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synced 2026-08-27 05:57:24 +01:00
Shortens Helper Proc Name
Way too long. Also adds sanity.
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@@ -1925,8 +1925,9 @@ var/mob/dview/dview_mob = new
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return shift
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//Return a list of atoms in a location of a given type. Can be refined to look for pixel-shift.
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/proc/get_atoms_of_type_here(var/atom/here, var/type, var/p_x = 0, var/p_y = 0)
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/proc/get_atoms_of_type(var/atom/here, var/type, var/check_shift, var/shift_x = 0, var/shift_y = 0)
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. = list()
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for(var/atom/thing in here)
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if(istype(thing, type) && (p_x && thing.pixel_x == p_x) && (p_y && thing.pixel_y == p_y))
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. += thing
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if(here)
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for(var/atom/thing in here)
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if(istype(thing, type) && (check_shift && thing.pixel_x == shift_x && thing.pixel_y == shift_y))
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. += thing
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@@ -6,7 +6,6 @@
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bloodiness = MAX_SHOE_BLOODINESS
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blood_state = BLOOD_STATE_XENO
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/obj/effect/decal/cleanable/blood/xeno/splatter
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random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
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amount = 2
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@@ -261,9 +261,9 @@
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// Find a blood decal or create a new one.
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var/obj/effect/decal/cleanable/blood/splatter/B = locate() in T
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var/list/bloods = get_atoms_of_type_here(T, B, 0, 0) //Get all the non-projectile-splattered blood on this turf.
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var/list/bloods = get_atoms_of_type(T, B, TRUE, 0, 0) //Get all the non-projectile-splattered blood on this turf (not pixel-shifted).
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if(shift_x || shift_y)
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bloods = get_atoms_of_type_here(T, B, shift_x, shift_y) //Get all the projectile-splattered blood at these pixels on this turf.
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bloods = get_atoms_of_type(T, B, TRUE, shift_x, shift_y) //Get all the projectile-splattered blood at these pixels on this turf (pixel-shifted).
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B = locate() in bloods
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if(!B)
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B = new(T)
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@@ -287,9 +287,9 @@
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T = get_turf(src)
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var/obj/effect/decal/cleanable/blood/xeno/splatter/B = locate() in T
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var/list/bloods = get_atoms_of_type_here(T, B, 0, 0) //The more the better.
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var/list/bloods = get_atoms_of_type(T, B, TRUE, 0, 0) //The more the better.
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if(shift_x || shift_y)
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bloods = get_atoms_of_type_here(T, B, shift_x, shift_y)
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bloods = get_atoms_of_type(T, B, TRUE, shift_x, shift_y)
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B = locate() in bloods
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if(!B)
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B = new(T)
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@@ -306,9 +306,9 @@
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T = get_turf(src)
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var/obj/effect/decal/cleanable/blood/oil/streak/O = locate() in T
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var/list/oils = get_atoms_of_type_here(T, O, 0, 0) //Don't let OSHA catch wind of this.
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var/list/oils = get_atoms_of_type(T, O, TRUE, 0, 0) //Don't let OSHA catch wind of this.
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if(shift_x || shift_y)
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oils = get_atoms_of_type_here(T, O, shift_x, shift_y)
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oils = get_atoms_of_type(T, O, TRUE, shift_x, shift_y)
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O = locate() in oils
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if(!O)
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O = new(T)
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