Merge pull request #8103 from FalseIncarnate/reagents

Silver Slime Core and Random Reagent changes
This commit is contained in:
tigercat2000
2017-10-27 09:23:50 -07:00
committed by GitHub
4 changed files with 208 additions and 184 deletions
+2 -2
View File
@@ -17,7 +17,7 @@ var/list/standard_chemicals = list("slimejelly","blood","water","lube","charcoal
"lipolicide","condensedcapsaicin","frostoil","amanitin","psilocybin",
"enzyme","nothing","salglu_solution","antifreeze","neurotoxin")
// Rare chemicals
var/list/rare_chemicals = list("minttoxin","nanites","xenomicrobes","adminordrazine")
var/list/rare_chemicals = list("minttoxin","syndicate_nanites", "xenomicrobes")
// Standard medicines
var/list/standard_medicines = list("charcoal","toxin","cyanide","morphine","epinephrine","space_drugs",
"serotrotium","mutadone","mutagen","teporone","lexorin","silver_sulfadiazine",
@@ -27,7 +27,7 @@ var/list/standard_medicines = list("charcoal","toxin","cyanide","morphine","epin
"diethylamine","antihol","pancuronium","lipolicide","condensedcapsaicin",
"frostoil","amanitin","psilocybin","nothing","salglu_solution","neurotoxin")
// Rare medicines
var/list/rare_medicines = list("nanites","xenomicrobes","minttoxin","adminordrazine","blood")
var/list/rare_medicines = list("syndicate_nanites","minttoxin","blood", "xenomicrobes")
// Drinks
var/list/drinks = list("beer2","hot_coco","orangejuice","tomatojuice","limejuice","carrotjuice",
"berryjuice","poisonberryjuice","watermelonjuice","lemonjuice","banana",
+188 -180
View File
@@ -3,13 +3,14 @@
// -------------------------------------
/obj/item/toy/random
name = "Random Toy"
New()
..()
var/list/types = list(/obj/item/weapon/gun/projectile/shotgun/toy/crossbow, /obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/weapon/reagent_containers/spray/waterflower) + subtypesof(/obj/item/toy/prize)
var/T = pick(types)
new T(loc)
spawn(1)
qdel(src)
/obj/item/toy/random/New()
..()
var/list/types = list(/obj/item/weapon/gun/projectile/shotgun/toy/crossbow, /obj/item/toy/balloon,/obj/item/toy/spinningtoy,/obj/item/weapon/reagent_containers/spray/waterflower) + subtypesof(/obj/item/toy/prize)
var/T = pick(types)
new T(loc)
spawn(1)
qdel(src)
// -------------------------------------
// Random cleanables, clearly this makes sense
@@ -17,24 +18,26 @@
/obj/effect/decal/cleanable/random
name = "Random Mess"
New()
..()
var/list/list = subtypesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2)
var/T = pick(list)
new T(loc)
spawn(0)
qdel(src)
/obj/effect/decal/cleanable/random/New()
..()
var/list/list = subtypesof(/obj/effect/decal/cleanable) - list(/obj/effect/decal/cleanable/random,/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/cobweb2)
var/T = pick(list)
new T(loc)
spawn(0)
qdel(src)
/obj/item/stack/sheet/animalhide/random
name = "random animal hide"
New()
..()
spawn(1)
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
qdel(src)
/obj/item/stack/sheet/animalhide/random/New()
..()
spawn(1)
var/htype = pick(/obj/item/stack/sheet/animalhide/cat,/obj/item/stack/sheet/animalhide/corgi,/obj/item/stack/sheet/animalhide/human,/obj/item/stack/sheet/animalhide/lizard,/obj/item/stack/sheet/animalhide/monkey)
var/obj/item/stack/S = new htype(loc)
S.amount = amount
qdel(src)
// -------------------------------------
// Not yet identified chemical.
@@ -43,103 +46,108 @@
/obj/item/weapon/reagent_containers/glass/bottle/random_reagent
name = "unlabelled bottle"
// identify_probability = 0
New()
..()
var/datum/reagent/R = pick(chemical_reagents_list)
if(rare_chemicals.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(2,3)*10)
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
// identify_probability = 0
/obj/item/weapon/reagent_containers/glass/bottle/random_reagent/New()
..()
var/list/possible_chems = chemical_reagents_list.Copy()
possible_chems -= blocked_chems.Copy()
var/datum/reagent/R = pick(possible_chems)
if(rare_chemicals.Find(R))
reagents.add_reagent(R, 10)
else
reagents.add_reagent(R, rand(2, 3)*10)
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
//Cuts out the food and drink reagents
/obj/item/weapon/reagent_containers/glass/bottle/random_chem
name = "unlabelled chemical bottle"
// identify_probability = 0
New()
..()
// identify_probability = 0
var/datum/reagent/R = pick(standard_chemicals + rare_chemicals)
if(rare_chemicals.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(2,3)*10)
name = "unlabelled bottle"
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
/obj/item/weapon/reagent_containers/glass/bottle/random_chem/New()
..()
var/R = get_random_reagent_id()
if(rare_chemicals.Find(R))
reagents.add_reagent(R, 10)
else
reagents.add_reagent(R, rand(2, 3)*10)
name = "unlabelled bottle"
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem
name = "unlabelled chemical bottle"
// identify_probability = 0
New()
..()
var/datum/reagent/R = pick(base_chemicals)
reagents.add_reagent(R,rand(2,6)*5)
name = "unlabelled bottle"
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
// identify_probability = 0
/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem/New()
..()
var/datum/reagent/R = pick(base_chemicals)
reagents.add_reagent(R, rand(2, 6)*5)
name = "unlabelled bottle"
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink
name = "unlabelled drink"
icon = 'icons/obj/drinks.dmi'
New()
..()
var/list/additional_drinks = list()
if(prob(50))
additional_drinks += list("pancuronium","lsd","omnizine","blood")
var/datum/reagent/R = pick(drinks + additional_drinks)
reagents.add_reagent(R,volume)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink/New()
..()
var/list/possible_drinks = drinks.Copy()
if(prob(50))
possible_drinks += list("pancuronium","lsd","omnizine","blood")
var/datum/reagent/R = pick(possible_drinks)
reagents.add_reagent(R, volume)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent // Same as the chembottle code except the container
name = "unlabelled drink?"
icon = 'icons/obj/drinks.dmi'
New()
..()
var/datum/reagent/R = pick(chemical_reagents_list)
if(rare_chemicals.Find(R))
reagents.add_reagent(R,10)
else
reagents.add_reagent(R,rand(3,10)*10)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5,5)
pixel_y = rand(-5,5)
spawn(0)
qdel(src)
/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent/New()
..()
var/R = get_random_reagent_id()
if(rare_chemicals.Find(R))
reagents.add_reagent(R, 10)
else
reagents.add_reagent(R, rand(3, 10)*10)
name = "unlabelled bottle"
icon_state = pick("alco-white","alco-green","alco-blue","alco-clear","alco-red")
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
spawn(0)
qdel(src)
/obj/item/weapon/storage/pill_bottle/random_meds
name = "unlabelled pillbottle"
desc = "The sheer recklessness of this bottle's existence astounds you."
New()
..()
var/i = 1
while(i < storage_slots)
/obj/item/weapon/storage/pill_bottle/random_meds/New()
..()
var/i = 1
while(i < storage_slots)
var/list/possible_medicines = standard_medicines.Copy()
if(prob(50))
possible_medicines += rare_medicines.Copy()
var/datum/reagent/R = pick(possible_medicines)
var/obj/item/weapon/reagent_containers/food/pill/P = new(src)
var/datum/reagent/R
if(prob(50))
R = pick(standard_medicines + rare_medicines)
else
R = pick(standard_medicines)
var/obj/item/weapon/reagent_containers/food/pill/P = new(src)
if(rare_medicines.Find(R))
P.reagents.add_reagent(R, 10)
else
P.reagents.add_reagent(R, rand(2, 5)*10)
P.name = "Unlabelled Pill"
P.desc = "Something about this pill entices you to try it, against your better judgement."
i++
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
if(rare_medicines.Find(R))
P.reagents.add_reagent(R,10)
else
P.reagents.add_reagent(R,rand(2,5)*10)
P.name = "Unlabelled Pill"
P.desc = "Something about this pill entices you to try it, against your better judgement."
i++
pixel_x = rand(-10,10)
pixel_y = rand(-10,10)
return
// -------------------------------------
// Containers full of unknown crap
@@ -150,43 +158,43 @@
desc = "Crate full of chemicals of unknown type and value from a 'trusted' source."
req_one_access = list(access_chemistry,access_research,access_qm) // the qm knows a guy, you see.
New()
..()
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
while(prob(50))
new/obj/item/weapon/reagent_containers/glass/bottle/random_reagent(src)
/obj/structure/closet/crate/secure/unknownchemicals/New()
..()
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_base_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
new/obj/item/weapon/reagent_containers/glass/bottle/random_chem(src)
while(prob(50))
new/obj/item/weapon/reagent_containers/glass/bottle/random_reagent(src)
new/obj/item/weapon/storage/pill_bottle/random_meds(src)
while(prob(25))
new/obj/item/weapon/storage/pill_bottle/random_meds(src)
while(prob(25))
new/obj/item/weapon/storage/pill_bottle/random_meds(src)
/obj/structure/closet/crate/secure/chemicals
name = "chemical supply kit"
desc = "Full of basic chemistry supplies."
req_one_access = list(access_chemistry,access_research)
name = "chemical supply kit"
desc = "Full of basic chemistry supplies."
req_one_access = list(access_chemistry,access_research)
New()
..()
for(var/chem in standard_chemicals)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(src)
B.reagents.add_reagent(chem,B.volume)
if(prob(85))
var/datum/reagent/r = chemical_reagents_list[chem]
B.name = "[r.name] bottle"
// B.identify_probability = 100
else
B.name = "unlabelled bottle"
B.desc = "Looks like the label fell off."
// B.identify_probability = 0
/obj/structure/closet/crate/secure/chemicals/New()
..()
for(var/chem in standard_chemicals)
var/obj/item/weapon/reagent_containers/glass/bottle/B = new(src)
B.reagents.add_reagent(chem, B.volume)
if(prob(85))
var/datum/reagent/r = chemical_reagents_list[chem]
B.name = "[r.name] bottle"
// B.identify_probability = 100
else
B.name = "unlabelled bottle"
B.desc = "Looks like the label fell off."
// B.identify_probability = 0
/*
/obj/structure/closet/crate/bin/flowers
@@ -235,15 +243,15 @@
icon_broken = "cabinetdetective_broken"
icon_off = "cabinetdetective_broken"
New()
..()
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
while(prob(25))
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent(src)
/obj/structure/closet/secure_closet/random_drinks/New()
..()
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_drink(src)
while(prob(25))
new/obj/item/weapon/reagent_containers/food/drinks/bottle/random_reagent(src)
// -------------------------------------
@@ -257,23 +265,23 @@
name = "\improper Mysterious Crate"
desc = "What could it be?"
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
var/list/menace = pick( /mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/faithless,/mob/living/simple_animal/hostile/pirate,
/mob/living/simple_animal/hostile/creature,/mob/living/simple_animal/hostile/pirate/ranged,
/mob/living/simple_animal/hostile/hivebot,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/pirate)
/obj/structure/largecrate/evil/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
var/list/menace = pick( /mob/living/simple_animal/hostile/carp,/mob/living/simple_animal/hostile/faithless,/mob/living/simple_animal/hostile/pirate,
/mob/living/simple_animal/hostile/creature,/mob/living/simple_animal/hostile/pirate/ranged,
/mob/living/simple_animal/hostile/hivebot,/mob/living/simple_animal/hostile/viscerator,/mob/living/simple_animal/hostile/pirate)
visible_message("<span class='warning'>Something falls out of the [src]!</span>")
var/obj/item/weapon/grenade/clusterbuster/C = new(src.loc)
C.prime()
spawn(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
return 1
else
return ..()
visible_message("<span class='warning'>Something falls out of the [src]!</span>")
var/obj/item/weapon/grenade/clusterbuster/C = new(src.loc)
C.prime()
spawn(10)
new menace(src.loc)
while(prob(15))
new menace(get_step_rand(src.loc))
..()
return 1
else
return ..()
//
@@ -288,22 +296,22 @@
name = "Schrodinger's Crate"
desc = "What happens if you open it?"
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
var/mob/living/simple_animal/pet/cat/Cat1 = new(loc)
Cat1.apply_damage(250)//,TOX)
Cat1.name = "Schrodinger's Cat"
Cat1.desc = "It seems it's been dead for a while."
/obj/structure/largecrate/schrodinger/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/weapon/crowbar))
var/mob/living/simple_animal/pet/cat/Cat1 = new(loc)
Cat1.apply_damage(250)//,TOX)
Cat1.name = "Schrodinger's Cat"
Cat1.desc = "It seems it's been dead for a while."
var/mob/living/simple_animal/pet/cat/Cat2 = new(loc)
Cat2.name = "Schrodinger's Cat"
Cat2.desc = "It's was alive the whole time!"
sleep(2)
if(prob(50))
qdel(Cat1)
else
qdel(Cat2)
return ..()
var/mob/living/simple_animal/pet/cat/Cat2 = new(loc)
Cat2.name = "Schrodinger's Cat"
Cat2.desc = "It's was alive the whole time!"
sleep(2)
if(prob(50))
qdel(Cat1)
else
qdel(Cat2)
return ..()
// --------------------------------------
// Collen's box of wonder and mystery
@@ -318,18 +326,18 @@
/obj/item/weapon/grenade/chem_grenade/dirt, /obj/item/weapon/grenade/chem_grenade/lube, /obj/item/weapon/grenade/smokebomb,
/obj/item/weapon/grenade/chem_grenade/drugs, /obj/item/weapon/grenade/chem_grenade/ethanol) // holy list batman
New()
..()
var/nade1 = pick(grenadelist)
var/nade2 = pick(grenadelist)
var/nade3 = pick(grenadelist)
var/nade4 = pick(grenadelist)
var/nade5 = pick(grenadelist)
var/nade6 = pick(grenadelist)
/obj/item/weapon/storage/box/grenades/New()
..()
var/nade1 = pick(grenadelist)
var/nade2 = pick(grenadelist)
var/nade3 = pick(grenadelist)
var/nade4 = pick(grenadelist)
var/nade5 = pick(grenadelist)
var/nade6 = pick(grenadelist)
new nade1(src)
new nade2(src)
new nade3(src)
new nade4(src)
new nade5(src)
new nade6(src)
new nade1(src)
new nade2(src)
new nade3(src)
new nade4(src)
new nade5(src)
new nade6(src)
+2 -2
View File
@@ -22,8 +22,8 @@
var/list/gunk = list("water","carbon","flour","radium","toxin","cleaner","nutriment","condensedcapsaicin","psilocybin","lube",
"atrazine","banana","charcoal","space_drugs","methamphetamine","holywater","ethanol","hot_coco","facid",
"blood","morphine","ether","fluorine","mutadone","mutagen","hydrocodone","fuel",
"haloperidol","lsd","nanites","lipolicide","frostoil","salglu_solution","beepskysmash",
"omnizine", "amanitin", "adminordrazine", "neurotoxin", "synaptizine")
"haloperidol","lsd","syndicate_nanites","lipolicide","frostoil","salglu_solution","beepskysmash",
"omnizine", "amanitin", "neurotoxin", "synaptizine")
var/datum/reagents/R = new/datum/reagents(50)
R.my_atom = vent
R.add_reagent(pick(gunk), 50)
@@ -159,6 +159,7 @@
/obj/item/weapon/reagent_containers/food/snacks/meat/slab,
/obj/item/weapon/reagent_containers/food/snacks/grown,
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom,
/obj/item/weapon/reagent_containers/food/snacks/deepfryholder
)
blocked |= typesof(/obj/item/weapon/reagent_containers/food/snacks/customizable)
@@ -193,6 +194,21 @@
feedback_add_details("slime_cores_used","[type]")
var/list/borks = subtypesof(/obj/item/weapon/reagent_containers/food/drinks)
var/list/blocked = list(/obj/item/weapon/reagent_containers/food/drinks/cans/adminbooze,
/obj/item/weapon/reagent_containers/food/drinks/cans/madminmalt,
/obj/item/weapon/reagent_containers/food/drinks/shaker,
/obj/item/weapon/reagent_containers/food/drinks/britcup,
/obj/item/weapon/reagent_containers/food/drinks/sillycup,
/obj/item/weapon/reagent_containers/food/drinks/cans,
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,
/obj/item/weapon/reagent_containers/food/drinks/bottle,
/obj/item/weapon/reagent_containers/food/drinks/mushroom_bowl
)
blocked += typesof(/obj/item/weapon/reagent_containers/food/drinks/flask)
blocked += typesof(/obj/item/weapon/reagent_containers/food/drinks/trophy)
blocked += typesof(/obj/item/weapon/reagent_containers/food/drinks/cans/bottler)
borks -= blocked
// BORK BORK BORK
playsound(get_turf(holder.my_atom), 'sound/effects/phasein.ogg', 100, 1)