5,76 +5,41 @@
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icon_state = ""
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density = 1
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anchored = 0
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var/hardness = 1
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var/oreAmount = 5
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var/material_drop_type = /obj/item/stack/sheet/metal
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/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
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add_fingerprint(user)
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user.changeNext_move(CLICK_CD_MELEE)
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if(iswrench(W))
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if(anchored)
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] is loosening the [name]'s bolts.", \
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"<span class='notice'>You are loosening the [name]'s bolts...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!loc || !anchored)
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return
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user.visible_message("[user] loosened the [name]'s bolts!", \
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"<span class='notice'>You loosen the [name]'s bolts!</span>")
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anchored = 0
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else
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if(!isfloorturf(loc))
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user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
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return
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] is securing the [name]'s bolts...", \
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"<span class='notice'>You are securing the [name]'s bolts...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!loc || anchored)
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return
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user.visible_message("[user] has secured the [name]'s bolts.", \
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"<span class='notice'>You have secured the [name]'s bolts.</span>")
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anchored = 1
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else if(istype(W, /obj/item/gun/energy/plasmacutter))
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] is slicing apart the [name]...", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!loc)
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return
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user.visible_message("[user] slices apart the [name].", \
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"<span class='notice'>You slice apart the [name].</span>")
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Dismantle(TRUE)
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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var/obj/item/pickaxe/drill/jackhammer/D = W
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if(!loc)
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if(!(flags & NODECONSTRUCT))
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if(default_unfasten_wrench(user, W))
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return
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user.visible_message("[user] destroys the [name]!", \
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"<span class='notice'>You destroy the [name].</span>")
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D.playDigSound()
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qdel(src)
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else if(iswelder(W) && !anchored)
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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playsound(loc, W.usesound, 40, 1)
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user.visible_message("[user] is slicing apart the [name].", \
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if(istype(W, /obj/item/gun/energy/plasmacutter))
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playsound(src, W.usesound, 100, 1)
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user.visible_message("[user] is slicing apart the [name]...", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!loc)
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return
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playsound(loc, W.usesound, 50, 1)
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user.visible_message("[user] slices apart the [name].", \
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"<span class='notice'>You slice apart the [name]!</span>")
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Dismantle(TRUE)
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else
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hardness -= W.force/100
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..()
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CheckHardness()
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return ..()
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"<span class='notice'>You slice apart the [name].</span>")
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deconstruct(TRUE)
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return
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else if(iswelder(W))
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var/obj/item/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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playsound(loc, W.usesound, 40, 1)
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user.visible_message("[user] is slicing apart the [name].", \
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"<span class='notice'>You are slicing apart the [name]...</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!loc)
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return
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playsound(loc, W.usesound, 50, 1)
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user.visible_message("[user] slices apart the [name].", \
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"<span class='notice'>You slice apart the [name]!</span>")
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deconstruct(TRUE)
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return
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return ..()
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/obj/structure/statue/attack_hand(mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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@@ -85,35 +50,17 @@
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/obj/structure/statue/CanAtmosPass()
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return !density
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/obj/structure/statue/proc/CheckHardness()
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if(hardness <= 0)
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Dismantle(TRUE)
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/obj/structure/statue/proc/Dismantle(disassembled = TRUE)
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if(material_drop_type)
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var/drop_amt = oreAmount
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if(!disassembled)
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drop_amt -= 2
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if(drop_amt > 0)
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new material_drop_type(get_turf(src), drop_amt)
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/obj/structure/statue/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(material_drop_type)
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var/drop_amt = oreAmount
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if(!disassembled)
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drop_amt -= 2
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if(drop_amt > 0)
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new material_drop_type(get_turf(src), drop_amt)
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qdel(src)
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/obj/structure/statue/ex_act(severity = 1)
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switch(severity)
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if(1)
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Dismantle(TRUE)
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if(2)
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if(prob(20))
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Dismantle(TRUE)
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else
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hardness--
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CheckHardness()
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if(3)
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hardness -= 0.1
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CheckHardness()
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/obj/structure/statue/uranium
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hardness = 3
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light_range = 2
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material_drop_type = /obj/item/stack/sheet/mineral/uranium
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var/last_event = 0
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@@ -151,7 +98,6 @@
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active = null
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/obj/structure/statue/plasma
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hardness = 2
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material_drop_type = /obj/item/stack/sheet/mineral/plasma
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desc = "This statue is suitably made from plasma."
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@@ -192,14 +138,13 @@
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/obj/structure/statue/plasma/proc/PlasmaBurn()
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atmos_spawn_air(SPAWN_HEAT | SPAWN_TOXINS, 160)
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Dismantle(FALSE)
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deconstruct(FALSE)
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/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
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if(exposed_temperature > 300)
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PlasmaBurn()
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/obj/structure/statue/gold
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hardness = 3
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material_drop_type = /obj/item/stack/sheet/mineral/gold
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desc = "This is a highly valuable statue made from gold."
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@@ -224,7 +169,6 @@
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icon_state = "rd"
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/obj/structure/statue/silver
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hardness = 3
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material_drop_type = /obj/item/stack/sheet/mineral/silver
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desc = "This is a valuable statue made from silver."
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@@ -249,7 +193,6 @@
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icon_state = "medborg"
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/obj/structure/statue/diamond
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hardness = 10
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material_drop_type = /obj/item/stack/sheet/mineral/diamond
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desc = "This is a very expensive diamond statue."
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@@ -266,7 +209,6 @@
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icon_state = "ai2"
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/obj/structure/statue/bananium
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hardness = 3
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material_drop_type = /obj/item/stack/sheet/mineral/bananium
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desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
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var/spam_flag = 0
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@@ -295,7 +237,6 @@
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spam_flag = 0
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/obj/structure/statue/sandstone
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hardness = 0.5
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material_drop_type = /obj/item/stack/sheet/mineral/sandstone
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/obj/structure/statue/sandstone/assistant
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@@ -310,7 +251,6 @@
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icon_state = "venus"
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/obj/structure/statue/tranquillite
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hardness = 0.5
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material_drop_type = /obj/item/stack/sheet/mineral/tranquillite
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desc = "..."
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@@ -328,7 +268,9 @@
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to_chat(user, "It is fastened to the floor!")
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return
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setDir(turn(dir, 90))
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////////////////////////////////
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/obj/structure/snowman
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name = "snowman"
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desc = "Seems someone made a snowman here."
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@@ -374,4 +316,4 @@
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icon = 'icons/obj/decorations.dmi'
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icon_state = "chickenstatue"
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anchored = 1
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density = 1
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density = 1
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