mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 16:44:33 +01:00
for-God-has-redeemed-us-all
This commit is contained in:
@@ -787,3 +787,13 @@ BLIND // can't see anything
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/obj/item/clothing/under/AltClick()
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handle_accessories_removal()
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/obj/item/clothing/obj_destruction(damage_flag)
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if(damage_flag == "bomb" || damage_flag == "melee")
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var/turf/T = get_turf(src)
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spawn(1) //so the shred survives potential turf change from the explosion.
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var/obj/effect/decal/cleanable/shreds/Shreds = new(T)
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Shreds.desc = "The sad remains of what used to be [name]."
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deconstruct(FALSE)
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else
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..()
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@@ -248,3 +248,8 @@
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var/datum/browser/popup = new(user, "cream_master","Cream-Master Deluxe", 700, 400, src)
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popup.set_content(dat)
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popup.open()
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/obj/machinery/icemachine/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal(loc, 4)
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qdel(src)
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@@ -214,6 +214,12 @@ var/list/ingredients_source = list(
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usr << browse(null,"window=icecreamvat")
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return
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/obj/machinery/icecream_vat/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal(loc, 4)
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qdel(src)
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/obj/item/reagent_containers/food/snacks/icecream
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name = "ice cream cone"
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desc = "Delicious waffle cone, but no ice cream."
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@@ -145,9 +145,11 @@
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log_game("[user] ([user.key ? user.key : "no key"]) primed a cherry bomb for detonation at [A] ([user.x],[user.y],[user.z]).")
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prime()
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/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/burn()
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prime()
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..()
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/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/deconstruct(disassembled = TRUE)
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if(!disassembled)
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prime()
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if(!QDELETED(src))
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qdel(src)
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/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/ex_act(severity)
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qdel(src) //Ensuring that it's deleted by its own explosion. Also prevents mass chain reaction with piles of cherry bombs
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@@ -61,7 +61,7 @@
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"<span class='notice'>You disassemble \the [src].</span>")
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busy = 0
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density = 0
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qdel(src)
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deconstruct(TRUE)
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else
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busy = 0
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return 1
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@@ -71,15 +71,6 @@
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name = ("bookcase ([sanitize(newname)])")
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return 1
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else
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switch(O.damtype)
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if("fire")
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health -= O.force * 1
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if("brute")
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health -= O.force * 0.75
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else
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if(health <= 0)
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visible_message("<span class='warning'>The bookcase is smashed apart!</span>")
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qdel(src)
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return ..()
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/obj/structure/bookcase/attack_hand(var/mob/user as mob)
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@@ -94,32 +85,12 @@
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choice.forceMove(get_turf(src))
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update_icon()
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/obj/structure/bookcase/ex_act(severity)
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switch(severity)
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if(1.0)
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for(var/obj/item/I in contents)
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qdel(I)
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qdel(src)
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return
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if(2.0)
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for(var/obj/item/I in contents)
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if(prob(50))
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qdel(I)
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qdel(src)
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return
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if(3.0)
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if(prob(50))
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qdel(src)
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return
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return
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/obj/structure/bookcase/Destroy()
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for(var/i in 1 to 5)
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new /obj/item/stack/sheet/wood(get_turf(src))
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/obj/structure/bookcase/deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/wood(loc, 5)
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for(var/obj/item/I in contents)
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if(is_type_in_list(I, allowed_books))
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I.forceMove(get_turf(src))
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return ..()
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qdel(src)
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/obj/structure/bookcase/update_icon()
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if(contents.len < 5)
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@@ -202,8 +202,15 @@
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return 1
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return ..()
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/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
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if(locked)
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boom(user)
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/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
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if(locked)
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boom(user)
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else
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..()
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..()
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/obj/structure/closet/crate/secure/loot/deconstruct(disassembled = TRUE)
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boom()
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@@ -86,7 +86,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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update_icon()
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/obj/structure/marker_beacon/deconstruct(disassembled = TRUE)
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if(can_deconstruct)
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if(!(flags & NODECONSTRUCT))
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var/obj/item/stack/marker_beacon/M = new(loc)
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M.picked_color = picked_color
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M.update_icon()
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@@ -271,8 +271,9 @@
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return !arbitraryatmosblockingvar
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/obj/structure/fans/deconstruct()
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if(buildstacktype)
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new buildstacktype(loc, buildstackamount)
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if(!(flags & NODECONSTRUCT))
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if(buildstacktype)
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new buildstacktype(loc, buildstackamount)
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qdel(src)
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/obj/structure/fans/attackby(obj/item/W, mob/user, params)
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@@ -63,10 +63,6 @@
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to_chat(usr, "<span class='notice'>You empty the box.</span>")
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updateUsrDialog()
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obj/structure/ore_box/ex_act(severity, target)
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if(prob(100 / severity) && severity < 3)
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qdel(src) //nothing but ores can get inside unless its a bug and ores just return nothing on ex_act, not point in calling it on them
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/obj/structure/ore_box/deconstruct(disassembled = TRUE, mob/user)
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var/obj/item/stack/sheet/wood/W = new (loc, 4)
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if(user)
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@@ -84,7 +80,7 @@ obj/structure/ore_box/ex_act(severity, target)
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CHECK_TICK
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/obj/structure/ore_box/onTransitZ()
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return
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return
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/obj/structure/ore_box/verb/empty_box()
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set name = "Empty Ore Box"
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@@ -53,6 +53,12 @@
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else
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to_chat(user, "<span class='notice'>You can't put [P] in [src]!</span>")
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/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal(loc, 2)
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for(var/obj/item/I in src)
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I.forceMove(loc)
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qdel(src)
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/obj/structure/filingcabinet/attack_hand(mob/user as mob)
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if(contents.len <= 0)
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@@ -660,6 +660,20 @@
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return 0
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. = ..()
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/obj/machinery/power/apc/obj_break(damage_flag)
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if(!(flags & NODECONSTRUCT))
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set_broken()
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/obj/machinery/power/apc/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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if(!(stat & BROKEN))
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set_broken()
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if(opened != 2)
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opened = 2
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coverlocked = FALSE
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visible_message("<span class='warning'>The APC cover is knocked down!</span>")
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update_icon()
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/obj/machinery/power/apc/emag_act(user as mob)
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if(!(emagged || malfhack)) // trying to unlock with an emag card
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if(opened)
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@@ -79,11 +79,12 @@ By design, d1 is the smallest direction and d2 is the highest
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return ..() // then go ahead and delete the cable
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/obj/structure/cable/deconstruct(disassembled = TRUE)
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var/turf/T = get_turf(src)
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if(d1) // 0-X cables are 1 unit, X-X cables are 2 units long
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new/obj/item/stack/cable_coil(T, 2, paramcolor = color)
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else
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new/obj/item/stack/cable_coil(T, 1, paramcolor = color)
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if(!(flags & NODECONSTRUCT))
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var/turf/T = get_turf(src)
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if(d1) // 0-X cables are 1 unit, X-X cables are 2 units long
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new/obj/item/stack/cable_coil(T, 2, paramcolor = color)
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else
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new/obj/item/stack/cable_coil(T, 1, paramcolor = color)
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qdel(src)
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///////////////////////////////////
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@@ -218,18 +219,6 @@ By design, d1 is the smallest direction and d2 is the highest
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if(current_size >= STAGE_FIVE)
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deconstruct()
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//explosion handling
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/obj/structure/cable/ex_act(severity)
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switch(severity)
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if(1)
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qdel(src) // qdel
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if(2)
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if(prob(50))
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deconstruct()
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if(3)
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if(prob(25))
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deconstruct()
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obj/structure/cable/proc/cable_color(var/colorC)
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if(colorC)
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if(colorC == "rainbow")
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@@ -114,10 +114,15 @@
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else
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return ..()
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/obj/structure/light_construct/blob_act(obj/structure/blob/B)
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/obj/machinery/light_construct/blob_act(obj/structure/blob/B)
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if(B && B.loc == loc)
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qdel(src)
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/obj/machinery/light_construct/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal(loc, sheets_refunded)
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qdel(src)
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/obj/machinery/light_construct/small
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name = "small light fixture frame"
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desc = "A small light fixture under construction."
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@@ -372,21 +377,7 @@
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] opens [src]'s casing.", \
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"You open [src]'s casing.", "You hear a noise.")
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var/obj/machinery/light_construct/newlight = null
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switch(fitting)
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if("tube")
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newlight = new /obj/machinery/light_construct(src.loc)
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newlight.icon_state = "tube-construct-stage2"
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if("bulb")
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newlight = new /obj/machinery/light_construct/small(src.loc)
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newlight.icon_state = "bulb-construct-stage2"
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newlight.dir = src.dir
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newlight.stage = 2
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newlight.fingerprints = src.fingerprints
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newlight.fingerprintshidden = src.fingerprintshidden
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newlight.fingerprintslast = src.fingerprintslast
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qdel(src)
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deconstruct()
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return
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to_chat(user, "You stick \the [W] into the light socket!")
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@@ -397,6 +388,38 @@
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else
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return ..()
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/obj/machinery/light/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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var/obj/machinery/light_construct/newlight = null
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var/cur_stage = 2
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if(!disassembled)
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cur_stage = 1
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switch(fitting)
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if("tube")
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newlight = new /obj/machinery/light_construct(src.loc)
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newlight.icon_state = "tube-construct-stage2"
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if("bulb")
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newlight = new /obj/machinery/light_construct/small(src.loc)
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newlight.icon_state = "bulb-construct-stage2"
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newlight.setDir(src.dir)
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newlight.stage = cur_stage
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if(!disassembled)
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newlight.obj_integrity = newlight.max_integrity * 0.5
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if(status != LIGHT_BROKEN)
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break_light_tube()
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if(status != LIGHT_EMPTY)
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drop_light_tube()
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new /obj/item/stack/cable_coil(loc, 1, "red")
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transfer_fingerprints_to(newlight)
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qdel(src)
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/obj/machinery/light/attacked_by(obj/item/I, mob/living/user)
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..()
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if(status == LIGHT_BROKEN || status == LIGHT_EMPTY)
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if(on && (I.flags & CONDUCT))
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if(prob(12))
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electrocute_mob(user, get_area(src), src, 0.3, TRUE)
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/obj/machinery/light/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
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. = ..()
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@@ -483,38 +506,12 @@
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return
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else
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to_chat(user, "You remove the light [fitting].")
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// create a light tube/bulb item and put it in the user's hand
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var/obj/item/light/L = new light_type(get_turf(user))
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L.status = status
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L.rigged = rigged
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L.brightness_range = brightness_range
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L.brightness_power = brightness_power
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L.brightness_color = brightness_color
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L.materials = lightmaterials
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// light item inherits the switchcount, then zero it
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L.switchcount = switchcount
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switchcount = 0
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L.update()
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L.add_fingerprint(user)
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user.put_in_hands(L) //puts it in our active hand
|
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status = LIGHT_EMPTY
|
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update()
|
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drop_light_tube(user)
|
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|
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// break the light and make sparks if was on
|
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|
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/obj/machinery/light/attack_tk(mob/user)
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if(status == LIGHT_EMPTY)
|
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to_chat(user, "There is no [fitting] in this light.")
|
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return
|
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|
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to_chat(user, "You telekinetically remove the light [fitting].")
|
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// create a light tube/bulb item and put it in the user's hand
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/obj/machinery/light/proc/drop_light_tube(mob/user)
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var/obj/item/light/L = new light_type()
|
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L.status = status
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L.rigged = rigged
|
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@@ -528,11 +525,25 @@
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switchcount = 0
|
||||
|
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L.update()
|
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L.add_fingerprint(user)
|
||||
L.loc = loc
|
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L.forceMove(loc)
|
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|
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if(user) //puts it in our active hand
|
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L.add_fingerprint(user)
|
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user.put_in_active_hand(L)
|
||||
|
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status = LIGHT_EMPTY
|
||||
update()
|
||||
return L
|
||||
|
||||
/obj/machinery/light/attack_tk(mob/user)
|
||||
if(status == LIGHT_EMPTY)
|
||||
to_chat(user, "There is no [fitting] in this light.")
|
||||
return
|
||||
|
||||
to_chat(user, "You telekinetically remove the light [fitting].")
|
||||
// create a light tube/bulb item and put it in the user's hand
|
||||
var/obj/item/light/L = drop_light_tube()
|
||||
L.attack_tk(user)
|
||||
|
||||
/obj/machinery/light/proc/break_light_tube(skip_sound_and_sparks = 0, overloaded = 0)
|
||||
if(status == LIGHT_EMPTY || status == LIGHT_BROKEN)
|
||||
|
||||
@@ -142,6 +142,10 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/structure/particle_accelerator/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
new /obj/item/stack/sheet/metal (loc, 5)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/particle_accelerator/Move()
|
||||
. = ..()
|
||||
@@ -149,20 +153,6 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
|
||||
master.toggle_power()
|
||||
investigate_log("was moved whilst active; it <font color='red'>powered down</font>.","singulo")
|
||||
|
||||
|
||||
/obj/structure/particle_accelerator/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1.0)
|
||||
qdel(src)
|
||||
return
|
||||
if(2.0)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
return
|
||||
if(3.0)
|
||||
if(prob(25))
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/particle_accelerator/control_box/blob_act(obj/structure/blob/B)
|
||||
if(prob(50))
|
||||
qdel(src)
|
||||
|
||||
+21
-22
@@ -55,24 +55,15 @@
|
||||
|
||||
|
||||
/obj/machinery/power/solar/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
if(istype(W, /obj/item/crowbar))
|
||||
if(iscrowbar(W))
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("[user] begins to take the glass off the solar panel.", "<span class='notice'>You begin to take the glass off the solar panel...</span>")
|
||||
if(do_after(user, 50 * W.toolspeed, target = src))
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
if(S)
|
||||
S.loc = src.loc
|
||||
S.give_glass()
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("[user] takes the glass off the solar panel.", "<span class='notice'>You take the glass off the solar panel.</span>")
|
||||
qdel(src)
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
else if(W)
|
||||
src.add_fingerprint(user)
|
||||
src.health -= W.force
|
||||
src.healthcheck()
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/solar/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
switch(damage_type)
|
||||
@@ -84,17 +75,25 @@
|
||||
if(BURN)
|
||||
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
|
||||
|
||||
/obj/machinery/power/solar/proc/healthcheck()
|
||||
if(src.health <= 0)
|
||||
if(!(stat & BROKEN))
|
||||
broken()
|
||||
else
|
||||
new /obj/item/shard(src.loc)
|
||||
new /obj/item/shard(src.loc)
|
||||
qdel(src)
|
||||
return
|
||||
return
|
||||
/obj/machinery/power/solar/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
|
||||
stat |= BROKEN
|
||||
unset_control()
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(disassembled)
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
if(S)
|
||||
S.forceMove(loc)
|
||||
S.give_glass(stat & BROKEN)
|
||||
else
|
||||
playsound(src, "shatter", 70, TRUE)
|
||||
new /obj/item/shard(src.loc)
|
||||
new /obj/item/shard(src.loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/power/solar/update_icon()
|
||||
..()
|
||||
|
||||
@@ -58,20 +58,34 @@
|
||||
control.cdir = angle
|
||||
|
||||
/obj/machinery/power/tracker/attackby(var/obj/item/W, var/mob/user)
|
||||
|
||||
if(istype(W, /obj/item/crowbar))
|
||||
if(iscrowbar(W))
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] begins to take the glass off the solar tracker.</span>")
|
||||
if(do_after(user, 50 * W.toolspeed, target = src))
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
if(S)
|
||||
S.loc = src.loc
|
||||
S.give_glass()
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] takes the glass off the tracker.</span>")
|
||||
qdel(src) // qdel
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/power/tracker/obj_break(damage_flag)
|
||||
if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, TRUE)
|
||||
stat |= BROKEN
|
||||
unset_control()
|
||||
|
||||
/obj/machinery/power/solar/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(disassembled)
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
if(S)
|
||||
S.forceMove(loc)
|
||||
S.give_glass(stat & BROKEN)
|
||||
else
|
||||
playsound(src, "shatter", 70, TRUE)
|
||||
new /obj/item/shard(src.loc)
|
||||
new /obj/item/shard(src.loc)
|
||||
qdel(src)
|
||||
|
||||
// Tracker Electronic
|
||||
|
||||
|
||||
@@ -40,16 +40,12 @@
|
||||
chem_splash(loc, 5, list(reagents))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/reagent_dispensers/ex_act(severity)
|
||||
switch(severity)
|
||||
if(1)
|
||||
/obj/structure/reagent_dispensers/deconstruct(disassembled = TRUE)
|
||||
if(!(flags & NODECONSTRUCT))
|
||||
if(!disassembled)
|
||||
boom()
|
||||
if(2)
|
||||
if(prob(50))
|
||||
boom()
|
||||
if(3)
|
||||
if(prob(5))
|
||||
boom()
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
//Dispensers
|
||||
/obj/structure/reagent_dispensers/watertank
|
||||
|
||||
Reference in New Issue
Block a user