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Removing emissives. I'll explore that again later.
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@@ -225,8 +225,6 @@
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. = ..()
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if(active_alarm && hasPower())
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. += image('icons/obj/doors/doorfire.dmi', "alarmlights")
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if(light)
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. += emissive_appearance('icons/obj/doors/doorfire.dmi', "alarmlights_lightmask")
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if(welded)
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. += "welded[density ? "" : "_open"]"
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