Red bombsuits for security!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1115 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uhangi@gmail.com
2011-02-24 11:26:21 +00:00
parent 17b01fac19
commit a7d5bd7f6c
11 changed files with 8117 additions and 8091 deletions
+7
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@@ -58,6 +58,13 @@
icon_closed = "bombsuit"
icon_opened = "bombsuitopen"
/obj/closet/bombclosetsecurity
desc = "A bulky (yet mobile) closet. Comes prestocked with a level 4 bombsuit."
name = "EOD closet"
icon_state = "bombsuitsec"
icon_closed = "bombsuitsec"
icon_opened = "bombsuitsecopen"
/obj/closet/l3closet
desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
name = "Level 3 Biohazard Suit"
+4
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@@ -17,6 +17,10 @@
icon_state = "bombsuit"
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
/obj/item/clothing/head/bomb_hood/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
/obj/item/clothing/head/bio_hood
name = "bio hood"
icon_state = "bio"
+5
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@@ -19,6 +19,11 @@
heat_transfer_coefficient = 0.30
slowdown = 2
/obj/item/clothing/suit/bomb_suit/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/baton,/obj/item/weapon/handcuffs)
/obj/item/clothing/suit/bio_suit
name = "bio suit"
desc = "A suit that protects against biological contamination."
+9 -1
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@@ -4,4 +4,12 @@
new /obj/item/clothing/suit/bomb_suit( src )
new /obj/item/clothing/under/color/black( src )
new /obj/item/clothing/shoes/black( src )
new /obj/item/clothing/head/bomb_hood( src )
new /obj/item/clothing/head/bomb_hood( src )
/obj/closet/bombclosetsecurity/New()
..()
sleep(2)
new /obj/item/clothing/suit/bomb_suit/security( src )
new /obj/item/clothing/under/color/red( src )
new /obj/item/clothing/shoes/brown( src )
new /obj/item/clothing/head/bomb_hood/security( src )
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+8091 -8090
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+1
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@@ -121,6 +121,7 @@
#define FILE_DIR "icons/turf"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "sound"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/announcer"