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Merge pull request #3274 from Fox-McCloud/attack-fixes
Fixes Some Items Attacks
This commit is contained in:
+18
-26
@@ -324,10 +324,10 @@
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//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
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//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
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//Set disable_warning to 1 if you wish it to not give you outputs.
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//Set disable_warning to 1 if you wish it to not give you outputs.
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/obj/item/proc/mob_can_equip(mob/M, slot, disable_warning = 0)
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if(!M)
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return 0
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return 0
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return M.can_equip(src, slot, disable_warning)
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@@ -390,42 +390,34 @@
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(H.glasses && H.glasses.flags & GLASSESCOVERSEYES) \
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))
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// you can't stab someone in the eyes wearing a mask!
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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user << "<span class='danger'>You're going to need to remove that mask/helmet/glasses first!</span>"
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return
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if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N slimes also don't have eyes!
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user << "\red You cannot locate any eyes on this creature!"
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user << "<span class='warning'>You cannot locate any eyes on this creature!</span>"
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return
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [key_name(M)] with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
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M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [key_name(user)] with [src.name] (INTENT: [uppertext(user.a_intent)])</font>"
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if(M.ckey)
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msg_admin_attack("[key_name_admin(user)] attacked [key_name_admin(M)] with [src.name] (INTENT: [uppertext(user.a_intent)])") //BS12 EDIT ALG
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if(!iscarbon(user))
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M.LAssailant = null
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else
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M.LAssailant = user
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src.add_fingerprint(user)
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//if((CLUMSY in user.mutations) && prob(50))
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// M = user
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/*
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M << "\red You stab yourself in the eye."
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M.sdisabilities |= BLIND
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M.weakened += 4
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M.adjustBruteLoss(10)
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*/
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playsound(loc, src.hitsound, 30, 1, -1)
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if(M != user)
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for(var/mob/O in (viewers(M) - user - M))
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O.show_message("\red [M] has been stabbed in the eye with [src] by [user].", 1)
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M << "\red [user] stabs you in the eye with [src]!"
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user << "\red You stab [M] in the eye with [src]!"
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M.visible_message("<span class='danger'>[user] has stabbed [M] in the eye with [src]!</span>", \
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"<span class='userdanger'>[user] stabs you in the eye with [src]!</span>")
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user.do_attack_animation(M)
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else
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user.visible_message( \
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"\red [user] has stabbed themself with [src]!", \
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"\red You stab yourself in the eyes with [src]!" \
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"<span class='danger'>[user] has stabbed themself in the eyes with [src]!</span>", \
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"<span class='userdanger'>You stab yourself in the eyes with [src]!</span>" \
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)
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add_logs(M, user, "attacked", "[src.name]", "(INTENT: [uppertext(user.a_intent)])")
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if(istype(H))
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var/obj/item/organ/eyes/eyes = H.internal_organs_by_name["eyes"]
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if(!eyes)
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@@ -434,17 +426,17 @@
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if(eyes.damage >= eyes.min_bruised_damage)
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if(M.stat != 2)
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if(!(eyes.status & ORGAN_ROBOT) || !(eyes.status & ORGAN_ASSISTED)) //robot eyes bleeding might be a bit silly
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M << "\red Your eyes start to bleed profusely!"
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M << "<span class='danger'>Your eyes start to bleed profusely!</span>"
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if(prob(50))
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if(M.stat != 2)
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M << "\red You drop what you're holding and clutch at your eyes!"
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M << "<span class='danger'>You drop what you're holding and clutch at your eyes!</span>"
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M.drop_item()
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M.eye_blurry += 10
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M.Paralyse(1)
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M.Weaken(2)
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if (eyes.damage >= eyes.min_broken_damage)
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if(M.stat != 2)
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M << "\red You go blind!"
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M << "<span class='danger'>You go blind!</span>"
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var/obj/item/organ/external/affecting = H.get_organ("head")
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if(affecting.take_damage(7))
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H.UpdateDamageIcon()
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@@ -25,6 +25,7 @@
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flags = CONDUCT
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origin_tech = "materials=1"
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attack_verb = list("attacked", "stabbed", "poked")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharp = 0
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var/loaded //Descriptive string for currently loaded food object.
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@@ -110,8 +111,8 @@
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You accidentally cut yourself with the [src]."
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user.take_organ_damage(20)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/weapon/kitchen/utensil/pknife
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@@ -121,14 +122,6 @@
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force = 10.0
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throwforce = 10.0
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/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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if ((CLUMSY in user.mutations) && prob(50))
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user << "\red You somehow managed to cut yourself with the [src]."
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user.take_organ_damage(20)
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return
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/*
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* Kitchen knives
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*/
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@@ -148,6 +141,7 @@
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materials = list(MAT_METAL=12000)
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origin_tech = "materials=1"
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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suicide_act(mob/user)
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viewers(user) << pick("<span class='suicide'>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</span>", \
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@@ -190,21 +184,18 @@
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materials = list(MAT_METAL=12000)
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origin_tech = "materials=1"
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharp = 1
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edge = 1
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/obj/item/weapon/butch/meatcleaver
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name = "Meat Cleaver"
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icon_state = "mcleaver"
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item_state = "butch"
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desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
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force = 25.0
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throwforce = 15.0
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no_embed = 1
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/obj/item/weapon/butch/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/*
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* Rolling Pins
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*/
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@@ -42,6 +42,10 @@
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w_class = initial(w_class)
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playsound(user, 'sound/weapons/saberoff.ogg', 35, 1) //changed it from 50% volume to 35% because deafness
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user << "<span class='notice'>[src] can now be concealed.</span>"
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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add_fingerprint(user)
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return
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@@ -173,9 +177,9 @@
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// Updating overlays, copied from welder code.
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// I tried calling attack_self twice, which looked cool, except it somehow didn't update the overlays!!
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if(user.r_hand == src)
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user.update_inv_r_hand(0)
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user.update_inv_r_hand()
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else if(user.l_hand == src)
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user.update_inv_l_hand(0)
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user.update_inv_l_hand()
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else
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user << "<span class='warning'>It's already fabulous!</span>"
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@@ -97,6 +97,9 @@
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w_class = 2
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force = 0 //not so robust now
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attack_verb = list("hit", "poked")
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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H.update_inv_l_hand()
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H.update_inv_r_hand()
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playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
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add_fingerprint(user)
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@@ -0,0 +1,13 @@
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author: Fox McCloud
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delete-after: True
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changes:
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- bugfix: "Fixes the energy sword being invisible in-hand when turned on."
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- bugfix: "Fixes the telebaton being invisible in-hand when extended."
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- bugfix: "Fixes eye-stabbing not having an attack animation or hitsound."
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- bugfix: "Fixes some kitchen utensils playing the wrong hit-sound and playing twice in some cases."
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- bugfix: "Fixes the butcher cleaver sprite being backwards."
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- bugfix: "Fixes the telebaton sprite being missing from the side."
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- bugfix: "Fixes the meat cleaver being invisible in-hand."
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