mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Converts Mob Colours to Hexadecimal
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.
This commit is contained in:
@@ -10,8 +10,8 @@
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var/vision_flags = 0
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var/dark_view = 0
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var/see_invisible = 0
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var/list/eye_colour = list(0,0,0)
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var/list/old_eye_colour = list(0,0,0)
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var/eye_colour = "#000000"
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var/old_eye_colour = "#000000"
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var/flash_protect = 0
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var/aug_message = "Your vision is augmented!"
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@@ -40,7 +40,6 @@
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/obj/item/organ/internal/cyberimp/eyes/xray
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name = "X-ray implant"
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desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
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eye_colour = list(0, 0, 0)
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implant_color = "#000000"
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origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
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vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
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@@ -50,7 +49,7 @@
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/obj/item/organ/internal/cyberimp/eyes/thermals
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name = "Thermals implant"
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desc = "These cybernetic eye implants will give you Thermal vision. Vertical slit pupil included."
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eye_colour = list(255, 204, 0)
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eye_colour = "#FFCC00"
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implant_color = "#FFCC00"
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vision_flags = SEE_MOBS
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flash_protect = -1
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@@ -81,7 +80,7 @@
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/obj/item/organ/internal/cyberimp/eyes/hud/medical
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name = "Medical HUD implant"
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desc = "These cybernetic eye implants will display a medical HUD over everything you see."
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eye_colour = list(0,0,208)
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eye_colour = "#0000D0"
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implant_color = "#00FFFF"
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origin_tech = "materials=4;programming=4;biotech=4"
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aug_message = "You suddenly see health bars floating above people's heads..."
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@@ -90,7 +89,7 @@
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/obj/item/organ/internal/cyberimp/eyes/hud/security
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name = "Security HUD implant"
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desc = "These cybernetic eye implants will display a security HUD over everything you see."
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eye_colour = list(208,0,0)
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eye_colour = "#D00000"
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implant_color = "#CC0000"
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origin_tech = "materials=4;programming=4;biotech=3;combat=3"
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aug_message = "Job indicator icons pop up in your vision. That is not a certified surgeon..."
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@@ -32,7 +32,7 @@
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var/cannot_amputate
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var/cannot_break
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var/s_tone = null
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var/list/s_col = null // If this is instantiated, it should be a list of length 3
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var/s_col = null // If this is instantiated, it should be a hex value.
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var/list/child_icons = list()
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var/perma_injury = 0
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var/dismember_at_max_damage = FALSE
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@@ -38,7 +38,7 @@ var/global/list/limb_icon_cache = list()
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s_tone = H.s_tone
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if(H.species.bodyflags & HAS_SKIN_COLOR)
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s_tone = null
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s_col = list(H.r_skin, H.g_skin, H.b_skin)
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s_col = H.skin_colour
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if(H.species.bodyflags & HAS_ICON_SKIN_TONE)
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var/obj/item/organ/external/chest/C = H.get_organ("chest")
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change_organ_icobase(C.icobase, C.deform)
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@@ -51,7 +51,7 @@ var/global/list/limb_icon_cache = list()
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s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
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if(species.bodyflags & HAS_SKIN_COLOR)
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s_tone = null
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s_col = list(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
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s_col = rgb(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
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/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/H)
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..()
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@@ -69,8 +69,8 @@ var/global/list/limb_icon_cache = list()
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if(force_icon)
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mob_icon = new /icon(force_icon, "[icon_name]")
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if(species && species.name == "Machine") //snowflake for IPC's, sorry.
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if(s_col && s_col.len >= 3)
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mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
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if(s_col)
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mob_icon.Blend(s_col, ICON_ADD)
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else
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var/new_icons = get_icon_state(skeletal)
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var/icon_file = new_icons[1]
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@@ -86,8 +86,8 @@ var/global/list/limb_icon_cache = list()
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mob_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD)
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else
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mob_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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else if(s_col && s_col.len >= 3)
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mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
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else if(s_col)
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mob_icon.Blend(s_col, ICON_ADD)
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dir = EAST
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icon = mob_icon
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@@ -107,11 +107,11 @@ var/global/list/limb_icon_cache = list()
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if(species.eyes)
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var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
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if(eye_implant) // Eye implants override native DNA eye color
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eyes_icon.Blend(rgb(eye_implant.eye_colour[1],eye_implant.eye_colour[2],eye_implant.eye_colour[3]), ICON_ADD)
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eyes_icon.Blend(eye_implant.eye_colour, ICON_ADD)
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else if(eyes)
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eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
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eyes_icon.Blend(eyes.eye_colour, ICON_ADD)
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else
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eyes_icon.Blend(rgb(128,0,0), ICON_ADD)
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eyes_icon.Blend("#800000", ICON_ADD)
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mob_icon.Blend(eyes_icon, ICON_OVERLAY)
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overlays |= eyes_icon
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@@ -134,7 +134,7 @@ var/global/list/limb_icon_cache = list()
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if(head_accessory_style && head_accessory_style.species_allowed && (species.name in head_accessory_style.species_allowed))
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var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
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if(head_accessory_style.do_colouration)
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head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
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head_accessory_s.Blend(headacc_colour, ICON_ADD)
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overlays |= head_accessory_s
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if(f_style)
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@@ -142,9 +142,9 @@ var/global/list/limb_icon_cache = list()
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if(facial_hair_style && ((facial_hair_style.species_allowed && (species.name in facial_hair_style.species_allowed)) || (src.species.bodyflags & ALL_RPARTS)))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(species.name == "Slime People") // I am el worstos
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facial_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
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facial_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
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else if(facial_hair_style.do_colouration)
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facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
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facial_s.Blend(facial_colour, ICON_ADD)
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overlays |= facial_s
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if(h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
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@@ -152,9 +152,9 @@ var/global/list/limb_icon_cache = list()
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if(hair_style && ((species.name in hair_style.species_allowed) || (src.species.bodyflags & ALL_RPARTS)))
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(species.name == "Slime People") // I am el worstos
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hair_s.Blend(rgb(owner.r_skin, owner.g_skin, owner.b_skin, 160), ICON_AND)
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hair_s.Blend("[owner.skin_colour]A0", ICON_AND) //A0 = 160 alpha.
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else if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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hair_s.Blend(hair_colour, ICON_ADD)
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overlays |= hair_s
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return mob_icon
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@@ -324,7 +324,7 @@
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organ_tag = "eyes"
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parent_organ = "head"
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slot = "eyes"
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var/list/eye_colour = list(0,0,0)
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var/eye_colour = "#000000"
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var/list/colourmatrix = null
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var/list/colourblind_matrix = MATRIX_GREYSCALE //Special colourblindness parameters. By default, it's black-and-white.
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var/colourblind_darkview = null
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@@ -630,13 +630,9 @@
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head_organ.h_style = "Mohawk"
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else
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head_organ.h_style = "Very Long Hair"
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head_organ.r_hair = 216
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head_organ.g_hair = 192
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head_organ.b_hair = 120
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head_organ.hair_colour = "#D8C078"
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H.update_hair()
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if(!(head_organ.f_style == "Very Long Beard"))
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head_organ.f_style = "Very Long Beard"
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head_organ.r_facial = 216
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head_organ.g_facial = 192
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head_organ.b_facial = 120
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head_organ.facial_colour = "#D8C078"
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H.update_fhair()
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@@ -169,27 +169,17 @@
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var/alt_head = "None"
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//Hair colour and style
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var/r_hair = 0
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var/g_hair = 0
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var/b_hair = 0
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var/r_hair_sec = 0
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var/g_hair_sec = 0
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var/b_hair_sec = 0
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var/hair_colour = "#000000"
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var/sec_hair_colour = "#000000"
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var/h_style = "Bald"
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//Head accessory colour and style
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var/r_headacc = 0
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var/g_headacc = 0
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var/b_headacc = 0
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var/headacc_colour = "#000000"
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var/ha_style = "None"
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//Facial hair colour and style
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var/r_facial = 0
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var/g_facial = 0
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var/b_facial = 0
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var/r_facial_sec = 0
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var/g_facial_sec = 0
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var/b_facial_sec = 0
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var/facial_colour = "#000000"
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var/sec_facial_colour = "#000000"
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var/f_style = "Shaved"
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/obj/item/organ/external/head/remove()
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