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Make chitinous armor removable with a saw or chainsaw (#18628)
* Adds ability to saw through chitinous armor * Improved messages * gnarg * No more traits (vine thud) * Address reviews
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@@ -463,6 +463,62 @@
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if(ismob(loc))
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loc.visible_message("<span class='warning'>[loc.name]\'s flesh turns black, quickly transforming into a hard, chitinous mass!</span>", "<span class='warning'>We harden our flesh, creating a suit of armor!</span>", "<span class='warning'>You hear organic matter ripping and tearing!</span>")
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/obj/item/clothing/suit/armor/changeling/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text, final_block_chance, damage, attack_type)
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. = ..()
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if(!IS_HORIZONTAL(owner))
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return
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var/obj/item/I = hitby
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if(!istype(I.loc, /mob/living))
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// Maybe it's on the ground? Maybe it's being used telekinetically? IDK
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return
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// The user who's wielding the tool
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var/mob/living/user = I.loc
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// snowflake checks my beloved
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// this will become tooltype checks I swear
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if(!istype(I, /obj/item/circular_saw) && !istype(I, /obj/item/twohanded/required/chainsaw) && !istype(I, /obj/item/twohanded/chainsaw))
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return
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user.visible_message(
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"<span class='notice'>[user] starts to saw through [owner]'s [name].</span>",
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"<span class='notice'>You start to saw through [owner]'s [name].</span>",
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"<span class='notice'>You hear a loud grinding noise.</span>"
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)
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if(!do_after(user, 15 SECONDS, target = owner))
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user.visible_message(
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"<span class='warning'>[user] fails to cut through [owner]'s [name].</span>",
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"<span class='warning'>You fail to cut through [owner]'s [name].</span>",
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"<span class='notice'>You hear the grinding stop.</span>"
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)
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return FALSE
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// check again after the do_after to make sure they haven't gotten up
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if(!IS_HORIZONTAL(owner))
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return FALSE
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user.visible_message(
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"<span class='warning'>\The [name] turns to shreds as [user] cleaves through it!</span>",
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"<span class='warning'>\The [name] turns to shreds as you cleave through it!</span>",
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"<span class='notice'>You hear something fall as the grinding ends.</span>"
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)
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playsound(I, I.hitsound, 50)
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// you've torn it up, get rid of it.
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new /obj/effect/decal/cleanable/shreds(owner.loc)
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// just unequip them since they qdel on drop
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owner.unEquip(src, TRUE, TRUE)
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if(istype(owner.head, /obj/item/clothing/head/helmet/changeling))
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owner.unEquip(owner.head, TRUE, TRUE)
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return TRUE
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/obj/item/clothing/head/helmet/changeling
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name = "chitinous mass"
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desc = "A tough, hard covering of black chitin with transparent chitin in front."
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