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https://github.com/ParadiseSS13/Paradise.git
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@@ -918,7 +918,7 @@
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if(method == REAGENT_INGEST || (method == REAGENT_TOUCH && prob(25)))
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if(M.stat == DEAD)
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if(M.getBruteLoss() + M.getFireLoss() + M.getCloneLoss() >= 150)
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if(IS_CHANGELING(M))
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if(IS_CHANGELING(M) || HAS_TRAIT(M, TRAIT_I_WANT_BRAINS))
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return
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M.delayed_gib(TRUE)
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return
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@@ -547,10 +547,10 @@
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id = "zombiecure2"
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result = "zombiecure2"
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cure_level = 2
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amt_req_cures = 2
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amt_req_cures = 3
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/datum/chemical_reaction/zombie/second/get_possible_cures()
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return list("vomit", "jenkem", "charcoal", "egg", "salglu_solution", "toxin", "atropine", "lye", "sacid", "facid", "sodawater", "surge", "ultralube", "happiness", "morphine")
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return list("salglu_solution", "toxin", "atropine", "lye", "sodawater", "happiness", "morphine", "teporone")
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/datum/chemical_reaction/zombie/third
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name = "Anti-Plague Sequence Gamma"
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@@ -561,7 +561,7 @@
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required_symptom = /datum/symptom/flesh_eating
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/datum/chemical_reaction/zombie/third/get_possible_cures()
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return list("colorful_reagent", "bacchus_blessing", "pen_acid", "teporone", "glyphosate", "lazarus_reagent", "omnizine", "sarin", "mitocholide", "ants", "clf3", "sorium", "????", "aranesp")
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return list("vomit", "jenkem", "charcoal", "egg", "sacid", "facid", "surge", "ultralube", "mitocholide")
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/datum/chemical_reaction/zombie/four
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name = "Anti-Plague Sequence Omega"
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@@ -572,7 +572,9 @@
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required_symptom = /datum/symptom/heal/metabolism
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/datum/chemical_reaction/zombie/four/get_possible_cures()
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return list("entpoly", "tinlux", "earthsblood", "bath_salts", "rezadone", "rotatium", "krokodil", "fliptonium")
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return list("colorful_reagent", "bacchus_blessing", "pen_acid", "glyphosate", "lazarus_reagent", "omnizine", "sarin", "ants", "clf3", "sorium", "????", "aranesp")
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// Heres some ideas for making this harder if people ever get too good at curing zombies some day
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// return list("entpoly", "tinlux", "earthsblood", "bath_salts", "rezadone", "rotatium", "krokodil", "fliptonium")
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/datum/chemical_reaction/dupe_zomb_cure
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name = "Duplicate Zombie Cure"
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