mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-16 01:23:41 +01:00
CHANGELOG
This commit is contained in:
@@ -55,6 +55,91 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">04 May 2016</h2>
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<h3 class="author">CrAzYPiLoT updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds gameboards to bar and permabrig.</li>
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</ul>
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<h3 class="author">Crazylemon64 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">AIs are no longer created for temporary messages.</li>
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</ul>
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<h3 class="author">Fethas updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Sniper Rifles for nuke ops bugfix:you can now actually shove heads on spears again tweak:Before i removed the traitor chemist item i cleaned up the harm reaction code paths.</li>
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</ul>
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<h3 class="author">FlattestGuitar updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">cheap lighters only damage your hand if you fail to properly use such a complicated contraption, not the whole body</li>
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<li class="rscadd">ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with style/</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Slime batteries now self-recharge.</li>
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<li class="rscadd">Adds in door wands--control doors from range</li>
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<li class="rscadd">Each head of staff (and the QM) starts off with a door wand to control the doors in their respective departments</li>
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<li class="bugfix">Fixes nutrition alert icon kicking in too early</li>
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<li class="rscadd">Adds in a new hairstyle</li>
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<li class="bugfix">Fixes cig icons not updating under some circumstances</li>
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<li class="tweak">Updates the Tesla; it will now have to be "fed" or it can run out of energy; the rate at which it gains additional energy balls and power has been greatly lowered.</li>
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<li class="tweak">energy ball will now be drawn towards the singularity beacon</li>
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<li class="tweak">fuel tank explosions a bit stronger and will arc tesla blasts further</li>
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<li class="tweak">Tweaked some game mode population requirements to enhance general game mode balance and player experience.</li>
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<li class="tweak">Reworks overdosing to have more unique effects and also scale, in part, on volume</li>
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<li class="tweak">Epinephrine, Atropine, and Ephedrine have a lower OD threshold</li>
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<li class="tweak">Saline penetrates the skin</li>
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<li class="tweak">Synaptizine and Teporone now have OD threshold</li>
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<li class="rscadd">Adds in berserker disease (treat with haloperidol)</li>
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<li class="rscadd">Adds in Jenkem, a nasty gross drug made with toilet water</li>
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<li class="rscadd">Adds in food poisoning; get it from eating poorly made food, from salmonella, or fungus</li>
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<li class="rscadd">Adds in the Shock Revolver, a replacement for the stun revolver remove: removes the stun revolver remove: removes the prototype SMG+ammo from the protolathe</li>
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</ul>
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<h3 class="author">IK3I updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Can no longer holster items with No-Drop active.</li>
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<li class="bugfix">Saves prosthesis users from Tox-Comp's wrath</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Disembodied prosthetic heads that aren't monitors won't make you go bald when they're re-attached.</li>
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<li class="bugfix">'Optic' markings will disappear when your head gets removed, and reappear if it gets re-attached.</li>
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<li class="bugfix">Disembodied prosthetic heads that aren't monitors will now be rendered with hair & facial hair.</li>
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<li class="bugfix">Disembodied prosthetic heads with optical markings (markings with the head set as the origin) will be rendered with those markings.</li>
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<li class="bugfix">Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new antennae) will now be animated properly.</li>
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<li class="rscadd">3 more antennae.</li>
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<li class="rscadd">An alt. and monitor head model for every prosthetic brand but Zeng-hu. Morpheus only gets an alt model, not another monitor.</li>
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<li class="rscadd">Animated optical markings to fit the new alt. heads.</li>
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<li class="rscadd">Screen styles for the alt. Hesphiastos head.</li>
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<li class="tweak">Companies that make prosthetic body parts can (and do) now offer separate models for qualified recipients.</li>
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<li class="tweak">Removed the frames from screen styles in order to allow the same styles to be applied to all monitor heads.</li>
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</ul>
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<h3 class="author">LittleBigKid2000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Booze dispensers can now dispense synthanol</li>
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</ul>
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<h3 class="author">Norgad updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a disposals chute to the Mechanic's Workshop</li>
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</ul>
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<h3 class="author">QuinnAggeler updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds the Drask as a 30KP race</li>
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<li class="rscadd">Adds their language, Orluum</li>
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<li class="rscadd">Adds a stylecolor for their language</li>
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<li class="rscadd">Adds their butts (for photocopying)</li>
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<li class="rscadd">Adds, at last, another race with skin tone (humies move over)</li>
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<li class="rscadd">Adds a reason to make bad ice puns</li>
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<li class="bugfix">Adds a check for brain death (brain damage of 120 or more) to the proc responsible for reviving IPCs</li>
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</ul>
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<h3 class="author">pinatacolada updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Makes fridge boards be selectable by screwdriving them</li>
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<li class="bugfix">Virology fridge now accepts syringes, beakers, and bottles</li>
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<li class="bugfix">Plasmamen security now spawn with their suit slot items in their bags</li>
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<li class="tweak">Pod pilots spawn with taser in the suit slot</li>
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<li class="tweak">removes armor from plasmamen magistrate suits</li>
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</ul>
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<h2 class="date">25 April 2016</h2>
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<h3 class="author">CrAzYPiLoT updated:</h3>
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<ul class="changes bgimages16">
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@@ -1339,3 +1339,85 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Refactored how objects (IE, stuff you pick up) is rendered to the HUD.
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This should fix the reoccuring "stuff on my screen that definately isn't meant
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to be there" bug, but keep an eye out for things that do not appear.
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2016-05-04:
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CrAzYPiLoT:
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- rscadd: Adds gameboards to bar and permabrig.
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Crazylemon64:
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- bugfix: AIs are no longer created for temporary messages.
|
||||
Fethas:
|
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- rscadd: Sniper Rifles for nuke ops bugfix:you can now actually shove heads on
|
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spears again tweak:Before i removed the traitor chemist item i cleaned up the
|
||||
harm reaction code paths.
|
||||
FlattestGuitar:
|
||||
- tweak: cheap lighters only damage your hand if you fail to properly use such a
|
||||
complicated contraption, not the whole body
|
||||
- rscadd: ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with
|
||||
style/
|
||||
Fox McCloud:
|
||||
- rscadd: Slime batteries now self-recharge.
|
||||
- rscadd: Adds in door wands--control doors from range
|
||||
- rscadd: Each head of staff (and the QM) starts off with a door wand to control
|
||||
the doors in their respective departments
|
||||
- bugfix: Fixes nutrition alert icon kicking in too early
|
||||
- rscadd: Adds in a new hairstyle
|
||||
- bugfix: Fixes cig icons not updating under some circumstances
|
||||
- tweak: Updates the Tesla; it will now have to be "fed" or it can run out of energy;
|
||||
the rate at which it gains additional energy balls and power has been greatly
|
||||
lowered.
|
||||
- tweak: energy ball will now be drawn towards the singularity beacon
|
||||
- tweak: fuel tank explosions a bit stronger and will arc tesla blasts further
|
||||
- tweak: Tweaked some game mode population requirements to enhance general game
|
||||
mode balance and player experience.
|
||||
- tweak: Reworks overdosing to have more unique effects and also scale, in part,
|
||||
on volume
|
||||
- tweak: Epinephrine, Atropine, and Ephedrine have a lower OD threshold
|
||||
- tweak: Saline penetrates the skin
|
||||
- tweak: Synaptizine and Teporone now have OD threshold
|
||||
- rscadd: Adds in berserker disease (treat with haloperidol)
|
||||
- rscadd: Adds in Jenkem, a nasty gross drug made with toilet water
|
||||
- rscadd: Adds in food poisoning; get it from eating poorly made food, from salmonella,
|
||||
or fungus
|
||||
- rscadd: 'Adds in the Shock Revolver, a replacement for the stun revolver remove:
|
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removes the stun revolver remove: removes the prototype SMG+ammo from the protolathe'
|
||||
IK3I:
|
||||
- bugfix: Can no longer holster items with No-Drop active.
|
||||
- bugfix: Saves prosthesis users from Tox-Comp's wrath
|
||||
KasparoVy:
|
||||
- bugfix: Disembodied prosthetic heads that aren't monitors won't make you go bald
|
||||
when they're re-attached.
|
||||
- bugfix: '''Optic'' markings will disappear when your head gets removed, and reappear
|
||||
if it gets re-attached.'
|
||||
- bugfix: Disembodied prosthetic heads that aren't monitors will now be rendered
|
||||
with hair & facial hair.
|
||||
- bugfix: Disembodied prosthetic heads with optical markings (markings with the
|
||||
head set as the origin) will be rendered with those markings.
|
||||
- bugfix: Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new
|
||||
antennae) will now be animated properly.
|
||||
- rscadd: 3 more antennae.
|
||||
- rscadd: An alt. and monitor head model for every prosthetic brand but Zeng-hu.
|
||||
Morpheus only gets an alt model, not another monitor.
|
||||
- rscadd: Animated optical markings to fit the new alt. heads.
|
||||
- rscadd: Screen styles for the alt. Hesphiastos head.
|
||||
- tweak: Companies that make prosthetic body parts can (and do) now offer separate
|
||||
models for qualified recipients.
|
||||
- tweak: Removed the frames from screen styles in order to allow the same styles
|
||||
to be applied to all monitor heads.
|
||||
LittleBigKid2000:
|
||||
- rscadd: Booze dispensers can now dispense synthanol
|
||||
Norgad:
|
||||
- rscadd: Adds a disposals chute to the Mechanic's Workshop
|
||||
QuinnAggeler:
|
||||
- rscadd: Adds the Drask as a 30KP race
|
||||
- rscadd: Adds their language, Orluum
|
||||
- rscadd: Adds a stylecolor for their language
|
||||
- rscadd: Adds their butts (for photocopying)
|
||||
- rscadd: Adds, at last, another race with skin tone (humies move over)
|
||||
- rscadd: Adds a reason to make bad ice puns
|
||||
- bugfix: Adds a check for brain death (brain damage of 120 or more) to the proc
|
||||
responsible for reviving IPCs
|
||||
pinatacolada:
|
||||
- tweak: Makes fridge boards be selectable by screwdriving them
|
||||
- bugfix: Virology fridge now accepts syringes, beakers, and bottles
|
||||
- bugfix: Plasmamen security now spawn with their suit slot items in their bags
|
||||
- tweak: Pod pilots spawn with taser in the suit slot
|
||||
- tweak: removes armor from plasmamen magistrate suits
|
||||
|
||||
@@ -1,9 +0,0 @@
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author: QuinnAggeler
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delete-after: True
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changes:
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- rscadd: "Adds the Drask as a 30KP race"
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- rscadd: "Adds their language, Orluum"
|
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- rscadd: "Adds a stylecolor for their language"
|
||||
- rscadd: "Adds their butts (for photocopying)"
|
||||
- rscadd: "Adds, at last, another race with skin tone (humies move over)"
|
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- rscadd: "Adds a reason to make bad ice puns"
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@@ -1,4 +0,0 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- rscadd: "Slime batteries now self-recharge."
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@@ -1,4 +0,0 @@
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author: FlattestGuitar
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delete-after: True
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changes:
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- tweak: "cheap lighters only damage your hand if you fail to properly use such a complicated contraption, not the whole body"
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@@ -1,5 +0,0 @@
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author: pinatacolada
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delete-after: True
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changes:
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- tweak: "Makes fridge boards be selectable by screwdriving them"
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- bugfix: "Virology fridge now accepts syringes, beakers, and bottles"
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@@ -1,14 +0,0 @@
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author: KasparoVy
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delete-after: True
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changes:
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- bugfix: "Disembodied prosthetic heads that aren't monitors won't make you go bald when they're re-attached."
|
||||
- bugfix: "'Optic' markings will disappear when your head gets removed, and reappear if it gets re-attached."
|
||||
- bugfix: "Disembodied prosthetic heads that aren't monitors will now be rendered with hair & facial hair."
|
||||
- bugfix: "Disembodied prosthetic heads with optical markings (markings with the head set as the origin) will be rendered with those markings."
|
||||
- bugfix: "Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new antennae) will now be animated properly."
|
||||
- rscadd: "3 more antennae."
|
||||
- rscadd: "An alt. and monitor head model for every prosthetic brand but Zeng-hu. Morpheus only gets an alt model, not another monitor."
|
||||
- rscadd: "Animated optical markings to fit the new alt. heads."
|
||||
- rscadd: "Screen styles for the alt. Hesphiastos head."
|
||||
- tweak: "Companies that make prosthetic body parts can (and do) now offer separate models for qualified recipients."
|
||||
- tweak: "Removed the frames from screen styles in order to allow the same styles to be applied to all monitor heads."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: FlattestGuitar
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with style/"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: QuinnAggeler
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Adds a check for brain death (brain damage of 120 or more) to the proc responsible for reviving IPCs"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Norgad
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds a disposals chute to the Mechanic's Workshop"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds in door wands--control doors from range"
|
||||
- rscadd: "Each head of staff (and the QM) starts off with a door wand to control the doors in their respective departments"
|
||||
@@ -1,7 +0,0 @@
|
||||
author: pinatacolada
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Plasmamen security now spawn with their suit slot items in their
|
||||
bags"
|
||||
- tweak: "Pod pilots spawn with taser in the suit slot"
|
||||
- tweak: "removes armor from plasmamen magistrate suits"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes nutrition alert icon kicking in too early"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds in a new hairstyle"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Fethas
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Sniper Rifles for nuke ops
|
||||
bugfix:you can now actually shove heads on spears again
|
||||
tweak:Before i removed the traitor chemist item i cleaned up the harm reaction code paths."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: LittleBigKid2000
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Booze dispensers can now dispense synthanol"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: CrAzYPiLoT
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds gameboards to bar and permabrig."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Crazylemon64
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "AIs are no longer created for temporary messages."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: IK3I
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Can no longer holster items with No-Drop active."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: IK3I
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Saves prosthesis users from Tox-Comp's wrath"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes cig icons not updating under some circumstances"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Updates the Tesla; it will now have to be \"fed\" or it can run out of energy; the rate at which it gains additional energy balls and power has been greatly lowered."
|
||||
- tweak: "energy ball will now be drawn towards the singularity beacon"
|
||||
- tweak: "fuel tank explosions a bit stronger and will arc tesla blasts further"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Tweaked some game mode population requirements to enhance general game mode balance and player experience."
|
||||
@@ -1,10 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Reworks overdosing to have more unique effects and also scale, in part, on volume"
|
||||
- tweak: "Epinephrine, Atropine, and Ephedrine have a lower OD threshold"
|
||||
- tweak: "Saline penetrates the skin"
|
||||
- tweak: "Synaptizine and Teporone now have OD threshold"
|
||||
- rscadd: "Adds in berserker disease (treat with haloperidol)"
|
||||
- rscadd: "Adds in Jenkem, a nasty gross drug made with toilet water"
|
||||
- rscadd: "Adds in food poisoning; get it from eating poorly made food, from salmonella, or fungus"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds in the Shock Revolver, a replacement for the stun revolver
|
||||
remove: removes the stun revolver
|
||||
remove: removes the prototype SMG+ammo from the protolathe"
|
||||
Reference in New Issue
Block a user