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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
@@ -9,7 +9,7 @@ RESTRICT_TYPE(/datum/antagonist/zombie)
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clown_removal_text = "You feel funnier again."
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wiki_page_name = "Zombie"
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var/list/old_languages = list() // someone make this better to prevent langs changing if species changes while zombie somehow
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var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_SLOW_GRABBER, TRAIT_NOBREATH)
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var/static/list/zombie_traits = list(TRAIT_LANGUAGE_LOCKED, TRAIT_GOTTAGOSLOW, TRAIT_ABSTRACT_HANDS, TRAIT_NOBREATH)
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var/datum/unarmed_attack/claws/claw_attack
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// possibly upgrades for the zombies after eating brains? Better vision (/datum/action/changeling/augmented_eyesight), better weapons (armblade), better infection, more inhereint armor (physiology)
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@@ -62,18 +62,20 @@
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/obj/item/zombie_claw/Initialize(mapload, new_parent_spell)
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. = ..()
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parent_spell = new_parent_spell
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RegisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(dispel))
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if(new_parent_spell)
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parent_spell = new_parent_spell
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RegisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(dispel))
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/obj/item/zombie_claw/proc/dispel(mob/user)
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if(user && user.get_active_hand() == src)
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qdel(src)
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/obj/item/zombie_claw/Destroy()
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UnregisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP)
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if(parent_spell)
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parent_spell.our_claws -= src
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parent_spell = null
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UnregisterSignal(parent_spell.action.owner, COMSIG_MOB_WILLINGLY_DROP)
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if(parent_spell)
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parent_spell.our_claws -= src
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parent_spell = null
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return ..()
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/obj/item/zombie_claw/customised_abstract_text(mob/living/carbon/owner)
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@@ -892,16 +892,18 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, list(/obj/machinery/atmospherics/unary/ven
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/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
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breakouttime = I.breakouttime
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if(HAS_TRAIT(src, TRAIT_I_WANT_BRAINS))
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breakouttime /= 2
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var/displaytime = breakouttime / 10
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if(!cuff_break)
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if(has_status_effect(STATUS_EFFECT_REMOVE_CUFFS))
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to_chat(src, "<span class='notice'>You are already trying to remove [I].</span>")
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return
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apply_status_effect(STATUS_EFFECT_REMOVE_CUFFS)
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visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
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to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [displaytime] seconds and you need to stand still.)</span>")
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if(do_after(src, breakouttime, 0, target = src))
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var/is_zombie = HAS_TRAIT(src, TRAIT_I_WANT_BRAINS)
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to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [breakouttime / 10] seconds[is_zombie ? "" : " and you need to stand still"].)</span>")
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if(do_after(src, breakouttime, 0, target = src, allow_moving = is_zombie, allow_moving_target = is_zombie))
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remove_status_effect(STATUS_EFFECT_REMOVE_CUFFS)
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if(I.loc != src || buckled)
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return
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@@ -64,9 +64,6 @@
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clean_grabbed_by(assailant, affecting)
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adjust_position()
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if(HAS_TRAIT(assailant, TRAIT_SLOW_GRABBER))
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assailant.changeNext_move(1.5 * CLICK_CD_MELEE)
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/obj/item/grab/Destroy()
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if(affecting)
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UnregisterSignal(affecting, COMSIG_MOVABLE_MOVED)
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@@ -918,7 +918,7 @@
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if(method == REAGENT_INGEST || (method == REAGENT_TOUCH && prob(25)))
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if(M.stat == DEAD)
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if(M.getBruteLoss() + M.getFireLoss() + M.getCloneLoss() >= 150)
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if(IS_CHANGELING(M))
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if(IS_CHANGELING(M) || HAS_TRAIT(M, TRAIT_I_WANT_BRAINS))
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return
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M.delayed_gib(TRUE)
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return
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@@ -547,10 +547,10 @@
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id = "zombiecure2"
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result = "zombiecure2"
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cure_level = 2
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amt_req_cures = 2
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amt_req_cures = 3
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/datum/chemical_reaction/zombie/second/get_possible_cures()
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return list("vomit", "jenkem", "charcoal", "egg", "salglu_solution", "toxin", "atropine", "lye", "sacid", "facid", "sodawater", "surge", "ultralube", "happiness", "morphine")
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return list("salglu_solution", "toxin", "atropine", "lye", "sodawater", "happiness", "morphine", "teporone")
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/datum/chemical_reaction/zombie/third
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name = "Anti-Plague Sequence Gamma"
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@@ -561,7 +561,7 @@
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required_symptom = /datum/symptom/flesh_eating
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/datum/chemical_reaction/zombie/third/get_possible_cures()
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return list("colorful_reagent", "bacchus_blessing", "pen_acid", "teporone", "glyphosate", "lazarus_reagent", "omnizine", "sarin", "mitocholide", "ants", "clf3", "sorium", "????", "aranesp")
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return list("vomit", "jenkem", "charcoal", "egg", "sacid", "facid", "surge", "ultralube", "mitocholide")
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/datum/chemical_reaction/zombie/four
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name = "Anti-Plague Sequence Omega"
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@@ -572,7 +572,9 @@
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required_symptom = /datum/symptom/heal/metabolism
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/datum/chemical_reaction/zombie/four/get_possible_cures()
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return list("entpoly", "tinlux", "earthsblood", "bath_salts", "rezadone", "rotatium", "krokodil", "fliptonium")
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return list("colorful_reagent", "bacchus_blessing", "pen_acid", "glyphosate", "lazarus_reagent", "omnizine", "sarin", "ants", "clf3", "sorium", "????", "aranesp")
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// Heres some ideas for making this harder if people ever get too good at curing zombies some day
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// return list("entpoly", "tinlux", "earthsblood", "bath_salts", "rezadone", "rotatium", "krokodil", "fliptonium")
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/datum/chemical_reaction/dupe_zomb_cure
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name = "Duplicate Zombie Cure"
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