turns_per_move

This commit is contained in:
Kyep
2018-10-04 11:56:13 -07:00
parent 23b7d72850
commit a4aa1b496a
@@ -37,6 +37,7 @@ var/global/list/ts_spiderling_list = list()
// Movement
pass_flags = PASSTABLE
turns_per_move = 5 // number of turns before AI-controlled spiders wander around. No effect on actual player or AI movement speed!
move_to_delay = 6
// AI spider speed at chasing down targets. Higher numbers mean slower speed. Divide 20 (server tick rate / second) by this to get tiles/sec.
// 5 = 4 tiles/sec, 6 = 3.3 tiles/sec. 3 = 6.6 tiles/sec.