CHANGELOG

This commit is contained in:
Tigercat2000
2016-05-04 17:53:09 -07:00
parent 820eaa2cd6
commit a59cd3ad92
25 changed files with 167 additions and 124 deletions
+85
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@@ -55,6 +55,91 @@
-->
<div class="commit sansserif">
<h2 class="date">04 May 2016</h2>
<h3 class="author">CrAzYPiLoT updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds gameboards to bar and permabrig.</li>
</ul>
<h3 class="author">Crazylemon64 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs are no longer created for temporary messages.</li>
</ul>
<h3 class="author">Fethas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sniper Rifles for nuke ops bugfix:you can now actually shove heads on spears again tweak:Before i removed the traitor chemist item i cleaned up the harm reaction code paths.</li>
</ul>
<h3 class="author">FlattestGuitar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">cheap lighters only damage your hand if you fail to properly use such a complicated contraption, not the whole body</li>
<li class="rscadd">ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with style/</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slime batteries now self-recharge.</li>
<li class="rscadd">Adds in door wands--control doors from range</li>
<li class="rscadd">Each head of staff (and the QM) starts off with a door wand to control the doors in their respective departments</li>
<li class="bugfix">Fixes nutrition alert icon kicking in too early</li>
<li class="rscadd">Adds in a new hairstyle</li>
<li class="bugfix">Fixes cig icons not updating under some circumstances</li>
<li class="tweak">Updates the Tesla; it will now have to be "fed" or it can run out of energy; the rate at which it gains additional energy balls and power has been greatly lowered.</li>
<li class="tweak">energy ball will now be drawn towards the singularity beacon</li>
<li class="tweak">fuel tank explosions a bit stronger and will arc tesla blasts further</li>
<li class="tweak">Tweaked some game mode population requirements to enhance general game mode balance and player experience.</li>
<li class="tweak">Reworks overdosing to have more unique effects and also scale, in part, on volume</li>
<li class="tweak">Epinephrine, Atropine, and Ephedrine have a lower OD threshold</li>
<li class="tweak">Saline penetrates the skin</li>
<li class="tweak">Synaptizine and Teporone now have OD threshold</li>
<li class="rscadd">Adds in berserker disease (treat with haloperidol)</li>
<li class="rscadd">Adds in Jenkem, a nasty gross drug made with toilet water</li>
<li class="rscadd">Adds in food poisoning; get it from eating poorly made food, from salmonella, or fungus</li>
<li class="rscadd">Adds in the Shock Revolver, a replacement for the stun revolver remove: removes the stun revolver remove: removes the prototype SMG+ammo from the protolathe</li>
</ul>
<h3 class="author">IK3I updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Can no longer holster items with No-Drop active.</li>
<li class="bugfix">Saves prosthesis users from Tox-Comp's wrath</li>
</ul>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Disembodied prosthetic heads that aren't monitors won't make you go bald when they're re-attached.</li>
<li class="bugfix">'Optic' markings will disappear when your head gets removed, and reappear if it gets re-attached.</li>
<li class="bugfix">Disembodied prosthetic heads that aren't monitors will now be rendered with hair & facial hair.</li>
<li class="bugfix">Disembodied prosthetic heads with optical markings (markings with the head set as the origin) will be rendered with those markings.</li>
<li class="bugfix">Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new antennae) will now be animated properly.</li>
<li class="rscadd">3 more antennae.</li>
<li class="rscadd">An alt. and monitor head model for every prosthetic brand but Zeng-hu. Morpheus only gets an alt model, not another monitor.</li>
<li class="rscadd">Animated optical markings to fit the new alt. heads.</li>
<li class="rscadd">Screen styles for the alt. Hesphiastos head.</li>
<li class="tweak">Companies that make prosthetic body parts can (and do) now offer separate models for qualified recipients.</li>
<li class="tweak">Removed the frames from screen styles in order to allow the same styles to be applied to all monitor heads.</li>
</ul>
<h3 class="author">LittleBigKid2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Booze dispensers can now dispense synthanol</li>
</ul>
<h3 class="author">Norgad updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a disposals chute to the Mechanic's Workshop</li>
</ul>
<h3 class="author">QuinnAggeler updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Drask as a 30KP race</li>
<li class="rscadd">Adds their language, Orluum</li>
<li class="rscadd">Adds a stylecolor for their language</li>
<li class="rscadd">Adds their butts (for photocopying)</li>
<li class="rscadd">Adds, at last, another race with skin tone (humies move over)</li>
<li class="rscadd">Adds a reason to make bad ice puns</li>
<li class="bugfix">Adds a check for brain death (brain damage of 120 or more) to the proc responsible for reviving IPCs</li>
</ul>
<h3 class="author">pinatacolada updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Makes fridge boards be selectable by screwdriving them</li>
<li class="bugfix">Virology fridge now accepts syringes, beakers, and bottles</li>
<li class="bugfix">Plasmamen security now spawn with their suit slot items in their bags</li>
<li class="tweak">Pod pilots spawn with taser in the suit slot</li>
<li class="tweak">removes armor from plasmamen magistrate suits</li>
</ul>
<h2 class="date">25 April 2016</h2>
<h3 class="author">CrAzYPiLoT updated:</h3>
<ul class="changes bgimages16">
+82
View File
@@ -1339,3 +1339,85 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Refactored how objects (IE, stuff you pick up) is rendered to the HUD.
This should fix the reoccuring "stuff on my screen that definately isn't meant
to be there" bug, but keep an eye out for things that do not appear.
2016-05-04:
CrAzYPiLoT:
- rscadd: Adds gameboards to bar and permabrig.
Crazylemon64:
- bugfix: AIs are no longer created for temporary messages.
Fethas:
- rscadd: Sniper Rifles for nuke ops bugfix:you can now actually shove heads on
spears again tweak:Before i removed the traitor chemist item i cleaned up the
harm reaction code paths.
FlattestGuitar:
- tweak: cheap lighters only damage your hand if you fail to properly use such a
complicated contraption, not the whole body
- rscadd: ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with
style/
Fox McCloud:
- rscadd: Slime batteries now self-recharge.
- rscadd: Adds in door wands--control doors from range
- rscadd: Each head of staff (and the QM) starts off with a door wand to control
the doors in their respective departments
- bugfix: Fixes nutrition alert icon kicking in too early
- rscadd: Adds in a new hairstyle
- bugfix: Fixes cig icons not updating under some circumstances
- tweak: Updates the Tesla; it will now have to be "fed" or it can run out of energy;
the rate at which it gains additional energy balls and power has been greatly
lowered.
- tweak: energy ball will now be drawn towards the singularity beacon
- tweak: fuel tank explosions a bit stronger and will arc tesla blasts further
- tweak: Tweaked some game mode population requirements to enhance general game
mode balance and player experience.
- tweak: Reworks overdosing to have more unique effects and also scale, in part,
on volume
- tweak: Epinephrine, Atropine, and Ephedrine have a lower OD threshold
- tweak: Saline penetrates the skin
- tweak: Synaptizine and Teporone now have OD threshold
- rscadd: Adds in berserker disease (treat with haloperidol)
- rscadd: Adds in Jenkem, a nasty gross drug made with toilet water
- rscadd: Adds in food poisoning; get it from eating poorly made food, from salmonella,
or fungus
- rscadd: 'Adds in the Shock Revolver, a replacement for the stun revolver remove:
removes the stun revolver remove: removes the prototype SMG+ammo from the protolathe'
IK3I:
- bugfix: Can no longer holster items with No-Drop active.
- bugfix: Saves prosthesis users from Tox-Comp's wrath
KasparoVy:
- bugfix: Disembodied prosthetic heads that aren't monitors won't make you go bald
when they're re-attached.
- bugfix: '''Optic'' markings will disappear when your head gets removed, and reappear
if it gets re-attached.'
- bugfix: Disembodied prosthetic heads that aren't monitors will now be rendered
with hair & facial hair.
- bugfix: Disembodied prosthetic heads with optical markings (markings with the
head set as the origin) will be rendered with those markings.
- bugfix: Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new
antennae) will now be animated properly.
- rscadd: 3 more antennae.
- rscadd: An alt. and monitor head model for every prosthetic brand but Zeng-hu.
Morpheus only gets an alt model, not another monitor.
- rscadd: Animated optical markings to fit the new alt. heads.
- rscadd: Screen styles for the alt. Hesphiastos head.
- tweak: Companies that make prosthetic body parts can (and do) now offer separate
models for qualified recipients.
- tweak: Removed the frames from screen styles in order to allow the same styles
to be applied to all monitor heads.
LittleBigKid2000:
- rscadd: Booze dispensers can now dispense synthanol
Norgad:
- rscadd: Adds a disposals chute to the Mechanic's Workshop
QuinnAggeler:
- rscadd: Adds the Drask as a 30KP race
- rscadd: Adds their language, Orluum
- rscadd: Adds a stylecolor for their language
- rscadd: Adds their butts (for photocopying)
- rscadd: Adds, at last, another race with skin tone (humies move over)
- rscadd: Adds a reason to make bad ice puns
- bugfix: Adds a check for brain death (brain damage of 120 or more) to the proc
responsible for reviving IPCs
pinatacolada:
- tweak: Makes fridge boards be selectable by screwdriving them
- bugfix: Virology fridge now accepts syringes, beakers, and bottles
- bugfix: Plasmamen security now spawn with their suit slot items in their bags
- tweak: Pod pilots spawn with taser in the suit slot
- tweak: removes armor from plasmamen magistrate suits
@@ -1,9 +0,0 @@
author: QuinnAggeler
delete-after: True
changes:
- rscadd: "Adds the Drask as a 30KP race"
- rscadd: "Adds their language, Orluum"
- rscadd: "Adds a stylecolor for their language"
- rscadd: "Adds their butts (for photocopying)"
- rscadd: "Adds, at last, another race with skin tone (humies move over)"
- rscadd: "Adds a reason to make bad ice puns"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Slime batteries now self-recharge."
@@ -1,4 +0,0 @@
author: FlattestGuitar
delete-after: True
changes:
- tweak: "cheap lighters only damage your hand if you fail to properly use such a complicated contraption, not the whole body"
@@ -1,5 +0,0 @@
author: pinatacolada
delete-after: True
changes:
- tweak: "Makes fridge boards be selectable by screwdriving them"
- bugfix: "Virology fridge now accepts syringes, beakers, and bottles"
-14
View File
@@ -1,14 +0,0 @@
author: KasparoVy
delete-after: True
changes:
- bugfix: "Disembodied prosthetic heads that aren't monitors won't make you go bald when they're re-attached."
- bugfix: "'Optic' markings will disappear when your head gets removed, and reappear if it gets re-attached."
- bugfix: "Disembodied prosthetic heads that aren't monitors will now be rendered with hair & facial hair."
- bugfix: "Disembodied prosthetic heads with optical markings (markings with the head set as the origin) will be rendered with those markings."
- bugfix: "Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new antennae) will now be animated properly."
- rscadd: "3 more antennae."
- rscadd: "An alt. and monitor head model for every prosthetic brand but Zeng-hu. Morpheus only gets an alt model, not another monitor."
- rscadd: "Animated optical markings to fit the new alt. heads."
- rscadd: "Screen styles for the alt. Hesphiastos head."
- tweak: "Companies that make prosthetic body parts can (and do) now offer separate models for qualified recipients."
- tweak: "Removed the frames from screen styles in order to allow the same styles to be applied to all monitor heads."
@@ -1,4 +0,0 @@
author: FlattestGuitar
delete-after: True
changes:
- rscadd: "ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with style/"
@@ -1,4 +0,0 @@
author: QuinnAggeler
delete-after: True
changes:
- bugfix: "Adds a check for brain death (brain damage of 120 or more) to the proc responsible for reviving IPCs"
@@ -1,4 +0,0 @@
author: Norgad
delete-after: True
changes:
- rscadd: "Adds a disposals chute to the Mechanic's Workshop"
@@ -1,5 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in door wands--control doors from range"
- rscadd: "Each head of staff (and the QM) starts off with a door wand to control the doors in their respective departments"
@@ -1,7 +0,0 @@
author: pinatacolada
delete-after: True
changes:
- bugfix: "Plasmamen security now spawn with their suit slot items in their
bags"
- tweak: "Pod pilots spawn with taser in the suit slot"
- tweak: "removes armor from plasmamen magistrate suits"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes nutrition alert icon kicking in too early"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in a new hairstyle"
@@ -1,6 +0,0 @@
author: Fethas
delete-after: True
changes:
- rscadd: "Sniper Rifles for nuke ops
bugfix:you can now actually shove heads on spears again
tweak:Before i removed the traitor chemist item i cleaned up the harm reaction code paths."
@@ -1,4 +0,0 @@
author: LittleBigKid2000
delete-after: True
changes:
- rscadd: "Booze dispensers can now dispense synthanol"
@@ -1,4 +0,0 @@
author: CrAzYPiLoT
delete-after: True
changes:
- rscadd: "Adds gameboards to bar and permabrig."
@@ -1,4 +0,0 @@
author: Crazylemon64
delete-after: True
changes:
- bugfix: "AIs are no longer created for temporary messages."
@@ -1,4 +0,0 @@
author: IK3I
delete-after: True
changes:
- bugfix: "Can no longer holster items with No-Drop active."
@@ -1,4 +0,0 @@
author: IK3I
delete-after: True
changes:
- bugfix: "Saves prosthesis users from Tox-Comp's wrath"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- bugfix: "Fixes cig icons not updating under some circumstances"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Updates the Tesla; it will now have to be \"fed\" or it can run out of energy; the rate at which it gains additional energy balls and power has been greatly lowered."
- tweak: "energy ball will now be drawn towards the singularity beacon"
- tweak: "fuel tank explosions a bit stronger and will arc tesla blasts further"
@@ -1,4 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Tweaked some game mode population requirements to enhance general game mode balance and player experience."
-10
View File
@@ -1,10 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- tweak: "Reworks overdosing to have more unique effects and also scale, in part, on volume"
- tweak: "Epinephrine, Atropine, and Ephedrine have a lower OD threshold"
- tweak: "Saline penetrates the skin"
- tweak: "Synaptizine and Teporone now have OD threshold"
- rscadd: "Adds in berserker disease (treat with haloperidol)"
- rscadd: "Adds in Jenkem, a nasty gross drug made with toilet water"
- rscadd: "Adds in food poisoning; get it from eating poorly made food, from salmonella, or fungus"
@@ -1,6 +0,0 @@
author: Fox McCloud
delete-after: True
changes:
- rscadd: "Adds in the Shock Revolver, a replacement for the stun revolver
remove: removes the stun revolver
remove: removes the prototype SMG+ammo from the protolathe"