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Bugfix: Damage was broke
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@@ -104,7 +104,7 @@ emp_act
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var/power = I.force
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if(I.w_class >= 4)
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power *= 2
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apply_damage(, I.damtype, affecting, armor, is_cut(I), I.name)
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apply_damage(power, I.damtype, affecting, armor, is_cut(I), I.name)
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var/bloody = 0
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if((I.damtype == BRUTE) && prob(25 + is_sharp(I) * 50 + (I.force * 2)))
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