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Update client topic debugging
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@@ -48,7 +48,7 @@
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preload_rsc = 1 // This is 0 so we can set it to an URL once the player logs in and have them download the resources from a different server.
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var/global/obj/screen/click_catcher/void
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var/karma = 0
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var/karma_spent = 0
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var/karma_tab = 0
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@@ -76,4 +76,6 @@
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"off" = "borgmacro")
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)
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var/reset_stretch = 0 //Used by things that fiddle with client's stretch-to-fit.
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var/reset_stretch = 0 //Used by things that fiddle with client's stretch-to-fit.
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var/topic_debugging = 0 //if set to true, allows client to see nanoUI errors -- yes i realize this is messy but it'll make live testing infinitely easier
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@@ -29,11 +29,12 @@
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#if defined(TOPIC_DEBUGGING)
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world << "[src]'s Topic: [href] destined for [hsrc]."
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#endif
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if(href_list["nano_err"]) //nano throwing errors
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world << "## NanoUI, Subject [src]: " + html_decode(href_list["nano_err"]) //NANO DEBUG HOOK
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if(topic_debugging)
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src << "## NanoUI: " + html_decode(href_list["nano_err"]) //NANO DEBUG HOOK
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#endif
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if(href_list["asset_cache_confirm_arrival"])
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//src << "ASSET JOB [href_list["asset_cache_confirm_arrival"]] ARRIVED."
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