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https://github.com/ParadiseSS13/Paradise.git
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@@ -29,6 +29,7 @@
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return
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zombie_rejuv()
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to_chat(zomboid, "<span class='zombielarge'>We... Awaken...</span>")
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zomboid.notify_ghost_cloning("Your zombie body has risen again, re-enter your corpse to continue the feast!", source = zomboid)
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// If no client, but they were a player thats not SSD (debrained, revived but hasn't returned to body, etc)
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if(zomboid.stat != CONSCIOUS || HAS_TRAIT(zomboid, TRAIT_HANDS_BLOCKED))
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@@ -128,6 +129,8 @@
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target = pick(targets)
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if(zomboid.Adjacent(target) && safe_active_hand(zomboid))
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if(!zomboid.get_active_hand())
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zomboid.put_in_hands(new /obj/item/zombie_claw())
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zomboid.a_intent = INTENT_HARM
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zomboid.ClickOn(target)
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return
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