for-God-has-redeemed-us-all

This commit is contained in:
Fox McCloud
2019-09-30 16:49:15 -04:00
parent 2224229fad
commit a469d0fcf2
53 changed files with 485 additions and 406 deletions
+57 -46
View File
@@ -114,10 +114,15 @@
else
return ..()
/obj/structure/light_construct/blob_act(obj/structure/blob/B)
/obj/machinery/light_construct/blob_act(obj/structure/blob/B)
if(B && B.loc == loc)
qdel(src)
/obj/machinery/light_construct/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, sheets_refunded)
qdel(src)
/obj/machinery/light_construct/small
name = "small light fixture frame"
desc = "A small light fixture under construction."
@@ -372,21 +377,7 @@
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] opens [src]'s casing.", \
"You open [src]'s casing.", "You hear a noise.")
var/obj/machinery/light_construct/newlight = null
switch(fitting)
if("tube")
newlight = new /obj/machinery/light_construct(src.loc)
newlight.icon_state = "tube-construct-stage2"
if("bulb")
newlight = new /obj/machinery/light_construct/small(src.loc)
newlight.icon_state = "bulb-construct-stage2"
newlight.dir = src.dir
newlight.stage = 2
newlight.fingerprints = src.fingerprints
newlight.fingerprintshidden = src.fingerprintshidden
newlight.fingerprintslast = src.fingerprintslast
qdel(src)
deconstruct()
return
to_chat(user, "You stick \the [W] into the light socket!")
@@ -397,6 +388,38 @@
else
return ..()
/obj/machinery/light/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
var/obj/machinery/light_construct/newlight = null
var/cur_stage = 2
if(!disassembled)
cur_stage = 1
switch(fitting)
if("tube")
newlight = new /obj/machinery/light_construct(src.loc)
newlight.icon_state = "tube-construct-stage2"
if("bulb")
newlight = new /obj/machinery/light_construct/small(src.loc)
newlight.icon_state = "bulb-construct-stage2"
newlight.setDir(src.dir)
newlight.stage = cur_stage
if(!disassembled)
newlight.obj_integrity = newlight.max_integrity * 0.5
if(status != LIGHT_BROKEN)
break_light_tube()
if(status != LIGHT_EMPTY)
drop_light_tube()
new /obj/item/stack/cable_coil(loc, 1, "red")
transfer_fingerprints_to(newlight)
qdel(src)
/obj/machinery/light/attacked_by(obj/item/I, mob/living/user)
..()
if(status == LIGHT_BROKEN || status == LIGHT_EMPTY)
if(on && (I.flags & CONDUCT))
if(prob(12))
electrocute_mob(user, get_area(src), src, 0.3, TRUE)
/obj/machinery/light/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
@@ -483,38 +506,12 @@
return
else
to_chat(user, "You remove the light [fitting].")
// create a light tube/bulb item and put it in the user's hand
var/obj/item/light/L = new light_type(get_turf(user))
L.status = status
L.rigged = rigged
L.brightness_range = brightness_range
L.brightness_power = brightness_power
L.brightness_color = brightness_color
L.materials = lightmaterials
// light item inherits the switchcount, then zero it
L.switchcount = switchcount
switchcount = 0
L.update()
L.add_fingerprint(user)
user.put_in_hands(L) //puts it in our active hand
status = LIGHT_EMPTY
update()
drop_light_tube(user)
// break the light and make sparks if was on
/obj/machinery/light/attack_tk(mob/user)
if(status == LIGHT_EMPTY)
to_chat(user, "There is no [fitting] in this light.")
return
to_chat(user, "You telekinetically remove the light [fitting].")
// create a light tube/bulb item and put it in the user's hand
/obj/machinery/light/proc/drop_light_tube(mob/user)
var/obj/item/light/L = new light_type()
L.status = status
L.rigged = rigged
@@ -528,11 +525,25 @@
switchcount = 0
L.update()
L.add_fingerprint(user)
L.loc = loc
L.forceMove(loc)
if(user) //puts it in our active hand
L.add_fingerprint(user)
user.put_in_active_hand(L)
status = LIGHT_EMPTY
update()
return L
/obj/machinery/light/attack_tk(mob/user)
if(status == LIGHT_EMPTY)
to_chat(user, "There is no [fitting] in this light.")
return
to_chat(user, "You telekinetically remove the light [fitting].")
// create a light tube/bulb item and put it in the user's hand
var/obj/item/light/L = drop_light_tube()
L.attack_tk(user)
/obj/machinery/light/proc/break_light_tube(skip_sound_and_sparks = 0, overloaded = 0)
if(status == LIGHT_EMPTY || status == LIGHT_BROKEN)