Converts Mob Colours to Hexadecimal

No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
This commit is contained in:
KasparoVy
2017-07-22 19:59:58 -04:00
parent b31f38796a
commit a6bb591b46
24 changed files with 346 additions and 621 deletions
+8 -1
View File
@@ -884,9 +884,16 @@ proc/sort_atoms_by_layer(var/list/atoms)
icon = J
return J
return 0
//Hook, override to run code on- wait this is images
//Images have dir without being an atom, so they get their own definition.
//Lame.
/image/proc/setDir(newdir)
dir = newdir
proc/rand_hex_color()
var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
var/color=""
for(var/i=0;i<6;i++)
color = color+pick(colors)
return "#[color]"
+10 -13
View File
@@ -384,7 +384,7 @@ var/record_id_num = 1001
// Proper Skin color - Fix, you can't have HAS_SKIN_TONE *and* HAS_SKIN_COLOR
if(H.species.bodyflags & HAS_SKIN_COLOR)
preview_icon.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
preview_icon.Blend(H.skin_colour, ICON_ADD)
//Tail Markings
var/icon/t_marking_s
@@ -402,10 +402,7 @@ var/record_id_num = 1001
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
if(!eyes_organ)
return
var/eye_red = eyes_organ.eye_colour[1]
var/eye_green = eyes_organ.eye_colour[2]
var/eye_blue = eyes_organ.eye_colour[3]
eyes_s.Blend(rgb(eye_red, eye_green, eye_blue), ICON_ADD)
eyes_s.Blend(eyes_organ.eye_colour, ICON_ADD)
face_s.Blend(eyes_s, ICON_OVERLAY)
var/datum/sprite_accessory/hair_style = hair_styles_list[head_organ.h_style]
@@ -414,14 +411,14 @@ var/record_id_num = 1001
// I'll want to make a species-specific proc for this sooner or later
// But this'll do for now
if(head_organ.species.name == "Slime People")
hair_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_AND)
hair_s.Blend("[H.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else
hair_s.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
hair_s.Blend(head_organ.hair_colour, ICON_ADD)
if(hair_style.secondary_theme)
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
if(!hair_style.no_sec_colour)
hair_secondary_s.Blend(rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec), ICON_ADD)
hair_secondary_s.Blend(head_organ.sec_hair_colour, ICON_ADD)
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
face_s.Blend(hair_s, ICON_OVERLAY)
@@ -431,21 +428,21 @@ var/record_id_num = 1001
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[head_organ.ha_style]
if(head_accessory_style && head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
head_accessory_s.Blend(rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc), ICON_ADD)
head_accessory_s.Blend(head_organ.headacc_colour, ICON_ADD)
face_s.Blend(head_accessory_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style && facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(head_organ.species.name == "Slime People")
facial_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_ADD)
facial_s.Blend("[H.skin_colour]A0", ICON_ADD) //A0 = 160 alpha.
else
facial_s.Blend(rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial), ICON_ADD)
facial_s.Blend(head_organ.facial_colour, ICON_ADD)
if(facial_hair_style.secondary_theme)
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
if(!facial_hair_style.no_sec_colour)
facial_secondary_s.Blend(rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec), ICON_ADD)
facial_secondary_s.Blend(head_organ.sec_facial_colour, ICON_ADD)
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
face_s.Blend(facial_s, ICON_OVERLAY)
@@ -614,7 +611,7 @@ var/record_id_num = 1001
if(H.body_accessory.pixel_y_offset)
temp.Shift(NORTH, H.body_accessory.pixel_y_offset)
if(H.species.bodyflags & HAS_SKIN_COLOR)
temp.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), H.body_accessory.blend_mode)
temp.Blend(H.skin_colour, H.body_accessory.blend_mode)
if(t_marking_s)
temp.Blend(t_marking_s, ICON_OVERLAY)
preview_icon.Blend(temp, ICON_OVERLAY)
+3 -3
View File
@@ -159,9 +159,9 @@ var/global/list/bad_blocks[0]
head_traits_to_dna(H)
eye_color_to_dna(eyes_organ)
SetUIValueRange(DNA_UI_SKIN_R, character.r_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_G, character.g_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_B, character.b_skin, 255, 1)
SetUIValueRange(DNA_UI_SKIN_R, color2R(character.skin_colour), 255, 1)
SetUIValueRange(DNA_UI_SKIN_G, color2G(character.skin_colour), 255, 1)
SetUIValueRange(DNA_UI_SKIN_B, color2B(character.skin_colour), 255, 1)
SetUIValueRange(DNA_UI_HEAD_MARK_R, color2R(character.m_colours["head"]), 255, 1)
SetUIValueRange(DNA_UI_HEAD_MARK_G, color2G(character.m_colours["head"]), 255, 1)
+36 -57
View File
@@ -140,9 +140,7 @@
dna.write_eyes_attributes(eye_organ)
H.update_eyes()
H.r_skin = dna.GetUIValueRange(DNA_UI_SKIN_R, 255)
H.g_skin = dna.GetUIValueRange(DNA_UI_SKIN_G, 255)
H.b_skin = dna.GetUIValueRange(DNA_UI_SKIN_B, 255)
H.skin_colour = rgb(dna.GetUIValueRange(DNA_UI_SKIN_R, 255), dna.GetUIValueRange(DNA_UI_SKIN_G, 255), dna.GetUIValueRange(DNA_UI_SKIN_B, 255))
H.m_colours["head"] = rgb(dna.GetUIValueRange(DNA_UI_HEAD_MARK_R, 255), dna.GetUIValueRange(DNA_UI_HEAD_MARK_G, 255), dna.GetUIValueRange(DNA_UI_HEAD_MARK_B, 255))
H.m_colours["body"] = rgb(dna.GetUIValueRange(DNA_UI_BODY_MARK_R, 255), dna.GetUIValueRange(DNA_UI_BODY_MARK_G, 255), dna.GetUIValueRange(DNA_UI_BODY_MARK_B, 255))
@@ -191,43 +189,27 @@
if((hair > 0) && (hair <= hair_styles_list.len))
head_organ.h_style = hair_styles_list[hair]
head_organ.r_hair = GetUIValueRange(DNA_UI_HAIR_R, 255)
head_organ.g_hair = GetUIValueRange(DNA_UI_HAIR_G, 255)
head_organ.b_hair = GetUIValueRange(DNA_UI_HAIR_B, 255)
head_organ.r_hair_sec = GetUIValueRange(DNA_UI_HAIR2_R, 255)
head_organ.g_hair_sec = GetUIValueRange(DNA_UI_HAIR2_G, 255)
head_organ.b_hair_sec = GetUIValueRange(DNA_UI_HAIR2_B, 255)
head_organ.hair_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HAIR_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR_B, 255))
head_organ.sec_hair_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HAIR2_B, 255))
//Facial Hair
var/beard = GetUIValueRange(DNA_UI_BEARD_STYLE,facial_hair_styles_list.len)
if((beard > 0) && (beard <= facial_hair_styles_list.len))
head_organ.f_style = facial_hair_styles_list[beard]
head_organ.r_facial = GetUIValueRange(DNA_UI_BEARD_R, 255)
head_organ.g_facial = GetUIValueRange(DNA_UI_BEARD_G, 255)
head_organ.b_facial = GetUIValueRange(DNA_UI_BEARD_B, 255)
head_organ.r_facial_sec = GetUIValueRange(DNA_UI_BEARD2_R, 255)
head_organ.g_facial_sec = GetUIValueRange(DNA_UI_BEARD2_G, 255)
head_organ.b_facial_sec = GetUIValueRange(DNA_UI_BEARD2_B, 255)
head_organ.facial_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_BEARD_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD_B, 255))
head_organ.sec_facial_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_BEARD2_B, 255))
//Head Accessories
var/headacc = GetUIValueRange(DNA_UI_HACC_STYLE,head_accessory_styles_list.len)
if((headacc > 0) && (headacc <= head_accessory_styles_list.len))
head_organ.ha_style = head_accessory_styles_list[headacc]
head_organ.r_headacc = GetUIValueRange(DNA_UI_HACC_R, 255)
head_organ.g_headacc = GetUIValueRange(DNA_UI_HACC_G, 255)
head_organ.b_headacc = GetUIValueRange(DNA_UI_HACC_B, 255)
head_organ.headacc_colour = rgb(head_organ.dna.GetUIValueRange(DNA_UI_HACC_R, 255), head_organ.dna.GetUIValueRange(DNA_UI_HACC_G, 255), head_organ.dna.GetUIValueRange(DNA_UI_HACC_B, 255))
// This proc gives the DNA info for eye color to the given eyes
/datum/dna/proc/write_eyes_attributes(obj/item/organ/internal/eyes/eyes_organ)
var/red = GetUIValueRange(DNA_UI_EYES_R, 255)
var/green = GetUIValueRange(DNA_UI_EYES_G, 255)
var/blue = GetUIValueRange(DNA_UI_EYES_B, 255)
if(eyes_organ)
eyes_organ.eye_colour = list(red, green, blue)
eyes_organ.eye_colour = rgb(eyes_organ.dna.GetUIValueRange(DNA_UI_EYES_R, 255), eyes_organ.dna.GetUIValueRange(DNA_UI_EYES_G, 255), eyes_organ.dna.GetUIValueRange(DNA_UI_EYES_B, 255))
/*
TRAIT CHANGING PROCS
@@ -237,50 +219,47 @@
// In absence of eyes, possibly randomize the eye color DNA?
return
var/eye_red = eyes_organ.eye_colour[1]
var/eye_green = eyes_organ.eye_colour[2]
var/eye_blue = eyes_organ.eye_colour[3]
SetUIValueRange(DNA_UI_EYES_R, eye_red, 255, 1)
SetUIValueRange(DNA_UI_EYES_G, eye_green, 255, 1)
SetUIValueRange(DNA_UI_EYES_B, eye_blue, 255, 1)
SetUIValueRange(DNA_UI_EYES_R, color2R(eyes_organ.eye_colour), 255, 1)
SetUIValueRange(DNA_UI_EYES_G, color2G(eyes_organ.eye_colour), 255, 1)
SetUIValueRange(DNA_UI_EYES_B, color2B(eyes_organ.eye_colour), 255, 1)
/datum/dna/proc/head_traits_to_dna(obj/item/organ/external/head/H)
if(!H)
/datum/dna/proc/head_traits_to_dna(obj/item/organ/external/head/head_organ)
if(!head_organ)
log_runtime(EXCEPTION("Attempting to reset DNA from a missing head!"), src)
return
if(!H.h_style)
H.h_style = "Skinhead"
var/hair = hair_styles_list.Find(H.h_style)
if(!head_organ.h_style)
head_organ.h_style = "Skinhead"
var/hair = hair_styles_list.Find(head_organ.h_style)
// Facial Hair
if(!H.f_style)
H.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(H.f_style)
if(!head_organ.f_style)
head_organ.f_style = "Shaved"
var/beard = facial_hair_styles_list.Find(head_organ.f_style)
// Head Accessory
if(!H.ha_style)
H.ha_style = "None"
var/headacc = head_accessory_styles_list.Find(H.ha_style)
if(!head_organ.ha_style)
head_organ.ha_style = "None"
var/headacc = head_accessory_styles_list.Find(head_organ.ha_style)
SetUIValueRange(DNA_UI_HAIR_R, H.r_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, H.g_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_B, H.b_hair, 255, 1)
SetUIValueRange(DNA_UI_HAIR_R, color2R(head_organ.hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_G, color2G(head_organ.hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_B, color2B(head_organ.hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR2_R, H.r_hair_sec, 255, 1)
SetUIValueRange(DNA_UI_HAIR2_G, H.g_hair_sec, 255, 1)
SetUIValueRange(DNA_UI_HAIR2_B, H.b_hair_sec, 255, 1)
SetUIValueRange(DNA_UI_HAIR2_R, color2R(head_organ.sec_hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR2_G, color2G(head_organ.sec_hair_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR2_B, color2B(head_organ.sec_hair_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, H.r_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, H.g_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, H.b_facial, 255, 1)
SetUIValueRange(DNA_UI_BEARD_R, color2R(head_organ.facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD_G, color2G(head_organ.facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD_B, color2B(head_organ.facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD2_R, H.r_facial_sec, 255, 1)
SetUIValueRange(DNA_UI_BEARD2_G, H.g_facial_sec, 255, 1)
SetUIValueRange(DNA_UI_BEARD2_B, H.b_facial_sec, 255, 1)
SetUIValueRange(DNA_UI_BEARD2_R, color2R(head_organ.sec_facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD2_G, color2G(head_organ.sec_facial_colour), 255, 1)
SetUIValueRange(DNA_UI_BEARD2_B, color2B(head_organ.sec_facial_colour), 255, 1)
SetUIValueRange(DNA_UI_HACC_R, H.r_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_G, H.g_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_B, H.b_headacc, 255, 1)
SetUIValueRange(DNA_UI_HACC_R, color2R(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HACC_G, color2G(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HACC_B, color2B(head_organ.headacc_colour), 255, 1)
SetUIValueRange(DNA_UI_HAIR_STYLE, hair, hair_styles_list.len, 1)
SetUIValueRange(DNA_UI_BEARD_STYLE, beard, facial_hair_styles_list.len, 1)
+14 -21
View File
@@ -45,16 +45,9 @@
else
M.change_gender(FEMALE)
var/eyes_red = 0
var/eyes_green = 0
var/eyes_blue = 0
if(eyes_organ)
eyes_red = eyes_organ.eye_colour[1]
eyes_green = eyes_organ.eye_colour[2]
eyes_blue = eyes_organ.eye_colour[3]
var/new_eyes = input("Please select eye color.", "Character Generation", rgb(eyes_red,eyes_green,eyes_blue)) as null|color
var/new_eyes = input("Please select eye color.", "Character Generation", eyes_organ.eye_colour) as null|color
if(new_eyes)
M.change_eye_color(color2R(new_eyes), color2G(new_eyes), color2B(new_eyes))
M.change_eye_color(new_eyes)
//Alt heads.
if(head_organ.species.bodyflags & HAS_ALT_HEADS)
@@ -71,15 +64,15 @@
if(new_style)
M.change_hair(new_style)
var/new_hair = input("Please select hair color.", "Character Generation", rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair)) as null|color
var/new_hair = input("Please select hair color.", "Character Generation", head_organ.hair_colour) as null|color
if(new_hair)
M.change_hair_color(color2R(new_hair), color2G(new_hair), color2B(new_hair))
M.change_hair_color(new_hair)
var/datum/sprite_accessory/hair_style = hair_styles_list[head_organ.h_style]
if(hair_style.secondary_theme && !hair_style.no_sec_colour)
new_hair = input("Please select secondary hair color.", "Character Generation", rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec)) as null|color
new_hair = input("Please select secondary hair color.", "Character Generation", head_organ.sec_hair_colour) as null|color
if(new_hair)
M.change_hair_color(color2R(new_hair), color2G(new_hair), color2B(new_hair), 1)
M.change_hair_color(new_hair, 1)
// facial hair
var/list/valid_facial_hairstyles = M.generate_valid_facial_hairstyles()
@@ -88,15 +81,15 @@
if(new_style)
M.change_facial_hair(new_style)
var/new_facial = input("Please select facial hair color.", "Character Generation", rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial)) as null|color
var/new_facial = input("Please select facial hair color.", "Character Generation", head_organ.facial_colour) as null|color
if(new_facial)
M.change_facial_hair_color(color2R(new_facial), color2G(new_facial), color2B(new_facial))
M.change_facial_hair_color(new_facial)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style.secondary_theme && !facial_hair_style.no_sec_colour)
new_facial = input("Please select secondary facial hair color.", "Character Generation", rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec)) as null|color
new_facial = input("Please select secondary facial hair color.", "Character Generation", head_organ.sec_facial_colour) as null|color
if(new_facial)
M.change_facial_hair_color(color2R(new_facial), color2G(new_facial), color2B(new_facial), 1)
M.change_facial_hair_color(new_facial, 1)
//Head accessory.
if(head_organ.species.bodyflags & HAS_HEAD_ACCESSORY)
@@ -105,9 +98,9 @@
if(new_head_accessory)
M.change_head_accessory(new_head_accessory)
var/new_head_accessory_colour = input("Please select head accessory colour.", "Character Generation", rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc)) as null|color
var/new_head_accessory_colour = input("Please select head accessory colour.", "Character Generation", head_organ.headacc_colour) as null|color
if(new_head_accessory_colour)
M.change_head_accessory_color(color2R(new_head_accessory_colour), color2G(new_head_accessory_colour), color2B(new_head_accessory_colour))
M.change_head_accessory_color(new_head_accessory_colour)
//Body accessory.
if(M.species.tail && M.species.bodyflags & HAS_TAIL)
@@ -174,9 +167,9 @@
//Skin colour.
if(M.species.bodyflags & HAS_SKIN_COLOR)
var/new_body_colour = input("Please select body colour.", "Character Generation", rgb(M.r_skin, M.g_skin, M.b_skin)) as null|color
var/new_body_colour = input("Please select body colour.", "Character Generation", M.skin_colour) as null|color
if(new_body_colour)
M.change_skin_color(color2R(new_body_colour), color2G(new_body_colour), color2B(new_body_colour))
M.change_skin_color(new_body_colour)
M.update_dna()
+5 -7
View File
@@ -153,13 +153,11 @@ proc/issyndicate(mob/living/M as mob)
var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde
var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black
head_organ.r_facial = color2R(hair_c)
head_organ.g_facial = color2G(hair_c)
head_organ.b_facial = color2B(hair_c)
head_organ.r_hair = color2R(hair_c)
head_organ.g_hair = color2G(hair_c)
head_organ.b_hair = color2B(hair_c)
M.change_eye_color(color2R(eye_c), color2G(eye_c), color2B(eye_c))
head_organ.facial_colour = hair_c
head_organ.sec_facial_colour = hair_c
head_organ.hair_colour = hair_c
head_organ.sec_hair_colour = hair_c
M.change_eye_color(eye_c)
M.s_tone = skin_tone
head_organ.h_style = random_hair_style(M.gender, head_organ.species.name)
head_organ.f_style = random_facial_hair_style(M.gender, head_organ.species.name)
-9
View File
@@ -143,12 +143,3 @@ obj/mecha/combat/honker/Topic(href, href_list)
if("sadtrombone")
playsound(src, 'sound/misc/sadtrombone.ogg', 50)
return
proc/rand_hex_color()
var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
var/color=""
for(var/i=0;i<6;i++)
color = color+pick(colors)
return color
+5 -7
View File
@@ -167,13 +167,11 @@ var/ert_request_answered = 0
var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue
var/skin_tone = pick(-50, -30, -10, 0, 0, 0, 10) // Caucasian/black
head_organ.r_facial = color2R(hair_c)
head_organ.g_facial = color2G(hair_c)
head_organ.b_facial = color2B(hair_c)
head_organ.r_hair = color2R(hair_c)
head_organ.g_hair = color2G(hair_c)
head_organ.b_hair = color2B(hair_c)
M.change_eye_color(color2R(eye_c), color2G(eye_c), color2B(eye_c))
head_organ.facial_colour = hair_c
head_organ.sec_facial_colour = hair_c
head_organ.hair_colour = hair_c
head_organ.sec_hair_colour = hair_c
M.change_eye_color(eye_c)
M.s_tone = skin_tone
head_organ.h_style = random_hair_style(M.gender, head_organ.species.name)
head_organ.f_style = random_facial_hair_style(M.gender, head_organ.species.name)
+52 -111
View File
@@ -112,9 +112,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
var/socks = "Nude" //socks type
var/backbag = GBACKPACK //backpack type
var/ha_style = "None" //Head accessory style
var/r_headacc = 0 //Head accessory colour
var/g_headacc = 0 //Head accessory colour
var/b_headacc = 0 //Head accessory colour
var/hacc_colour = "#000000" //Head accessory colour
var/list/m_styles = list(
"head" = "None",
"body" = "None",
@@ -126,26 +124,14 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
"tail" = "#000000"
) //Marking colours.
var/h_style = "Bald" //Hair type
var/r_hair = 0 //Hair color
var/g_hair = 0 //Hair color
var/b_hair = 0 //Hair color
var/r_hair_sec = 0 //Secondary hair color
var/g_hair_sec = 0 //Secondary hair color
var/b_hair_sec = 0 //Secondary hair color
var/h_colour = "#000000" //Hair color
var/h_sec_colour = "#000000" //Secondary hair color
var/f_style = "Shaved" //Facial hair type
var/r_facial = 0 //Facial hair color
var/g_facial = 0 //Facial hair color
var/b_facial = 0 //Facial hair color
var/r_facial_sec = 0 //Secondary facial hair color
var/g_facial_sec = 0 //Secondary facial hair color
var/b_facial_sec = 0 //Secondary facial hair color
var/f_colour = "#000000" //Facial hair color
var/f_sec_colour = "#000000" //Secondary facial hair color
var/s_tone = 0 //Skin tone
var/r_skin = 0 //Skin color
var/g_skin = 0 //Skin color
var/b_skin = 0 //Skin color
var/r_eyes = 0 //Eye color
var/g_eyes = 0 //Eye color
var/b_eyes = 0 //Eye color
var/s_colour = "#000000" //Skin color
var/e_colour = "#000000" //Eye color
var/alt_head = "None" //Alt head style.
var/species = "Human"
var/language = "None" //Secondary language
@@ -241,8 +227,8 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
save_preferences(C)
save_character(C) //let's save this new random character so it doesn't keep generating new ones.
/datum/preferences/proc/color_square(r, g, b)
return "<span style='font-face: fixedsys; background-color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]; color: #[num2hex(r, 2)][num2hex(g, 2)][num2hex(b, 2)]'>___</span>"
/datum/preferences/proc/color_square(colour)
return "<span style='font-face: fixedsys; background-color: [colour]; color: [colour]'>___</span>"
// Hello I am a proc full of snowflake species checks how are you
/datum/preferences/proc/ShowChoices(mob/user)
@@ -319,45 +305,45 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
headaccessoryname = "Horns: "
dat += "<b>[headaccessoryname]</b>"
dat += "<a href='?_src_=prefs;preference=ha_style;task=input'>[ha_style]</a> "
dat += "<a href='?_src_=prefs;preference=headaccessory;task=input'>Color</a> [color_square(r_headacc, g_headacc, b_headacc)]<br>"
dat += "<a href='?_src_=prefs;preference=headaccessory;task=input'>Color</a> [color_square(hacc_colour)]<br>"
if(S.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
dat += "<b>Head Markings:</b> "
dat += "<a href='?_src_=prefs;preference=m_style_head;task=input'>[m_styles["head"]]</a>"
dat += "<a href='?_src_=prefs;preference=m_head_colour;task=input'>Color</a> [color_square(color2R(m_colours["head"]), color2G(m_colours["head"]), color2B(m_colours["head"]))]<br>"
dat += "<a href='?_src_=prefs;preference=m_head_colour;task=input'>Color</a> [color_square(m_colours["head"])]<br>"
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings/tattoos.
dat += "<b>Body Markings:</b> "
dat += "<a href='?_src_=prefs;preference=m_style_body;task=input'>[m_styles["body"]]</a>"
dat += "<a href='?_src_=prefs;preference=m_body_colour;task=input'>Color</a> [color_square(color2R(m_colours["body"]), color2G(m_colours["body"]), color2B(m_colours["body"]))]<br>"
dat += "<a href='?_src_=prefs;preference=m_body_colour;task=input'>Color</a> [color_square(m_colours["body"])]<br>"
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
dat += "<b>Tail Markings:</b> "
dat += "<a href='?_src_=prefs;preference=m_style_tail;task=input'>[m_styles["tail"]]</a>"
dat += "<a href='?_src_=prefs;preference=m_tail_colour;task=input'>Color</a> [color_square(color2R(m_colours["tail"]), color2G(m_colours["tail"]), color2B(m_colours["tail"]))]<br>"
dat += "<a href='?_src_=prefs;preference=m_tail_colour;task=input'>Color</a> [color_square(m_colours["tail"])]<br>"
dat += "<b>Hair:</b> "
dat += "<a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a>"
dat += "<a href='?_src_=prefs;preference=hair;task=input'>Color</a> [color_square(r_hair, g_hair, b_hair)]"
dat += "<a href='?_src_=prefs;preference=hair;task=input'>Color</a> [color_square(h_colour)]"
var/datum/sprite_accessory/temp_hair_style = hair_styles_list[h_style]
if(temp_hair_style && temp_hair_style.secondary_theme && !temp_hair_style.no_sec_colour)
dat += " <a href='?_src_=prefs;preference=secondary_hair;task=input'>Color #2</a> [color_square(r_hair_sec, g_hair_sec, b_hair_sec)]"
dat += " <a href='?_src_=prefs;preference=secondary_hair;task=input'>Color #2</a> [color_square(h_sec_colour)]"
dat += "<br>"
dat += "<b>Facial Hair:</b> "
dat += "<a href='?_src_=prefs;preference=f_style;task=input'>[f_style ? "[f_style]" : "Shaved"]</a>"
dat += "<a href='?_src_=prefs;preference=facial;task=input'>Color</a> [color_square(r_facial, g_facial, b_facial)]"
dat += "<a href='?_src_=prefs;preference=facial;task=input'>Color</a> [color_square(f_colour)]"
var/datum/sprite_accessory/temp_facial_hair_style = facial_hair_styles_list[f_style]
if(temp_facial_hair_style && temp_facial_hair_style.secondary_theme && !temp_facial_hair_style.no_sec_colour)
dat += " <a href='?_src_=prefs;preference=secondary_facial;task=input'>Color #2</a> [color_square(r_facial_sec, g_facial_sec, b_facial_sec)]"
dat += " <a href='?_src_=prefs;preference=secondary_facial;task=input'>Color #2</a> [color_square(f_sec_colour)]"
dat += "<br>"
if(!(S.bodyflags & ALL_RPARTS))
dat += "<b>Eyes:</b> "
dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Color</a> [color_square(r_eyes, g_eyes, b_eyes)]<br>"
dat += "<a href='?_src_=prefs;preference=eyes;task=input'>Color</a> [color_square(e_colour)]<br>"
if((S.bodyflags & HAS_SKIN_COLOR) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user)) //admins can always fuck with this, because they are admins
dat += "<b>Body Color:</b> "
dat += "<a href='?_src_=prefs;preference=skin;task=input'>Color</a> [color_square(r_skin, g_skin, b_skin)]<br>"
dat += "<a href='?_src_=prefs;preference=skin;task=input'>Color</a> [color_square(s_colour)]<br>"
if(body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
dat += "<b>Body Accessory:</b> "
@@ -1188,33 +1174,23 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
age = rand(AGE_MIN, AGE_MAX)
if("hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_hair = rand(0,255)
g_hair = rand(0,255)
b_hair = rand(0,255)
h_colour = rand_hex_color()
if("secondary_hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_hair_sec = rand(0,255)
g_hair_sec = rand(0,255)
b_hair_sec = rand(0,255)
h_sec_colour = rand_hex_color()
if("h_style")
h_style = random_hair_style(gender, species, robohead)
if("facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_facial = rand(0,255)
g_facial = rand(0,255)
b_facial = rand(0,255)
f_colour = rand_hex_color()
if("secondary_facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Wryn", "Vulpkanin", "Vox"))
r_facial_sec = rand(0,255)
g_facial_sec = rand(0,255)
b_facial_sec = rand(0,255)
f_sec_colour = rand_hex_color()
if("f_style")
f_style = random_facial_hair_style(gender, species, robohead)
if("headaccessory")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species that have head accessories.
r_headacc = rand(0,255)
g_headacc = rand(0,255)
b_headacc = rand(0,255)
hacc_colour = rand_hex_color()
if("ha_style")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species that have head accessories.
ha_style = random_head_accessory(species)
@@ -1223,19 +1199,19 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
if("m_head_colour")
if(S.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
m_colours["head"] = rgb(rand(0,255), rand(0,255), rand(0,255))
m_colours["head"] = rand_hex_color()
if("m_style_body")
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings.
m_styles["body"] = random_marking_style("body", species)
if("m_body_colour")
if(S.bodyflags & HAS_BODY_MARKINGS) //Species with body markings.
m_colours["body"] = rgb(rand(0,255), rand(0,255), rand(0,255))
m_colours["body"] = rand_hex_color()
if("m_style_tail")
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
m_styles["tail"] = random_marking_style("tail", species, null, body_accessory)
if("m_tail_colour")
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
m_colours["tail"] = rgb(rand(0,255), rand(0,255), rand(0,255))
m_colours["tail"] = rand_hex_color()
if("underwear")
underwear = random_underwear(gender, species)
ShowChoices(user)
@@ -1246,17 +1222,13 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
socks = random_socks(gender, species)
ShowChoices(user)
if("eyes")
r_eyes = rand(0,255)
g_eyes = rand(0,255)
b_eyes = rand(0,255)
e_colour = rand_hex_color()
if("s_tone")
if(S.bodyflags & (HAS_SKIN_TONE|HAS_ICON_SKIN_TONE))
s_tone = random_skin_tone()
if("s_color")
if(S.bodyflags & HAS_SKIN_COLOR)
r_skin = rand(0,255)
g_skin = rand(0,255)
b_skin = rand(0,255)
s_colour = rand_hex_color()
if("bag")
backbag = pick(backbaglist)
/*if("skin_style")
@@ -1319,9 +1291,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
ha_style = random_head_accessory(species)
else
ha_style = "None" // No Vulp ears on Unathi
r_headacc = 0
g_headacc = 0
b_headacc = 0
hacc_colour = rand_hex_color()
if(NS.bodyflags & HAS_HEAD_MARKINGS) //Species with head markings.
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
@@ -1361,9 +1331,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
s_tone = 0
if(!(NS.bodyflags & HAS_SKIN_COLOR))
r_skin = 0
g_skin = 0
b_skin = 0
s_colour = "#000000"
alt_head = "None" //No alt heads on species that don't have them.
speciesprefs = 0 //My Vox tank shouldn't change how my future Grey talks.
@@ -1419,21 +1387,17 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox")) //Species that have hair. (No HAS_HAIR flag)
var/input = "Choose your character's hair colour:"
var/new_hair = input(user, input, "Character Preference", rgb(r_hair, g_hair, b_hair)) as color|null
var/new_hair = input(user, input, "Character Preference", h_colour) as color|null
if(new_hair)
r_hair = color2R(new_hair)
g_hair = color2G(new_hair)
b_hair = color2B(new_hair)
h_colour = new_hair
if("secondary_hair")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
if(hair_style.secondary_theme && !hair_style.no_sec_colour)
var/new_hair = input(user, "Choose your character's secondary hair colour:", "Character Preference", rgb(r_hair_sec, g_hair_sec, b_hair_sec)) as color|null
var/new_hair = input(user, "Choose your character's secondary hair colour:", "Character Preference", h_sec_colour) as color|null
if(new_hair)
r_hair_sec = color2R(new_hair)
g_hair_sec = color2G(new_hair)
b_hair_sec = color2B(new_hair)
h_sec_colour = new_hair
if("h_style")
var/list/valid_hairstyles = list()
@@ -1467,11 +1431,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("headaccessory")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species with head accessories.
var/input = "Choose the colour of your your character's head accessory:"
var/new_head_accessory = input(user, input, "Character Preference", rgb(r_headacc, g_headacc, b_headacc)) as color|null
var/new_head_accessory = input(user, input, "Character Preference", hacc_colour) as color|null
if(new_head_accessory)
r_headacc = color2R(new_head_accessory)
g_headacc = color2G(new_head_accessory)
b_headacc = color2B(new_head_accessory)
hacc_colour = new_head_accessory
if("ha_style")
if(S.bodyflags & HAS_HEAD_ACCESSORY) //Species with head accessories.
@@ -1626,21 +1588,17 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox")) //Species that have facial hair. (No HAS_HAIR_FACIAL flag)
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", rgb(r_facial, g_facial, b_facial)) as color|null
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference", f_colour) as color|null
if(new_facial)
r_facial = color2R(new_facial)
g_facial = color2G(new_facial)
b_facial = color2B(new_facial)
f_colour = new_facial
if("secondary_facial")
if(species in list("Human", "Unathi", "Tajaran", "Skrell", "Machine", "Vulpkanin", "Vox"))
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style.secondary_theme && !facial_hair_style.no_sec_colour)
var/new_facial = input(user, "Choose your character's secondary facial-hair colour:", "Character Preference", rgb(r_facial_sec, g_facial_sec, b_facial_sec)) as color|null
var/new_facial = input(user, "Choose your character's secondary facial-hair colour:", "Character Preference", f_sec_colour) as color|null
if(new_facial)
r_facial_sec = color2R(new_facial)
g_facial_sec = color2G(new_facial)
b_facial_sec = color2B(new_facial)
f_sec_colour = new_facial
if("f_style")
var/list/valid_facial_hairstyles = list()
@@ -1723,11 +1681,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
socks = new_socks
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", rgb(r_eyes, g_eyes, b_eyes)) as color|null
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference", e_colour) as color|null
if(new_eyes)
r_eyes = color2R(new_eyes)
g_eyes = color2G(new_eyes)
b_eyes = color2B(new_eyes)
e_colour = new_eyes
if("s_tone")
if(S.bodyflags & HAS_SKIN_TONE)
@@ -1750,12 +1706,9 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
if("skin")
if((S.bodyflags & HAS_SKIN_COLOR) || body_accessory_by_species[species] || check_rights(R_ADMIN, 0, user))
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", rgb(r_skin, g_skin, b_skin)) as color|null
var/new_skin = input(user, "Choose your character's skin colour: ", "Character Preference", s_colour) as color|null
if(new_skin)
r_skin = color2R(new_skin)
g_skin = color2G(new_skin)
b_skin = color2B(new_skin)
s_colour = new_skin
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference", ooccolor) as color|null
@@ -2124,21 +2077,13 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
//Head-specific
var/obj/item/organ/external/head/H = character.get_organ("head")
H.r_hair = r_hair
H.g_hair = g_hair
H.b_hair = b_hair
H.hair_colour = h_colour
H.r_hair_sec = r_hair_sec
H.g_hair_sec = g_hair_sec
H.b_hair_sec = b_hair_sec
H.sec_hair_colour = h_sec_colour
H.r_facial = r_facial
H.g_facial = g_facial
H.b_facial = b_facial
H.facial_colour = f_colour
H.r_facial_sec = r_facial_sec
H.g_facial_sec = g_facial_sec
H.b_facial_sec = b_facial_sec
H.sec_facial_colour = f_sec_colour
H.h_style = h_style
H.f_style = f_style
@@ -2146,9 +2091,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
H.alt_head = alt_head
//End of head-specific.
character.r_skin = r_skin
character.g_skin = g_skin
character.b_skin = b_skin
character.skin_colour = s_colour
character.s_tone = s_tone
@@ -2192,9 +2135,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
character.socks = socks
if(character.species.bodyflags & HAS_HEAD_ACCESSORY)
H.r_headacc = r_headacc
H.g_headacc = g_headacc
H.b_headacc = b_headacc
H.headacc_colour = hacc_colour
H.ha_style = ha_style
if(character.species.bodyflags & HAS_MARKINGS)
character.m_colours = m_colours
@@ -2211,7 +2152,7 @@ var/global/list/special_role_times = list( //minimum age (in days) for accounts
message_admins("[key_name_admin(character)] has spawned with their gender as plural or neuter. Please notify coders.")
character.change_gender(MALE)
character.change_eye_color(r_eyes, g_eyes, b_eyes)
character.change_eye_color(e_colour)
if(disabilities & DISABILITY_FLAG_FAT && (CAN_BE_FAT in character.species.species_traits))
character.dna.SetSEState(FATBLOCK,1,1)
@@ -118,34 +118,20 @@
age,
species,
language,
hair_red,
hair_green,
hair_blue,
secondary_hair_red,
secondary_hair_green,
secondary_hair_blue,
facial_red,
facial_green,
facial_blue,
secondary_facial_red,
secondary_facial_green,
secondary_facial_blue,
hair_colour,
secondary_hair_colour,
facial_hair_colour,
secondary_facial_hair_colour,
skin_tone,
skin_red,
skin_green,
skin_blue,
skin_colour,
marking_colours,
head_accessory_red,
head_accessory_green,
head_accessory_blue,
head_accessory_colour,
hair_style_name,
facial_style_name,
marking_styles,
head_accessory_style_name,
alt_head_name,
eyes_red,
eyes_green,
eyes_blue,
eye_colour,
underwear,
undershirt,
backbag,
@@ -194,61 +180,46 @@
species = query.item[6]
language = query.item[7]
//colors to be consolidated into hex strings (requires some work with dna code)
r_hair = text2num(query.item[8])
g_hair = text2num(query.item[9])
b_hair = text2num(query.item[10])
r_hair_sec = text2num(query.item[11])
g_hair_sec = text2num(query.item[12])
b_hair_sec = text2num(query.item[13])
r_facial = text2num(query.item[14])
g_facial = text2num(query.item[15])
b_facial = text2num(query.item[16])
r_facial_sec = text2num(query.item[17])
g_facial_sec = text2num(query.item[18])
b_facial_sec = text2num(query.item[19])
s_tone = text2num(query.item[20])
r_skin = text2num(query.item[21])
g_skin = text2num(query.item[22])
b_skin = text2num(query.item[23])
m_colours = params2list(query.item[24])
r_headacc = text2num(query.item[25])
g_headacc = text2num(query.item[26])
b_headacc = text2num(query.item[27])
h_style = query.item[28]
f_style = query.item[29]
m_styles = params2list(query.item[30])
ha_style = query.item[31]
alt_head = query.item[32]
r_eyes = text2num(query.item[33])
g_eyes = text2num(query.item[34])
b_eyes = text2num(query.item[35])
underwear = query.item[36]
undershirt = query.item[37]
backbag = query.item[38]
b_type = query.item[39]
h_colour = query.item[8]
h_sec_colour = query.item[9]
f_colour = query.item[10]
f_sec_colour = query.item[11]
s_tone = text2num(query.item[12])
s_colour = query.item[13]
m_colours = params2list(query.item[14])
hacc_colour = query.item[15]
h_style = query.item[16]
f_style = query.item[17]
m_styles = params2list(query.item[18])
ha_style = query.item[19]
alt_head = query.item[20]
e_colour = query.item[21]
underwear = query.item[22]
undershirt = query.item[23]
backbag = query.item[24]
b_type = query.item[25]
//Jobs
alternate_option = text2num(query.item[40])
job_support_high = text2num(query.item[41])
job_support_med = text2num(query.item[42])
job_support_low = text2num(query.item[43])
job_medsci_high = text2num(query.item[44])
job_medsci_med = text2num(query.item[45])
job_medsci_low = text2num(query.item[46])
job_engsec_high = text2num(query.item[47])
job_engsec_med = text2num(query.item[48])
job_engsec_low = text2num(query.item[49])
job_karma_high = text2num(query.item[50])
job_karma_med = text2num(query.item[51])
job_karma_low = text2num(query.item[52])
alternate_option = text2num(query.item[26])
job_support_high = text2num(query.item[27])
job_support_med = text2num(query.item[28])
job_support_low = text2num(query.item[29])
job_medsci_high = text2num(query.item[30])
job_medsci_med = text2num(query.item[31])
job_medsci_low = text2num(query.item[32])
job_engsec_high = text2num(query.item[33])
job_engsec_med = text2num(query.item[34])
job_engsec_low = text2num(query.item[35])
job_karma_high = text2num(query.item[36])
job_karma_med = text2num(query.item[37])
job_karma_low = text2num(query.item[38])
//Miscellaneous
flavor_text = query.item[53]
med_record = query.item[54]
sec_record = query.item[55]
gen_record = query.item[56]
flavor_text = query.item[39]
med_record = query.item[40]
sec_record = query.item[41]
gen_record = query.item[42]
// Apparently, the preceding vars weren't always encoded properly...
if(findtext(flavor_text, "<")) // ... so let's clumsily check for tags!
flavor_text = html_encode(flavor_text)
@@ -258,18 +229,18 @@
sec_record = html_encode(sec_record)
if(findtext(gen_record, "<"))
gen_record = html_encode(gen_record)
disabilities = text2num(query.item[57])
player_alt_titles = params2list(query.item[58])
organ_data = params2list(query.item[59])
rlimb_data = params2list(query.item[60])
nanotrasen_relation = query.item[61]
speciesprefs = text2num(query.item[62])
disabilities = text2num(query.item[43])
player_alt_titles = params2list(query.item[44])
organ_data = params2list(query.item[45])
rlimb_data = params2list(query.item[46])
nanotrasen_relation = query.item[47]
speciesprefs = text2num(query.item[48])
//socks
socks = query.item[63]
body_accessory = query.item[64]
gear = params2list(query.item[65])
autohiss_mode = text2num(query.item[66])
socks = query.item[49]
body_accessory = query.item[50]
gear = params2list(query.item[51])
autohiss_mode = text2num(query.item[52])
//Sanitize
var/datum/species/SP = all_species[species]
@@ -283,36 +254,22 @@
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
gender = sanitize_gender(gender, FALSE, !SP.has_gender)
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
r_hair = sanitize_integer(r_hair, 0, 255, initial(r_hair))
g_hair = sanitize_integer(g_hair, 0, 255, initial(g_hair))
b_hair = sanitize_integer(b_hair, 0, 255, initial(b_hair))
r_hair_sec = sanitize_integer(r_hair_sec, 0, 255, initial(r_hair_sec))
g_hair_sec = sanitize_integer(g_hair_sec, 0, 255, initial(g_hair_sec))
b_hair_sec = sanitize_integer(b_hair_sec, 0, 255, initial(b_hair_sec))
r_facial = sanitize_integer(r_facial, 0, 255, initial(r_facial))
g_facial = sanitize_integer(g_facial, 0, 255, initial(g_facial))
b_facial = sanitize_integer(b_facial, 0, 255, initial(b_facial))
r_facial_sec = sanitize_integer(r_facial_sec, 0, 255, initial(r_facial_sec))
g_facial_sec = sanitize_integer(g_facial_sec, 0, 255, initial(g_facial_sec))
b_facial_sec = sanitize_integer(b_facial_sec, 0, 255, initial(b_facial_sec))
h_colour = sanitize_hexcolor(h_colour)
h_sec_colour = sanitize_hexcolor(h_sec_colour)
f_colour = sanitize_hexcolor(f_colour)
f_sec_colour = sanitize_hexcolor(f_sec_colour)
s_tone = sanitize_integer(s_tone, -185, 34, initial(s_tone))
r_skin = sanitize_integer(r_skin, 0, 255, initial(r_skin))
g_skin = sanitize_integer(g_skin, 0, 255, initial(g_skin))
b_skin = sanitize_integer(b_skin, 0, 255, initial(b_skin))
s_colour = sanitize_hexcolor(s_colour)
for(var/marking_location in m_colours)
m_colours[marking_location] = sanitize_hexcolor(m_colours[marking_location], DEFAULT_MARKING_COLOURS[marking_location])
r_headacc = sanitize_integer(r_headacc, 0, 255, initial(r_headacc))
g_headacc = sanitize_integer(g_headacc, 0, 255, initial(g_headacc))
b_headacc = sanitize_integer(b_headacc, 0, 255, initial(b_headacc))
hacc_colour = sanitize_hexcolor(hacc_colour)
h_style = sanitize_inlist(h_style, hair_styles_list, initial(h_style))
f_style = sanitize_inlist(f_style, facial_hair_styles_list, initial(f_style))
for(var/marking_location in m_styles)
m_styles[marking_location] = sanitize_inlist(m_styles[marking_location], marking_styles_list, DEFAULT_MARKING_STYLES[marking_location])
ha_style = sanitize_inlist(ha_style, head_accessory_styles_list, initial(ha_style))
alt_head = sanitize_inlist(alt_head, alt_heads_list, initial(alt_head))
r_eyes = sanitize_integer(r_eyes, 0, 255, initial(r_eyes))
g_eyes = sanitize_integer(g_eyes, 0, 255, initial(g_eyes))
b_eyes = sanitize_integer(b_eyes, 0, 255, initial(b_eyes))
e_colour = sanitize_hexcolor(e_colour)
underwear = sanitize_text(underwear, initial(underwear))
undershirt = sanitize_text(undershirt, initial(undershirt))
backbag = sanitize_text(backbag, initial(backbag))
@@ -373,34 +330,20 @@
age='[age]',
species='[sanitizeSQL(species)]',
language='[sanitizeSQL(language)]',
hair_red='[r_hair]',
hair_green='[g_hair]',
hair_blue='[b_hair]',
secondary_hair_red='[r_hair_sec]',
secondary_hair_green='[g_hair_sec]',
secondary_hair_blue='[b_hair_sec]',
facial_red='[r_facial]',
facial_green='[g_facial]',
facial_blue='[b_facial]',
secondary_facial_red='[r_facial_sec]',
secondary_facial_green='[g_facial_sec]',
secondary_facial_blue='[b_facial_sec]',
hair_colour='[h_colour]',
secondary_hair_colour='[h_sec_colour]',
facial_hair_colour='[f_colour]',
secondary_facial_hair_colour='[f_sec_colour]',
skin_tone='[s_tone]',
skin_red='[r_skin]',
skin_green='[g_skin]',
skin_blue='[b_skin]',
skin_colour='[s_colour]',
marking_colours='[sanitizeSQL(markingcolourslist)]',
head_accessory_red='[r_headacc]',
head_accessory_green='[g_headacc]',
head_accessory_blue='[b_headacc]',
head_accessory_colour='[hacc_colour]',
hair_style_name='[sanitizeSQL(h_style)]',
facial_style_name='[sanitizeSQL(f_style)]',
marking_styles='[sanitizeSQL(markingstyleslist)]',
head_accessory_style_name='[sanitizeSQL(ha_style)]',
alt_head_name='[sanitizeSQL(alt_head)]',
eyes_red='[r_eyes]',
eyes_green='[g_eyes]',
eyes_blue='[b_eyes]',
eye_colour='[e_colour]',
underwear='[underwear]',
undershirt='[undershirt]',
backbag='[backbag]',
@@ -446,19 +389,17 @@
var/DBQuery/query = dbcon.NewQuery({"
INSERT INTO [format_table_name("characters")] (ckey, slot, OOC_Notes, real_name, name_is_always_random, gender,
age, species, language,
hair_red, hair_green, hair_blue,
secondary_hair_red, secondary_hair_green, secondary_hair_blue,
facial_red, facial_green, facial_blue,
secondary_facial_red, secondary_facial_green, secondary_facial_blue,
skin_tone, skin_red, skin_green, skin_blue,
hair_colour, secondary_hair_colour,
facial_hair_colour, secondary_facial_hair_colour,
skin_tone, skin_colour,
marking_colours,
head_accessory_red, head_accessory_green, head_accessory_blue,
head_accessory_colour,
hair_style_name,
facial_style_name,
marking_styles,
head_accessory_style_name,
alt_head_name,
eyes_red, eyes_green, eyes_blue,
eye_colour,
underwear, undershirt,
backbag, b_type, alternate_option,
job_support_high, job_support_med, job_support_low,
@@ -476,19 +417,17 @@
VALUES
('[C.ckey]', '[default_slot]', '[sanitizeSQL(metadata)]', '[sanitizeSQL(real_name)]', '[be_random_name]','[gender]',
'[age]', '[sanitizeSQL(species)]', '[sanitizeSQL(language)]',
'[r_hair]', '[g_hair]', '[b_hair]',
'[r_hair_sec]', '[g_hair_sec]', '[b_hair_sec]',
'[r_facial]', '[g_facial]', '[b_facial]',
'[r_facial_sec]', '[g_facial_sec]', '[b_facial_sec]',
'[s_tone]', '[r_skin]', '[g_skin]', '[b_skin]',
'[h_colour]', '[h_sec_colour]',
'[f_colour]', '[f_sec_colour]',
'[s_tone]', '[s_colour]',
'[sanitizeSQL(markingcolourslist)]',
'[r_headacc]', '[g_headacc]', '[b_headacc]',
'[hacc_colour]',
'[sanitizeSQL(h_style)]',
'[sanitizeSQL(f_style)]',
'[sanitizeSQL(markingstyleslist)]',
'[sanitizeSQL(ha_style)]',
'[sanitizeSQL(alt_head)]',
'[r_eyes]', '[g_eyes]', '[b_eyes]',
'[e_colour]',
'[underwear]', '[undershirt]',
'[backbag]', '[b_type]', '[alternate_option]',
'[job_support_high]', '[job_support_med]', '[job_support_low]',
+2 -6
View File
@@ -184,14 +184,10 @@
var/obj/item/organ/external/head/head_organ = user.get_organ("head")
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
// mob2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty2") - Commented out because it seemingly does nothing.
mob.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
// mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) - Commented out because it seemingly does nothing.
mob.Blend(head_organ.hair_colour, ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
// var/icon/earbit2 = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner2") - Commented out because it seemingly does nothing.
mob.Blend(earbit, ICON_OVERLAY)
// mob2.Blend(earbit2, ICON_OVERLAY) - Commented out because it seemingly does nothing.
icon_override = mob
@@ -210,7 +206,7 @@
if(!istype(user)) return
var/obj/item/organ/external/head/head_organ = user.get_organ("head")
mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mousey")
mob.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
mob.Blend(head_organ.hair_colour, ICON_ADD)
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mouseyinner")
mob.Blend(earbit, ICON_OVERLAY)
@@ -210,19 +210,14 @@
H.ha_style = "None"
update_head_accessory()
/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue, update_dna = 1)
/mob/living/carbon/human/proc/change_eye_color(var/colour = "#000000", update_dna = 1)
// Update the main DNA datum, then sync the change across the organs
var/obj/item/organ/internal/eyes/eyes_organ = get_int_organ(/obj/item/organ/internal/eyes)
if(eyes_organ)
var/eyes_red = eyes_organ.eye_colour[1]
var/eyes_green = eyes_organ.eye_colour[2]
var/eyes_blue = eyes_organ.eye_colour[3]
if(red == eyes_red && green == eyes_green && blue == eyes_blue)
if(colour == eyes_organ.eye_colour)
return
eyes_organ.eye_colour[1] = red
eyes_organ.eye_colour[2] = green
eyes_organ.eye_colour[3] = blue
eyes_organ.eye_colour = colour
dna.eye_color_to_dna(eyes_organ)
eyes_organ.set_dna(dna)
@@ -233,68 +228,58 @@
update_body()
return 1
/mob/living/carbon/human/proc/change_hair_color(var/red, var/green, var/blue, var/secondary)
/mob/living/carbon/human/proc/change_hair_color(var/colour = "#000000", var/secondary)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(!secondary)
if(red == H.r_hair && green == H.g_hair && blue == H.b_hair)
if(colour == H.hair_colour)
return
H.r_hair = red
H.g_hair = green
H.b_hair = blue
H.hair_colour = colour
else
if(red == H.r_hair_sec && green == H.g_hair_sec && blue == H.b_hair_sec)
if(colour == H.sec_hair_colour)
return
H.r_hair_sec = red
H.g_hair_sec = green
H.b_hair_sec = blue
H.sec_hair_colour = colour
update_hair()
return 1
/mob/living/carbon/human/proc/change_facial_hair_color(var/red, var/green, var/blue, var/secondary)
/mob/living/carbon/human/proc/change_facial_hair_color(var/colour = "#000000", var/secondary)
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(!secondary)
if(red == H.r_facial && green == H.g_facial && blue == H.b_facial)
if(colour == H.facial_colour)
return
H.r_facial = red
H.g_facial = green
H.b_facial = blue
H.facial_colour = colour
else
if(red == H.r_facial_sec && green == H.g_facial_sec && blue == H.b_facial_sec)
if(colour == H.sec_facial_colour)
return
H.r_facial_sec = red
H.g_facial_sec = green
H.b_facial_sec = blue
H.sec_facial_colour = colour
update_fhair()
return 1
/mob/living/carbon/human/proc/change_head_accessory_color(var/red, var/green, var/blue)
/mob/living/carbon/human/proc/change_head_accessory_color(var/colour = "#000000")
var/obj/item/organ/external/head/H = get_organ("head")
if(!H)
return
if(red == H.r_headacc && green == H.g_headacc && blue == H.b_headacc)
if(colour == H.headacc_colour)
return
H.r_headacc = red
H.g_headacc = green
H.b_headacc = blue
H.headacc_colour = colour
update_head_accessory()
return 1
/mob/living/carbon/human/proc/change_marking_color(var/colour, var/location = "body")
/mob/living/carbon/human/proc/change_marking_color(var/colour = "#000000", var/location = "body")
if(colour == m_colours[location])
return
@@ -307,13 +292,11 @@
return 1
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
if(red == r_skin && green == g_skin && blue == b_skin || !(species.bodyflags & HAS_SKIN_COLOR))
/mob/living/carbon/human/proc/change_skin_color(var/colour = "#000000")
if(colour == skin_colour || !(species.bodyflags & HAS_SKIN_COLOR))
return
r_skin = red
g_skin = green
b_skin = blue
skin_colour = colour
force_update_limbs()
update_body()
+8 -24
View File
@@ -1433,13 +1433,9 @@
if(species.base_color && default_colour)
//Apply colour.
r_skin = color2R(species.base_color)
g_skin = color2G(species.base_color)
b_skin = color2B(species.base_color)
skin_colour = species.base_color
else
r_skin = 0
g_skin = 0
b_skin = 0
skin_colour = "#000000"
if(!(species.bodyflags & HAS_SKIN_TONE))
s_tone = 0
@@ -1463,29 +1459,17 @@
if(species.default_hair_colour)
//Apply colour.
H.r_hair = color2R(species.default_hair_colour)
H.g_hair = color2G(species.default_hair_colour)
H.b_hair = color2B(species.default_hair_colour)
H.hair_colour = species.default_hair_colour
else
H.r_hair = 0
H.g_hair = 0
H.b_hair = 0
H.hair_colour = "#000000"
if(species.default_fhair_colour)
H.r_facial = color2R(species.default_fhair_colour)
H.g_facial = color2G(species.default_fhair_colour)
H.b_facial = color2B(species.default_fhair_colour)
H.facial_colour = species.default_fhair_colour
else
H.r_facial = 0
H.g_facial = 0
H.b_facial = 0
H.facial_colour = "#000000"
if(species.default_headacc_colour)
H.r_headacc = color2R(species.default_headacc_colour)
H.g_headacc = color2G(species.default_headacc_colour)
H.b_headacc = color2B(species.default_headacc_colour)
H.headacc_colour = species.default_headacc_colour
else
H.r_headacc = 0
H.g_headacc = 0
H.b_headacc = 0
H.headacc_colour = "#000000"
m_styles = DEFAULT_MARKING_STYLES //Wipes out markings, setting them all to "None".
m_colours = DEFAULT_MARKING_COLOURS //Defaults colour to #00000 for all markings.
@@ -10,9 +10,7 @@ var/global/default_martial_art = new/datum/martial_art
var/s_tone = 0 //Skin tone
//Skin colour
var/r_skin = 0
var/g_skin = 0
var/b_skin = 0
var/skin_colour = "#000000"
var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup
var/lip_color = "white"
@@ -581,11 +581,8 @@
if((H in recolor_list) && H.reagents.total_volume > SLIMEPERSON_COLOR_SHIFT_TRIGGER)
var/blood_amount = H.blood_volume
var/r_color = mix_color_from_reagents(H.reagents.reagent_list)
var/new_body_color = BlendRGB(r_color, rgb(H.r_skin, H.g_skin, H.b_skin), (blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)/((blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)+(H.reagents.total_volume)))
var/list/new_color_list = ReadRGB(new_body_color)
H.r_skin = new_color_list[1]
H.g_skin = new_color_list[2]
H.b_skin = new_color_list[3]
var/new_body_color = BlendRGB(r_color, H.skin_colour, (blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)/((blood_amount*SLIMEPERSON_BLOOD_SCALING_FACTOR)+(H.reagents.total_volume)))
H.skin_colour = new_body_color
if(world.time % SLIMEPERSON_ICON_UPDATE_PERIOD > SLIMEPERSON_ICON_UPDATE_PERIOD - 20) // The 20 is because this gets called every 2 seconds, from the mob controller
for(var/organname in H.bodyparts_by_name)
var/obj/item/organ/external/E = H.bodyparts_by_name[organname]
@@ -228,7 +228,7 @@ var/global/list/damage_icon_parts = list()
var/obj/item/organ/internal/eyes/eyes = get_int_organ(/obj/item/organ/internal/eyes)
if(eyes)
icon_key += "[rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3])]"
icon_key += "[eyes.eye_colour]"
else
icon_key += "#000000"
@@ -248,7 +248,7 @@ var/global/list/damage_icon_parts = list()
icon_key += "[part.dna.GetUIState(DNA_UI_GENDER)]"
icon_key += "[part.dna.GetUIValue(DNA_UI_SKIN_TONE)]"
if(part.s_col)
icon_key += "[rgb(part.s_col[1], part.s_col[2], part.s_col[3])]"
icon_key += "[part.s_col]"
if(part.s_tone)
icon_key += "[part.s_tone]"
@@ -408,7 +408,7 @@ var/global/list/damage_icon_parts = list()
if(head_organ.species.name in head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
if(head_accessory_style.do_colouration)
head_accessory_s.Blend(rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc), ICON_ADD)
head_accessory_s.Blend(head_organ.headacc_colour, ICON_ADD)
head_accessory_standing = head_accessory_s //head_accessory_standing.Blend(head_accessory_s, ICON_OVERLAY)
//Having it this way preserves animations. Useful for animated antennae.
@@ -449,14 +449,14 @@ var/global/list/damage_icon_parts = list()
if((head_organ.species.name in hair_style.species_allowed) || (head_organ.species.bodyflags & ALL_RPARTS)) //If the head's species is in the list of allowed species for the hairstyle, or the head's species is one flagged to have bodies comprised wholly of cybernetics...
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(head_organ.species.name == "Slime People") // I am el worstos
hair_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_AND)
hair_s.Blend("[skin_colour]A0", ICON_AND)
else if(hair_style.do_colouration)
hair_s.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
hair_s.Blend(head_organ.hair_colour, ICON_ADD)
if(hair_style.secondary_theme)
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
if(!hair_style.no_sec_colour)
hair_secondary_s.Blend(rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec), ICON_ADD)
hair_secondary_s.Blend(head_organ.sec_hair_colour, ICON_ADD)
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
hair_standing = hair_s //hair_standing.Blend(hair_s, ICON_OVERLAY)
@@ -495,14 +495,14 @@ var/global/list/damage_icon_parts = list()
if((head_organ.species.name in facial_hair_style.species_allowed) || (head_organ.species.bodyflags & ALL_RPARTS)) //If the head's species is in the list of allowed species for the hairstyle, or the head's species is one flagged to have bodies comprised wholly of cybernetics...
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(head_organ.species.name == "Slime People") // I am el worstos
facial_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_AND)
facial_s.Blend("[skin_colour]A0", ICON_AND)
else if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial), ICON_ADD)
facial_s.Blend(head_organ.facial_colour, ICON_ADD)
if(facial_hair_style.secondary_theme)
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
if(!facial_hair_style.no_sec_colour)
facial_secondary_s.Blend(rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec), ICON_ADD)
facial_secondary_s.Blend(head_organ.sec_facial_colour, ICON_ADD)
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
face_standing.Blend(facial_s, ICON_OVERLAY)
@@ -1168,7 +1168,7 @@ var/global/list/damage_icon_parts = list()
if(body_accessory.try_restrictions(src))
var/icon/accessory_s = new/icon("icon" = body_accessory.icon, "icon_state" = body_accessory.icon_state)
if(species.bodyflags & HAS_SKIN_COLOR)
accessory_s.Blend(rgb(r_skin, g_skin, b_skin), body_accessory.blend_mode)
accessory_s.Blend(skin_colour, body_accessory.blend_mode)
if(tail_marking_icon && (body_accessory.name in tail_marking_style.tails_allowed))
accessory_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -1193,7 +1193,7 @@ var/global/list/damage_icon_parts = list()
if(!wear_suit || !(wear_suit.flags_inv & HIDETAIL) && !istype(wear_suit, /obj/item/clothing/suit/space))
var/icon/tail_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tail_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
tail_s.Blend(skin_colour, ICON_ADD)
if(tail_marking_icon && !tail_marking_style.tails_allowed)
tail_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -1234,7 +1234,7 @@ var/global/list/damage_icon_parts = list()
if(body_accessory)
var/icon/accessory_s = new/icon("icon" = body_accessory.get_animated_icon(), "icon_state" = body_accessory.get_animated_icon_state())
if(species.bodyflags & HAS_SKIN_COLOR)
accessory_s.Blend(rgb(r_skin, g_skin, b_skin), body_accessory.blend_mode)
accessory_s.Blend(skin_colour, body_accessory.blend_mode)
if(tail_marking_icon && (body_accessory.name in tail_marking_style.tails_allowed))
accessory_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -1261,7 +1261,7 @@ var/global/list/damage_icon_parts = list()
else if(tail && species.bodyflags & HAS_TAIL)
var/icon/tailw_s = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[tail]w_s")
if(species.bodyflags & HAS_SKIN_COLOR)
tailw_s.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
tailw_s.Blend(skin_colour, ICON_ADD)
if(tail_marking_icon && !tail_marking_style.tails_allowed)
tailw_s.Blend(tail_marking_icon, ICON_OVERLAY)
if((!body_accessory || istype(body_accessory, /datum/body_accessory/tail)) && species.bodyflags & TAIL_OVERLAPPED) // If the player has a species whose tail is overlapped by limbs... (having a non-tail body accessory like the snake body will override this)
@@ -30,22 +30,16 @@
randomize_hair_color("facial")
if(S.bodyflags & HAS_HEAD_ACCESSORY)
ha_style = random_head_accessory(species)
var/list/colours = randomize_skin_color(1)
r_headacc = colours["red"]
g_headacc = colours["green"]
b_headacc = colours["blue"]
hacc_colour = randomize_skin_color(1)
if(S.bodyflags & HAS_HEAD_MARKINGS)
m_styles["head"] = random_marking_style("head", species, robohead, null, alt_head)
var/list/colours = randomize_skin_color(1)
m_colours["head"] = rgb(colours["red"], colours["green"], colours["blue"])
m_colours["head"] = randomize_skin_color(1)
if(S.bodyflags & HAS_BODY_MARKINGS)
m_styles["body"] = random_marking_style("body", species)
var/list/colours = randomize_skin_color(1)
m_colours["body"] = rgb(colours["red"], colours["green"], colours["blue"])
m_colours["body"] = randomize_skin_color(1)
if(S.bodyflags & HAS_TAIL_MARKINGS) //Species with tail markings.
m_styles["tail"] = random_marking_style("tail", species, null, body_accessory)
var/list/colours = randomize_skin_color(1)
m_colours["tail"] = rgb(colours["red"], colours["green"], colours["blue"])
m_colours["tail"] = randomize_skin_color(1)
if(!(S.bodyflags & ALL_RPARTS))
randomize_eyes_color()
if(S.bodyflags & HAS_SKIN_COLOR)
@@ -56,9 +50,7 @@
/datum/preferences/proc/randomize_hair_color(var/target = "hair")
if(prob (75) && target == "facial") // Chance to inherit hair color
r_facial = r_hair
g_facial = g_hair
b_facial = b_hair
f_colour = h_colour
return
var/red
@@ -106,13 +98,9 @@
switch(target)
if("hair")
r_hair = red
g_hair = green
b_hair = blue
h_colour = rgb(red, green, blue)
if("facial")
r_facial = red
g_facial = green
b_facial = blue
f_colour = rgb(red, green, blue)
/datum/preferences/proc/randomize_eyes_color()
var/red
@@ -158,11 +146,9 @@
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
r_eyes = red
g_eyes = green
b_eyes = blue
e_colour = rgb(red, green, blue)
/datum/preferences/proc/randomize_skin_color(var/pass_to_list)
/datum/preferences/proc/randomize_skin_color(var/pass_on)
var/red
var/green
var/blue
@@ -206,17 +192,10 @@
green = max(min(green + rand (-25, 25), 255), 0)
blue = max(min(blue + rand (-25, 25), 255), 0)
if(pass_to_list)
var/list/colours = list(
"red" = red,
"blue" = blue,
"green" = green
)
return colours
if(pass_on)
return rgb(red, green, blue)
else
r_skin = red
g_skin = green
b_skin = blue
s_colour = rgb(red, green, blue)
/datum/preferences/proc/blend_backpack(var/icon/clothes_s,var/backbag,var/satchel,var/backpack="backpack")
switch(backbag)
@@ -284,7 +263,7 @@
// Skin color
if(current_species && (current_species.bodyflags & HAS_SKIN_COLOR))
preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
preview_icon.Blend(s_colour, ICON_ADD)
// Skin tone
if(current_species && (current_species.bodyflags & HAS_SKIN_TONE))
@@ -325,7 +304,7 @@
temp.Shift(NORTH, tail_shift_y)
if(current_species && (current_species.bodyflags & HAS_SKIN_COLOR))
temp.Blend(rgb(r_skin, g_skin, b_skin), blend_mode)
temp.Blend(s_colour, blend_mode)
if(current_species && (current_species.bodyflags & HAS_TAIL_MARKINGS))
var/tail_marking = m_styles["tail"]
@@ -358,7 +337,7 @@
var/icon/face_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "bald_s")
if(!(current_species.bodyflags & NO_EYES))
var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
eyes_s.Blend(e_colour, ICON_ADD)
face_s.Blend(eyes_s, ICON_OVERLAY)
@@ -366,14 +345,14 @@
if(hair_style)
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(current_species.name == "Slime People") // whee I am part of the problem
hair_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_ADD)
hair_s.Blend("[s_colour]A0", ICON_ADD)
else
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_s.Blend(h_colour, ICON_ADD)
if(hair_style.secondary_theme)
var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
if(!hair_style.no_sec_colour)
hair_secondary_s.Blend(rgb(r_hair_sec, g_hair_sec, b_hair_sec), ICON_ADD)
hair_secondary_s.Blend(h_sec_colour, ICON_ADD)
hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
face_s.Blend(hair_s, ICON_OVERLAY)
@@ -383,21 +362,21 @@
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[ha_style]
if(head_accessory_style && head_accessory_style.species_allowed)
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
head_accessory_s.Blend(hacc_colour, ICON_ADD)
face_s.Blend(head_accessory_s, ICON_OVERLAY)
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
if(facial_hair_style && facial_hair_style.species_allowed)
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(current_species.name == "Slime People") // whee I am part of the problem
facial_s.Blend(rgb(r_skin, g_skin, b_skin, 160), ICON_ADD)
facial_s.Blend("[s_colour]A0", ICON_ADD)
else
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
facial_s.Blend(f_colour, ICON_ADD)
if(facial_hair_style.secondary_theme)
var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
if(!facial_hair_style.no_sec_colour)
facial_secondary_s.Blend(rgb(r_facial_sec, g_facial_sec, b_facial_sec), ICON_ADD)
facial_secondary_s.Blend(f_sec_colour, ICON_ADD)
facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
face_s.Blend(facial_s, ICON_OVERLAY)
+37 -75
View File
@@ -67,14 +67,10 @@
return owner.change_skin_tone(new_s_tone)
if(href_list["skin_color"])
if(can_change_skin_color())
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", rgb(owner.r_skin, owner.g_skin, owner.b_skin)) as color|null
if(new_skin && can_still_topic(state))
var/r_skin = color2R(new_skin)
var/g_skin = color2G(new_skin)
var/b_skin = color2B(new_skin)
if(owner.change_skin_color(r_skin, g_skin, b_skin))
update_dna()
return 1
var/new_skin = input(usr, "Choose your character's skin colour: ", "Skin Color", owner.skin_colour) as color|null
if(new_skin && can_still_topic(state) && owner.change_skin_color(new_skin))
update_dna()
return 1
if(href_list["hair"])
if(can_change(APPEARANCE_HAIR) && (href_list["hair"] in valid_hairstyles))
if(owner.change_hair(href_list["hair"]))
@@ -82,24 +78,16 @@
return 1
if(href_list["hair_color"])
if(can_change(APPEARANCE_HAIR_COLOR))
var/new_hair = input("Please select hair color.", "Hair Color", rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair)) as color|null
if(new_hair && can_still_topic(state))
var/r_hair = color2R(new_hair)
var/g_hair = color2G(new_hair)
var/b_hair = color2B(new_hair)
if(owner.change_hair_color(r_hair, g_hair, b_hair))
update_dna()
return 1
var/new_hair = input("Please select hair color.", "Hair Color", head_organ.hair_colour) as color|null
if(new_hair && can_still_topic(state) && owner.change_hair_color(new_hair))
update_dna()
return 1
if(href_list["secondary_hair_color"])
if(can_change(APPEARANCE_SECONDARY_HAIR_COLOR))
var/new_hair = input("Please select secondary hair color.", "Secondary Hair Color", rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec)) as color|null
if(new_hair && can_still_topic(state))
var/r_hair_sec = color2R(new_hair)
var/g_hair_sec = color2G(new_hair)
var/b_hair_sec = color2B(new_hair)
if(owner.change_hair_color(r_hair_sec, g_hair_sec, b_hair_sec, 1))
update_dna()
return 1
var/new_hair = input("Please select secondary hair color.", "Secondary Hair Color", head_organ.sec_hair_colour) as color|null
if(new_hair && can_still_topic(state) && owner.change_hair_color(new_hair, 1))
update_dna()
return 1
if(href_list["facial_hair"])
if(can_change(APPEARANCE_FACIAL_HAIR) && (href_list["facial_hair"] in valid_facial_hairstyles))
if(owner.change_facial_hair(href_list["facial_hair"]))
@@ -107,42 +95,23 @@
return 1
if(href_list["facial_hair_color"])
if(can_change(APPEARANCE_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial)) as color|null
if(new_facial && can_still_topic(state))
var/r_facial = color2R(new_facial)
var/g_facial = color2G(new_facial)
var/b_facial = color2B(new_facial)
if(owner.change_facial_hair_color(r_facial, g_facial, b_facial))
update_dna()
return 1
var/new_facial = input("Please select facial hair color.", "Facial Hair Color", head_organ.facial_colour) as color|null
if(new_facial && can_still_topic(state) && owner.change_facial_hair_color(new_facial))
update_dna()
return 1
if(href_list["secondary_facial_hair_color"])
if(can_change(APPEARANCE_SECONDARY_FACIAL_HAIR_COLOR))
var/new_facial = input("Please select secondary facial hair color.", "Secondary Facial Hair Color", rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec)) as color|null
if(new_facial && can_still_topic(state))
var/r_facial_sec = color2R(new_facial)
var/g_facial_sec = color2G(new_facial)
var/b_facial_sec = color2B(new_facial)
if(owner.change_facial_hair_color(r_facial_sec, g_facial_sec, b_facial_sec, 1))
update_dna()
return 1
var/new_facial = input("Please select secondary facial hair color.", "Secondary Facial Hair Color", head_organ.sec_facial_colour) as color|null
if(new_facial && can_still_topic(state) && owner.change_facial_hair_color(new_facial, 1))
update_dna()
return 1
if(href_list["eye_color"])
if(can_change(APPEARANCE_EYE_COLOR))
var/obj/item/organ/internal/eyes/eyes_organ = owner.get_int_organ(/obj/item/organ/internal/eyes)
var/eyes_red = 0
var/eyes_green = 0
var/eyes_blue = 0
if(eyes_organ)
eyes_red = eyes_organ.eye_colour[1]
eyes_green = eyes_organ.eye_colour[2]
eyes_blue = eyes_organ.eye_colour[3]
var/new_eyes = input("Please select eye color.", "Eye Color", rgb(eyes_red, eyes_green, eyes_blue)) as color|null
if(new_eyes && can_still_topic(state))
var/r_eyes = color2R(new_eyes)
var/g_eyes = color2G(new_eyes)
var/b_eyes = color2B(new_eyes)
if(owner.change_eye_color(r_eyes, g_eyes, b_eyes))
update_dna()
return 1
var/new_eyes = input("Please select eye color.", "Eye Color", eyes_organ.eye_colour) as color|null
if(new_eyes && can_still_topic(state) && owner.change_eye_color(new_eyes))
update_dna()
return 1
if(href_list["head_accessory"])
if(can_change_head_accessory() && (href_list["head_accessory"] in valid_head_accessories))
if(owner.change_head_accessory(href_list["head_accessory"]))
@@ -150,14 +119,10 @@
return 1
if(href_list["head_accessory_color"])
if(can_change_head_accessory())
var/new_head_accessory = input("Please select head accessory color.", "Head Accessory Color", rgb(head_organ.r_headacc, head_organ.g_headacc, head_organ.b_headacc)) as color|null
if(new_head_accessory && can_still_topic(state))
var/r_headacc = color2R(new_head_accessory)
var/g_headacc = color2G(new_head_accessory)
var/b_headacc = color2B(new_head_accessory)
if(owner.change_head_accessory_color(r_headacc, g_headacc, b_headacc))
update_dna()
return 1
var/new_head_accessory = input("Please select head accessory color.", "Head Accessory Color", head_organ.headacc_colour) as color|null
if(new_head_accessory && can_still_topic(state) && owner.change_head_accessory_color(new_head_accessory))
update_dna()
return 1
if(href_list["head_marking"])
if(can_change_markings("head") && (href_list["head_marking"] in valid_head_marking_styles))
if(owner.change_markings(href_list["head_marking"], "head"))
@@ -166,10 +131,9 @@
if(href_list["head_marking_color"])
if(can_change_markings("head"))
var/new_markings = input("Please select head marking color.", "Marking Color", owner.m_colours["head"]) as color|null
if(new_markings && can_still_topic(state))
if(owner.change_marking_color(new_markings, "head"))
update_dna()
return 1
if(new_markings && can_still_topic(state) && owner.change_marking_color(new_markings, "head"))
update_dna()
return 1
if(href_list["body_marking"])
if(can_change_markings("body") && (href_list["body_marking"] in valid_body_marking_styles))
if(owner.change_markings(href_list["body_marking"], "body"))
@@ -178,10 +142,9 @@
if(href_list["body_marking_color"])
if(can_change_markings("body"))
var/new_markings = input("Please select body marking color.", "Marking Color", owner.m_colours["body"]) as color|null
if(new_markings && can_still_topic(state))
if(owner.change_marking_color(new_markings, "body"))
update_dna()
return 1
if(new_markings && can_still_topic(state) && owner.change_marking_color(new_markings, "body"))
update_dna()
return 1
if(href_list["tail_marking"])
if(can_change_markings("tail") && (href_list["tail_marking"] in valid_tail_marking_styles))
if(owner.change_markings(href_list["tail_marking"], "tail"))
@@ -190,10 +153,9 @@
if(href_list["tail_marking_color"])
if(can_change_markings("tail"))
var/new_markings = input("Please select tail marking color.", "Marking Color", owner.m_colours["tail"]) as color|null
if(new_markings && can_still_topic(state))
if(owner.change_marking_color(new_markings, "tail"))
update_dna()
return 1
if(new_markings && can_still_topic(state) && owner.change_marking_color(new_markings, "tail"))
update_dna()
return 1
if(href_list["body_accessory"])
if(can_change_body_accessory() && (href_list["body_accessory"] in valid_body_accessories))
if(owner.change_body_accessory(href_list["body_accessory"]))
@@ -275,12 +275,10 @@
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/head_organ = H.get_organ("head")
head_organ.r_facial = rand(0,255)
head_organ.g_facial = rand(0,255)
head_organ.b_facial = rand(0,255)
head_organ.r_hair = rand(0,255)
head_organ.g_hair = rand(0,255)
head_organ.b_hair = rand(0,255)
head_organ.facial_colour = rand_hex_color()
head_organ.sec_facial_colour = rand_hex_color()
head_organ.hair_colour = rand_hex_color()
head_organ.sec_hair_colour = rand_hex_color()
H.update_hair()
H.update_fhair()
..()
+5 -6
View File
@@ -10,8 +10,8 @@
var/vision_flags = 0
var/dark_view = 0
var/see_invisible = 0
var/list/eye_colour = list(0,0,0)
var/list/old_eye_colour = list(0,0,0)
var/eye_colour = "#000000"
var/old_eye_colour = "#000000"
var/flash_protect = 0
var/aug_message = "Your vision is augmented!"
@@ -40,7 +40,6 @@
/obj/item/organ/internal/cyberimp/eyes/xray
name = "X-ray implant"
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
eye_colour = list(0, 0, 0)
implant_color = "#000000"
origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
@@ -50,7 +49,7 @@
/obj/item/organ/internal/cyberimp/eyes/thermals
name = "Thermals implant"
desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
eye_colour = list(255, 204, 0)
eye_colour = "#FFCC00"
implant_color = "#FFCC00"
vision_flags = SEE_MOBS
flash_protect = -1
@@ -81,7 +80,7 @@
/obj/item/organ/internal/cyberimp/eyes/hud/medical
name = "Medical HUD implant"
desc = "These cybernetic eye implants will display a medical HUD over everything you see."
eye_colour = list(0,0,208)
eye_colour = "#0000D0"
implant_color = "#00FFFF"
origin_tech = "materials=4;programming=4;biotech=4"
aug_message = "You suddenly see health bars floating above people's heads..."
@@ -90,7 +89,7 @@
/obj/item/organ/internal/cyberimp/eyes/hud/security
name = "Security HUD implant"
desc = "These cybernetic eye implants will display a security HUD over everything you see."
eye_colour = list(208,0,0)
eye_colour = "#D00000"
implant_color = "#CC0000"
origin_tech = "materials=4;programming=4;biotech=3;combat=3"
aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
@@ -32,7 +32,7 @@
var/cannot_amputate
var/cannot_break
var/s_tone = null
var/list/s_col = null // If this is instantiated, it should be a list of length 3
var/s_col = null // If this is instantiated, it should be a hex value.
var/list/child_icons = list()
var/perma_injury = 0
var/dismember_at_max_damage = FALSE
+14 -14
View File
@@ -38,7 +38,7 @@ var/global/list/limb_icon_cache = list()
s_tone = H.s_tone
if(H.species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = list(H.r_skin, H.g_skin, H.b_skin)
s_col = H.skin_colour
if(H.species.bodyflags & HAS_ICON_SKIN_TONE)
var/obj/item/organ/external/chest/C = H.get_organ("chest")
change_organ_icobase(C.icobase, C.deform)
@@ -51,7 +51,7 @@ var/global/list/limb_icon_cache = list()
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
if(species.bodyflags & HAS_SKIN_COLOR)
s_tone = null
s_col = list(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
s_col = rgb(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/H)
..()
@@ -69,8 +69,8 @@ var/global/list/limb_icon_cache = list()
if(force_icon)
mob_icon = new /icon(force_icon, "[icon_name]")
if(species && species.name == "Machine") //snowflake for IPC's, sorry.
if(s_col && s_col.len >= 3)
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
if(s_col)
mob_icon.Blend(s_col, ICON_ADD)
else
var/new_icons = get_icon_state(skeletal)
var/icon_file = new_icons[1]
@@ -86,8 +86,8 @@ var/global/list/limb_icon_cache = list()
mob_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
else
mob_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
else if(s_col && s_col.len >= 3)
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
else if(s_col)
mob_icon.Blend(s_col, ICON_ADD)
dir = EAST
icon = mob_icon
@@ -107,11 +107,11 @@ var/global/list/limb_icon_cache = list()
if(species.eyes)
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
if(eye_implant) // Eye implants override native DNA eye color
eyes_icon.Blend(rgb(eye_implant.eye_colour[1],eye_implant.eye_colour[2],eye_implant.eye_colour[3]), ICON_ADD)
eyes_icon.Blend(eye_implant.eye_colour, ICON_ADD)
else if(eyes)
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
eyes_icon.Blend(eyes.eye_colour, ICON_ADD)
else
eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
eyes_icon.Blend("#800000", ICON_ADD)
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
overlays |= eyes_icon
@@ -134,7 +134,7 @@ var/global/list/limb_icon_cache = list()
if(head_accessory_style && head_accessory_style.species_allowed && (species.name in head_accessory_style.species_allowed))
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
if(head_accessory_style.do_colouration)
head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
head_accessory_s.Blend(headacc_colour, ICON_ADD)
overlays |= head_accessory_s
if(f_style)
@@ -142,9 +142,9 @@ var/global/list/limb_icon_cache = list()
if(facial_hair_style && ((facial_hair_style.species_allowed && (species.name in facial_hair_style.species_allowed)) || (src.species.bodyflags & ALL_RPARTS)))
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
if(species.name == "Slime People") // I am el worstos
facial_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
facial_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else if(facial_hair_style.do_colouration)
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
facial_s.Blend(facial_colour, ICON_ADD)
overlays |= facial_s
if(h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
@@ -152,9 +152,9 @@ var/global/list/limb_icon_cache = list()
if(hair_style && ((species.name in hair_style.species_allowed) || (src.species.bodyflags & ALL_RPARTS)))
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
if(species.name == "Slime People") // I am el worstos
hair_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
hair_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
else if(hair_style.do_colouration)
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
hair_s.Blend(hair_colour, ICON_ADD)
overlays |= hair_s
return mob_icon
@@ -324,7 +324,7 @@
organ_tag = "eyes"
parent_organ = "head"
slot = "eyes"
var/list/eye_colour = list(0,0,0)
var/eye_colour = "#000000"
var/list/colourmatrix = null
var/list/colourblind_matrix = MATRIX_GREYSCALE //Special colourblindness parameters. By default, it's black-and-white.
var/colourblind_darkview = null
@@ -630,13 +630,9 @@
head_organ.h_style = "Mohawk"
else
head_organ.h_style = "Very Long Hair"
head_organ.r_hair = 216
head_organ.g_hair = 192
head_organ.b_hair = 120
head_organ.hair_colour = "#D8C078"
H.update_hair()
if(!(head_organ.f_style == "Very Long Beard"))
head_organ.f_style = "Very Long Beard"
head_organ.r_facial = 216
head_organ.g_facial = 192
head_organ.b_facial = 120
head_organ.facial_colour = "#D8C078"
H.update_fhair()
@@ -169,27 +169,17 @@
var/alt_head = "None"
//Hair colour and style
var/r_hair = 0
var/g_hair = 0
var/b_hair = 0
var/r_hair_sec = 0
var/g_hair_sec = 0
var/b_hair_sec = 0
var/hair_colour = "#000000"
var/sec_hair_colour = "#000000"
var/h_style = "Bald"
//Head accessory colour and style
var/r_headacc = 0
var/g_headacc = 0
var/b_headacc = 0
var/headacc_colour = "#000000"
var/ha_style = "None"
//Facial hair colour and style
var/r_facial = 0
var/g_facial = 0
var/b_facial = 0
var/r_facial_sec = 0
var/g_facial_sec = 0
var/b_facial_sec = 0
var/facial_colour = "#000000"
var/sec_facial_colour = "#000000"
var/f_style = "Shaved"
/obj/item/organ/external/head/remove()