Objects can no longer trigger proximity sensors

This commit is contained in:
TullyBurnalot
2016-08-16 14:13:57 +01:00
parent beed791211
commit a4f3c7e96b
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -248,7 +248,7 @@
/obj/effect/beam/i_beam/Crossed(atom/movable/AM as mob|obj)
if(!isobj(AM) && !isliving(AM))
return
if(istype(AM, /obj/effect/beam))
if(istype(AM, /obj/effect))
return
hit()
+1 -1
View File
@@ -44,7 +44,7 @@
HasProximity(atom/movable/AM as mob|obj)
if(!isobj(AM) && !isliving(AM))
return
if(istype(AM, /obj/effect/beam)) return
if(istype(AM, /obj/effect)) return
if(AM.move_speed < 12) sense()
return